These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
Previous page12
 

Game Balance, Exploration and gatecampers

Author
Bugsy VanHalen
Society of lost Souls
#21 - 2013-07-23 14:38:28 UTC
Wolf Chent-Shi wrote:
Garak n00biachi wrote:
While youre skilling up for your Helios try this>>>
Hope this works\helps.


Hey thanks, I will give it a shot :)

google the cloak/MWD trick. it can help you get away from gate camps.

Another thing that is a necessity in null sec is bookmarks. Warping directly gate to gate will get you caught in bubbles. But having a book mark 250km below or above the gate can get you on grid with the gate, but far enough away to not get caught in a bubble. When you warp to such a book mark you are to far from the gate for campers to tackle you, but close enough to see if there is a gate camp or bubble. If there is you can warp away before they catch you, if not, at 250km you can warp right to the gate and jump.

These book marks can also help when coming out of a gate into a gatecamp or bubble. it gives you a direction they can not predict making it harder to decloak you. if you are aligned to the next gate or another celestial they can predict where you are and get close enough to decloak you, but heading in a random direction to a bookmark this is much harder.

Flying a ship with a covert ops cloak, or using the cloak/MWD trick you can travel thru low sec very safely, with little chance of a gatecamp catching you. However bubbles are the biggest threat to travel in null sec. By warping to bookmarks rather than directly between gates, and know what gates are choke points along common travel routes you can drastically reduce your chances of getting caught.

I understand how the current state seems unbalanced to you. But you have to remember this game has been around for 10 years. many players have learned tricks and clever use of mechanics to avoid these situations. this required changes to the game to prevent these clever players from being able to travel in complete safety. When the cloak/MWD trick was first discovered it was near impossible to catch some one using it. Now, years later, gatecampers have gotten more efficient, expecting targets to be more evasive. This makes it every difficult for new players not familiar with these mechanics.. the Cloak MWD trick has become such a common mechanic that you need to learn to use it if you plan on traveling thru low and null sec. Even with it some gate camps will still catch you, but without it, you have very little chance.
Bugsy VanHalen
Society of lost Souls
#22 - 2013-07-23 14:49:36 UTC
Wolf Chent-Shi wrote:
Tul Breetai wrote:
Skip the gatecamps: use wormholes.
Yes I did think about that. Are some wormholes permanent, I know some seem to dissapear. I have sort of avoided them of late as each time I went in and found a relic site I got nailed by drones. If there are permanent ones I guess It would make sense to map some to get in and out of places..
I will give that a bit of a try tonight if I can work out if some are permanent.
Thanks for the tip.


Wormholes are not permanent. all wormhole systems have at least one static outgoing wormhole, but they only last a couple days before they despawn. they despawn even faster when used. when they respawn, they start in the same system, but the exit can be anywhere. In K-space which is everysystem with a gate. i.e. not a wormhole system. there are no static wormholes. there are some random holes that can lead to wormhole space, or the other parts of K-space, but none of them are static. Most wormholes found in K-space are K162 wormholes which are exits from hole spawned in another system, usually a wormhole system.

The wormhole systems can be mapped but the links are not permanent. the links change every time the wormhole respawns.
Kupena
Xenophobics Asylum
#23 - 2013-07-23 15:02:37 UTC  |  Edited by: Kupena
Didn't read most of it as there seem to be lots of rants and insults thrown around...
But here goes.

Gate-camps are only one of the things you would have to watch out for...
Outside of wormholes you can see people in local channel at all times. Not so in wormholes. So if you are in low or null sec space - try and avoid populated systems.
I don't remember getting caught in bubbles at all... so it might be that your region is populated by players who tend to do that. I tend to have other problems. Sites can contain people camping them in stealth bombers. When an explorer shows up, they uncloak and blow you up. That, too, is avoidable.

- When you get blown up in a gate camp - see all the involved player names and add them as contacts with a red - sign (worst relations). So then next time you look at local and there is a guy with ''red'' standing, be careful.
- If you are afraid of a gate-camp - warp within 100km of it. If it seems clear - warp out and warp to 0 and jump. But even if you land in one, act quickly and manually speed out of it. Use afterburner or mwd.
- Make a handful of exploration ships so you have the next one ready to go if you loose your previous one. The cheap frigate ones.
- Adjust your interface and overview. You want to have an overview that displays pvp ships and combat scanner drones so those are the two things that appear on your directional scan. If you see combat scanner probes out - someone is scanning for ships. If you see 8 on your directional - someone is pinpointing you right then. Or even warping on you already.
- Slap on a '' Nanofiber Internal Structure I '' and two '' Overdrive Injector I ''. It will help you to warp out faster if you are jumped at a site.
- All areas are not the same. Try looking for other routes, they will contain less gate-campers. You can use the star map to help you around. There are some very nice filters - security filters, ship jumps in last hour/24hs, ships killed in last h/24. Try and avoid the busy ones. If a system has a lot of ship kills in the last hours or day - try and avoid it unless you are really confident...

- Use cargo scanner on the database / archeology wreck. It will show you it's contents and which mini-crates to go for. Here is a site of what mini-cointainers contain - http://neural-boost.com/minicontainer-loot-distribution . As you can see, going for parts / materials is usually the most profit unless a GOOD blueprint drops (very rare).

That's something I can think of from the top of my head... it's not the games fault. It's your fault. Experience and good reading up will help.



Try other exploration methods... go for wormholes. If you find a wormhole, check it out here - http://www.staticmapper.com/ . You generally want to find a wormhole that leads to null sec or another wormhole with a null-sec static so you can use that static wormhole to get to the null security space. Wormholes themselves can contain data / relic sites but they will always contain very hard AI (sleepers). And if you warp out of that site the site disappears. It's usually a group content. Don't solo explore relic and data sites in wh's. You just want to move through them to find you way home (to high sec) or a lucrative high-end exploration place (null sec).

Hacking sites in null will be very hard. And you should obviously avoid other people and be extra careful. But null tends to be less populated. And there seem to often be a lot of signatures as there isn't as much exploration competition. But as I mentioned, it's hard to hack the sites, so train up the required skills and use RIGS. There are rigs that increase your scan probe strength and ones that increase analyzing or hacking. You can fit two. Choose them and fit them. They are very cheap.

Ships like helios receive extra hacking / analyzing strength. But you want to gain all your experience in an imicus or other T1 frigates so when it comes down to jumping in that helios you know what to look out for.
Dont use sisters scanning probes or launchers. They cost a lot when you start out and loosing them can be expensive. You can use them on your helios once you gain enough experience :).

If you manage to be semi-succesfull in null sec space - you can easily gain 100mil-300mil isk per day.



If you find this useful, throw me some ISK, it took more time then I expected to write this and I might have created more competition. :)

Anything is possible. Fly safe.
Viktor Solvin Gaterau
Federation Navy 3rd Fleet
#24 - 2013-07-23 19:33:01 UTC
Roime wrote:
Wolf Chent-Shi wrote:

You have obviously been playing a long time, so how would you have handled that situation in an unarmed Imicus with a -75% cloak and caught in a warp bubble you cant detect. Could you have got away? Thinking about it perhaps I could have warped to 100km from the gate and looked?? Seems a pretty slow way to get around though but I guess not as slow as building a new ship and hopping 28 jumps back to the good low and nullsec sights.


The big catch of EVE is that it's actually a challenging game once you start venturing outside hisec. You can read up on stuff and ask, but in the end you just have to get the first hand experience. Unfortunately this tends to involve a fair amount of the good old getting blown up, but luckily it's only pixels and pride that get hurt :) There's a lot of "first times" in EVE, so many ways to lose a ship!

All bubbles are visible on dscan, but dscan has a limited range, max 14.35 AU. Unless you have travel bookmarks, you need to open your map and locate a celestial that is safe to warp to and in dscan range of your outgate. Warping at 100km to the gate still lands you in the bubble, you'd need to have a bookmark further from the gate to avoid getting dragged into near certain death. In general warping straight from gate to gate in nullsec is a really bad idea, especially long warps tend to have the complementary bubble trap set up to catch lazy travelers.

You could equip the Imicus with ECM (jamming) drones, the ubiquitous Hornet ECM-300. Sicking them on the enemy might jam him, buying you enough time to get out of the bubble and warp off. Might, they operate according to Murphy's law and usually only work against you, not when you need them (ECM is binary, random mechanic).

Also note that frigates, due to their low mass, don't end up deep in the bubble. Actually they land barely inside it. Therefore the best choice is to align back to where you came from, the shortest way out. MWD+cloak trick might work, depending on what ship you are facing.

I split my game time between lowsec exploration and PVP, and personally find the general game mechanics hugely in favour of the explorer. Once you learn to handle yourself, you'll become nearly untouchable by the average hunter.

IMHO there's two reasons for getting killed in EVE- you do something really stupid, or the opponent simply outplays you. What I mean that the game itself is balanced, and the subjectively felt imbalances stem from different levels of player competence and experience.

Good luck!



Thanks for this information as I am a new player!
PhantomTrojan
Garoun Investment Bank
Gallente Federation
#25 - 2013-07-24 07:09:36 UTC
Very important to research the region of null that you are exploring, the owner of most regions dont like strangers running around their territory and they will try to hunt you down. use dscan a lot and create combat bookmarks everywhere. (alliances have intel channel)

It is not too hard to avoid every camp but you have to learn how first. you can always use the star map to check if there is any camp in your route(ships killed in the last hour)

bubbles can always be scanned but interdictor bubbles, if you get a dictor ship in you scan its very likely to be a bubble too in there.

avoid systems with lots of pilots and always watch local, it may be easier if you join the local alliance.
Sulliva Slake
Aliastra
Gallente Federation
#26 - 2013-07-25 19:43:45 UTC  |  Edited by: Sulliva Slake
Roime wrote:
Wolf Chent-Shi wrote:

You have obviously been playing a long time, so how would you have handled that situation in an unarmed Imicus with a -75% cloak and caught in a warp bubble you cant detect. Could you have got away? Thinking about it perhaps I could have warped to 100km from the gate and looked?? Seems a pretty slow way to get around though but I guess not as slow as building a new ship and hopping 28 jumps back to the good low and nullsec sights.


The big catch of EVE is that it's actually a challenging game once you start venturing outside hisec. You can read up on stuff and ask, but in the end you just have to get the first hand experience. Unfortunately this tends to involve a fair amount of the good old getting blown up, but luckily it's only pixels and pride that get hurt :) There's a lot of "first times" in EVE, so many ways to lose a ship!

All bubbles are visible on dscan, but dscan has a limited range, max 14.35 AU. Unless you have travel bookmarks, you need to open your map and locate a celestial that is safe to warp to and in dscan range of your outgate. Warping at 100km to the gate still lands you in the bubble, you'd need to have a bookmark further from the gate to avoid getting dragged into near certain death. In general warping straight from gate to gate in nullsec is a really bad idea, especially long warps tend to have the complementary bubble trap set up to catch lazy travelers.

You could equip the Imicus with ECM (jamming) drones, the ubiquitous Hornet ECM-300. Sicking them on the enemy might jam him, buying you enough time to get out of the bubble and warp off. Might, they operate according to Murphy's law and usually only work against you, not when you need them (ECM is binary, random mechanic).

Also note that frigates, due to their low mass, don't end up deep in the bubble. Actually they land barely inside it. Therefore the best choice is to align back to where you came from, the shortest way out. MWD+cloak trick might work, depending on what ship you are facing.

I split my game time between lowsec exploration and PVP, and personally find the general game mechanics hugely in favour of the explorer. Once you learn to handle yourself, you'll become nearly untouchable by the average hunter.

IMHO there's two reasons for getting killed in EVE- you do something really stupid, or the opponent simply outplays you. What I mean that the game itself is balanced, and the subjectively felt imbalances stem from different levels of player competence and experience.

Good luck!



wow I made a big post here but somehow got deleted when I clicked post... w/e.

Just, stop relying on your cloak.. all your doing is prolonging the inevitable. Ither MWD back to the gate and jump back to where u came from, or away from the reds.. Dont just cloak up.. They will zoom around until they decloak you. and when your going 150m/s that isn't hard for a interceptor to do.

If your in a bubble mwd away from reds and bubble, and warp away. If you have even just 1 warp core stab you should be able to get away unless you landed right on a scramming frig. In that case your prolly screwed..

But also use the map- and all its functions- if there are ppl in system, and expessially if there are recent deaths, you can be sure there's a gate camp somewhere in system. Expect it to be on the gate your jumping into.

And also exploring with orther players is a safe bet- 3 people is the golden number 1 scout and 2 scanners. and 1 of the scanners can also be a catcher, when you crack the sites.

Being an MMO, it is very unfriendly to new solo players.

Hope this can help..
Marcus Walkuris
Aww yeahhh
#27 - 2013-07-26 11:39:39 UTC
I agree certain mechanics are frustrating and a bit dull.
Gate-camping in particular some tips for gate-camping have already been given.
Something you really want to be aware of is, mapping out "bookmarking" low and null systems and being aware of their traffic and inhabitants is vital hence why exploration is actually sort of an elite thing not something for newbies as advertised unless we talk about "going trashcan to trashcan in high sec".

First thing you do is take a super fast frigate, atron being the best for this I believe.
Fit it with mwd cloak, nanofiber in low slots, set a lot of bookmarks in the systems you take interest in.(as said before safe-spot, angled spots for warp bubbles).
Think about how to name your bookmarks because you will have so many you will need to alphabetize.
You will get D-scanned in a heartbeat by any pirate/pvp capable player doing a short warp to get out of a bubble, D-scan is your most used tool in unfriendly space.

That said gate-xcamps really are ridiculous, I think it is cute how people act like there are things you can do against it.
All you can really do is pray people just don't know what they're doing which happens A LOT.
There is such a thing as a "dirty gate-camp" or an effective one really where several players will hang out on top of a gate with drones out "orbitting at 5000 km ish they de-cloak anything within 7500 range and if they don't just giving them a temporary attack command on a friendly vessel de-cloaks anything in between.
With that and the insta-lock builds there is nothing you can do really aside from mwd/cloak with a low chance of success.

MWD/cloak is not an official part of the game, it started out as a bug which is now acknowledged to be a vital part of keeping EvE healthy.
It really should be a part of the tutorial as should many things, like gate-camps akin to "going through a tunnel with your eyes closed with a cliff on the end".
IT should not be acceptable to have that mechanic screw noobs over as hard as it does since they have not the slightest how a gate-camp is executed or countered.
Doing your research is important but a laughable excuse for game design when it is SUCH a common practice.
Wolf Chent-Shi
Garoun Investment Bank
Gallente Federation
#28 - 2013-07-28 12:51:18 UTC
Thanks Roime
I was doing pretty good out there for a few days, sneaking about, doing relic sites, got my stash up to 90m ISk, but in the end complacency was the end of me. I was returning to Jita after a 2 day trek out in nullseck and had 100 million ISK in relics on board, but it was almost 40 jumps back to Jita. I got too big for my boots and was watching a movie while doing the many jumps, got nailed halfway home because I fumbled the controls with a half dazed button smash, tried to cloak and turned on the relic scanner instead :(. 102million isk to the happy nailer. Couldn't complain about that one, my own silly fault. But that started a run of bad luck that cost me three fully equipped Imicus's and has left me wandering around safe space with a barely equiped Imicus and less than a million ISK. How quickly we fall in EVE :)

Anyway, got about 11 days training left before I can get a level 2 cloak and a Helios. Just got to build up the booty first I guess.
Sucks to be broke again though. Thanks for the advice. I will have to make a route out to nullsec using bookmarks like you suggested.

Cheers
Me
Deck Cadelanne
CAStabouts
#29 - 2013-07-30 08:20:52 UTC
Most campers will set their bubble on the direct path to another gate. A trick I was taught early on, before I could even cloak, was to warp to 100km off a random planet, then warp to the gate I want to jump through. That usually means I come in from an angle not covered by the bubble.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Gizznitt Malikite
Agony Unleashed
Agony Empire
#30 - 2013-07-30 18:54:52 UTC

OP:

I've read a lot of your experiences, and trust me, you really just have a lot to learn.

Exploration is dangerous... and the "real" dangers in this game come from other players. If you are flying through a system I lay claim to, running the limited exploration content there, of course I'm going to hunt you down and blow you up. Your taking resources I wish to lay claim to!!!

Lowsec is much easier to travel around than nullsec. Lowsec has instalock t3's as the worst obstacle. Nullsec has warp disruptor bubbles. Realize though, that there are many, many tools at your disposal to avoid gate campers and stay safe:

A.) Learn how bubbles work... You can avoid landing in 90% of all bubbles by simply warping to a random planet/moon/asteroid belt prior to warping to the gate! Prepare yourself when traveling in a specific region by making bookmarks around gates to aid in safe traveling, etc. Learn dscan techniques. Learn how to cap-dump to make "short warps". There are many tools available to you!

B.) Use intel tools. You can use the ingame map to see pilots in space, ship kills, and the like in every system on your path, prior to entering that system. You can use tools like dotlan maps to review regions and identify hotbeds of activity (NPC kills, Gate Jumps, Ship/pod kills, etc). Fly smart and avoid the hot spots when you are trying to avoid conflict.

C.) Accept that your path will occasionally be blocked. While you can attempt to go anywhere, people will also attempt to block your passage. The mechanics are generally balanced at the moment, although interdiction nullified covert t3's really unbalance it in favor of the explorer!!

D.) Accept you will occasionally lose your ship. How much isk do you make running a nullsec exploration site? Easily enough to replace a t1 frigate, even if it has a t2 cloak! Accept the occasional losses will happen and write it off as part of doing business.
Ciaphas Cyne
Moira.
#31 - 2013-08-07 23:30:43 UTC
OP: "why isnt this game easy?"

Everyone else: "because its more rewarding that way. it takes time, friends, and INDEPENDENT research to get good"

OP: "thanks for the advice, but where is my easy button?"

Everyone else: "your not listening, there is no easy button. Play an offline game if you want 0 human contact"

OP: "your an elitist jerk"

Everyone else: "we were just trying to help...."

OP: *rage quit*

"buff only the stuff I fly and nerf everything else"

  • you
Zor'katar
Matari Recreation
#32 - 2013-08-08 11:26:36 UTC
Ciaphas Cyne wrote:
OP: "why isnt this game easy?"

Everyone else: "because its more rewarding that way. it takes time, friends, and INDEPENDENT research to get good"

OP: "thanks for the advice, but where is my easy button?"

Everyone else: "your not listening, there is no easy button. Play an offline game if you want 0 human contact"

OP: "your an elitist jerk"

Everyone else: "we were just trying to help...."

OP: *rage quit*

Did you bother reading the thread? He's actually taking advice pretty well.
Vatos Amigo
Royal Amarr Institute
Amarr Empire
#33 - 2013-08-09 21:18:39 UTC
Wolf Chent-Shi wrote:
Thanks heaps everyone, I appreciate the tips. I will take it all on board and give it another shot. Managed to get clear of a few camps last night. I guess I'll just keep practicing :)


I'll give you some Intel since you seem like a chill guy and would be disappointed to see you quite eve so early without giving it a chance.

I am a true elite solo pirate owning 5 alts.

I've made billions by killing cloaky ships that carry expensive items and expensive implants that I've podded.

I'll give you the Intel so u can be aware of the dangers that can happen.

first if you see a lot or even 1 character in a low sec solar system
Do not warp directly to the other gate. You will get smart bombed!.
Including cloaky ships I smart bomb which is all timing.

Even if you are stabbed I have a heavy interdictor to stop you from wrapping away.

Industrial cloaking ships are still not safe! I set up drone traps around the gate which enables
You from cloaking that means locked and boom.

The best way to avoid gate camps is to use a scout to jump thru the gate before you do.

Just remember a pirate has eyes in each directions you are coming from.
We see your moves!

I just gave out my Intel on how I pirate so hopefully you take this information, so if it
Happens you will not be surprised of the out come.

Fly safePirate
Orlacc
#34 - 2013-08-10 19:59:29 UTC
Onomerous wrote:
Wolf Chent-Shi wrote:
Hello all,
Am I missing something in Eve or is there a big imbalance between exploration and battle. You read the history and game mythology, and there is all this talk about exploration, and rumors of old technology from the early days when the earth gate was open, and how it is rumored to be cloaked and so on. I love that stuff. that is where I want to spend my time in Eve. I have no interest at all in fighting other ships. My son who has been playing for ages helped me understand how to set up my Imicus, with cloaks and all sorts of cool stuff. So i think my ship is OK. But every time I leave high seck, I get nailed by gate campers or groups of chatters in destroyers who like to kill unarmed newbs. I am still trying to up-skill to buy a Helios with a proper cloak, but it is getting awfully frustrating getting nailed by lazy gate-campers who just steal your stuff.
Is this as good as it gets with the game play, firmly biased to the quake players lets kill everything. Or am I missing something.
You cant even build a ship that will defend itself because you lose all the slots used for exploration tools.
I am very frustrated to the point of not playing any more.


CCP seems to be trying kill off solo play in general. Solo exploration is one of the things they are hacking away at recently. Ships which are good at exploring have a reduced ability to defend themselves. You can try to build all-in one ships but they aren't going to be that great at any of the roles. With that said, I support the peeps who said get a buddy, join a corp or some other way than solo. I wish it wasn't that way but it is just how EVE is played.


Also, in before the "EVE is PVP" crowd!! wo0tage!!



Ludicrous. If anything, post-Odyssey solo exploration in low and null is even more viable then it was. You don't even need guns for relic and data sites.

"Measure Twice, Cut Once."

Llyona
Lazerhawks
L A Z E R H A W K S
#35 - 2013-08-11 08:10:10 UTC  |  Edited by: Llyona
Wolf Chent-Shi wrote:
Or am I missing something.


Yes, yes you are.

You are new to this game, which means there is a lot you have to learn. Every problem you have stated on this thread can be avoided quite a bit, but you have to know how to do it.

I'll tell you what man, since you're new to the game and you've got me at a time where I happen to be in kspace, shoot me an in game message. We can setup a time to meet up in-game and I'll teach you some great tricks to staying alive in null/w-space as an explorer.

Also, let me know if you prefer TS3 or Vent for voice communication. I'd prefer we talked with each other rather than typed, since there will be a lot of information and techniques we'll be going over. Also, make sure you set aside a couple hours, for that very reason.

EVE is an illness, for which there is no cure.

Orlacc
#36 - 2013-08-15 02:38:07 UTC
You will like the Helios.

"Measure Twice, Cut Once."

PopeUrban
El Expedicion
Flames of Exile
#37 - 2013-08-15 21:24:00 UTC  |  Edited by: PopeUrban
There are four things we tell new people in EL GO about exploration:

1 - Use the heatmap and information filters on your star map to plan jumps. most of our techs can spot a gatecamp from the map alone. It isn't that hard. For gatecamp spotting +, get comfortable with using dotlan to get an even better view of activity in systems before you jump to them.

2 - Wormholes are your friend. I'm not going to give a complete WH lesson here, but if you're ignoring wormhole sigs you're not exploring effectively. Virtually all wormholes last for at least 16 hours, most last longer. You can check the info for wormholes to get a good idea of whether or not it is semi-safe to use.

3 - If your cloak is turned off, you had better be in a site, onlining a module, or launching probes. As soon as you gate in to a system, your first action should be to stop and view your situation. If you're in a bubble, do not panic, chances are you can cloaky slowboat your way out of it.

4 - If you are not good at weaseling out of gatecamps, equip warp stabs. All scanning frigs fits worth their salt have at least one flexible low. Never equip tanking gear on a scanning frig. It won't save you. Your only acceptable lows are nanos, cargo, stabs, or engineering modules (if your fitting skills aren't good yet) Any other low on a scanning frig is a big fat waste of time. Our corp standard scanners are all cheetahs simply because cheetahs are far better at giving the finger to gatecamps than any other scanning frig. If you have a need for speed, consider one.

Good luck!
Ninlarra
Ninlarra Brand Ships and Modules
#38 - 2013-08-16 13:56:23 UTC
hellcane wrote:
[quote=Wolf Chent-Shi][quote=hellcane] Blah blah blah im an old man with kids and a wife and a job just likes hundreds of millions of other people on this planet but for some reason i felt the need to put it to text on a forum blah blah blah


No one cares how old you are, how many kids you have, how many years of job experience you have. None of that is relevant to this thread so please keep your boring life story to yourself.

I've been playing this game for over 7 years, I spent 2 years in high sec, 1 year in low sec in molden heath and the last 4 years on the Faction warfare war front, quite possibly the most active pvp area in the game currently with an average of 23,000 kills/deaths a month every month for well over a year now. (see what i did there? its called relevant information that pertains to the subject at hand. Figured you should know how to do that by now seeing how your an old man that supposedly knows things)

You sir, are a two month old fetus that is trying to people like myself whats fair? whats balance? what should and should not be? Really? Get the **** off it skippy. You are barely child, son. You have no idea of what you speak. Impossible to avoid gatejump? that's simply not true. Unavoidable deaths in low-sec? Also completely false. Either play and learn what you can do to survive in the most harshest of games we call eve or move on.

If you are really nice, i'll even elaborate on how you can do what you wanna do in low sec.
Demica Diaz
SE-1
#39 - 2013-08-17 12:02:12 UTC
Wolf Chent-Shi wrote:
You read the history and game mythology, and there is all this talk about exploration, and rumors of old technology from the early days when the earth gate was open, and how it is rumored to be cloaked and so on. I love that stuff. that is where I want to spend my time in Eve.


Unfortunatelly in EVE exploration is nothing more than site scanning and picking up loot that you can sell, and loot is not some mysterious secret technology. All sites are quite similar with loot beacons for you to hack. Infact, not sure why it is called exploration since you do very little exploration and more scanning and hacking. Or if you are complex runner then you pew pew enemy ships. Hopefully CCP makes 3rd branch in exploration which is actually exploration to find something unique and not just ISK farm.

Fine gentelmen above me already pointed great things how to survive and all so I leave it at that but if you plan to stay for long and exploration still interests you then you might give a thought to try out T3 (Proteus, Loki, Legion or Tengu). Those ships can fit exploration modules and be immune to bubbles and fit covops cloack. But of course it costs a lot of time and ISK to fly one.
Previous page12