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Dev Blog: Rebalancing and Renaming Industrials

First post
Author
Halycon Gamma
Perkone
Caldari State
#21 - 2013-07-16 17:15:50 UTC
I protest that the Badger Mk II didn't swap names with the Badger, with the current Badger renamed to Honey Badger.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#22 - 2013-07-16 17:17:57 UTC
I really applaud the community feedbackloops on this issue, keep that up in comming rebalances. I am looking forward to this update since the first post!

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Vincent Athena
Photosynth
#23 - 2013-07-16 17:18:24 UTC
I was really hoping for more exiting specialized bays. Like fleet hangar, fitting service, ability to carry assembled ships, secure market, stuff like that.

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Delegate Zero
C C P
C C P Alliance
#24 - 2013-07-16 17:19:13 UTC
Marlona Sky wrote:
Long live the Battle Badg... I mean long live the Tayra Terror!


I'm still trying to persuade Rise & Co to release a specialised Badger variant called the Ratel as a Battle Badger platform:

Quote:
[Ratels] are notorious for their strength, ferocity and toughness. They have been known to savagely and fearlessly attack almost any kind of animal when escape is impossible, reportedly even repelling much larger predators such as lions.Bee stings, porcupine quills, and animal bites rarely penetrate their skin. If horses, cattle, or Cape buffalos intrude upon a ratel's burrow, it will attack them. They are virtually tireless in combat and can wear out much larger animals in physical confrontations.


So far, no luck. Cry

DZ

CCP Delegate Zero | Content Designer - Writer | @CCPDelegateZero

Fade Toblack
Per.ly
The 20 Minuters
#25 - 2013-07-16 17:20:32 UTC
Natasha Maraska wrote:
So are any other of the other races getting any love on this? That's nice for Galls and ok for Cald, but everyone else only having 2 haulers and no specializations? Seems like forcing purists to have to buy and train more skills just to be equal...


No, you've got a general hauler with a large cargo bay for every race.

If you want a ship with a specialised bonus you cross-train, it works the same way that if you want a bonus to ECM you need to train Caldari etc. If you want to be able to switch between different bonuses, you need to be able to fly multiple races.

I'm sure that CCP will spread any future bonused hulls around the other races, but there's no requirements for new bonuses at the moment, and no art department time to do new hull designs.
Marsan
#26 - 2013-07-16 17:21:59 UTC
Natasha Maraska wrote:
So are any other of the other races getting any love on this? That's nice for Galls and ok for Cald, but everyone else only having 2 haulers and no specializations? Seems like forcing purists to have to buy and train more skills just to be equal...


Oh do be quiet the game doesn't need 6 more indys to confuse us, and waste art dept's time. Let the devs move on to more important things. Like t2, t3, and cap rebalancing. Also keep in mind purists are NEVER EVER GOING to be equal unless all ships are the same. I could just as easily argue the Gal purists are getting the shaft as the Amarr have the Indy with the best cargo cap, and the Min have the fastest. Sure the Iteron and Iteron V have good all round stats, but very few eve players want that.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

ArmEagle Kusoni
Knights of Nii
The 20 Minuters
#27 - 2013-07-16 17:23:51 UTC
Will the 'new iterons' get new models too?
They currently progressed in size of the ship and capacity quite steadily with the increasing mark. It would seem strange to me that there might be a mismatch in size / capacity after this. Perhaps the models can be made to reflect their roles.
Maxpie
MUSE LLP
#28 - 2013-07-16 17:29:41 UTC
For the love of all that is holy, please do not rename one Kryos. I can almost feel the contract spam crashing my computer now as lazy scammers desperately try to pawn them off as Kronos'.

No good deed goes unpunished

DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#29 - 2013-07-16 17:30:43 UTC
CCP Rise wrote:
and even arguing with DJ FunkyBacon from EVE Radio at 4am.


I wouldn't call it an argument really. It was far more civil than the ones I usually have with my wife anyway.

You're still one of my favorite space bros, and these changes are quite nice. Love what you guys did with the renaming as well.

Radio Host, Blogger, Lowsec Resident, PvP Afficionado.

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CCP Rise
C C P
C C P Alliance
#30 - 2013-07-16 17:37:52 UTC
Makoto Priano wrote:
AWESOME.


Now-- AHACs? Pretty please? And let's get those numbers released for medium rail rebalance? :D


Unless CSM raises something major in the next day or two you should have some new stuff to look at before the end of the week =)

@ccp_rise

JamnOne
Viziam
Amarr Empire
#31 - 2013-07-16 17:44:45 UTC
You guys already jacked up the Blockade Runners with a "rebalance", or whatever you want to call it, and now you are going to screw with the industrials.

Leave them alone. If you have to create a third ship. For Amarr leave the Bestower as LVL1 Industrial (give it slow and large cargo) For the Sigil have it at LVL5 industrial - good cargo, really agile, good speed, and a better chance of busting through warp jammers. For the third ship throw it in the middle.

Then for the Tier 2 ships - give them all this and something a little better.

Your rebalance idea - ooh this ship carries ammo and this one ore/minerals makes me wonder if you guys are smoking some good stuff and ain't shareing.
Valterra Craven
#32 - 2013-07-16 17:59:11 UTC  |  Edited by: Valterra Craven
CCP Rise, I'm sad to see these changes.

This was a wasted opportunity to do the correct thing and move all the industrials over to ORE and make them feel like a 5th minor race.

There is NO reason to have 6 different skills for industrial ships! (4 for each race and then the two Ore skills we have now). (Not counting freighters.) All you needed was the two skills we have now, the first for subcaps, and the second for caps.

You could have solved the now huge racial imbalance you've actually made worse now.

Why would anyone need to train anything other than gal indy with all those special ships they have?

This was a sad sad day indeed.
Zaknussem
Everybody Loves Donuts
#33 - 2013-07-16 18:08:30 UTC
Valterra Craven wrote:
CCP Rise, I'm sad to see these changes.

This was a wasted opportunity to do the correct thing and move all the industrials over to ORE and make them feel like a 5th minor race.

There is NO reason to have 6 different skills for industrial ships! (4 for each race and then the two Ore skills we have now). (Not counting freighters.) All you needed was the two skills we have now, the first for subcaps, and the second for caps.

You could have solved the now huge racial imbalance you've actually made worse now.

Why would anyone need to train anything other than gal indy with all those special ships they have?

This was a sad sad day indeed.


Apparentely the Art Department would cry if their assets would not be used any more in-game.

On a related note, the Art Department would cry more if they had to create one more Amarr hull, which is all they would have had to do let all four races have 3 Industrials.

Also, InterBus should have the haulers, not ORE.
War Kitten
Panda McLegion
#34 - 2013-07-16 18:09:37 UTC
CCP Rise wrote:
Makoto Priano wrote:
AWESOME.


Now-- AHACs? Pretty please? And let's get those numbers released for medium rail rebalance? :D


Unless CSM raises something major in the next day or two you should have some new stuff to look at before the end of the week =)


Hurry up already! :)

I feel dirty every time I go into F&I and accidentally read lousy idea #9121 on AFK cloaking because you haven't given us a new sticky.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#35 - 2013-07-16 18:13:19 UTC
CCP Rise wrote:
Makoto Priano wrote:
AWESOME.


Now-- AHACs? Pretty please? And let's get those numbers released for medium rail rebalance? :D


Unless CSM raises something major in the next day or two you should have some new stuff to look at before the end of the week =)


Rise, I COULD KISS YOU RIGHT NOW.

I apologize for the coffee breath.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Ranger 1
Ranger Corp
Vae. Victis.
#36 - 2013-07-16 18:15:30 UTC  |  Edited by: Ranger 1
Valterra Craven wrote:
CCP Rise, I'm sad to see these changes.

This was a wasted opportunity to do the correct thing and move all the industrials over to ORE and make them feel like a 5th minor race.

There is NO reason to have 6 different skills for industrial ships! (4 for each race and then the two Ore skills we have now). (Not counting freighters.) All you needed was the two skills we have now, the first for subcaps, and the second for caps.

You could have solved the now huge racial imbalance you've actually made worse now.

Why would anyone need to train anything other than gal indy with all those special ships they have?

This was a sad sad day indeed.

Probably because the majority of us use industrials to haul modules and other items not covered by the specialized ships.

All of this has been covered, go read the main thread.

This is workable for now without devoting resources that simply aren't available right now.

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Kelmurdoch
Di-Tron Heavy Industries
OnlyFleets.
#37 - 2013-07-16 18:18:06 UTC
I think the Itty IV/Miasmos will see alot less use than the other variants. With the exception of gas it simply doesn't hold enough isk/m in value to be useful for something like ice mining while being role restricted and otherwise unable to hold the refined ice products.

Increase the base to 60k or so and things are better.
Valterra Craven
#38 - 2013-07-16 18:19:00 UTC  |  Edited by: Valterra Craven
Zaknussem wrote:

Also, InterBus should have the haulers, not ORE.


This make no sense, why on earth would you give industrial ships to InterBus? They're a courier company similar to Red Frog Freight etc, they don't make ships. ORE does.
Valterra Craven
#39 - 2013-07-16 18:20:25 UTC  |  Edited by: Valterra Craven
Ranger 1 wrote:

Probably because the majority of us use industrials to haul modules and other items not covered by the specialized ships.

All of this has been covered, go read the main thread.

This is workable for now without devoting resources that simply aren't available right now.


I have read the threads and his responses. (Actually posted in the first one as well) My opinion still doesn't change. If you don't have the resources to do something correctly the first time, then don't waste time on it till you do.

Edited with link to my post in original thread: https://forums.eveonline.com/default.aspx?g=posts&m=3258203#post3258203
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#40 - 2013-07-16 18:23:56 UTC
I do really like the idea of more 'civilian' ships that are non-racial in nature. The ORE line could be reinforced, as such, and we could also use InterBus or Sisters of EVE development lines for other industrial purposes. This cuts down the amount of art assets that need development, while allowing for new roles and styles. Further, it makes racial training less about industry and more about warfare, further differentiating development paths for players.

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