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Why nerf high sec?

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Bill Overbeck
Imperial Shipment
Amarr Empire
#1 - 2013-07-18 01:17:10 UTC
I don't understand all this hate. Especially when it seems most of sov null sec seems to be high sec but with players as Concord. And it changes hands every once in a while.
Domanique Altares
Rifterlings
#2 - 2013-07-18 01:25:22 UTC
Because.

Just because.
Nexus Day
Lustrevik Trade and Travel Bureau
#3 - 2013-07-18 01:26:07 UTC
Why nerf hi-sec? To lose subs dummy!
Bill Overbeck
Imperial Shipment
Amarr Empire
#4 - 2013-07-18 01:41:10 UTC
Most of the anti high sec arguments seem to sum up to "This is a sandbox, but this is MY sandbox! Your input, nor presence, is not wanted!"
Julius Priscus
#5 - 2013-07-18 01:52:18 UTC
Bill Overbeck wrote:
I don't understand all this hate. Especially when it seems most of sov null sec seems to be high sec but with players as Concord. And it changes hands every once in a while.


when someone can happily make more isk in high sec than null/low sec... something is not right.

I know for a fact one can make a easy 1-3+b isk a week in high sec. yes I know possible to do that in null as well.

imo.. make al combat missions in high sec anti-faction missions. if you want bounties goto low/null sec for it.
Jasmine Assasin
The Holy Rollers
#6 - 2013-07-18 01:52:59 UTC  |  Edited by: Jasmine Assasin
I can't say he doesn't have a point...

I think that there are about 3 reasons why people want to nerf hisec.

1) Because it makes them sound "cool" around their internet friends.

2) Roleplay (James 315 is a good example and he also does it for the ISK, "tears" has very little to do with it regardless of what he tries to say)

3) Because they want "MOAR TARGETS", not because they look for a challenge mind you but some people play the game solely for killmails and nothing else. Easier hisec hunting means more killmails which makes them feel more special. I have talked to people that have admitted they would quit EVE if they took away killmails...pathetic.

Pretty much sums it up, I have heard other arguments but so far they have all been strawmen to help justify one of above reasons and not something valid that could stand on its own merit.
Bill Overbeck
Imperial Shipment
Amarr Empire
#7 - 2013-07-18 02:04:00 UTC
Julius Priscus wrote:
Bill Overbeck wrote:
I don't understand all this hate. Especially when it seems most of sov null sec seems to be high sec but with players as Concord. And it changes hands every once in a while.


when someone can happily make more isk in high sec than null/low sec... something is not right.

I know for a fact one can make a easy 1-3+b isk a week in high sec. yes I know possible to do that in null as well.

imo.. make al combat missions in high sec anti-faction missions. if you want bounties goto low/null sec for it.



Combat missions in high sec are already anti faction. It just depends which faction.
Julius Priscus
#8 - 2013-07-18 02:06:07 UTC
Bill Overbeck wrote:
Julius Priscus wrote:
Bill Overbeck wrote:
I don't understand all this hate. Especially when it seems most of sov null sec seems to be high sec but with players as Concord. And it changes hands every once in a while.


when someone can happily make more isk in high sec than null/low sec... something is not right.

I know for a fact one can make a easy 1-3+b isk a week in high sec. yes I know possible to do that in null as well.

imo.. make al combat missions in high sec anti-faction missions. if you want bounties goto low/null sec for it.



Combat missions in high sec are already anti faction. It just depends which faction.



really??? you are talking about killing faction npc's and not "pirate" npc's yeah??

what I man is.. more missions similar to enemies abound etc etc...
Fairren
HellrisCorp
#9 - 2013-07-18 02:15:16 UTC
Julius Priscus wrote:
Bill Overbeck wrote:
Julius Priscus wrote:
Bill Overbeck wrote:
I don't understand all this hate. Especially when it seems most of sov null sec seems to be high sec but with players as Concord. And it changes hands every once in a while.


when someone can happily make more isk in high sec than null/low sec... something is not right.

I know for a fact one can make a easy 1-3+b isk a week in high sec. yes I know possible to do that in null as well.

imo.. make al combat missions in high sec anti-faction missions. if you want bounties goto low/null sec for it.



Combat missions in high sec are already anti faction. It just depends which faction.



really??? you are talking about killing faction npc's and not "pirate" npc's yeah??

what I man is.. more missions similar to enemies abound etc etc...

missions against empire factions
Kaarous Aldurald
Black Hydra Consortium.
#10 - 2013-07-18 02:15:45 UTC
I'd pose the opposite question to you.

Why not nerf highsec? It's become, thanks to some pretty loud QQ from various groups, rather more safe than it was ever intended to be. It stands out like the Blue Man Group in an A.A. meeting, especially compared to the other portions of the game, which are a complete 180 from highsec.

One could easily argue that it's disingenuous of the game as a whole, and leads new players to an unreasonable expectation of safety in the game, with disappointing results.

So, yeah, why not nerf highsec?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bill Overbeck
Imperial Shipment
Amarr Empire
#11 - 2013-07-18 02:30:43 UTC
Kaarous Aldurald wrote:
I'd pose the opposite question to you.

Why not nerf highsec? It's become, thanks to some pretty loud QQ from various groups, rather more safe than it was ever intended to be. It stands out like the Blue Man Group in an A.A. meeting, especially compared to the other portions of the game, which are a complete 180 from highsec.

One could easily argue that it's disingenuous of the game as a whole, and leads new players to an unreasonable expectation of safety in the game, with disappointing results.

So, yeah, why not nerf highsec?


What exactly did you prove? High sec is safe - hence the name HIGH SECURITY. I have no problem with people in null sec shooting each other, they can do that as much as they want. What's funny is that null seccers want everyone to play as they do, no questions asked.

I don't mind roaming NPC pirates of various strength near stations or gates, or stronger rats in steroid belts (because they're honestly **** weak). What I do have a problem with is all of these l33t veteran players getting sand in their panties because they haven't got the delicious kill mail of some miner they've never met. Null sec fetishists are welcome to suggest ways to make high sec more immersive without ruining their part of the fun they're entitled to as a player, but it seems all of them demand that high seccers play the same way they do, even if they aren't interested in it. I've done one roam, killed and lost one ship, it was exhilarating, but I personally have more fun running missions and making money as a crew.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#12 - 2013-07-18 02:36:35 UTC
there's no 'nerf highsec' really

there's some 'nerf some things in highsec' related to basically free riskless industry, iskmaking, mining etc

but that's not to move people out of highsec who don't want to move. nobody wants that. (not even the 'they want more people to gank in low bloo bloo')

ideally most solo activities in highsec would be profitable and worth the doing, but there would be additional degrees of success for doing the activity in groups, at a pos, in an outpost, in lowsec, nullsec or wh space

as an example until recently there was no good reason to mine outside of highsec ever. the most valuable ores were in highsec (scordite), except for things like hedgerbite and jaspet which were only marginally better than scordite and so not worth the risk. ice was infinite in highsec and mined by bots or people who thought their time was free so there was no point mining the same ice in null or low for the resulting ridiculously low profit

the goal of the ice and mineral rebalance in odyssey was to make mining outside of highsec more worth the while, but keep mining in highsec viable

i don't actually know how successful the balance has been so i won't comment on the results, but i hope you see my point - it's not out of rage at highseccers or trying to move people to other areas of space, it's to create opportunites for people willing to grasp them
mechtech
Ice Liberation Army
#13 - 2013-07-18 02:38:14 UTC  |  Edited by: mechtech
Risk vs Reward is one of the main pillars of what makes Eve a great game.

Make high sec too profitable, and the entire balance of the game gets thrown out of whack.

At the very least we can all agree that null sec should be twice as profitable as high sec. I personally think that high sec should be the baseline, with low sec at double that, and null at triple high sec income. 25m/50m/75m. only having very low quality lvl4 agents in high sec while having a large supply of max level lvl 4 agents in low sec would help this balance a bit.

It's not about hurting high sec or hurting a specific playstyle, it's simply a matter of wanting to keep a sane risk/reward balance in the game. Players who do choose to take risks need to be properly rewarded in comparison to the baseline ultra-safe activities, or else there is no incentive for players to choose to do anything else.
La Nariz
Aliastra
Gallente Federation
#14 - 2013-07-18 02:40:19 UTC
Nerf highsec because it needs a nerf.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Bill Overbeck
Imperial Shipment
Amarr Empire
#15 - 2013-07-18 02:46:14 UTC
mechtech wrote:
Risk vs Reward is one of the main pillars of what makes Eve a great game.

Make high sec too profitable, and the entire balance of the game gets thrown out of whack.

At the very least we can all agree that null sec should be twice as profitable as high sec. I personally think that high sec should be the baseline, with low sec at double that, and null at triple high sec income. 25m/50m/75m. only having very low quality lvl4 agents in high sec while having a large supply of max level lvl 4 agents in low sec would help this balance a bit.

It's not about hurting high sec or hurting a specific playstyle, it's simply a matter of wanting to keep a sane risk/reward balance in the game. Players who do choose to take risks need to be properly rewarded in comparison to the baseline ultra-safe activities, or else there is no incentive for players to choose to do anything else.


Make high sec too dangerous, and you don't only run the risk of wrecking the economy (blockade trade hubs, no police to stop us) but also lose subs. I agree that null sec should be more profitable - hugely so. Back when I mined, I imagined (and still do) that null sec is this amazing place of untapped profits but also insane, rabid people ready to blow up my barge and question my sexuality.

Hurting a specific playstyle - we've all seen concerted efforts for that (Hulkageddon, New Order, etc) but those are more or less the extremely vocal, gnat sized portion of the player base.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#16 - 2013-07-18 02:53:04 UTC  |  Edited by: Benny Ohu
Bill Overbeck wrote:
Hurting a specific playstyle - we've all seen concerted efforts for that (Hulkageddon, New Order, etc) but those are more or less the extremely vocal, gnat sized portion of the player base.

well it's easy to dismiss people you don't like as insignificant

eve wouldn't be the same game if people weren't allowed to do those things. remember, their playstyle has been nerfed repeatedly often at the demands of people who refused to fight back themselves

there are two opposed ways to play, here, but both must be tolerated

i think you'd find a good deal of the playerbase would support the existence of organisations like those you've mentioned even if they don't do those activities themselves

e: or, rather, their right to have the ability to take the right to exist Shocked
Kaarous Aldurald
Black Hydra Consortium.
#17 - 2013-07-18 02:53:51 UTC  |  Edited by: Kaarous Aldurald
Quote:
High sec is safe - hence the name HIGH SECURITY


High, not total, which is seemingly what you're asking for. Asking for any kind of true "safety" is entirely against the spirit of the game.

And the entire rest of your post after that, has nothing to do with anything I said. It merely sounds like a very butthurt rant against the evil nullsec players. Which is entirely unproductive.

So I will ask again. Why not nerf highsec?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Diomedes Calypso
Aetolian Armada
#18 - 2013-07-18 03:04:17 UTC
Jasmine Assasin wrote:
I can't say he doesn't have a point...

I think that there are about 3 reasons why people want to nerf hisec.

1) Because it makes them sound "cool" around their internet friends.

2) Roleplay (James 315 is a good example and he also does it for the ISK, "tears" has very little to do with it regardless of what he tries to say)

3) Because they want "MOAR TARGETS", not because they look for a challenge mind you but some people play the game solely for killmails and nothing else. Easier hisec hunting means more killmails which makes them feel more special. I have talked to people that have admitted they would quit EVE if they took away killmails...pathetic.

Pretty much sums it up, I have heard other arguments but so far they have all been strawmen to help justify one of above reasons and not something valid that could stand on its own merit.


I'm not sure I agree exactly with your wording but I won't object to those you mention being partial vectors ... if what you mention applies to 5% of the players it is one of the reasons
... reasons do not need to be universally applicable to be called a valid influence (dozens of vectors influence the speed of a race care among them friction, and air resistance both of which could be broken down in smaller segments such as of tire shape, tire material, fering and front end shape , lateral wind etc.

4) (and there are more) Do not want the logical highest risk/reward conclusion to encourage them to make isk in high sec. There are costs related to having access to 0.0 space such as being accountable to others and expected to show up to shoot posses and stuff in return for access to the space which may be more lucrative or even safe(im unsure how dangerous empire mission running is these days). The pain of stepping in line (kissing ass) and time shooting inanimate objects needs to be taken into account. Those things can be avoided in high sec, but the balance must include not isk per hour while ratting but also the time commitment that gave access to that space.
4a) Dealing with the pain is more fun if they know it is for a higher reward.

.

Bill Overbeck
Imperial Shipment
Amarr Empire
#19 - 2013-07-18 03:05:46 UTC
Benny Ohu wrote:
Bill Overbeck wrote:
Hurting a specific playstyle - we've all seen concerted efforts for that (Hulkageddon, New Order, etc) but those are more or less the extremely vocal, gnat sized portion of the player base.

well it's easy to dismiss people you don't like as insignificant

eve wouldn't be the same game if people weren't allowed to do those things. remember, their playstyle has been nerfed repeatedly often at the demands of people who refused to fight back themselves

there are two opposed ways to play, here, but both must be tolerated

i think you'd find a good deal of the playerbase would support the existence of organisations like those you've mentioned even if they don't do those activities themselves

e: or, rather, their right to have the ability to take the right to exist Shocked



I'm not saying they aren't allowed to. However, if high sec was removed, and to the demands of people like New Order, why would anyone mine?

Why should high seccer's right to have the ability to take the right to exist (or more appropriately, play) be ruined by someone else demanding their right to have the ability to take the right to exist?

There seriously needs to be a compromise. Lol.
Diomedes Calypso
Aetolian Armada
#20 - 2013-07-18 03:08:08 UTC  |  Edited by: Diomedes Calypso
wrong thread delete

.

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