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Light-carriers

Author
Zan Shiro
Doomheim
#21 - 2013-07-16 09:10:53 UTC
Ellendras Silver wrote:
Icdevion wrote:
Ruby, kinda, but bigger, more capable and all empires included. More a stepping stone for new capital pilots, and a way to bring carriers to high-sec.

Datarunner - carriers use fighters, and I'm talking about this being a smaller version of a carrier. No FB, just the plan old fighters, and fewer of them.


there is a reason carriers are banned from empire. its not that hard to get in carrier now ok still need considerable amount of time to fly ir properly. why do you need something between domi and carrier in empire? trouble with lvl 4s cant be it (i hope)



they want to haul the farming bs's to incursions. BS 1 for this part of an incursion, this one for another. And they don't want to "waste time" in a freighter. As they have never left empire in many cases I don't think they know the carrying ability of a carrier makes it less than fast or agile. I felt bad one night for a carrier friend I cyno'd. I dicked up cyno location real bad. Kind of screwed him. Align to warp out and come back in too long. Crawling to where he needed to be (dock range on station) also a long time. Crawl time was shorter...still long as hell though. he made it safely...but still felt like crap. Usually much better with cyno popping.

this would be them on gates. If they don't have the instawarp on all gates on route...they will be slow as hell off of them. If they don't have the corpie/alt in a webber (I liked DD back when I had a charon...throwing webs may as well do it right, right ?lol) they are not making record times.

they also think there is something magical with fighters for pve. There isn't. Carriers sanctum and haven performance is related to tank. It can solo them more readiily because unlike a glass cannon ish mach it won't go boom as fast. Well skilled and well fit and a very nice bs is better performing overall damage wise. Its just lacking tank to sit solo in a sanctum. glass canon like machs run lv 4's fine, no reason why rattler or domi can't.

AI aggor shift blah blah....part of th reason we have this is ccp said look at all the semi afk domi farming chains people run. Drone boats ran pve too well....they aren't getting fighters in empire to bring this back. 0.0/low/wh gets them because ccp, and most roamers, love to see a carrier asleep or afk in a CA. they go boom and everyone loves 1 more dead cap in the the game.
Mike Voidstar
Voidstar Free Flight Foundation
#22 - 2013-07-16 12:51:46 UTC
Orca isn't really what I'd want for this, because I am not a miner.

I would like something similar specifically for moving rigged ships that can carry my small fleet of personal ships from hub to hub as I am a nomadic missioner. A couple of each size ship is all I really need carried, and enough cargo to bring sufficient ammo and fittings to see me through a little while in case I choose to mission away from a hub for a bit.

For me it's not about incursions or any specific goal, just the ease of moving around with several ships as I usually need at least a little while in a frigate to work up standings before stepping up into larger ships for my missioning.
Suzuka A1
Caldari Provisions
Caldari State
#23 - 2013-07-16 19:44:28 UTC
Icdevion wrote:
Been thinking about this for a while, why don't they make a light carrier. An in between battleship and capitals fighter platform/ support (think of a larger Logistics) ship that is able to move into High-sec, maxes at 5 or 10 fighters (set to a number that keeps them reasonable for a highsec ship), and doesn't have jump ability (needs gates or titan bridge). Basically the idea would be a carrier about the size and maneuverability of an Orca.

Not a fully fleshed out idea, but hey, see if anyone likes the idea...


I think it is an interesting thought, especially if they can triage. Although, I would say 8 drones max might be best but that would be for CCP to decide.

Elsbeth Taron wrote:
Drone Interfacing originally allowed up to 10 drones to be deployed. This was changed because of the lag it introduces, all those drones needing to be tracked. Carriers can field a lot because there aren't many of them, compared to the total number of ships active.

Making lots of drones readily available in hisec is a recipe for disaster.


...Have you seen a null sec fight? I always remove drones from my overview otherwise I would never be able to see anything. And in general nowadays undocking causes more problems server side (10% TiDi for several minutes when a full fleet undocks) than a massive horde of drones.

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

DrysonBennington
Eagle's Talon's
#24 - 2013-07-16 21:27:00 UTC
Drone Boats ARE NOT Light Carriers.

They are Gunships with the ability to launch a small to moderate number of drones.

A True Light Carrier would be able to launch and hold Light Fighters and Light Bombers that are basically the same the normal Carrier Fighters and Bombers except they would be faster and carry smaller payloads.

I think a Light Carrier that employs upto two corvettes and either two light fighters or light bombers or four corvettes or five light fighters or five light bombers is a much better role suited for the Light Carrier.

The role of the Light Carrier would be in essence a fleet screen against incoming fighters and bombers and other corvettes.

Corvettes are about twice the size of a fighter are slower than a fighter still smaller than a frigate but have nearly triple the weapons range and destructive power than a fighter has.

The corvette would come in the typical four damage classes along with having Web Stasis and Scrambler emitters fitted to their hulls meant to capture fighters and bombers.

Although a squad of four corvettes would not be able to scramble or web even a noob ship if a lot were encountered maybe around ten or so then the stasis and scramble effects would be permanent until the corvettes were destroyed.

RubyPorto
RubysRhymes
#25 - 2013-07-16 22:09:26 UTC
DrysonBennington wrote:
Drone Boats ARE NOT Light Carriers.

They are Gunships with the ability to launch a small to moderate number of drones.

A True Light Carrier would be able to launch and hold Light Fighters and Light Bombers that are basically the same the normal Carrier Fighters and Bombers except they would be faster and carry smaller payloads.


So... Drones....

RR Domis provide RR and drone damage. Just like Carriers, but not as good as Carriers. Why do their unused turret hardpoints suddenly make them not fill that role?

Quote:
I think a Light Carrier that employs upto two corvettes and either two light fighters or light bombers or four corvettes or five light fighters or five light bombers is a much better role suited for the Light Carrier.


Are you sure you're playing the same game as the rest of us?

Quote:
Corvettes are about twice the size of a fighter are slower than a fighter still smaller than a frigate but have nearly triple the weapons range and destructive power than a fighter has.


Fighters are the same size as Frigates. Fighter Bombers are bigger.

Wait... you're saying that a "light Carrier" should be carrying Fighter Bombers, rather than fighters?

Quote:
The corvette would come in the typical four damage classes along with having Web Stasis and Scrambler emitters fitted to their hulls meant to capture fighters and bombers.


Fighterbombers with scrams, what a fantastic idea Roll

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

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