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[Odyssey 1.1] Medium Rail, Beam and Artillery rebalance

First post First post First post
Author
Lloyd Roses
Artificial Memories
#401 - 2013-08-17 23:06:33 UTC
Barry Dylan wrote:
Hey the tracking on rails is so bad now, plz fix


Nothing a huginn can't fix Pirate
Alex Tutuola
Deep Core Mining Inc.
Caldari State
#402 - 2013-08-18 01:26:13 UTC
Leskit wrote:


CCP has has fairly regular (weekly or better) replies, this one had a first day reply, that was it. We don't need to be coddled and babied, but no feedback is...well...no feedback. I wonder if he even uses medium guns, especially after using a talos for the gun comparison Straight



And, once again, he used ammunition that gives a tracking penalty to the talos to show that the medium rails track better. :/
GreenSeed
#403 - 2013-08-18 08:03:05 UTC  |  Edited by: GreenSeed
Beam weapons got WAY too blappy.

with 10+ cruisers on grid shooting Aurora you can melt anything of the same size before they can close the gap and faction standard will continue the carnage before long point range, only if switching to gleam for brawling will the -10% tracking come into play, rendering the tracking completely useless as explained by many different posters already, +25% tracking ammo is WAY too weak, they need to be changed to at the very least +50% tracking.

as it is, on high optimal, its just a +25% damage bonus, period.

if artys got a 10% RoF buff instead of damage, to prevent the alpha from getting any crazier, why did the energy guns get +25% damage?

im not saying long range lazors don't need a buff, everyone agrees that energy guns in general need some love, specially long range. i'm just saying that damage wasn't the problem, the problem with long range lazors was the fact they were useless up close. now they are even more useless up close, while making doctrine use completely overpowered.

and the argument of "well they are long range, so... if you have to swich to Gleam you are using them wrong" only applies to a FC moving 50 nOmens or harbis into brawl range, only to whelp the fleet. (hypothetical doctrine here, don't flame). any FW dude flying a nOmen on his daily roam hunting plexers will never, ever, risk that "drawback" he will just fit Pulse lasers and shoot scorch.

why?, well because he can't dictate range outside of long point. so he can't shoot anything but multifrequency... only to be penalized with -10% tracking if he gets webbed. and he will, because of :armor:.

so the whole point of the changes to energy weapons is lost. no one who wouldn't have used them will, and the ones that would, will, but with a +25% damage modifier.

i feel this is one of those changes that needs to be reviewed under the "but what will 500 lazors do?" lenses.

the problem is, if you change the buff, then what else could the buff be? better tracking?, then you obsolete pulse. longer cycle with better damage? then why not just using artys instead... i honestly don't have an idea of what to do... so i guess more damage is fine. Lol just not so much of it. maybe a flat +10%, with no tracking penalty.

and a review of the short range "long range" ammo would be nice, not only beam suffers with it. in the end, its the lack of flexibility that makes pilots go for what will work once the engagement is being played on the hostiles terms.
Lephia DeGrande
Luxembourg Space Union
#404 - 2013-08-18 10:22:16 UTC
When does the Ammunition Balancing Update is coming?!
Alex Tutuola
Deep Core Mining Inc.
Caldari State
#405 - 2013-08-18 14:30:49 UTC
Lephia DeGrande wrote:
When does the Ammunition Balancing Update is coming?!



Soon™!
Leskit
Pure Victory
#406 - 2013-08-18 16:11:36 UTC
GreenSeed wrote:

if artys got a 10% RoF buff instead of damage, to prevent the alpha from getting any crazier, why did the energy guns get +25% damage?


That was done so the (obscene) capacitor use doesn't get any worse. The faster the lasers fire, the more cap they use. They could up the ROF, but then they would have to decrease the cap use on every single medium sized beam laser in the game- a LOT more work. It's about efficiency of time spent.
Cade Windstalker
#407 - 2013-08-18 23:41:39 UTC
Leskit wrote:
GreenSeed wrote:

if artys got a 10% RoF buff instead of damage, to prevent the alpha from getting any crazier, why did the energy guns get +25% damage?


That was done so the (obscene) capacitor use doesn't get any worse. The faster the lasers fire, the more cap they use. They could up the ROF, but then they would have to decrease the cap use on every single medium sized beam laser in the game- a LOT more work. It's about efficiency of time spent.


It's also about not stepping on Pulse Lasers too much, or ending up with some really weird balance issues around cap use.

Actually now that you mention it the cap on medium rails is going to suck now :|
Jack Miton
School of Applied Knowledge
Caldari State
#408 - 2013-08-19 02:40:44 UTC
is it just me or do beans now out DPS pulses?
call me old fashioned, but that seems wrong...

PS: tracking nerf on the rails is WAY too harsh.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Leskit
Pure Victory
#409 - 2013-08-19 03:02:56 UTC
Jack Miton wrote:
is it just me or do beans now out DPS pulses?
call me old fashioned, but that seems wrong...


yes, go back to page 19 and see my chart/post.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#410 - 2013-08-19 05:10:06 UTC
Again, dont forget heavy missile launchers.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#411 - 2013-08-19 07:17:01 UTC
W0lf Crendraven wrote:
Again, dont forget heavy missile launchers.


HMLs are about right, given the capabilities of the new cerberus.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

W0lf Crendraven
The Tuskers
The Tuskers Co.
#412 - 2013-08-19 09:00:12 UTC
Nope, eve if that was true (it isnt) that wouldnt make a big difference. And the cerb can project anwhere in point range with hams and rlmls are better too.
Phaade
LowKey Ops
Shadow Cartel
#413 - 2013-08-19 18:42:35 UTC
After trying these changes out on the test server....

hell yeah +1. About time railguns / beams can be used effectively.
seth Hendar
I love you miners
#414 - 2013-08-20 09:35:50 UTC  |  Edited by: seth Hendar
Alex Tutuola wrote:
Leskit wrote:
Rise hasn't posted in this topic in 29 days. I don't think he's going to do anything here Evil



He's done this a few times in the HAC thread, too. I suppose he's decided the player base cannot be pleased, and he'll just put down what changes he feels like. =P

this tend to be the attitude of CCP lately, we had the same for unified inv., odyssey and the explo / jump animation..... this is bad Cry

ccp just asking for feedback, then ignoring the feedback, and we end up with botched feature / broken mechanics.....

pretty sure this is what will happen regarding medium long range weapons and HACs.

wonder why they still not gave info about the marauders / black ops........oh wait
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#415 - 2013-08-20 10:01:53 UTC
They're probably waiting for us to actually test the ships and modules on SiSi and then come back with constructive criticism based on real-world tests.

If they're sensible (and I think they are), they're probably going to ignore uninformed opinion, trolling, whining and tears.

Do a test. Log some numbers in the logging tool. Come back with the results of the test. Compare that with your experience of pre-1.1 modules. Discuss whether you can see a role for these new modules in TQ. This is what they will want to see. Anything else is of no value.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#416 - 2013-08-20 13:50:23 UTC
Mournful Conciousness wrote:
W0lf Crendraven wrote:
Again, dont forget heavy missile launchers.


HMLs are about right, given the capabilities of the new cerberus.



Nope, not even close, and fixing one ship dmg bonus doesn't make HM's balanced on 99.99% of all other HM hulls.

Cerberus just got "correct" but on any other hull including Tengus with faction BCUs and dmg rigs -sort to say how much you can improve your dps over tank, HM's are not OK.

removed inappropriate ASCII art signature - CCP Eterne

Lucine Delacourt
The Covenant of Blood
#417 - 2013-08-20 15:32:03 UTC  |  Edited by: Lucine Delacourt
Sergeant Acht Scultz wrote:
Mournful Conciousness wrote:
W0lf Crendraven wrote:
Again, dont forget heavy missile launchers.


HMLs are about right, given the capabilities of the new cerberus.



Nope, not even close, and fixing one ship dmg bonus doesn't make HM's balanced on 99.99% of all other HM hulls.

Cerberus just got "correct" but on any other hull including Tengus with faction BCUs and dmg rigs -sort to say how much you can improve your dps over tank, HM's are not OK.



With two 3% implants, 3 CN BCU's and no missile rigs you can get a HML Tengu doing 650+ DPS @ 72km. That's pretty good for medium weapons imo.



Edit: That's not to say they are super duper on other hulls but between the Cerb and Tengu they can project a lot of DPS further than medium turrets.
Sarkelias Anophius
Aliastra
Gallente Federation
#418 - 2013-08-20 15:56:05 UTC
Lucine Delacourt wrote:
Sergeant Acht Scultz wrote:
Mournful Conciousness wrote:
W0lf Crendraven wrote:
Again, dont forget heavy missile launchers.


HMLs are about right, given the capabilities of the new cerberus.



Nope, not even close, and fixing one ship dmg bonus doesn't make HM's balanced on 99.99% of all other HM hulls.

Cerberus just got "correct" but on any other hull including Tengus with faction BCUs and dmg rigs -sort to say how much you can improve your dps over tank, HM's are not OK.



With two 3% implants, 3 CN BCU's and no missile rigs you can get a HML Tengu doing 650+ DPS @ 72km. That's pretty good for medium weapons imo.



Edit: That's not to say they are super duper on other hulls but between the Cerb and Tengu they can project a lot of DPS further than medium turrets.


the problem lies in the fact that against a cruiser sized target, only 30-40% of that damage will land.
Phaade
LowKey Ops
Shadow Cartel
#419 - 2013-08-20 16:46:54 UTC
Mournful Conciousness wrote:
W0lf Crendraven wrote:
Again, dont forget heavy missile launchers.


HMLs are about right, given the capabilities of the new cerberus.


HAM's already go almost 40km with the Cerb, heavies are irrelevant.

If you're shooting missiles 150km, it better be a well tackled capital or an Ihub. Not to mention how terrible their damage application is on anything moving.

RLM's are better and allow a pretty nice tank / mobility.
seth Hendar
I love you miners
#420 - 2013-08-21 13:06:31 UTC  |  Edited by: seth Hendar
Sarkelias Anophius wrote:
Lucine Delacourt wrote:
Sergeant Acht Scultz wrote:
Mournful Conciousness wrote:
W0lf Crendraven wrote:
Again, dont forget heavy missile launchers.


HMLs are about right, given the capabilities of the new cerberus.



Nope, not even close, and fixing one ship dmg bonus doesn't make HM's balanced on 99.99% of all other HM hulls.

Cerberus just got "correct" but on any other hull including Tengus with faction BCUs and dmg rigs -sort to say how much you can improve your dps over tank, HM's are not OK.



With two 3% implants, 3 CN BCU's and no missile rigs you can get a HML Tengu doing 650+ DPS @ 72km. That's pretty good for medium weapons imo.



Edit: That's not to say they are super duper on other hulls but between the Cerb and Tengu they can project a lot of DPS further than medium turrets.


the problem lies in the fact that against a cruiser sized target, only 30-40% of that damage will land.


and at such a distance, how often med rails / med beams / med arty would actually HIT a cruiser sized?

i don't have the numbers, but from experience, i would say that, in fine, the missile will do more effective damage because hitting for 40% of potential DPS each time is always better than missing 80% of the time (and that is not even for full because on grouped weapons, some might miss also, resulting in sometime only one out of 5 really hitting).

for a fight at such range, missiles ARE a better choice, even now after the were nerfed.

and i was generous on the 20% hit chance, at least for arty and rails, not much experience in lasers