These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
Previous page12
 

New player, fun game, hopelessly lost.

Author
Neuronia deBuissy
Aliastra
Gallente Federation
#21 - 2013-07-16 02:00:14 UTC  |  Edited by: Neuronia deBuissy
Pookie McPook wrote:
The TLDR was as long as the original.

My advice? If you want to play solo pve then you need a lot of patience to get your skills up and probably buy plex to fund it all. If you think you can jump in to EVE and within a week be flying level 4 missions in your Machariel then I'm sorry you can't.


Bottom line, solo pve is a very slow grind. (Which many people are attracted to incidentally)


Yeah, I tend to get a little too wordy, drawback from my work I guess. I am getting that idea as well, it's going to take a while to get all the piloting, scanning, gunnery, energy management skills trained to sufficient levels for proper piloting.

Vortexo VonBrenner wrote:

Catalyst is a great ship, fun to fly and looks cool too. :)
As was said, fit an afterburner (microwarpdrive will make you go lots faster, but "blooms" your ship's signature radius 500%, making you easier to hit - but you're going pretty fast, so you might be harder to hit in some circumstances...tradeoff depending on situation...). Fit an armor repair module. (...) An armor repair module is an "active" tank module that you have to turn on yourself and is used mainly for PVE, for PVP you might want "passive" tank modules that don't give you quite as much armor points, but are always ready.

Big smile EVE is complicated, but fun. Stick with it and it will all "click" with you. Enjoy!


Yeah, I have noticed the difference between the MWP and Afterburner, geting noticed a lot more with the MWP, so that's going to get shelved until I get a Cruiser kitted out.

Ekhss Nihilo wrote:

(...) So by all means join a new player friendly corp. That's what I did and there are plenty more out there.

With no levels, no endgame and with nearly endless possibilities, EVE is like no other MMO game in existence. You get to write your own story and make your own content. And then you get to defend it form those who want to take it from you.

EVE is, in the end, a thinking individual's game. Nothing else you've ever played will prepare you for it.


It's great that I've found this, having to actually plan out and implement a training queue, analying new territories, learning LowSec awareness and then adapting to new ship styles...it's crazy. It reminds me of old games like Mail Order Monsters or Racing Destruction Set, heh.

Tau Cabalander wrote:

One way to earn ISK is to do missions.
A level 4 Security Division (combat) mission pays on average about 1.5 million, and NPC bounties can range from about 10 million to 40 million, plus drops, salvage, and loyalty points.

General mission ship to use guideline:
Level 1 (no standing required): Frigate
Level 2 (1.0 standing): Cruiser
Level 3 (3.0 standing): Battlecruiser
Level 4 (5.0 standing): Battleship
Other ships can be used though.

Example: I enjoy using a Caldari blaster Harpy Assault Ship (frigate) for up to level 3 missions, though it is slower than using a battlecruiser. There are a few level 3 missions with webifier towers and energy neutralizing towers, which cannot be done in an Assault Ship, but I've done all the rest.

Beware that there is a standing penalty for doing missions vs. player factions.
(...)


Aha! This is what I've been needing to see. Thanks for the progression chart and for the healthy amount of links (I'll read these in a bit). I saw what you mentioned about bounties; my understanding is that these can apply to players as well, correct? Now, once I'm pod-killed the bounty is collected and then re-set to 0? Or do some people go into spite-locks and just re-bounty you forever?

I also got a great ingame mail suggesting the EVElopedia, which I've already bookmarked, so thanks for that!

Oraac Ensor wrote:
What? Pets? Mobs?


Ehhh...from a theme park MMO, I guess those would be rats and drones here. :)

Thanks all! Progress is coming along fine, I've recouped my last investment and am almost back to even ISK-wise.
The Agent Finder has proven to be a great boon in finding plentiful "filler" content while my skills progress to desired levels.
Must...re-sub...game...too...engrossing.
Alaric Faelen
Republic Military School
Minmatar Republic
#22 - 2013-07-16 10:18:33 UTC
Same advice I would give to all new players- make friends. There is a group dedicated to every facet of this game and most are more interested in active players than SP to be honest. I've been playing for a few years and learn something in every fleet to this day.
Eve scales well with being social. You can do much more with friends than without, both in PvE and PvP. Most low end PvE is sadly very solo focused, but you can breeze by much of that grind by fleeting up and being able to tackle much higher end content.

So I suggest thinking of a skill path that focuses on a specific fleet role. There are several, and you can dabble in each a bit without having to commit much to them. However, each role offers surprising depth and variety if you take the time to really explore them.
The skills you should focus on then become self-evident. If you fly tackle, then Interceptors are your first shiny ship to work towards. The race you train will determine the weapon and tank type to work on. You'll also benefit from strong Nav skills and of course Prop jamming and thermodynamics. Maxing Prop Jamming also leads into the requirement to fly Dictors, which share small weapons, so require few new skills to move into.
If you prefer logi, again that decision answers many questions as to what skills you need to train.

Picking a role is probably better than just trying to pick a ship, but then it's better to be in a fleet than alone in the cold dark void.
Ned Taggart
University of Caille
Gallente Federation
#23 - 2013-07-16 15:21:01 UTC
Join a Corp is the #1 piece of advice I would give, then figure out what you want to do. You may need to grind some missions or mine for ISK for a week or so, until your skills get up there, but all of that is helping with your learning curve.
Shane Saken
Caldari Provisions
Caldari State
#24 - 2013-07-16 16:10:18 UTC
Neuronia deBuissy wrote:
Thanks for all the responses everyone, I'll definitely be moving on to a cruiser fit and narrowing my expertise to exploration/spying and so on.

"Unlearn everything"...probably some of the best advice I've received, see you in space!


Two tips to your from a fellow nooby and former WoW player. Firstly do not rush to get into that big shiny ship, you do and its just gonna get blown up from lack of skills. A decent guide to go by is the ships recommended certificates, usually give atlleast a basic idea of what you need to safely fly that ship., Secondly with the ore, refine it because that usually pays out better, mind you i said usually. Always look at the buyers in the region though. if your current system is at say 95 per material but theres a buyer 7 jumps away offering 130 isk per and you have a 100k of it, that 7 jumps is a no brainer. Thats how you play the market and it gets easy to see these things with more experience. A good example with me was a Gurista's fleet command tag i looted off a rat nest (not sure if thats what there called but thats what i call em P) my current system the most i could sell it for was i think 650,000, went to Jita 8 jumps away and sold for 1.8 mil
Elena Thiesant
The Scope
Gallente Federation
#25 - 2013-07-16 16:23:13 UTC
Neuronia deBuissy wrote:
Now, once I'm pod-killed the bounty is collected and then re-set to 0?


It used to be that way, but not any longer. Now bounties are paid out ship or pod kills, based on the value of what was destroyed. 20% of the value of the ship, up to the total of the bounty is paid to the person who blows you up.

So, let's say you have a 10 million bounty (small one) and you are flying around in a ship worth 12 million and someone for whatever reason blows you up. 2.4 million is paid to that person out of your bounty, which now drops to 7.6 million.

Bounties don't chance the engagement rules about who can legally shoot who where.
Alaric Faelen
Republic Military School
Minmatar Republic
#26 - 2013-07-16 18:55:10 UTC
Great point, Shane. Although admitting to WoW here is likely to get you pelted with rocks.

One of the most common mistakes by newbs is racing to larger and larger ships. PvE fosters this by letting you succeed in ships that you can barely undock. PvP is much less forgiving, and you are always better off flying something you are good at, rather than something you simply undock in.

This also reinforces my earlier post about focusing on roles as well. As a lower SP toon, you are actually more useful in a frigate than dragging behind in a battle cruiser. Hence, you are more useful in a scout/tackle role than you would be trying to compete in raw DPS with toons running T2 guns or ammo. Learn to make the most of a ship class or role before moving onto another role or moving up in ship class.

As you go up in ship size, fittings tend to become tighter as well, so having V's in the core skills becomes important. Every fitting mod you need on a ship reduces it's effectiveness. So while you are flying small hulls learning a role, is a good time to fill in V's in basic skills.
Previous page12