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[Odyssey 1.1] Heavy Assault Cruisers

First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#961 - 2013-07-20 00:50:16 UTC
MeBiatch wrote:
Harvey James wrote:
M1k3y Koontz wrote:
Marlona Sky wrote:

EW drones should be removed completely from the game, but I guess that is for another thread.


I, along with thousands of other players, would support this move.
Definitely a whole different thread[nought].


well at the very least nerf ecm drones and maybe make e-war drones more specific to e-war ships that could bonus them and have specific e-war drone-bays.


Indeed ewar drones are like multispecs of old. Remove genaric ecm drones and replace with race specific drones... Like white noise ecm 300 or ladar ecm 600...

An excellent suggestion, if I may I will add it to the List.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#962 - 2013-07-20 00:52:39 UTC
Derath Ellecon wrote:
Omnathious Deninard wrote:

CCP Fozzie's Navy Vexor > CCP Rise Ishkur



OMG will you stop calling it the Ishkur. It's hard to take you seriously when you can't even talk about the correct ship.

Wow, blinded by rage. Good catch

If you don't follow the rules, neither will I.

Grath Telkin
Amok.
Goonswarm Federation
#963 - 2013-07-20 00:54:19 UTC
M1k3y Koontz wrote:
Grath Telkin wrote:
M1k3y Koontz wrote:


Name one role that T3s replace the T2 variant. I dare you. (Again, boosters aside, I agree T3 boosters need a nerf.)

There isn't one. HACs are replaced by their T1 counterparts or battlecruisers. People don't fly T3s often because of their cost, and people don't fly HACs often because they suck.
HACs need an actual buff that makes them worth the price before they will get some use.


You are so completely out of touch with the game that I dont even know where to start.


T3's outclass hacs in every single possible way. There is no HAC that does the role of DPS or tank better than a T3 cruiser configured to do the same.

And as for them not being flown often, well...

Aside from the full fleets of t3's that are really common (legions lokis proteus and tengus all have very common large fleet appearances) this BR from yesterday called and said you should probably get a clue:

http://zkillboard.com/related/31002460/201307182200/


T3s outclass HACs in every way, but also cost 3x more and have an SP penalty. That is called "balancing".

.


A t2 fitted hac runs around 250 million, a t2 fitted t3 runs 500 million, if that, more like 275, so its barely twice as much for a platform that outshines the hac in every conceivable way, one might even argue that t3 Cruisers are what HACs should be.

Just because you spend an extra billion on your fit when you can get a really good strong fit from a t3 with just t2 items doesn't mean you get to skew the stay with it. The vanilla fit still outclasses the HAC in every way for barely double the cost, if even double in some cases.

Stop making things up and this will go along a lot better.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Maximus Andendare
Stimulus
Rote Kapelle
#964 - 2013-07-20 00:57:00 UTC
Marlona Sky wrote:
EW drones should be removed completely from the game, but I guess that is for another thread.
This wouldn't be such a problem if there wasn't this huge proliferation of drone bays on EVERY ship. I honestly don't understand why nearly EVERY ship needs to have a drone bay of some kind. How does that differentiate ships when they all have a drone bay and they'll nearly all be using EC-300s???

Enter grid and you're already dead, destined to be reborn and fight another day.

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M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#965 - 2013-07-20 01:00:54 UTC  |  Edited by: M1k3y Koontz
Grath Telkin wrote:
M1k3y Koontz wrote:
Grath Telkin wrote:
M1k3y Koontz wrote:


Name one role that T3s replace the T2 variant. I dare you. (Again, boosters aside, I agree T3 boosters need a nerf.)

There isn't one. HACs are replaced by their T1 counterparts or battlecruisers. People don't fly T3s often because of their cost, and people don't fly HACs often because they suck.
HACs need an actual buff that makes them worth the price before they will get some use.


You are so completely out of touch with the game that I dont even know where to start.


T3's outclass hacs in every single possible way. There is no HAC that does the role of DPS or tank better than a T3 cruiser configured to do the same.

And as for them not being flown often, well...

Aside from the full fleets of t3's that are really common (legions lokis proteus and tengus all have very common large fleet appearances) this BR from yesterday called and said you should probably get a clue:

http://zkillboard.com/related/31002460/201307182200/


T3s outclass HACs in every way, but also cost 3x more and have an SP penalty. That is called "balancing".

.


A t2 fitted hac runs around 250 million, a t2 fitted t3 runs 500 million, if that, more like 275, so its barely twice as much for a platform that outshines the hac in every conceivable way, one might even argue that t3 Cruisers are what HACs should be.

Just because you spend an extra billion on your fit when you can get a really good strong fit from a t3 with just t2 items doesn't mean you get to skew the stay with it. The vanilla fit still outclasses the HAC in every way for barely double the cost, if even double in some cases.

Stop making things up and this will go along a lot better.



Stop discussing an area of EVE which you don't understand and this will go better. T3s aren't OP, they aren't flown often outside of W-Space. They are often flown in W-Space because T3s are the only ship that fit the requirements WH alliances need. You, a nullsec blobber with EVE's largest supercap fleet behind you, do not understand W-Space PVP, so do not pretend to have knowledge in this area.


HACs suck, that is why they aren't flown. If HACs were buffed to a point where they are worth the cost then they would be used. Get your head on straight, its not a T3 issue, its a HAC issue.

How much herp could a herp derp derp if a herp derp could herp derp.

Maximus Andendare
Stimulus
Rote Kapelle
#966 - 2013-07-20 01:08:43 UTC
M1k3y Koontz wrote:
Grath Telkin wrote:
M1k3y Koontz wrote:
Grath Telkin wrote:
M1k3y Koontz wrote:


Name one role that T3s replace the T2 variant. I dare you. (Again, boosters aside, I agree T3 boosters need a nerf.)

There isn't one. HACs are replaced by their T1 counterparts or battlecruisers. People don't fly T3s often because of their cost, and people don't fly HACs often because they suck.
HACs need an actual buff that makes them worth the price before they will get some use.


You are so completely out of touch with the game that I dont even know where to start.


T3's outclass hacs in every single possible way. There is no HAC that does the role of DPS or tank better than a T3 cruiser configured to do the same.

And as for them not being flown often, well...

Aside from the full fleets of t3's that are really common (legions lokis proteus and tengus all have very common large fleet appearances) this BR from yesterday called and said you should probably get a clue:

http://zkillboard.com/related/31002460/201307182200/


T3s outclass HACs in every way, but also cost 3x more and have an SP penalty. That is called "balancing".

.
A t2 fitted hac runs around 250 million, a t2 fitted t3 runs 500 million, if that, more like 275, so its barely twice as much for a platform that outshines the hac in every conceivable way, one might even argue that t3 Cruisers are what HACs should be.

Just because you spend an extra billion on your fit when you can get a really good strong fit from a t3 with just t2 items doesn't mean you get to skew the stay with it. The vanilla fit still outclasses the HAC in every way for barely double the cost, if even double in some cases.

Stop making things up and this will go along a lot better.



Stop discussing an area of EVE which you don't understand and this will go better. T3s aren't OP, they aren't flown often outside of W-Space. They ARE often flown in W-Space due to the number of limiting factors in W-Space PVP.


HACs suck, that is why they aren't flown. If HACs were buffed to a poitn where they are worth the cost then they would be used. Get your head on straight, its not a T3 issue, its a HAC issue.
To this I'd add to have a look at the Zealot. It's widely used (as HACs go) because it offers a compelling package: strong tank, good damage projection over a T1 cruiser, not out-of-whack OP. Then I'd look at the others and see why they're failures. Eagle doesn't do more/better damage than a Moa. Ishtar is crippled by weak CPU. Deimos can't mount good tank/good agility/strong damage or even damage projection. SFI is nearly as good as a Vagabond, and even a regular Stabber does a fairly good job with 220s.

And about T3s: people bling out their fits because when you die, you lose skill points. Think about that. You have to spend your "real life" time training back for a lost skill. There's no way to grind it back up, sell PLEX, etc. I know I'm personally going to give that T3 the best chance of surviving when those cards are on the table.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Travasty Space
Pilots of Epic
#967 - 2013-07-20 01:19:45 UTC
Mr Floydy wrote:
Disagree with anyone saying the Sacrilege shouldn't get the HML bonus. Why on earth not? Yes it is a slow ship that is better suited to HAM, but why should that mean it must be locked down to a single weapon type. Every other ship bonus can apply to both long and short range weapons of the class. A missile spewing, smallish sig, tanky armour ship able to fly at range could potentially be a nice ship to have. Who cares if it is slow - it's not like the Drake was ever bought for it's speed!


Lore(khanid) and diversity.
Farrell Jay
Pandemic Horde Inc.
Pandemic Horde
#968 - 2013-07-20 01:41:15 UTC
M1k3y Koontz wrote:


Stop discussing an area of EVE which you don't understand and this will go better. T3s aren't OP, they aren't flown often outside of W-Space. They are often flown in W-Space because T3s are the only ship that fit the requirements WH alliances need. You, a nullsec blobber with EVE's largest supercap fleet behind you, do not understand W-Space PVP, so do not pretend to have knowledge in this area.
.


Yeah, T3s aren't used much outside of wormhole space, and yet Goons(CFC)/NC./-DD-/Test/SOLAR/PL all currently use (and in some cases have used for several years) a T3 doctrine.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#969 - 2013-07-20 01:43:01 UTC
Demanding more eHP just because of Cynabal this and that won't help either.
And to add along: "balance/tradeoffs" must prevail; you can't just give huge raw eHP without some tradeoff. Anyone asking for big stuff for nothing of a tradeoff should just be ashamed.


Quote:
There isn't one. HACs are replaced by their T1 counterparts or battlecruisers. People don't fly T3s often because of their cost, and people don't fly HACs often because they suck.
HACs need an actual buff that makes them worth the price before they will get some use.



That HACs were "replaced" by T1s was solely due to Tiericide hitting T1 first. However I must say that T2 ships are specialized ships. They do not have to always mean "I WIN" just because their more expensive.

I'd say focus more on the exact buffs that you want with plausible reasonings. Granted, comparing for instance Vaga with SFI and Cynabal is one thing, but I'd really suggest focusing on things that make the Vaga more viable. Same can apply for the other HACs.

Which brings me back to why it would be interesting to see unique Role bonuses, like AB Bonus for Vaga and another ships, as well as all these other interesting role bonuses that could make the HACs versatile despite the T2 specialization aspect.

Using tablet, typoes are common and I'm not going to fix them all.

Heribeck Weathers
Caldari Provisions
Caldari State
#970 - 2013-07-20 01:44:24 UTC
I definatly wouldnt mind if the HACs got a role bonus along the lines of decrase to effectiveness of webs, or some sort of other ewar, make them harder to counter, which could be their nitch strength.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#971 - 2013-07-20 02:05:12 UTC
Yeah.
It would be a clear difference vs other ships, because we never really have seen much of "anti-crowdcontrol" (excluding using ECM/E-drones). The only one anti-CC I've seen so far was the nullifier.

Anything around that subject could give HACs that advantage over the current debate about T1/SFI/Cynab being "better". Certainly would be something different.

Using tablet, typoes are common and I'm not going to fix them all.

Ivan Krividus
Cold Lazarus Inc
The-Expanse
#972 - 2013-07-20 02:17:05 UTC
It seems to me that a mineral bay is a lot more useful than an ammo bay...

I do, however, really like the HAC changes. Can't wait to try out the Muninn in 1.1
Akturous
The Scope
Gallente Federation
#973 - 2013-07-20 02:34:37 UTC
I will reiterate a couple of points here with some reasoning:

Vagabond needs its utility high moved to a mid slot, it also needs some more powergrid and cpu so it can fit artillery to kite with, just because Kovorax used an ASB brawler before the ASB nerf doesn't mean everyone wants to. It's currently bad at auto kiting because of the TE nerf. If you remove the utility high it won't really have protection against mwd scram web frigs, that and the shield bonus would differentiate it from the Cynabal. It needs about 1125 base PG to do it's job and let you fit the long range weapons. An extra 5 base CPU wouldn't go astray as well.

I killed an asb vaga in my unbonused dual rep vexor the other day, it needs a lot of buffs, being able to run away really quickly doesn't let you kill things, it's the same problem the stabber had/has.

The Muninn needs another turret slot in that utility high, it's alpha is just soo much less than the Loki it's not worth it. It needs to be able to fit 720s and a 1600 plate with only one fitting rig or it's not really worth anything. To do this it needs an extra 130 base pg currently, plus an extra 180 base to fit the extra turret, so that's 1470 base pg against it's current 1160. It's a specialist long range artillery platform and unless the loki will be getting a HUGE nerf, the muninn will be a no trick pony without the extra turret and fitting. An extra 10-20km base lock range would be nice, so it could actually do its role.

The Deimos needs more damage, it's damage is terrible for a blaster boat, if you say it's supposed to be shield rail fit I have one word for you, TALOS, it's not one and a Talos does it way better. Change the ****** mwd cap bonus into another damage bonus or a tracking bonus. The signature radius on the Deimos is way way too big, there's simply no reason for it, the Ishtar as well. How do you expect these things to mitigate damage whilst mwd'ing if their sig is so large?

It needs enough powergrid to fit 1600 plate, mwd and neutrons with one ACR, the Zealot can, why can't the deimos?

Ishtar obviously needs more cpu, about 35 base extra should do it, that'll bring it up around the Vexor. It's also way too slow, why the hell did you nerf it? It shouldn't be slower than the T1 counterpart, since these things are specialist mwd attack ships. Integrate the drone bay bonus and put in a drone MWD speed bonus, it's a specialist drone ship after all. I like Trouser's idea of a 20% damage/lvl bonus and a 50 Mbit BW limit so can get good damage from mediums.

The SAC needs more damage, it's pathetic, change the cap bonus to a damage or missile speed bonus (at least then it gets damage projection). Integrate the cap bonus into the hull.

The eagle and cerb I leave to people who know them better, but I will say the cerb looks way too slow to kite.

Lastly, as I said before, they all need a capacitor boost, seriously how can you run your mwd and use the sig bonus if you have no cap? To the role bonus add a reduction in MWD capacitor usage or give them all much better cap recharge.

Vote Item Heck One for CSM8

MeBiatch
GRR GOONS
#974 - 2013-07-20 02:43:51 UTC  |  Edited by: MeBiatch
Heribeck Weathers wrote:
I definatly wouldnt mind if the HACs got a role bonus along the lines of decrase to effectiveness of webs, or some sort of other ewar, make them harder to counter, which could be their nitch strength.


what if scrams did not turn off the hacs mwd? that would be a nifty bonus eh?

Role Bonus:
Micro Warp Drive immune to Warp Scrambler

that would make them unique and worth the isk investment over comparable alternatives...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Vic Teishikuro
Tactical Chaos Corp
#975 - 2013-07-20 02:46:52 UTC
Soo guys if CCP reads this thread and wants to know what the main revisions are we need to come to some sort of agree ment..

Make sure you are liking the posts you stringly agree with


And for me I think we can all agree that

Hac's need to follow the tiercide appraoch.. with two distinct roles for each race.
Arazel Chainfire
Aliastra
Gallente Federation
#976 - 2013-07-20 02:49:41 UTC  |  Edited by: Arazel Chainfire
Ja'ho sun wrote:
Arazel Chainfire wrote:

Cerberus:
The cerb gets another launcher, a fairly nice buff to its CPU and powergrid, a minor buff to its capacitor, a pretty decent buff to its speed, a smidge of drone bay, and its hp's rounded to whole numbers. The powergrid buff is basically enough to allow it to actually fit its new 6th launcher, while the CPU buff gives enough for the launcher and a bit more besides.

Overall, these changes give it a nice bonus to being a kiting HAM ship, with HAM's able to hit out to 45km using standard missiles. Combined with the recent buffs to HAM's, and this ship actually becomes an upgrade to the caracel. In this role, the cerberus gets a 200dps boost, a 15km range boost, and a 15k ish EHP boost over the caracel. Adding to this the bonus for sig radius using MWD, and we may actually see Cerbs in use. The heavy missile build for the cerb still has unnecessarily excessive range, and after the recent changes does fairly pitiful damage. It may still see niche useage, but with the great range the cerb has with HAM's, it probably won't be seen often. I would call this a good change.




the cerb has always had this ability and its more of a 75 maybe 100 dps boost not 200. the PG boost is not eough to fit the new launcher fit . it would need another 5 PG to make it fit (barely).


Note, I stated it is a 200dps boost over the Caracal (the T1 cruiser, not the current Cerb). Over the current cerb, it is a 99dps increase using CN scourge, t2 HAM's, max skills, and 3 BCU 2's. With max skills, a T2 HAM is 101.7pg. Once skills are added in, the cerb gets 106 more powergrid, and as it is right now it can fit 5 HAM 2's, a MWD, and a T2 large shield extender without any fitting mods. After the changes, you can fit 6 HAM 2's, 1 10mn MWD, 1 large extender, 3 hardeners, 3 BCU 2's, and a DCU 2, as well as two extender rigs, without needing any fitting mods or implants. This fit would put out 593dps with max skills, using navy scourge, with a range of 45km.
Baren
Sebiestor Tribe
Minmatar Republic
#977 - 2013-07-20 03:03:51 UTC
Arazel Chainfire wrote:
Ja'ho sun wrote:
Arazel Chainfire wrote:

Cerberus:
The cerb gets another launcher, a fairly nice buff to its CPU and powergrid, a minor buff to its capacitor, a pretty decent buff to its speed, a smidge of drone bay, and its hp's rounded to whole numbers. The powergrid buff is basically enough to allow it to actually fit its new 6th launcher, while the CPU buff gives enough for the launcher and a bit more besides.

Overall, these changes give it a nice bonus to being a kiting HAM ship, with HAM's able to hit out to 45km using standard missiles. Combined with the recent buffs to HAM's, and this ship actually becomes an upgrade to the caracel. In this role, the cerberus gets a 200dps boost, a 15km range boost, and a 15k ish EHP boost over the caracel. Adding to this the bonus for sig radius using MWD, and we may actually see Cerbs in use. The heavy missile build for the cerb still has unnecessarily excessive range, and after the recent changes does fairly pitiful damage. It may still see niche useage, but with the great range the cerb has with HAM's, it probably won't be seen often. I would call this a good change.




the cerb has always had this ability and its more of a 75 maybe 100 dps boost not 200. the PG boost is not eough to fit the new launcher fit . it would need another 5 PG to make it fit (barely).


Note, I stated it is a 200dps boost over the Caracal (the T1 cruiser, not the current Cerb). Over the current cerb, it is a 99dps increase using CN scourge, t2 HAM's, max skills, and 3 BCU 2's. With max skills, a T2 HAM is 101.7pg. Once skills are added in, the cerb gets 106 more powergrid, and as it is right now it can fit 5 HAM 2's, a MWD, and a T2 large shield extender without any fitting mods. After the changes, you can fit 6 HAM 2's, 1 10mn MWD, 1 large extender, 3 hardeners, 3 BCU 2's, and a DCU 2, as well as two extender rigs, without needing any fitting mods or implants. This fit would put out 593dps with max skills, using navy scourge, with a range of 45km.



I pretty surre the Arazel knows what she's talking about...

he Cebr still needs more PWD and CPU
Grath Telkin
Amok.
Goonswarm Federation
#978 - 2013-07-20 03:09:57 UTC  |  Edited by: Grath Telkin
M1k3y Koontz wrote:
Grath Telkin wrote:
M1k3y Koontz wrote:
Grath Telkin wrote:
M1k3y Koontz wrote:


Name one role that T3s replace the T2 variant. I dare you. (Again, boosters aside, I agree T3 boosters need a nerf.)

There isn't one. HACs are replaced by their T1 counterparts or battlecruisers. People don't fly T3s often because of their cost, and people don't fly HACs often because they suck.
HACs need an actual buff that makes them worth the price before they will get some use.


You are so completely out of touch with the game that I dont even know where to start.


T3's outclass hacs in every single possible way. There is no HAC that does the role of DPS or tank better than a T3 cruiser configured to do the same.

And as for them not being flown often, well...

Aside from the full fleets of t3's that are really common (legions lokis proteus and tengus all have very common large fleet appearances) this BR from yesterday called and said you should probably get a clue:

http://zkillboard.com/related/31002460/201307182200/


T3s outclass HACs in every way, but also cost 3x more and have an SP penalty. That is called "balancing".

.


A t2 fitted hac runs around 250 million, a t2 fitted t3 runs 500 million, if that, more like 275, so its barely twice as much for a platform that outshines the hac in every conceivable way, one might even argue that t3 Cruisers are what HACs should be.

Just because you spend an extra billion on your fit when you can get a really good strong fit from a t3 with just t2 items doesn't mean you get to skew the stay with it. The vanilla fit still outclasses the HAC in every way for barely double the cost, if even double in some cases.

Stop making things up and this will go along a lot better.



Stop discussing an area of EVE which you don't understand and this will go better. T3s aren't OP, they aren't flown often outside of W-Space.

.


Yea, theres definitely not pure loki fleets, pure tengu fleets, and armor hacs fleets composed almost entirely of legions, and my alliance definitely hasn't had fairly stellar fights and even killed supers in some or all of those, nobody outside of a wormhole ever flies t3 cruisers, and every 0.0 block walking doesn't have a fleet comp thats composed entirely of t3 Cruisers.

What game are you even playing kid?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Kraschyn Thek'athor
Aliastra
Gallente Federation
#979 - 2013-07-20 03:23:25 UTC
MeBiatch wrote:


what if scrams did not turn off the hacs mwd? that would be a nifty bonus eh?

Role Bonus:
Micro Warp Drive immune to Warp Scrambler

that would make them unique and worth the isk investment over comparable alternatives...



Scram-Immunity helps only HACs using MWD.
That would only be viable for an Roaming-Role HAC (Vagabond).
For an fleet-HAC, we need something different.

Different approach:
For the fleet-hac would be an big resistance increase Role Bonus for the fleet-hac an different approach, that is only viable against Large and XL Weapons. Maybe even fixed Resistance values against Large/XL weapons. Which would offer FCs to use HACs only with Plates/Shield Extenders and more speed/damage slots, but with the risk that an BC/Cruiser fleet does a lot more damage or more well rounded fittings with resistance modules.


Allandri
Liandri Industrial
#980 - 2013-07-20 03:23:57 UTC
Is it possible to have the HAC role bonus changed to something like a 50% AB velocity increase? Or an across the board role bonus of 25-50% damage increase to emphasize the heavy ASSAULT role? Just something that will benefit all ships in the class