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Player Features and Ideas Discussion

 
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[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
Allandri
Liandri Industrial
#1181 - 2013-07-22 01:39:20 UTC
Cearain wrote:

I think the navy cruisers should generally be higher speed and lower sig.

But really eve is about creative fittings. Most ships shouldn't have set "roles" ccp should give them some reasonable bonuses, slots and stats for the cost and let the players figure out how to use them.


For base stats T1 then Navy then Pirate. T2 and T3 are completely separate but should be around T1 & Navy for raw stats, their power coming through hull and subsystem bonuses
Phoenix Jones
Small-Arms Fire
#1182 - 2013-07-22 04:42:48 UTC
The issue with the Deimos is not quite the ship itself, but its lack of counter to the two specific ewar that decimate it, that being a scram and a web. While this tends to screw most ships up, this ship in addition really does not have the tank to deal with being point blank under webs.

I would set the afterburner module to have a innate web resistance bonus. Similar to how vampires have a resistance to neuts. It would give afterburners there real nitch and would really cause people to think, do I prop mod the afterburner or microwarp...

Yaay!!!!

Shereza
Center for Advanced Studies
Gallente Federation
#1183 - 2013-07-22 06:59:52 UTC
Firstly I appreciate leaving the deimos' MWD bonus intact. I was sad to see it disappear from the thorax, and it's been one of the reasons why I love my deimos on the odd occasion I fly it in a level 4 mission.

That said, the ishtar... I like that the hybrid damage bonus was replaced with the same range/tracking bonus that the dominix got, but I don't like the lack of a buff to the ishtar's CPU or the drone bay bonus remaining there.

As it stands an "all medium fit" ishtar built to try to maximize the potential of its drones, or at least packing 4 DDAs, is going to run short on CPU. While the removal of the hybrid damage bonus and the subsequent implied obligation to fit medium guns has been removed fitting small guns on the ishtar just doesn't feel right. Unfortunately with the ship using 317tf out of 356.25tf (even with using only a medium shield booster) there isn't much room for anything larger than small guns.

Giving the ishtar another 40tf probably wouldn't make it overpowered compared to the other HACs, and at that point the only HAC with less CPU output would be the zealot by a whole 5tf base.

I've also never been keen on drone bay bonuses, and would frankly rather see the bonus rolled into the core ship capacity, in part or in whole, and the bonus replaced with a bandwidth bonus. Drone bay bonuses, for many players, do little more than enhance ship utility while a bandwidth bonus would enhance functionality. Even if you did have to nerf said bandwidth first it would, to me at least, be nicer to have HAC training raise the ishtar's bandwidth from 75mb to 125mb instead of its bay space from 125m3 to 375m3.

Along those lines the drone "control range" bonus is also a bit underwhelming. it's nice, and 25km is nothing to sneeze at in a sentry build and especially in light of the optimal/tracking bonus which would conceivably let an ishtar punch out 800 rDPS at 50km+, but it doesn't scream out "train HAC past level 1 nao!!!" like some of the other HAC bonuses do. In point of fact it's about the only HAC that really doesn't require you to train the skill past level 1 for maximum functionality.

Frankly while I don't expect the drone bay bonus to disappear or be swapped out for a bandwidth bonus and related base ship attribute changes what I would like to see here is the range/tracking bonus swapped for either the bay space bonus or the "control range" bonus. Rearranging the skills like this wouldn't alter the ship's performance at all with HAC5 trained, but it would at least provide players incentive for training HAC past level 1.

Speaking of the control range bonus... Since skills are being renamed and regrouped is there any chance of having "drone control range" changed to something that more accurately reflects what it does? I mean given that it's the distance from your ship that the target has to be, and not your drones, in order for you to order your drones to interact with it, or rather control your drones, saying it's "drone control range" is a bit of a misnomer. Lol
raawe
Imperial Shipment
Amarr Empire
#1184 - 2013-07-22 07:04:07 UTC
i think there is no need to divide ships any further between HACs, what they need is nice bonuses to make them work properly and some slot distribution.
Vegine
Sphere Foundation
#1185 - 2013-07-22 09:36:15 UTC  |  Edited by: Vegine
Suggestion for Ishtar:


remove the drone optimal range bonus from the optimal and tracking bonus
remove the +5km drone control range bonus COMPLETELY
remove the drone bay expansion bonus COMPLETELY and add in drone bay as part of the ship

add a 10% per level drone speed/tracking bonus. (yes, double tracking bonus)
add a 7.5% per level to armor repair effectiveness (was also thinking 4% resist bonus but I guess its for gila only...)

move one med slot to low. (or two! ...........)
add 75CPU


This will make it more a closer range brawling ship viable with heavies, like heavy assault ships are suppose to be. I don't think optimal bonuses fits on heavy assault crafts. even if its a drone boat.
and......
need some test on sisi to see how it would work. ::p
Veshta Yoshida
PIE Inc.
Khimi Harar
#1186 - 2013-07-22 09:48:00 UTC
Cearain wrote:
I think the navy cruisers should generally be higher speed and lower sig.

But really eve is about creative fittings. Most ships shouldn't have set "roles" ccp should give them some reasonable bonuses, slots and stats for the cost and let the players figure out how to use them.

That is T1 territory, T2 is supposed to take one and amplify it at the cost of other options without removing said options entirely .. question is if CCP are still playing by those guidelines as there are several T1 revisions that would be more appropriate on T2 and vice versa,
Vegine wrote:
...This will make it more a closer range brawling ship viable with heavies, like heavy assault ships are suppose to be....

So HAC's are meant to be brawling high-resist fast cruisers with BS weaponry that behaves like cruiser ditto? You don't think that might, oh I don't know, break something? Big smile

Droneboats have always been major points of contention, the middle ground is but a sliver of dirt and they tend to either be "OMG OP!" or "What a waste!". Revision of drones and the associated skills are no longer merely required but mandatory and should be factored into the droneboat passes if you ask me.

Konfuchie
DACEU
Pirate Coalition
#1187 - 2013-07-22 10:05:25 UTC  |  Edited by: Konfuchie
Insufficient almost cosmetic changes to ships that cost 3 times mroe that t1 BC and can do the josb just 10% better.

Arty Huricane is still more cost efficient and do almost same job as a Muninn

Naga will still see more usage than Eagle

No one will be flying Deimos it has just a bit more tank and damage than Thorax and costs 6x to fit

Vagabond will not be able to tank any better to be able to brawl close range with anything that has 600+ dps, and it will still be flown passive tanked

Zealot is so bad compared to Legion or Oracle that it will still be used only for ahacs pilots that have no money or skills to fly a Legion.

T2 cruisers should be superior to navy and pirate T1 cruisers, and they should justifie their cost compared to T1 battlecruisers in a similar role.

Discussion should go further because extensive changes to battleships made in Odissey 1.0 are also useless cuz 2 BC together cost 60% of a BS and still can own his soul, which could never happen back in the days of just one version of a battlecruiser when BS actually had a huge place in eve.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1188 - 2013-07-22 10:31:18 UTC
Christopher Multsanti wrote:
Ok for all of you who didn't watch the alliance tournament, Fozzie and Rise commented on this thread and Rise said that in regard to the feedback everyone has given, he is going to look again at the hacs as he initially he is a bit conservative when making changes to ships in eve.

So my advice would start posting coherent arguments on changes you want to see. Because there will be changes.



Conservative? HE was not that conservative with the poor Armageddon :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1189 - 2013-07-22 11:03:16 UTC
Baren wrote:
Marlona Sky wrote:
Role Bonus: Can fit Target Spectrum Breaker. -90% to fitting and capacitor usage.

Now the HAC has a purpose that T1 cruisers, faction cruisers and aBCs can't do nearly as well. Engage the blob and perform decently at it. Now moving those utility high slots to a medium makes even more sense.



I will like this as well, that would make game play alot more interesting.


Here are my thoughts.

Deimost : will still Never Be flown, it needs to either have a little more of everything including tank "in your face brawler" or it should be re-designed all together

Ishtar: is good as always... could use a bit more CPU after running tests in EFT

Cerberus: is better
it would be nice to see a close range brwaler missle boat for caldari
Raven is long range
Rohk is long range
drake is meduim range
Cerb is long range
Eagle is long range
naga is long range

It would be nice to have a caldari ship that got some better damage mods and was made to be an in your face brawler.


Eagle is nice for what it does


Sacrilge still wont be flown by many. The CAP Bonus should be built into the ship and you should give the ship an other missle bonus. cause there is not point buying a Sac when you could buy a drake or a cerberus.

Zealot is ok as is, maybe a few tweks could be done


Vaga is now a monster, its gunna make solo PvP very interesting

Munin though has gotten better still could take more looking at. still dont see why people would fly it over alot of the other HACs





Vagabond is not a monster. 4 mid slots and lack of CPU to fit a good ASB (Because no way you can use nromal booster with 4 slots).

This change means ZERO.. NADA to vagabond. Good vagabond pilots avoid damage.. and the increase in tank potential... is not worth the risk .

"If brute force does not solve your problem....  then you are  surely not using enough!"

To mare
Advanced Technology
#1190 - 2013-07-22 11:22:01 UTC
seriously the two words brawling and vagabond together just make me sick, also it will lose speed and it have more mass than other HACs
Kagura Nikon
Native Freshfood
Minmatar Republic
#1191 - 2013-07-22 11:24:30 UTC
To mare wrote:
seriously the two words brawling and vagabond together just make me sick, also it will lose speed and it have more mass than other HACs



I would have given the following bonus to vagabond

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret falloff

Heavy Assault Cruiser Bonuses:
5% Signature radius reduction per level
5% bonus to Medium Projectile Turret damage

"If brute force does not solve your problem....  then you are  surely not using enough!"

Harvey James
The Sengoku Legacy
#1192 - 2013-07-22 11:32:25 UTC
Kagura Nikon wrote:
To mare wrote:
seriously the two words brawling and vagabond together just make me sick, also it will lose speed and it have more mass than other HACs



I would have given the following bonus to vagabond

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret falloff

Heavy Assault Cruiser Bonuses:
5% Signature radius reduction per level
5% bonus to Medium Projectile Turret damage


The problem with that bonus is you could argue quite rightly that should be included in its profile much like the max velocity one was .. so a mwd sig reduction would make more sense

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#1193 - 2013-07-22 11:34:41 UTC
It look s to me like these are just going to end up as slightly quicker versions of navy bc's minus the hefty tank and sig radius and dps..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Lloyd Roses
Artificial Memories
#1194 - 2013-07-22 11:47:19 UTC  |  Edited by: Lloyd Roses
Internet Explorer ate my post. Will edit later.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1195 - 2013-07-22 11:47:20 UTC  |  Edited by: Sergeant Acht Scultz
JerseyBOI 2 wrote:
Harvey James wrote:
Allandri wrote:
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?


as a class they should all be geared toward the same style otherwise you might aswell split them into multiple classes which as it stands you probably could...
-snipers
- Vaga .. about the only skirmish one here
- brawlers



yeah because the tier3's aren't snipy enough. We have enough fleet ships in the game. HACS are better suited for fast small scale skirmishes. Stop trying to make every hull fit nicely into large scale fleets




And no matter how good you'll make them for solo/small skirmish work they'll be stupidly OP in larger numbers.

Yes they need bonus tweaks and fittings adjustments, more CPU PG and either +1 slot or +1 rig slot -I'd rather see another rig but wouldn't mind rig+slot.

Eve is about numbers no matter how much we argue about who's right or not, CCP dev's already said it many times and even delivered videos where comment starts "Eve is about numbers" so no need to consider solo snowflakes.

Pick the T1 version:

-make it tankier ? hell yes
-higher dps and range application? -hell yes

-give them better fittings so they don't have to use fitting rigs or mods? again yes !!
*a huge chunk of interest is given away to T1's advantage at each fitting rig/mod fitted to the hull, which is not much of a problem in small skirmish/solo job because they're not really bad at this but when you stack numbers the drawback becomes exponential for little gain over T1 ships

Then add med long range weapons changes, for the sake of a good example who will end terribly is rails change, first rails changes they got about 15% tracking, some rof taken away and given a better dmg multiplier on top of fittings.
Now the best bonus rails need to ever apply dmg is being taken away (tracking) add some rof and dmg but nullifies the dmg increase because of lower tracking which means without several TE's and TC's making the poor ship even worst than a T1 he will not be able to compete with T1 versions.

This is the current silliness: T1's in numbers with support can easily kill same numbers of T2's which should be possible by fleet tactics and players/FC's awareness but not because T2 HACs are simply terrible, and for each T2 HAC you kill they need to kill about 6 T1 versions, there's no T2 HAC currently that can deal with as much DPS from 6 T1's, this ratio needs to be lowered at 1:3 at least which means T2 versions are in need of huge changes and not the simple ones proposed.

removed inappropriate ASCII art signature - CCP Eterne

Harvey James
The Sengoku Legacy
#1196 - 2013-07-22 11:53:05 UTC
I massively dislike trying to make all ships blob doctrines... what happened to encouraging small gangs ... HAC's should be the ultimate in small gang skirmish warfare ..... we don't need more fleet ships we have plenty of those.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

To mare
Advanced Technology
#1197 - 2013-07-22 11:53:09 UTC
Kagura Nikon wrote:
To mare wrote:
seriously the two words brawling and vagabond together just make me sick, also it will lose speed and it have more mass than other HACs



I would have given the following bonus to vagabond

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret falloff

Heavy Assault Cruiser Bonuses:
5% Signature radius reduction per level
5% bonus to Medium Projectile Turret damage

make sense because it get the same bonus of the T1 version for the cruiser skill, but would like to see something more assault-ish then a sig bonus still dont know what.
would love to see a -5% mass per level but yeah i know its not gonna happen
Xiamar
Encapsulated.
#1198 - 2013-07-22 11:55:14 UTC
CCP Fozzie wrote:
Harvey James wrote:
Overall CCP Rise back to the drawing board here


Considering that we've been shouting at the top of our lungs for a year that T2 won't get buffed as much as T1 was, I don't know why you're surprised.


OK...so I as I understand it CCP's vision is to make these things DPS boats and then they plan to balance (for balance read nerf the ever living s**t out of) T3's, so that they offer more flexibility, but do less DPS than a HAC.

So as proposed this is supposed to be a baseline for the coming T3 nerf...I think I may have stumbled upon a small problem here, most of these ships with the obvious exception of the Deimos do very little dps, certainly they offer a minimal improvement over T1 or navy faction cruisers, because when you balanced those (for balance read made retardedly over powered), you gave them far too much DPS.

I live in w-space and mostly fly T3s because they are the most effective mass to weight ship in the game, if your vision is to make T3's have less effective dps than a HAC, so it is marginally better than a T1 cruiser, what am I supposed to fly as an alternative if I want to pump out some dps? It isn't HACs as you currently envision them, they're too fragile are absurdly ineffective for their price tags and have too little dps.

If I'm supposed to fly this instead of T3s in the future, you need to increase the dps across the board by at least 20% and restore the resist bonus to 5% per level, the ships as proposed, are weak on dps, weak on tank and just generally weak.

You might have been shouting at the top of your lungs that T2 was not going to get buffed as much as T1s were, but how about listening with your ears? These ships need a DPS buff, they need a tank buff, we need a reason to fly them and at the moment you just haven't given us one.

Kagura Nikon
Native Freshfood
Minmatar Republic
#1199 - 2013-07-22 11:58:37 UTC
Harvey James wrote:
Kagura Nikon wrote:
To mare wrote:
seriously the two words brawling and vagabond together just make me sick, also it will lose speed and it have more mass than other HACs



I would have given the following bonus to vagabond

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret falloff

Heavy Assault Cruiser Bonuses:
5% Signature radius reduction per level
5% bonus to Medium Projectile Turret damage


The problem with that bonus is you could argue quite rightly that should be included in its profile much like the max velocity one was .. so a mwd sig reduction would make more sense



Nope.. because the bonus would apply over the total sgianture radius... AFTER you added the extenders and rigs.

"If brute force does not solve your problem....  then you are  surely not using enough!"

raawe
Imperial Shipment
Amarr Empire
#1200 - 2013-07-22 12:14:45 UTC  |  Edited by: raawe
Marlona Sky wrote:

Sacrilge still wont be flown by many. The CAP Bonus should be built into the ship and you should give the ship an other missle bonus. cause there is not point buying a Sac when you could buy a drake or a cerberus.


Nice idea, something like vaga speed bonus that was built into hull. If they do that and give another missile bonus this will be pure brawl ship