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Player Features and Ideas Discussion

 
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[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
Harvey James
The Sengoku Legacy
#1141 - 2013-07-21 21:50:42 UTC
Onictus wrote:
Harvey James wrote:
I love the way people can't answer a straight question.. it tells you a lot about someone



I told you four times that drones are fine, hull bonuses or not.

I also pointed out that tracking isn't what makes gardes dangerous, its the native SIGNATURE RADIUS that makes them lethal, you skipped over that part too.


sig radius of a sentry is irrelevant... sig resolution is 400 like battleship guns i assume you are talking about.
and gardes are obviously not fine ...... 1.0 rads with 80km optimal range is insanely OP it does the Apoc role much better .. as i recall Rise saying the Apoc should swat small ships but actually gardes can do it better than pulse lasers can..

sentries are meant to be like LR guns but gardes track similar to pulses

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

NetheranE
The Scope
Gallente Federation
#1142 - 2013-07-21 21:58:22 UTC
Harvey James wrote:
Onictus wrote:
Harvey James wrote:
I love the way people can't answer a straight question.. it tells you a lot about someone



I told you four times that drones are fine, hull bonuses or not.

I also pointed out that tracking isn't what makes gardes dangerous, its the native SIGNATURE RADIUS that makes them lethal, you skipped over that part too.


sig radius of a sentry is irrelevant... sig resolution is 400 like battleship guns i assume you are talking about.
and gardes are obviously not fine ...... 1.0 rads with 80km optimal range is insanely OP it does the Apoc role much better .. as i recall Rise saying the Apoc should swat small ships but actually gardes can do it better than pulse lasers can..

sentries are meant to be like LR guns but gardes track similar to pulses


stfu about sentries.

**** on these proposed changes more, or just spam quote my wall-o-text of suggested changes.
Harvey James
The Sengoku Legacy
#1143 - 2013-07-21 21:58:53 UTC
Allandri wrote:
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?


as a class they should all be geared toward the same style otherwise you might aswell split them into multiple classes which as it stands you probably could...
-snipers
- Vaga .. about the only skirmish one here
- brawlers

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Onictus
Federal Navy Academy
Gallente Federation
#1144 - 2013-07-21 21:59:54 UTC
Garviel Tarrant wrote:
[quote=Onictus]

Thats more of a carrier problem then a drone one. Sentries are pretty much fine as a powerful but gimpy weapon, they are just really good with a ton of carriers or in a locked up arena.



Exactly my point.

I only mentioned slows because if you want to talk about the most powerful application of a sentry drone, try it when you are dropping them 12-13 per ship.

Now back to .....well ~HAC~ discussions.
Harvey James
The Sengoku Legacy
#1145 - 2013-07-21 22:00:31 UTC
NetheranE wrote:
Harvey James wrote:
Onictus wrote:
Harvey James wrote:
I love the way people can't answer a straight question.. it tells you a lot about someone



I told you four times that drones are fine, hull bonuses or not.

I also pointed out that tracking isn't what makes gardes dangerous, its the native SIGNATURE RADIUS that makes them lethal, you skipped over that part too.


sig radius of a sentry is irrelevant... sig resolution is 400 like battleship guns i assume you are talking about.
and gardes are obviously not fine ...... 1.0 rads with 80km optimal range is insanely OP it does the Apoc role much better .. as i recall Rise saying the Apoc should swat small ships but actually gardes can do it better than pulse lasers can..

sentries are meant to be like LR guns but gardes track similar to pulses


stfu about sentries.

**** on these proposed changes more, or just spam quote my wall-o-text of suggested changes.


I think everything has already been said about HAC's on this thread until Rise posts again... also sentries are relevant to the ishtar ...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Veshta Yoshida
PIE Inc.
Khimi Harar
#1146 - 2013-07-21 22:01:34 UTC
Allandri wrote:
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?

As long as it doesn't mean the high EHP one gets to waste a bonus on it like the ludicrous +% crap .. would make sense to have a brawler and a projector, as long there is some way to mix it up at a price should one choose to (ex. HAMs or HMLs on Sac).

AstraPardus
Earthside Mixlabs
#1147 - 2013-07-21 22:08:09 UTC
Allandri wrote:
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?


The Pardy sees reason in this...
Every time I post is Pardy time! :3
Onictus
Federal Navy Academy
Gallente Federation
#1148 - 2013-07-21 22:09:17 UTC  |  Edited by: Onictus
Veshta Yoshida wrote:
Allandri wrote:
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?

As long as it doesn't mean the high EHP one gets to waste a bonus on it like the ludicrous +% crap .. would make sense to have a brawler and a projector, as long there is some way to mix it up at a price should one choose to (ex. HAMs or HMLs on Sac).




None of the HACs are really that heavily tanked to start with (ok the Sac is), certainly not when compared with battle cruisers or tech threes. Both of which are quite capable of comparable damage.

The ABCs stomp all over them in the sniping roll for half of the price.


...and none of these changes are doing much besides removing utility highs.
JerseyBOI 2
The Scope
Gallente Federation
#1149 - 2013-07-21 22:10:15 UTC
Harvey James wrote:
JerseyBOI 2 wrote:
Harvey James wrote:
Onictus wrote:
Harvey James wrote:
all i said was gardes are OP combined with domis bonuses.... you kicked up the fuss mate



How many full fleets of done ships have you fought?

As it pertains to this topic, the Ishtar is still going to be far from OP because of fitting. This is a ship that basically can't fit turrets because it is so hosed by its fittings.

For Domis, just get into the drone field with smartboms, or bomb them, NO battleship can carry more than 4 full flights.


you're kind of missing the point here..... gardes are tracking like autocannons but with Artie range on Domis... this is clearly wrong and unbalanced.
stop making this about dronebays and losing drones .. that is a different issue altogether



But that is what its about so no matter how much unicorn riding you do drones have serious disadvantages and DESERVE some unique advantages. Jeez AT comes around, teams use domis so by defacto there OP lol...herd mentality


they have an excellent advantage of being able to assign drones and that jamming the ship doens't stop their dps...
all weapons have disadvantages .. mostly they can have their dps stopped in many different ways..

Also the fact that domis are winning every match tells you they are OP and that gardes are better than heavy drones



Sentries have been better than heavies ever since 90% webs went away, boosting lokis appeared, & almost every hull got speed boosts. I don't think your complaining that sentries WORK, not that heavies are so BAD. Heavies only work if the target is webbed or scrammed to hell. Now if you want walk the conversation back to how bad heavies are for everything except fighting in scram/web range (lol suicide pvp) lets do that.
JerseyBOI 2
The Scope
Gallente Federation
#1150 - 2013-07-21 22:11:37 UTC
* I think
JerseyBOI 2
The Scope
Gallente Federation
#1151 - 2013-07-21 22:18:00 UTC
Harvey James wrote:
Allandri wrote:
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?


as a class they should all be geared toward the same style otherwise you might aswell split them into multiple classes which as it stands you probably could...
-snipers
- Vaga .. about the only skirmish one here
- brawlers



yeah because the tier3's aren't snipy enough. We have enough fleet ships in the game. HACS are better suited for fast small scale skirmishes. Stop trying to make every hull fit nicely into large scale fleets
Onictus
Federal Navy Academy
Gallente Federation
#1152 - 2013-07-21 22:20:34 UTC
JerseyBOI 2 wrote:



yeah because the tier3's aren't snipy enough. We have enough fleet ships in the game. HACS are better suited for fast small scale skirmishes. Stop trying to make every hull fit nicely into large scale fleets



ABCs arguably do that better.
Harvey James
The Sengoku Legacy
#1153 - 2013-07-21 22:25:44 UTC
JerseyBOI 2 wrote:
Harvey James wrote:
Allandri wrote:
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?


as a class they should all be geared toward the same style otherwise you might aswell split them into multiple classes which as it stands you probably could...
-snipers
- Vaga .. about the only skirmish one here
- brawlers



yeah because the tier3's aren't snipy enough. We have enough fleet ships in the game. HACS are better suited for fast small scale skirmishes. Stop trying to make every hull fit nicely into large scale fleets


I agree i would like HACS to be variations on the vaga playstyle with 3 role bonuses
- 70% mwd sig reduction
-40% web resistance
-50% Overheat damage reduction

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

M1k3y Koontz
House of Musashi
Stay Feral
#1154 - 2013-07-21 22:27:18 UTC  |  Edited by: M1k3y Koontz
Harvey James wrote:
Christopher Multsanti wrote:
Ok for all of you who didn't watch the alliance tournament, Fozzie and Rise commented on this thread and Rise said that in regard to the feedback everyone has given, he is going to look again at the hacs as he initially he is a bit conservative when making changes to ships in eve.

So my advice would start posting coherent arguments on changes you want to see. Because there will be changes.


He only really said their resilience will be boosted which isn't what most people actually want the most


And EHP boost would be a HUGE bonus to some of these HACs.
I'm looking at you Vagabond.

While further changes would be required beyond an EHP boost, it is a start.



Breaking HACs into two distinct groups, each with its own role bonus, would be an excellent idea.

How much herp could a herp derp derp if a herp derp could herp derp.

MeBiatch
GRR GOONS
#1155 - 2013-07-21 22:27:39 UTC
Allandri wrote:
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?


i would support this...

have a light assault crusier (the attack version)

then heavy assault crusier (the combat version)

though that would require more skills and that just might upset some people but i say **** it... lets get it done.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Omnathious Deninard
University of Caille
Gallente Federation
#1156 - 2013-07-21 22:31:50 UTC
MeBiatch wrote:
Allandri wrote:
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?


i would support this...

have a light assault crusier (the attack version)

then heavy assault crusier (the combat version)

though that would require more skills and that just might upset some people but i say **** it... lets get it done.

There would be no reason for a new skill set, just look at force recons and combat recons, same skill 2 different styles of the same ship

If you don't follow the rules, neither will I.

JerseyBOI 2
The Scope
Gallente Federation
#1157 - 2013-07-21 22:32:30 UTC  |  Edited by: JerseyBOI 2
Onictus wrote:
JerseyBOI 2 wrote:



yeah because the tier3's aren't snipy enough. We have enough fleet ships in the game. HACS are better suited for fast small scale skirmishes. Stop trying to make every hull fit nicely into large scale fleets



ABCs arguably do that better.


Not quite. Tier 3's are indeed skirmishy but also a one trick pony and pretty susceptible to tackle. Also they do that better NOW. That's because HACS haven't kept pace to the point they are no longer the best option for skirmishing (90
% due to being to slow)
Onictus
Federal Navy Academy
Gallente Federation
#1158 - 2013-07-21 22:36:47 UTC
JerseyBOI 2 wrote:


Not quite. Tier 3's are indeed skirmishy but also a one trick pony and pretty susceptible to tackle. Also they do that better NOW. That's because HACS haven't kept pace to the point they are no longer the best option for skirmishing (90
% due to being to slow)


...and the rest being iffy damage application.

You spend a lot of isk for not a lot of performance, and higher skill cap if you want to come back with the ship. Run slow on an align or a rewarp and you are pretty screwed pretty quickly.

That being said I use munnins for station gaming, but that is most because of lock speed.
JerseyBOI 2
The Scope
Gallente Federation
#1159 - 2013-07-21 22:37:37 UTC
maybe if CCP removed pirate implants (snakes) and off grid links they won't be so scared of what you COULD do and give HACS the speed they deserve
Kynric
Sky Fighters
Rote Kapelle
#1160 - 2013-07-21 22:39:24 UTC
I am disappointed with these changes in that they do not deliver specialized ships. I had imagined that a T1 ship would be delivered to a naval architect who is then given a specific mission/engagment profile and the instructions to carve off everything not essential to that purpose while greatly enhancing the characteristics that are central to that purpose. Drones, speed, mass, agility, scan res, max targets, sensor strength, shield, armor, hull, slots, bonuses and all of the other characteristics that make up our ships would be examined. Those that are needed for the ships purpose would be enhanced while those not essential would be compromised to make room for the enhancements.

For example, a fast attack cruiser would lose drones as they are not useful for kiting. Perhaps the ships lock time would be penalized while the sensor strength is decreased as well as those also are not eseential to kiting, but the locking range might be increased as that is useful for a kite. At a different shipyard an architect might squeeze the damage and tank of a battlecruiser into the cruiser hull, but at the cost of having the mids to tackle, the drones which so often mean operational flexibility and the scan res to lock quickly. This ship would be as good as a battleruiser at damage, be as mobile as crusier yet lack enough of what a battlecruiser does that it could not possibly be a replacement for either the battlecruiser or the alternative t1 cruiser in general usage. Another architect might create a screening ship which retains or even enhances scan res, has great projection and effectiveness against frigate sized vessels but at the cost of raw damage. Yet another shipyard might take up the task of creating a ship that could dance and weave through an enemy camp with confidence because it is less vulnerable to the scrams and webs which stop other ships. Each of these examples would be a useful ship for a specialized purpose while retaining the need for the more generalized T1 ship.

In the rock-paper-scissors world of eve each of these ships would have a purpose and be very good at that purpose, while having compromised the ability to be good or even passable at other tasks. This is what specialized means to me. The current batch of ships is neither particularly interesting nor particularly specialized.