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Player Features and Ideas Discussion

 
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FW-based ships

Author
Jace Errata
Caldari Provisions
Caldari State
#1 - 2011-10-25 13:55:38 UTC  |  Edited by: Jace Errata
[Copy-paste FTW :D]

Since we're on a roll with new ships, and FW needs some stuff...

Suggestion: Four new ships (one for each race), cruiser, BS or new class, only available via that race's FW.
("New class" would be Militia Patrollers)

Caldari:
Tern (3D model)
A Lai Dai escort, upgraded for border patrols and Incursion-fighting.
50/50 missile/gun boat (like a Blackbird)
High sensor strength
Role bonus: Increased damage for any Caldari Navy munitions
Caldari Cruiser/BS/Militia Patroller skill bonus: +Speed

Amarr:
Visionary (Sketch)
Training ship of the Amarr Navy. Upgraded variant issued to capsuleers fighting in the name of the Empress.
Short-range dogfighter
High hull resists
Role bonus: Armour plates have less agility penalty
Amarr *class* skill bonus: Decreased cap usage for lasers

Gallente:
Unknown name; I suck at Gallente names (Sketch)
Long-range recon platform designed for watching the Caldari border.
Lightly-armed but with extra slots for sensor links
High shield resists
Role bonus: Increased D-scan range
Gallente *class* skill bonus: Hybrids use less PG/cap

Minmatar:
Gale (3D model)
A makeshift defense gunship that proved its worth fighting Incursions.
Heavily armed but slow. Suffers from structural issues preventing MWD use.
Large ammo bay (can only hold projectile shells)
Role bonus: Increased projectile optimal range
Minmatar *class* skill bonus: Increased armour HP
EDIT for clarity: The ammo bay is seperate from the cargo hold.

The idea is that each of these represents their race's character, while also having a useful role.

• The Caldari one is a corporate missile/gun boat that's good against ECM
• The Amarr one is an armour/laser-based ship that can surprise enemies by doing best once down to hull due to its close-and-fast style and hull resists (once in hull, you don't need those armour reps going anymore, so that's more cap for the weapons)
• The Gallente one is an explorey-type ship, which can keep a lookout for enemies (useful once local's fixed) and provide EWAR assistance to its fleetmates
• The Minmatar one is kludged-together, but is a good defensive ship (like a sentry drone, but a ship)

Thoughts plz :D

PS: I aim to make some basic 3D models of these, and will post them here if/when they're done. Done! Also a few sketches of Patrollers not covered here.

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Seithen
Republic University
Minmatar Republic
#2 - 2011-10-25 14:05:10 UTC
They should be destroyers - superior to frigates, but still very cheap (to factioneers) to stay in a disposable mindset.
Jace Errata
Caldari Provisions
Caldari State
#3 - 2011-10-25 14:40:19 UTC
Seithen wrote:
They should be destroyers - superior to frigates, but still very cheap (to factioneers) to stay in a disposable mindset.

I did think about saying Destroyers, but the image I have of them is...heavier than destroyers. Not in gameplay terms, but in physical mass. That's why I thought they could go in their own class...though that does present the issue of deciding what size modules to give them.

The point about cost is very valid though. Perhaps as well as being faction LP offers, they could be rewards for capturing FW bunkers (or whatever it is you do in FW- I've only read about it, and that on the EVElopedia, which might be out of date).

I was also thinking about making them a Rookie Ship alternative for FW players- with an additional cost, so as not to make them too readily available outside FW. I'm not sure how that could be made to work though.

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Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2011-10-25 17:17:36 UTC
Jace Errata wrote:

Minmatar:
Gale
A makeshift defense gunship that proved its worth fighting Incursions.
Heavily armed but slow. Suffers from structural issues preventing MWD use.
Large ammo bay (can only hold projectile shells)
Role bonus: Increased projectile optimal range
Minmatar *class* skill bonus: Increased armour HP

The idea is that each of these represents their race's character, while also having a useful role.


So how does giving the fast moving race a very slow ship fit the character?

Give it paper tank and make it a speedy kiting sniper or something if you want to fit the character.
Jace Errata
Caldari Provisions
Caldari State
#5 - 2011-10-25 22:31:57 UTC
Danika Princip wrote:
Jace Errata wrote:

Minmatar:
Gale
A makeshift defense gunship that proved its worth fighting Incursions.
Heavily armed but slow. Suffers from structural issues preventing MWD use.
Large ammo bay (can only hold projectile shells)
Role bonus: Increased projectile optimal range
Minmatar *class* skill bonus: Increased armour HP

The idea is that each of these represents their race's character, while also having a useful role.


So how does giving the fast moving race a very slow ship fit the character?

Give it paper tank and make it a speedy kiting sniper or something if you want to fit the character.


(I was waiting for more feedback before posting here again, so as not to self-spam, but eh the hell with it.)

The trouble is that it has to fit the race, but also has to do something that's not already covered. That's why I went with the slow-but-vicious instead of fast-and-skirmishing; it's slow because it's kludged together from whatever they had lying around, cargo-moving propulsion pods etc, but they've also managed to make it a useful ship rather than a throwaway emplacement that's one-use because its guns shake it apart...and fast-sniping is pretty much covered by other Minmatar ships.

(Also taking the opportunity to clarify that the Gale's ammo bay is seperate from its cargo hold.)

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Jace Errata
Caldari Provisions
Caldari State
#6 - 2012-01-11 12:47:27 UTC  |  Edited by: Jace Errata
I've finished the 3D model for the Tern! It's available to download from the Google 3D Warehouse as a Sketchup file here.

Features:
Four-per-side turret hardpoints
Missile bays
Searchlight mounts (intended to work similarly to the Cormorant's lights)
Nonfunctional docking bay (for towing the Millennium Falcon into)

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Nestara Aldent
Citimatics
#7 - 2012-01-11 13:00:57 UTC  |  Edited by: Nestara Aldent
Danika Princip wrote:
Jace Errata wrote:

Minmatar:
Gale
A makeshift defense gunship that proved its worth fighting Incursions.
Heavily armed but slow. Suffers from structural issues preventing MWD use.
Large ammo bay (can only hold projectile shells)
Role bonus: Increased projectile optimal range
Minmatar *class* skill bonus: Increased armour HP

The idea is that each of these represents their race's character, while also having a useful role.


So how does giving the fast moving race a very slow ship fit the character?

Give it paper tank and make it a speedy kiting sniper or something if you want to fit the character.


No its the other way around.

That disadvantaged side will with time adapt and use designs similar to others in order to counter them in the field of battle. Idea that all Gallente and Amarr should be slow, and Minmatar and Caldari the opposite, fits the RP from the point of bad storytelling.
Jafit McJafitson
Viziam
Amarr Empire
#8 - 2012-01-11 13:35:35 UTC
Factional Warfare is terrible... lets give them terrible ships!
Hirana Yoshida
Behavioral Affront
#9 - 2012-01-11 14:29:04 UTC
What roll, what new ships? All that has been added was the 2+ years overdue BS BC's.

All I need to be a happy FW nerd is if the lower tier navy cruisers are made less of a joke and more of a OMGmyFACE! .. call it first step towards a complete overhaul of the ship system, aka. tiericide.
Sishen Gzi
Hellion Support Services
#10 - 2012-01-11 16:50:40 UTC
Ummm.... Caldari Hookbill, Imperial Slicer, Federation Comet, and Republic Firetail, and two cruiser navy issues as well as two battleship navy issues per race.






Yes, I know these are available in non militia NPC stores but they are much much less expensive in the militia LP store.
Nova Fox
Novafox Shipyards
#11 - 2012-01-11 17:20:34 UTC
I peferr more Navy ships. Which would make sense?

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Fidelium Mortis
Minor Major Miners LLC
#12 - 2012-01-11 19:38:39 UTC
Hirana Yoshida wrote:

All I need to be a happy FW nerd is if the lower tier navy cruisers are made less of a joke and more of a OMGmyFACE! .. call it first step towards a complete overhaul of the ship system, aka. tiericide.


This - the bonuses and stats for the lower tier cruisers are pretty atrocious.

They need to remove the -weapon cap usage for amarr ships available through the FW LP store and replace it with something somewhat useful for PvP. Also where's the fancy bonus to turret damage with reduced numbers of high slots?

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Jace Errata
Caldari Provisions
Caldari State
#13 - 2012-01-22 17:49:28 UTC
Gale 3D model is now available here.

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Jace Errata
Caldari Provisions
Caldari State
#14 - 2012-02-21 16:47:03 UTC  |  Edited by: Jace Errata
I was gonna add this to the OP as well, but it doesn't like it for some reason.

Let's kick this up a little.
Class role bonus: Ability to extend decloak range to 10 kilometres. This does not require a module, but can be activated and deactivated. Requires Cloaking III and Enhanced Active Sensors (new skill) I to activate. Further levels of Enhanced Active Sensors increase the range to a maximum of 15 kilometres.

As a result of the upgraded sensors required for this, Patrollers have a 10% efficiency bonus when running Stellar Cartography missions. (Only applies if those missions are implemented)

Stellar Cartography missions: https://forums.eveonline.com/default.aspx?g=posts&m=434509#post434509

EDIT: The hell is with this "There was an issue parsing this post's BBCode"?!

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Jace Errata
Caldari Provisions
Caldari State
#15 - 2012-05-02 22:24:59 UTC
I suck at making curvy things with Sketchup, so the Amarr and Gallente Patrollers are sketched not modelled. I was bored at the time, so I also made Jove, Sansha, Terran, and ORE Patroller sketches.

Page 1 (includes Gallente and Amarr ships...ignore that boot)
Page 2

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Ugleb
Jotunn Risi
#16 - 2012-05-02 22:43:45 UTC
Jace Errata wrote:
Seithen wrote:
They should be destroyers - superior to frigates, but still very cheap (to factioneers) to stay in a disposable mindset.

I did think about saying Destroyers, but the image I have of them is...heavier than destroyers. Not in gameplay terms, but in physical mass. That's why I thought they could go in their own class...though that does present the issue of deciding what size mod


A new size class would mean new skill books and another step in the size progression chart - newbies would take longer to reach cruiser/battleship which they probably wouldn't like.

Although the tier system is (probably) being scrapped, it sounds like you are pretty much suggesting a tier 2 destroyer, it would be a bigger heavier ship than the current tier 1, in the same way that a Hurricane is all round 'bigger' than a Cyclone. Take away the tracking bonus current destroyers get and give it greater survivability/range whatever instead and expand the smaller hull range. I quite like that idea.

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GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#17 - 2012-05-03 07:39:29 UTC
why you not buying my mins to build your ships bruh?

just trading isk & lp for straight ships all the time!
terrible idea.

bpc's however, maybe
Jack Carrigan
Order of the Shadow
#18 - 2012-05-04 18:32:22 UTC
As far as the Gallente ship, they typically take their names from various deities.

I would name it the "Ioke" which is the greek spirit which longs for battle.

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Astroniomix
School of Applied Knowledge
Caldari State
#19 - 2012-05-04 20:44:38 UTC
Jack Carrigan wrote:
As far as the Gallente ship, they typically take their names from various deities.

I would name it the "Ioke" which is the greek spirit which longs for battle.

Minmatar strategic cruiser called. It wants it's name back.