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FAQ for Wormholes Subforum: Start here!

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Author
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#21 - 2013-08-02 22:49:11 UTC
Due to this thread's usefulness in navigating the dangers of Anoikis, I am making this thread a sticky.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Tiberion Cain
School of Applied Knowledge
Caldari State
#22 - 2013-08-03 02:11:26 UTC
+1 boss. Everyone come give WH space a try!
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#23 - 2013-08-26 18:41:38 UTC
New question on post 3, some clarifications on old questions, and a reminder to all of those new to wormhole space that if you reply to this post with a question, I will answer it and possibly include that question in the FAQ!

Veterans, if you think of an appropriate question for the FAQ, post the Q&A, and I'll consider putting it in the FAQ.

Svo.

Director of Frozen Corpse Industries.

killroy v2
Catskull Horizons
Grimskulls
#24 - 2013-09-02 00:29:29 UTC
FYI the talocan united link is broken
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#25 - 2013-09-02 02:27:47 UTC
killroy v2 wrote:
FYI the talocan united link is broken



Thanks! I realized that the forums won't auto-format unless you have a prefix in front of the link. Even though it doesn't need www I put it there, and most browsers should automatically remove it. If you have any trouble navigating to this link, just remove the www and go directly to:

talocanunited.com/wordpress/

Svo.

Director of Frozen Corpse Industries.

Aderoth Anstian
Pator Tech School
Minmatar Republic
#26 - 2013-10-02 18:31:32 UTC
Q: What the **** is Anoikis?
A: Apparently we the capsuleers call the w-space constellations Anoikis?! What?
https://wiki.eveonline.com/en/wiki/Anoikis

Q: Is that a made up name or is it a reference?
A: "Anoikis is a form of programmed cell death which is induced by anchorage-dependent cells detaching from the surrounding extracellular matrix (ECM).[1] Usually cells stay close to the tissue to which they belong since the communication between proximal cells as well as between cells and ECM provide essential signals for growth or survival. When cells are detached from the ECM, i.e. there is a loss of normal cell–matrix interactions, they may undergo anoikis. However, metastatic tumor cells may escape from anoikis and invade other organs."

Read into that what you will.
http://en.wikipedia.org/wiki/Anoikis

Q: This tickles my fan fiction funny bone. Anything on the interwebs to itch that scratch?
A: Yep, there sure is. It's a pretty good one too.
https://wiki.eveonline.com/en/wiki/Anoikis_(Chronicle)
Elena Kalis
The Scope
Gallente Federation
#27 - 2013-10-03 09:34:20 UTC
Svodola Darkfury wrote:
killroy v2 wrote:
FYI the talocan united link is broken

Thanks! I realized that the forums won't auto-format unless you have a prefix in front of the link. Even though it doesn't need www I put it there, and most browsers should automatically remove it. If you have any trouble navigating to this link, just remove the www and go directly to:

talocanunited.com/wordpress/
Svo.


The need for "www" has nothing to do with the browser. It entirely depends on how the webserver is configured. "www.example.com" and "example.com" are not equivalent addresses as standard. However, many servers define DNS entries for both and then use a re-direct to send a browser to whichever one the site designer wants you to use.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#28 - 2013-10-03 16:41:53 UTC
Elena Kalis wrote:
Svodola Darkfury wrote:
killroy v2 wrote:
FYI the talocan united link is broken

Thanks! I realized that the forums won't auto-format unless you have a prefix in front of the link. Even though it doesn't need www I put it there, and most browsers should automatically remove it. If you have any trouble navigating to this link, just remove the www and go directly to:

talocanunited.com/wordpress/
Svo.


The need for "www" has nothing to do with the browser. It entirely depends on how the webserver is configured. "www.example.com" and "example.com" are not equivalent addresses as standard. However, many servers define DNS entries for both and then use a re-direct to send a browser to whichever one the site designer wants you to use.



That is correct. That's why I said the "forums needs it to auto-format." As I also said, most browsers will automatically remove it because it is unnecessary. The link works as intended at the moment even though it is pointing to the technically "wrong" address.

Svo.

Director of Frozen Corpse Industries.

Lloyd Roses
Artificial Memories
#29 - 2013-12-31 06:39:24 UTC
Svodola Darkfury wrote:


Q: What is the expected ISK/hr in my class of wormhole?
A: That varies depending on how much your income is dependent upon Melted Nanoribbons, which are a salvage drop that varies in sell price from about 4.5 mil to 6 mil pretty regularly.
C1: ~25 mil per hour per pilot (Scoto Timta reports bling fleets can earn ~75mil)
C2: ~50 mil per hour per pilot
C3: ~75-100 mil per hour pilot
C4: ~100 mil per hour per pilot up to 10 on grid (if you have more split into squads)
C5: ~150-200 mil per hour per pilot up to 10 on grid for non-escalations
C5 Escalations: At minimum 650 million per site plus nanoribbons and power circuits ~10 minute clear time per site (time varies wildly based on method of clearing)
C6: ~200 mil per hour per pilot up to 10 on grid for non-escalations
C6 Escalations: At minimum 700 million per site plus nanoribbons and power circuits ~10 minute clear time per site (time varies wildly based on method of clearing).

Q: How do Mobile Depots impact WH Space?
A: Short Answer: They can be launched/picked up by dreads/carriers in siege/triage, they are small so they should be in any T3 without a fitted probe launcher along with spare fittings to bail them out if they get trapped somewhere (probe launcher).


You might want to adjust those two statements. For one, the ISK/hour in a c1 tops at around 180mil+/hr using a Zealot, using a dedicated noctis. That would yield 90mil/hr, and the noctis does nothing for half the time. Given the range in income depending on your tools, should note that whole span, as c1s can easily be the by far most lucrative out of c1-c4 space due to Blitzing and instapopping of frigs using Scorch. The value for c2s is extremely optimistic.


To the mobile depot: The biggest advantage is being barely gankable. If you run a site in a T3, you can drop MD and MTU and - as you get ganked, refit to nullification and warpcorestabs to just warp off. The only choice for gankers is to instapop the MD. ***** move, but ye.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#30 - 2013-12-31 06:45:19 UTC
Hey Lloyd,

Thanks for the additional information about C1s. The C2 information is based on personal experience running in 1-2x drakes, and we were easily hitting 50 mil an hour per pilot (which might even be a little low). Glad to hear that C1s are so strong for solo or duo players; my experience is more in small-gang C2 and up.

I would have added more about mobile depots but I've been running out of space on the posts; been meaning to ask the ISDs to give me another post :P

Svo.

Director of Frozen Corpse Industries.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#31 - 2014-01-24 23:47:58 UTC
I have removed a rule breaking post and the one quoting it.

The rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Kyte Tentales
No Vacancies
No Vacancies.
#32 - 2014-03-01 07:35:57 UTC
Quote:
Q: How do I protect my members assets?
A: There are 3 levels of POS security that are currently available, in addition to a different layer. The "different" layer is the use of POS passwords. Using this, you can guarantee the security of "squads" of pilots or individual pilots. The downside to this is that your pilots will have to enter the password to their tower every time they enter system.


There was a patch a long time ago where you don't have to enter your password every time anymore... i.e. it remembers the last pos p.w. you entered last even on log out or leaving the system.

Good stuff!!

Daimian Mercer
Deep Core Mining Inc.
Caldari State
#33 - 2014-03-01 14:41:57 UTC
How about a link to Tripwire in the tools list?

Creator of Tripwire mapping tool - EVE-O thread

Twitter | daimian.mercer@gmail.com

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#34 - 2014-03-01 16:43:37 UTC
Daimian Mercer wrote:
How about a link to Tripwire in the tools list?


Great idea; could you toss me a link? I haven't used it myself.

Svo.

Director of Frozen Corpse Industries.

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#35 - 2014-03-01 16:45:09 UTC
Kyte Tentales wrote:
Quote:
Q: How do I protect my members assets?
A: There are 3 levels of POS security that are currently available, in addition to a different layer. The "different" layer is the use of POS passwords. Using this, you can guarantee the security of "squads" of pilots or individual pilots. The downside to this is that your pilots will have to enter the password to their tower every time they enter system.


There was a patch a long time ago where you don't have to enter your password every time anymore... i.e. it remembers the last pos p.w. you entered last even on log out or leaving the system.

Good stuff!!




OH very nice! So it keeps whatever active password was there before? Thanks for the tip, I'll update that one.

Svo.

Director of Frozen Corpse Industries.

Daimian Mercer
Deep Core Mining Inc.
Caldari State
#36 - 2014-03-01 17:17:56 UTC
Svodola Darkfury wrote:
Daimian Mercer wrote:
How about a link to Tripwire in the tools list?


Great idea; could you toss me a link? I haven't used it myself.

Svo.


https://tripwire.cloud-things.com

Thanks!

Creator of Tripwire mapping tool - EVE-O thread

Twitter | daimian.mercer@gmail.com

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#37 - 2014-05-03 14:39:31 UTC
Updated the information; I'm still monitoring this post so if you have new things you want added or any of my information gets out of date feel free to poke me :)

Svo.

Director of Frozen Corpse Industries.

JN Jarvis
State War Academy
Caldari State
#38 - 2014-05-07 05:30:31 UTC
Thanks for this thread Darkfury, always had this itch to live in a wormhole but really had no idea how to start off. But anyways, I've heard talk between a few former-corp buddies about how they use to close wandering holes for added security, my questions are what does this mean and what are the best methods going about this?
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#39 - 2014-05-10 01:29:40 UTC  |  Edited by: Svodola Darkfury
JN Jarvis wrote:
Thanks for this thread Darkfury, always had this itch to live in a wormhole but really had no idea how to start off. But anyways, I've heard talk between a few former-corp buddies about how they use to close wandering holes for added security, my questions are what does this mean and what are the best methods going about this?


Hey Jarvis I think there's a question that speaks to this a bit, but it's kind of hard to fit it all up there so I'll add it here for future reference.

Any hole can have a mass between 500 million and 3 billion. From there it can have plus or minus 10% mass (and inbetween that too, so -4% is possible for example).

So lets say you live in a C2 with a High Sec and a C3 Static. Both of those wormhole types are 2 billion mass (you can check this on websites such as wh.pasta.gg).

We usually divide it down so we can measure it in hundreds/thousands.

2 billion hole = 2000 mass plus or minus 10%.

We would use 2 orcas with no propulsion mod (prop mods add mass) to check to see if the hole masses down at 1000 (250+250+250+250). If it does, it's standard or below in mass (<=2000, as shown by 50% mass down at 1000 or below if we overshot it because Orcas are big). Let's say that it does mass down. We throw another Orca through with no propulsion mod both ways (1000+250+250=1500). It should NOT mass at this point, if it does, it means there's mass that is unaccounted for. If it does not mass, we would throw an Orca through prop off (1500+250 = 1750) and that checks for the 90% mass down. If it masses down, it could be as small as 1800, or as large as 1945. You can bring the Orca back prop on to crush it.

If it does mass down at a weird point, we usually use a Hictor with 3 bubbles and a 100mn afterburner on it. Bubbles on through reduces the mass to a negligible amount (about 2) and prop on back would bring it up to about 75. Rinse and repeat as needed until the hole disappears.

I know that's a bit of text, but if you can understand it, it gives you an idea of what you can do to crush a fairly standard sized hole (2 billion). This also applies for other wormholes that are NOT your statics; if you crush wanderings, they will not respawn in your hole again.

Svo.

Director of Frozen Corpse Industries.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#40 - 2014-08-21 03:14:22 UTC
Unlocked thread. Thread got locked due to time, Please remember to feed and water your thread.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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