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Possible Winter 2011 changes (Exact stats)

First post First post
Author
Junko Sideswipe
Love Squad
#121 - 2011-10-25 18:26:53 UTC
Big thanks to CSM6 for tirelessly pointing out the need for these changes all year. VERY BIG thanks to White Tree who has been fighting tooth and nail for a hybrid rebalance and a need to make gallente a flyable race once again.

Thank you CSM6. Cool

PIZZA CEO

David Grogan
University of Caille
Gallente Federation
#122 - 2011-10-25 18:30:14 UTC
Junko Sideswipe wrote:
Big thanks to CSM6 for tirelessly pointing out the need for these changes all year. VERY BIG thanks to White Tree who has been fighting tooth and nail for a hybrid rebalance and a need to make gallente a flyable race once again.

Thank you CSM6. Cool


it wasn't all down to csm6............ i thank all those that unsubbed and made hilmar pull his head out of his ass and see the light again

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

NoLimit Soldier
Caldari Provisions
Caldari State
#123 - 2011-10-25 18:32:40 UTC
Shut up and take my money CCP.
Tippia
Sunshine and Lollipops
#124 - 2011-10-25 18:34:26 UTC
NoLimit Soldier wrote:
Shut up and take my money CCP.
^^ It's really this simple.
Zagam
Caldari Provisions
Caldari State
#125 - 2011-10-25 18:35:53 UTC
Calapine wrote:
Quote:
125mm Railgun II

  • capacitorNeed: 2.15 => 1.505

  • cpu: 17.0 => 16.0

  • damageMultiplier: 2.4 => 2.64

  • That's a straight 10% damage increase to rail guns, but no such change to blaster damage.

    Hmpff, I am not sure a wee bit more tracking is enough to make me fall in love with blasters again. Ugh


    Blasters biggest issue wasn't the damage, it was even hitting the target (your effective range was tanked due to the bad tracking)..
    Tristan North
    The Scope
    #126 - 2011-10-25 18:36:11 UTC
    Max Von Sydow wrote:
    Woooo! Web bonuses for gallente!

    Where did you read it? Can't see it
    Daedalus Arcova
    The Scope
    #127 - 2011-10-25 18:36:36 UTC  |  Edited by: Daedalus Arcova
    Quote:
  • Oneiros
  • lowSlots: 4.0 => 5.0
  • maxVelocity: 214.0 => 230.0
  • medSlots: 5.0 => 4.0
  • powerOutput: 850.0 => 1050.0
  • signatureRadius: 80.0 => 70.0
  • warpSpeedMultiplier: 1.0 => 1.25

  • Oneiros overhaul! Whee!

    Also, the addition of 'Old Deimos' (I think the stats are status quo) hints that they're reworking this too.

    Hybrid buff + overall speed and agility buff + Oneiros buff + possible Deimos buff = Absolutely f*****g awesome for Gallente pilots.
    De'Veldrin
    Republic University
    Minmatar Republic
    #128 - 2011-10-25 18:36:41 UTC
    Koronakesh wrote:
    Ingvar Angst wrote:
    By the way, what does setting the isCapitalSize flag do in game if I may ask?
    Since DD modules will only be able to shoot capital ships after the expansion, I assume the isCapitalSize is a check allowing or disallowing the use of the DD against a ship


    I was thinking the same thing. Seems plausible at any rate.

    De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

    Ashera Yune
    Doomheim
    #129 - 2011-10-25 18:37:10 UTC
    Tristan North wrote:
    Max Von Sydow wrote:
    Woooo! Web bonuses for gallente!

    Where did you read it? Can't see it

    [+] Talos
    [+|n] bcLargeHybridTurretCPUNeedBonus
    [+|n] bcLargeHybridTurretCapacitorNeedBonus
    [+|n] bcLargeHybridTurretPowerNeedBonus
    [+|n] leadershipCpuBonus
    [+|n] massFactor
    [+|n] shipHybridDamageBonusBC2
    [+|n] shipStasisWebSpeedFactorBonusBC1

    "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

     Kahlil Gibran

    Baneken
    Arctic Light Inc.
    Arctic Light
    #130 - 2011-10-25 18:37:44 UTC
    Oneiros + 1 low and -1 mid slot and lower sig along with tad more speed.
    Ships getting slight agility & speed boost across the board; with dramiel getting the shaft and not much changes for minmatar.
    Hybrids getting vastly reduced in both capacitor and grid consumption, tracking buffs for blasters.
    Javelin & quake getting a tracking buff and no more cap drain penalty for javelins.

    Looks nice to me.
    Killstealing
    Brutor Tribe
    Minmatar Republic
    #131 - 2011-10-25 18:41:00 UTC
    THANK YOU BASED CSM 6
    Denidil
    Cascades Mountain Operatives
    #132 - 2011-10-25 18:52:49 UTC
    Calapine wrote:
    Quote:
    125mm Railgun II

  • capacitorNeed: 2.15 => 1.505

  • cpu: 17.0 => 16.0

  • damageMultiplier: 2.4 => 2.64

  • That's a straight 10% damage increase to rail guns, but no such change to blaster damage.

    Hmpff, I am not sure a wee bit more tracking is enough to make me fall in love with blasters again. Ugh


    blasters might need some additional range.

    Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

    Denidil
    Cascades Mountain Operatives
    #133 - 2011-10-25 18:54:18 UTC
    Calapine wrote:
    Quote:
    125mm Railgun II

  • capacitorNeed: 2.15 => 1.505

  • cpu: 17.0 => 16.0

  • damageMultiplier: 2.4 => 2.64

  • That's a straight 10% damage increase to rail guns, but no such change to blaster damage.

    Hmpff, I am not sure a wee bit more tracking is enough to make me fall in love with blasters again. Ugh


    blasters might need a little range loving.

    Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

    Calapine
    Xeno Tech Corp
    #134 - 2011-10-25 18:54:36 UTC  |  Edited by: Calapine
    Zagam wrote:

    Blasters biggest issue wasn't the damage, it was even hitting the target (your effective range was tanked due to the bad tracking)..


    Even in a world where tracking is not an issue the very small "on paper" DPS advantage blasters have over a weapons system as, lets say, pulse lasers doesn't outweigh the downsides of minuscule range. Not to mention there isn't even a theoretical DPS lead when using any ammo but antimatter.

    Outside a few select choice scenarios (docking games, 1vs1, etc..) the few percent of extra damage blasters do isn't worth giving up the benefit of range and versatility of instant ammo switches. In most cases it's better to cause 100% damage right after lock on, instead of 110% damage after slow-boating into range for half a minute.

    And that's before the tracking issues you rightly mentioned come into play. In short: tracking buff, yes, but don't stop there.

    Cala

    Pain is short, and joy is eternal.

    Blue Binary
    Polychoron
    #135 - 2011-10-25 18:59:54 UTC
    1424. * Production Efficiency
    1425. + manufactureCostBonusShowInfo: -5.0


    If I read this right, that means the Production Efficiency skill will increase from 4% to 5% per level, giving an additional 5% at level 5 to become 25%.

    Meaning less demand for minerals = cheaper manufactured goods and (initial) fall in price of minerals.
    NoLimit Soldier
    Caldari Provisions
    Caldari State
    #136 - 2011-10-25 19:03:15 UTC
    Blue Binary wrote:
    1424. * Production Efficiency
    1425. + manufactureCostBonusShowInfo: -5.0


    If I read this right, that means the Production Efficiency skill will increase from 4% to 5% per level, giving an additional 5% at level 5 to become 25%.

    Meaning less demand for minerals = cheaper manufactured goods and (initial) fall in price of minerals.



    Get out of here carebear. This is a PVP thread and we no room for your types here.
    Blue Binary
    Polychoron
    #137 - 2011-10-25 19:12:15 UTC
    NoLimit Soldier wrote:
    Blue Binary wrote:
    1424. * Production Efficiency
    1425. + manufactureCostBonusShowInfo: -5.0


    If I read this right, that means the Production Efficiency skill will increase from 4% to 5% per level, giving an additional 5% at level 5 to become 25%.

    Meaning less demand for minerals = cheaper manufactured goods and (initial) fall in price of minerals.



    Get out of here carebear. This is a PVP thread and we no room for your types here.
    Get out of here troll. This is a discussion thread and there is no room for your type here.
    Dare Devel
    State War Academy
    Caldari State
    #138 - 2011-10-25 19:12:48 UTC
    Calapine wrote:
    Zagam wrote:

    Blasters biggest issue wasn't the damage, it was even hitting the target (your effective range was tanked due to the bad tracking)..


    Even in a world where tracking is not an issue the very small "on paper" DPS advantage blasters have over a weapons system as, lets say, pulse lasers doesn't outweigh the downsides of minuscule range. Not to mention there isn't even a theoretical DPS lead when using any ammo but antimatter.

    Outside a few select choice scenarios (docking games, 1vs1, etc..) the few percent of extra damage blasters do isn't worth giving up the benefit of range and versatility of instant ammo switches. In most cases it's better to cause 100% damage right after lock on, instead of 110% damage after slow-boating into range for half a minute.

    And that's before the tracking issues you rightly mentioned come into play. In short: tracking buff, yes, but don't stop there.

    Cala


    Large Neutron blaster Range with NULL is still below 30 KM (without additional mods)
    ---> easily kitable

    Hybrid T2 Ammo (both types) still retains the negative tracking attribute (-25%)

    Hybrid ammo volume still the same

    Sad
    Wacktopia
    Fleet-Up.com
    Keep It Simple Software Group
    #139 - 2011-10-25 19:28:26 UTC
    Hope is true...

    Blasters wih more trackong and lower power needs. Gallente are fast ;). Rails do more damage. New BC's. Oneiros with more lows and fewer mids.

    HELL YEAH GALLENTE!

    Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

    Wacktopia
    Fleet-Up.com
    Keep It Simple Software Group
    #140 - 2011-10-25 19:32:30 UTC
    Dare Devel wrote:
    Calapine wrote:
    Zagam wrote:

    Blasters biggest issue wasn't the damage, it was even hitting the target (your effective range was tanked due to the bad tracking)..


    Even in a world where tracking is not an issue the very small "on paper" DPS advantage blasters have over a weapons system as, lets say, pulse lasers doesn't outweigh the downsides of minuscule range. Not to mention there isn't even a theoretical DPS lead when using any ammo but antimatter.

    Outside a few select choice scenarios (docking games, 1vs1, etc..) the few percent of extra damage blasters do isn't worth giving up the benefit of range and versatility of instant ammo switches. In most cases it's better to cause 100% damage right after lock on, instead of 110% damage after slow-boating into range for half a minute.

    And that's before the tracking issues you rightly mentioned come into play. In short: tracking buff, yes, but don't stop there.

    Cala


    Large Neutron blaster Range with NULL is still below 30 KM (without additional mods)
    ---> easily kitable

    Hybrid T2 Ammo (both types) still retains the negative tracking attribute (-25%)

    Hybrid ammo volume still the same

    Sad


    Power and CPU is right down though so you can fit bigger guns that will have a bit more range and damage so it is effectively a damage and range buf also.

    Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com