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[Proposal] AoE damage from exploding ships.

Author
Vertisce Soritenshi
The Scope
Gallente Federation
#1 - 2011-10-25 13:37:48 UTC
This is a proposal I decided to make it's own thread for since it was part of another thread I made and seemed to be the only popular proposal of the 3. I also had this thread in the original forums and it seemed to be split in terms of support. I will try to be a little more clear on this proposal.

So the idea is to have AoE damage from ships exploding in space from combat damage. It was brought up in the previous thread that self destructing your ship should not cause AoE damage. I agree with this and a good reasoning would be that a self destruct is a "controlled" explosion achieved by purging your power core. When it comes to exploding from combat damage taken an AoE explosion similar to a smart bomb would occur. The explosion itself wouldn't have to be too different from a smartbomb in itself in fact.

Damage type would be based on the faction of the ship that is exploding. Damage radius based on ship size. Amount of damage also based on ship size. Smaller ships would be able to mitigate the damage better than larger ships thus taking less damage total. Distance from the exploding ship and also your own ships speed would also be a factor in damage mitigation. The further away you are the less damage you take and the faster you move the less you take. The damage itself should be enough to do decent damage but not enough to take any ship from full shield to gone. I wouldn't say the damage should even be enough to do 20% of a ships main defense in damage.

One main concern is that of this occuring in High Sec with pirates mass killing people in Jita and what would happen with the resulting GCC. This one is simple. No AoE damage in High Sec. This is already done by the fact that you cant use smartbombs. This will prevent pirates and gankers from using their ships to mass kill people in Jita. No AoE damage in High Sec. Very simple.

When it comes to Low Sec however we could either apply the same rules as High Sec or allow it and assign the GCC from each explosion hitting another player based on the last person who hit the exploding target. Whoever got the killmail gets the GCC for each person that exploding ship hit with its explosion. Personally I am for the latter train of thought as it is Low Sec. Killmails themselves should also be assigned to the last person to hit a ship in cases where a possible chain reaction of exploding ships occurs in large fleet fights. So it would be possible for one person to get 2 or more kills with his final blow on one ship. That part I am sure is highly debatable.

This damage is not meant to be a tool for doing massive AoE damage but instead another dynamic part of the game to mix up PvP and separate the blob a little.

I am looking for constructive feedback and opinions on the issue.

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Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2011-10-25 17:08:34 UTC
Vertisce Soritenshi wrote:

So the idea is to have AoE damage from ships exploding in space from combat damage. It was brought up in the previous thread that self destructing your ship should not cause AoE damage. I agree with this and a good reasoning would be that a self destruct is a "controlled" explosion achieved by purging your power core. When it comes to exploding from combat damage taken an AoE explosion similar to a smart bomb would occur. The explosion itself wouldn't have to be too different from a smartbomb in itself in fact.



So exactly how, from a lore perspective, could you justify this not happening in highsec? if a ship explodes, it explodes. Doesn't matter if it's in Jita or EC-P8R. the explosion is the same, so it should do the same thing.
Vertisce Soritenshi
The Scope
Gallente Federation
#3 - 2011-10-25 17:19:43 UTC
Danika Princip wrote:
Vertisce Soritenshi wrote:

So the idea is to have AoE damage from ships exploding in space from combat damage. It was brought up in the previous thread that self destructing your ship should not cause AoE damage. I agree with this and a good reasoning would be that a self destruct is a "controlled" explosion achieved by purging your power core. When it comes to exploding from combat damage taken an AoE explosion similar to a smart bomb would occur. The explosion itself wouldn't have to be too different from a smartbomb in itself in fact.



So exactly how, from a lore perspective, could you justify this not happening in highsec? if a ship explodes, it explodes. Doesn't matter if it's in Jita or EC-P8R. the explosion is the same, so it should do the same thing.


Thats actually a good and valid question. One which I knew would come up. Before someone had brought this up and suggested something along the lines of Concord placing some magical tech device that supresses ship explosions so they do not effect other pilots. I believe at that time I suggested this only be implemented near stations and gates so that GCC and damage from exploding ships could occur everywhere else in a high sec system but just not within a certain range of gates and stations. I think I was thoroughly shot down on that idea for some reason. I still feel it is reasonable however.

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Jack Carrigan
Order of the Shadow
#4 - 2011-10-25 18:59:52 UTC
Vertisce Soritenshi wrote:
Danika Princip wrote:
Vertisce Soritenshi wrote:

So the idea is to have AoE damage from ships exploding in space from combat damage. It was brought up in the previous thread that self destructing your ship should not cause AoE damage. I agree with this and a good reasoning would be that a self destruct is a "controlled" explosion achieved by purging your power core. When it comes to exploding from combat damage taken an AoE explosion similar to a smart bomb would occur. The explosion itself wouldn't have to be too different from a smartbomb in itself in fact.



So exactly how, from a lore perspective, could you justify this not happening in highsec? if a ship explodes, it explodes. Doesn't matter if it's in Jita or EC-P8R. the explosion is the same, so it should do the same thing.


Thats actually a good and valid question. One which I knew would come up. Before someone had brought this up and suggested something along the lines of Concord placing some magical tech device that supresses ship explosions so they do not effect other pilots. I believe at that time I suggested this only be implemented near stations and gates so that GCC and damage from exploding ships could occur everywhere else in a high sec system but just not within a certain range of gates and stations. I think I was thoroughly shot down on that idea for some reason. I still feel it is reasonable however.


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Vertisce Soritenshi
The Scope
Gallente Federation
#5 - 2011-10-25 19:04:45 UTC
I didn't say it was a good "lore" idea. I said it was something suggested by someone else in the previous thread. Frankly for the lore aspect of it I could care less. The mechanic would only be in place to prevent the massive carebear tears in high sec that would ensue. Did you have a better idea Jack? I wouldn't mind seeing it if you do.

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glepp
New Caldari Bureau of Investigation
#6 - 2011-10-25 19:07:51 UTC
I foresee small amounts of lag with this proposal.
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#7 - 2011-10-25 19:14:44 UTC
Danika Princip wrote:
Vertisce Soritenshi wrote:

So the idea is to have AoE damage from ships exploding in space from combat damage. It was brought up in the previous thread that self destructing your ship should not cause AoE damage. I agree with this and a good reasoning would be that a self destruct is a "controlled" explosion achieved by purging your power core. When it comes to exploding from combat damage taken an AoE explosion similar to a smart bomb would occur. The explosion itself wouldn't have to be too different from a smartbomb in itself in fact.



So exactly how, from a lore perspective, could you justify this not happening in highsec? if a ship explodes, it explodes. Doesn't matter if it's in Jita or EC-P8R. the explosion is the same, so it should do the same thing.


Couldnt gates and stations in highsec be outfitted with an anti-AoE device that has been stopping smartbombs so far but now also ship explosions?
Vertisce Soritenshi
The Scope
Gallente Federation
#8 - 2011-10-25 19:25:44 UTC
That was kind of the point yeah. Its already been done with smartbombs...wheres the lore in that and just build off it.

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Rawbone
The Scope
Gallente Federation
#9 - 2011-10-26 02:34:54 UTC
I love the idea of AOE explosions. the bigger the structure/ship the farther away you'd better be. having said that, an explosion in null is the same as an explosion in the magical fairy land of Empire, so .. not supported.
Vertisce Soritenshi
The Scope
Gallente Federation
#10 - 2011-10-26 17:16:56 UTC
The problem with not restricting the AoE explosions in Empire is that 10 guys with the proper ships and timing could use it to kill a lot of people on the Jita undock. That would bring a new idiotic gank mechanic that really doesn't need to be there.

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Jack Carrigan
Order of the Shadow
#11 - 2011-10-26 18:04:41 UTC
And the problem with limiting AoE explosions in Empire is that it would create an imbalance.

High Security space is just that "High Security," meaning it is heavily patrolled by Faction Police, and CONCORD will respond to criminal actions and deal with it in short order. It is not "Absolute Security," nor is it meant to be. New Eden isn't a place that is meant to hold your hand. It is cold, ruthless, and ever-changing. Adapt or die.

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MNagy
Yo-Mama
#12 - 2011-10-26 18:38:40 UTC
I like explosion idea.

If someone wants to somehow blow up a tonne of ships in hs for some ganking purpose.

Would be cool if you got a killmail on a ship only cause ur ship blew up and laid the final blow on the ship pew pewing you.

+1

If HS is the only reason not to put this in - stop pampering everyone in eve and let HS have this quirk.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#13 - 2011-10-26 19:20:43 UTC  |  Edited by: Proclus Diadochu
+1

For those interested in facilitating an explanation within the lore:

In this game we have lasers, ships that can cloak, cyno's, and wormhole travel to say the least. If all of that is technically possible in the game, how farfetched would it be to have a system designed to mitigate the issue with highsec AOE damage?

"Concord has recently developed a system protocol, AEGIS™, designed to sense the physical disturbance of the compromised integrity of a ship's structure. Microseconds from explosion, sensors developed by Kaalakiota and configured into the highsec stargate network will determine the area of effect and place a force field around the compromised ship. As the ship explodes the force field contains the blast mitigating any damage to nearby ships."

Alright.. Physics majors, tweak this and make it factual, since EvE is RL....

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Vertisce Soritenshi
The Scope
Gallente Federation
#14 - 2011-10-26 19:42:54 UTC
lol...yay for EvE physicists!

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Trusty Jutspezic
Sebiestor Tribe
Minmatar Republic
#15 - 2011-10-26 20:38:20 UTC  |  Edited by: Trusty Jutspezic
Hey let's nerf close range weaponry and small ships to cut down on blobs guys. Hey hey hey, it's a good idea, hey.

In truth you can tell when one side is horribly outnumbered when they end up doing a lot more exploding than the blob. Also the smaller group will have more ships exploding right when they all warp in before they have time to spread out. Now not only are you outnumbered and exploding faster than the other guys, you're also taking damage from being outnumbered and exploding. Heh.

Oh, also also it'll end up doing things like blowing up dictor bubbles paradoxically making a rout LESS lethal by nerfing the main method of tackling dudes.

Also also also they'll end up blowing up bombs, making an already tricky anti-blob weapon even more difficult to use effectively.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2011-10-26 21:09:38 UTC
Proclus Diadochu wrote:
+1

For those interested in facilitating an explanation within the lore:

In this game we have lasers, ships that can cloak, cyno's, and wormhole travel to say the least. If all of that is technically possible in the game, how farfetched would it be to have a system designed to mitigate the issue with highsec AOE damage?

"Concord has recently developed a system protocol, AEGIS™, designed to sense the physical disturbance of the compromised integrity of a ship's structure. Microseconds from explosion, sensors developed by Kaalakiota and configured into the highsec stargate network will determine the area of effect and place a force field around the compromised ship. As the ship explodes the force field contains the blast mitigating any damage to nearby ships."

Alright.. Physics majors, tweak this and make it factual, since EvE is RL....


And why, exactly, would this not be standard in low and nullsec? Why wouldn't it be default in NPC controlled stations and an option in player controlled ones?

If you want ship explosions, have them everywhere, or have them nowhere.

As for the smartbomb thing, not being able to activate a module is not the same as containing a nuclear reactor going boom.
Vertisce Soritenshi
The Scope
Gallente Federation
#17 - 2011-10-26 22:23:23 UTC  |  Edited by: Vertisce Soritenshi
Danika Princip wrote:
Proclus Diadochu wrote:
+1

For those interested in facilitating an explanation within the lore:

In this game we have lasers, ships that can cloak, cyno's, and wormhole travel to say the least. If all of that is technically possible in the game, how farfetched would it be to have a system designed to mitigate the issue with highsec AOE damage?

"Concord has recently developed a system protocol, AEGIS™, designed to sense the physical disturbance of the compromised integrity of a ship's structure. Microseconds from explosion, sensors developed by Kaalakiota and configured into the highsec stargate network will determine the area of effect and place a force field around the compromised ship. As the ship explodes the force field contains the blast mitigating any damage to nearby ships."

Alright.. Physics majors, tweak this and make it factual, since EvE is RL....


And why, exactly, would this not be standard in low and nullsec? Why wouldn't it be default in NPC controlled stations and an option in player controlled ones?

If you want ship explosions, have them everywhere, or have them nowhere.

As for the smartbomb thing, not being able to activate a module is not the same as containing a nuclear reactor going boom.


Because just like Concord isn't interested in protecting you in Lowsec and Nullsec they aren't interested in investing time and money for station and gate upgrades.

Again I will state that I am not personally opposed to the explosions damaging players in Highsec but there is the obvious problem of exploiting this kind of mechanic to the benefit of pirates and gankers. Most freaked out about it on the old thread so this was the solution to still allow the mechanic change without changing life in Highsec for the bears.

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Vertisce Soritenshi
The Scope
Gallente Federation
#18 - 2011-11-03 00:08:26 UTC
Bumping for revival.

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Goose99
#19 - 2011-11-03 00:40:14 UTC
+1
Smiling Menace
The Scope
Gallente Federation
#20 - 2011-11-03 06:42:03 UTC
As I posted in the other thread, have AoE on ship death for capitals only as the sub caps don't have the mass to go critical.

So in theory, only Orca's and Freighters would have AoE in hi sec and I think most sensible people will see it getting ready to die and vacate the area if they don't want to go with it.

As these ships are effectively defenseless, any splash damage that results in CONCORD intervention will be given to the party(ies) involved in the kill. This might actually be a good thing as it will make suicide gankers think twice about popping a capital near a station or a gate (or maybe not if it's for the lolz) and even people involved in a wardec might think twice too. A further level of protection for capitals in hi sec.

For too long the death of a capital ship has been rather weak. It's a capital ship for crying out loud. When one of them goes boom it should be absolutely freakin awesome, not a wimper.

I can see a good use for super carriers after the nerf...cyno into the middle of a fleet and your own side shoots it before the bad guys get out the way....true suicide bombers in EVE TwistedTwistedTwisted
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