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Why some people in Eve cant do PvP

Author
Caitlyn Tufy
Perkone
Caldari State
#81 - 2013-07-15 09:08:36 UTC
@Rells: I'm really not sure on what side I want to be here. On the one hand you're right, there's plenty of people who are just too damn afraid to try. On the other hand, just because people can pvp doesn't mean they will do so. Perhaps that particular gameplay just doesn't interest them. Some like to build castles, some like to tear them down. Does that make a high sec trader or miner automatically inferior just because he's in high sec?

Frankly, I find that attitude appalling. There should be a clear risk vs. reward, i.e. someone who risks more should also have the possibility of gaining more. However, just because someone chooses a non-pvp type of gameplay that person isn't inferior to the "leet pvper" by default. Industrialists can have teeth, they can just choose not to use them all the time.

One more thing - who said it's high sec that's the problem? You have carebears all over the gamescape that will dock up / run for pos / safe the moment a non-blue enters their system. How are they any less risk averse than a high sec carebear? Just a food for thought on that "closing low sec to high sec sheep" thing. The "sheep", as you put it, aren't necessarily in high sec at all...
Trin Javidan
Caymen Labs
#82 - 2013-07-15 09:12:23 UTC
after 8 yrs hard-core playing i think i cant undock anymore due clusterfuckishm
Alaric Faelen
Republic Military School
Minmatar Republic
#83 - 2013-07-15 18:12:11 UTC  |  Edited by: Alaric Faelen
Good post Caitlyn, but I have to disagree in part.

Eve is a PvP environment, even high sec. It's a world where you fight for what you want, and defend what you have. So by default, any pilot incapable of defending himself is inferior. That's the game mechanics. The problem is that people link their RL ego to their in-game character and take that as a personal indictment. That's the player's fault. But it is not inaccurate to call their toons inferior. Personal indictments stem from the whining and crying on the forums. That's been so established as to become a meme and it's a stereotype that's been well earned.
Risk vs Reward is the driving factor. High sec care bearing offers reward way out of whack for the risk involved. If the rewards matched up with the risk, it would take a year of mining in .6 to afford a Retriever. Even the people you mention that dock up at the first sign of trouble in low or null, are taking a huge risk for their rewards. Moreso by being incapable of fighting back. You actually have to give some respect for people flying naked in indian country. Even eluding me and laughing in local as you escape my attempts on your life...is PvP. To them should go better rewards. Yet this is rarely the case. It's not worth it to take that risk when you can get even richer hiding in high sec.
I personally don't care what people's excuses are for playing an MMO solo, or a PvP game refusing to fight. That is a broken system when newbie activities in newbie locations reward better than end game content. It's a balancing issue pure and simple.

I would like to burst the bubble of the people thinking that they matter to Eve's economy. If you are doing what new players can do, in the same places...then you are completely replaceable by every new subscription to the game. It's a lot harder to find super cap pilots than mining barge pilots or people with PE V. I'm just a line pilot and still invent T2 modules as a hobby and sell Nuclear Reactors for pocket change. Every rig that goes on my ships is made locally out in null sec. If you weren't around, we'd just do your job too. But Eve would be alot more interesting if you did ours instead.
Plastic Psycho
Necro-Economics
#84 - 2013-07-15 18:16:42 UTC
Rells wrote:


< Painfully Over-Wrought Wall o' Text >


Pop Psychology rears its ugly head...

I find your pet theories to be... Trite and shallow.
Ace Uoweme
Republic Military School
Minmatar Republic
#85 - 2013-07-15 18:34:38 UTC
Caitlyn Tufy wrote:
@Rells: I'm really not sure on what side I want to be here. On the one hand you're right, there's plenty of people who are just too damn afraid to try. On the other hand, just because people can pvp doesn't mean they will do so. Perhaps that particular gameplay just doesn't interest them. Some like to build castles, some like to tear them down. Does that make a high sec trader or miner automatically inferior just because he's in high sec?


It comes down to this: If players, like I, already have avenues to pewpewpew why do they need to PAY for another game to do pewpewpewing?

I shop around for games that offer something unique that only they have. That's worth paying for. That something isn't what WoW or BF3 has. For EvE that's it's crafting and it's market. Totally unique in MMOs. Cool

Didn't come to EvE to blow up ships. It's to craft, sell and look at pretty Hubble like images. All things I can't get from WoW or BF3.

That simple.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Dersen Lowery
The Scope
#86 - 2013-07-15 21:01:12 UTC
Alaric Faelen wrote:
Good post Caitlyn, but I have to disagree in part.

Eve is a PvP environment, even high sec. It's a world where you fight for what you want, and defend what you have. So by default, any pilot incapable of defending himself is inferior. That's the game mechanics.


In what context, though? The player might be more than capable of fighting for what he wants and defending what he has in the markets. He might have made enough money to hire someone else to do ship PVP for him when necessary. But if he ducks out of ship PVP it doesn't mean that he's incapable of defending himself. It just means that he has nothing to gain from engaging you, and nothing to lose from avoiding the engagement.

When I started out, a veteran player told me that if you haven't proven how to win the fight five steps before you undock, you're doing it wrong. Given that, if I saw someone intent on engaging me, I assumed that they had tilted the odds firmly in their favor and my best option was to beat feet and get some time to figure out whether or how to react. That's not a failure to defend myself, it's refusing to let my opponent define the battlefield, which is Warfare 101. Since then, two things have happened: 1) I've learned that not everyone is nearly as careful as that player, and 2) I've moved to wormhole space, where the majority of engagements are either unplanned or hurriedly arranged. This is much more to my personal taste, so even if I still lose more than I win at least I'm having fun doing it.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ragnarok vs-Goons Ragnarok
Doomheim
#87 - 2013-07-15 22:47:41 UTC  |  Edited by: Ragnarok vs-Goons Ragnarok
Rells wrote:
There is one clear reason why people in Eve cant do PvP. The simple reason is because they believe they can't. Once you have made up your mind that something can't be done, you will not be able to do it. You will then be in the grip of the self-fulfilling prophecy. Because you dont think it can be done you wont do your best, you will hold back at critical junctures, hesitate at the important moment or pull back when you should press the attack.

I founded Agony Unleashed with my alt Keersom (RIP) in .. was it 2006? Time flies. For years I captained the corp before turning it over to Bamar who has now passed it on to Gizznitt. During that time we proved conclusively that conventional wisdom was what comes out of the south end of a northbound male bovine. I originally founded Agony because I was sick of being told to get in a big battleship (at the time they were the flavor of the year) and sit at 150km sniping at opponents. I thought that there was a better way to play the game, that frigs could be made to hurt the opponent.

I believe agony was a principal player in changing pvp in eve to make people think more out of the box. We took out classes of people who had never fired at another player. We put them in tech 1 frigs fitted with market cheap stuff and proved to them that if they coordinated their communication, their tactics and their fit, they could destroy opponents with years of skillpoints in massively expensive ships. People constantly tried to use smartbombs on the frig fleets and lost their expensive battleship for their efforts. We flew into null sec space with crowds of rookies and fleets learned to avoid the class gangs. In the process we taught playyers about communication, scouting, recon, ship fitting for teamwork and so on.

At one point a class was started to fly destroyers. The forums flamed like a supernova at the announcement. In the first encounter with an eagle, the covert ops scout dropped us 10km off the eagle and only 3 of my guns went off. The 20 destroyers in the gang, flown by newbie pilots, vaporized the expensive HAC in a single shot. Later the class grew and at one point the 30 destroyer class (near the max manageable limit) got into a fight with multiple battleships and HACs and destroyed them all. Sure they took casualties but all were elated. We remembered to tell the rookie pvp pilots to breathe afterward because we knew the people behind the computers would be shaking from adrenaline.

Later agony pilots fitted up some tech 1 frigs and had a bit of fun. They sat off a gate and waited to be attacked by a passing interceptor. What the interceptor didn't know is the pilot of the frig was waiting for just this occurrence. There is no rush in eve quite equal to killing an interceptor with a tech 1 frig and any pilot that can fit tech 2 weapons can do it with the right skills and tactics. I just hawe to lafe of what a lott of players in this game think of as pvp.I hawe don pvp in other gams.and ther pvp always meant that outcome of a battel nevervas a given thing before the battel had started.To shoot down a cnon combatt ship or fleet up to gank a singel ship hawe notthing to do whid pvp.the same whid a bigg alliance going against a singel corp it just piraci-ganking.I think most of the hardcore pvp gamers in other games wold just lafe att a lott of the players in this game...(nott all ther must be som players in this game to that deserv to be kalled a pvp player).

We were a small corp and often confronted with largely superior forces. Imagine the massive gate camps with tackler interceptors, interdictors and other ships. Now imagine they are rendered importent by a gang of 15 destroyers with long range weapons. All of their smal craft must flee or die. Tactics prevail.

And the ultimate in possibilites occurred when agony discovered whenever they went out Razor alliance would come after them with 60 HACs. With no more than 20 people online at the time, it was quite the challenge. Imagine the astonishment of our neighbors when the word went out that Agony wiped out almost the entire fleet with less than 20 pilots. Nothing in gaming can top that kind of rush.

When you say you can, when you believe it, you will find a way. When your opponent becomes predictable, they are easy to defeat. When your opponent uses standard tactics, they can be defeated. Defeat wont always be wiping out the whole fleet or destroyeing their POS. It might be just making their lives miserable. When a high sec corp is war deced by another and turns tail, the war dec corps wins. When they fight back with tactics, skill, coordination and goals, they make the war dec corp withdraw their dec with losses and the high sec corp gains respect.

I have no respect for sheep. But i have the highest respect for the small little wolverine that makes the grizly bear think "im not THAT hungry"

In there lies the key. Winning in Eve isnt a matter of skill points or isk. Its a matter of intelligence, understanding of psychology and proficiency at the arts of war.

you call what your doing pvp just shows that you dont grasp the intent of the word
Jimmy Morane
Deep Core Mining Inc.
Caldari State
#88 - 2013-07-15 22:59:29 UTC
Ace Uoweme wrote:

Didn't come to EvE to blow up ships. It's to craft......That simple.


This explains a lot, thanks. PPirate
Ace Uoweme
Republic Military School
Minmatar Republic
#89 - 2013-07-15 23:12:49 UTC
Jimmy Morane wrote:
Ace Uoweme wrote:

Didn't come to EvE to blow up ships. It's to craft......That simple.


This explains a lot, thanks. PPirate


Yep explains a lot, thanks. PirateCool

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

S Byerley
The Manhattan Engineer District
#90 - 2013-07-16 00:05:42 UTC  |  Edited by: S Byerley
My personal spin on the OP's observation is much different -

It's not that people don't believe they can PVP; most Eve players PVP in other games or even other facets of Eve itself.

People don't PVP in the fashion the OP describes because it presents significant hurdles; none of which offer short or even medium term payoff. If I decide to PVP for the first time, I have to go grab a PVP ship, PVP skills, and PVP equipment. I may have to commit myself to a faction, and I'll generally have to relocate. In return, all I can reasonably expect is an adrenaline rush and the loss of my ship (Faction warfare is an exception and certainly a step in a different direction).

It's as far from a fluid transition as it gets; you have to drop everything else and decide you want to blow some ISK PVP'ing.

If like most games you could PVP to some extent with your PVE setup, you'd see a lot more dynamic encounters. Eve, to an odd extreme, encourages ambushes over balanced fights. Unless that focus changes, there will always be a large portion of the community that just isn't enticed to jump through the PVP hoops.

I have no idea if it's an intentional design choice; it does seem to give CCP a loyal market share.
Katie Frost
Ministry of War
Amarr Empire
#91 - 2013-07-16 00:12:06 UTC
I think that the vast majority of players in Eve PvPs one way or another. This is more a matter of varying degrees of PvP, or perhaps different types. The OP focuses on the traditional sense of the term.

Mining, Scamming, Trade, Mission-ing etc... these all constitute some form of PvP, or rather competition against other players. It just doesn't involve ship destruction but rather competition for resources. Most people will engage in this form of 'PvP' and at times the risks of these activities can be just as high as those of ship combat... imagine losing 100-200mil ISK on a bad market order/decision or by arriving at a belt/anomaly too late so you miss on potential yield etc. These could easily account for 10 Tech 1 Frigates that you can go derp in low or null.

However, it is the perceived risk that locks us into one type of PvP versus the other. It is more about the social construct... human condition... Bushido and all that, if you will. Now this could evolve into a thesis or a good book, but in a nutshell: The standard belief is that fighting and blowing stuff up takes more "skill" and therefore losing in this arena makes people feel like they lost far more than the ISK-value of their vessel. It is all about perception and majority of people prefer to stick on the 'safer' side of the perceived risk scale, whist inevitably still doing PvP whether they like it or not.

Even in the true sense of the term 'PvP', there are varying degrees of players that will take all the risk (fights where the odds are against them) or those that will play it safe and stick to fights they know they will win without taking any chances (smart-bombing gate-camps).

Ragnarok vs-Goons Ragnarok
Doomheim
#92 - 2013-07-16 01:41:24 UTC  |  Edited by: Ragnarok vs-Goons Ragnarok
Katie Frost wrote:
I think that the vast majority of players in Eve PvPs one way or another. This is more a matter of varying degrees of PvP, or perhaps different types. The OP focuses on the traditional sense of the term.

Mining, Scamming, Trade, Mission-ing etc... these all constitute some form of PvP, or rather competition against other players. It just doesn't involve ship destruction but rather competition for resources. Most people will engage in this form of 'PvP' and at times the risks of these activities can be just as high as those of ship combat... imagine losing 100-200mil ISK on a bad market order/decision or by arriving at a belt/anomaly too late so you miss on potential yield etc. These could easily account for 10 Tech 1 Frigates that you can go derp in low or null.

However, it is the perceived risk that locks us into one type of PvP versus the other. It is more about the social construct... human condition... Bushido and all that, if you will. Now this could evolve into a thesis or a good book, but in a nutshell: The standard belief is that fighting and blowing stuff up takes more "skill" and therefore losing in this arena makes people feel like they lost far more than the ISK-value of their vessel. It is all about perception and majority of people prefer to stick on the 'safer' side of the perceived risk scale, whist inevitably still doing PvP whether they like it or not.

Even in the true sense of the term 'PvP', there are varying degrees of players that will take all the risk (fights where the odds are against them) or those that will play it safe and stick to fights they know they will win without taking any chances (smart-bombing gate-camps).

pvp is a form of combat wher the out com is nott given before combat starts.the rest are somthing else.piraci ganking grifing. player intraction.
Alaric Faelen
Republic Military School
Minmatar Republic
#93 - 2013-07-16 08:28:32 UTC
Good points, Dersen.
But I include running away as PvP. It's more about accepting that Eve is a PvP environment everywhere, and running away is sometimes the cost of doing business. The problem arises when this becomes a demand to change game code so that there is no need to run away ever. That is simply not Eve.

I fully support the example you give. I much prefer to see players work within the game world rather than demand a change to it. Yes, it's PvP to hire some mercs to run escort. Or supply a pirate corp with something cheap in return for access to low sec they haunt. That is playing an MMORPG to it's fullest IMO and I wish more players did it. That is what adds depth and story to New Eden, player interaction. Things like a reserve of isk to pay for mercs should be part of any business plan for New Eden industrialists. Making some friends with guns and bad breath that you can bat phone when things go pear shaped, should be part of a CEO's job description anywhere in Eve.
But the risk vs reward system needs to be fixed to make that work in practice. You'd have to nerf high sec beyond what any care bear would tolerate to make having to include escort, bribery, or the occasional ransom into one's business model, actually profitable. The rewards of low sec (or null for that matter) would have to be such that you'd still make even more money than in high sec despite having to pay off pirates or hire escort. That's clearly not the case though.

In your second, autobiographical example, again I say you PvP'd by accepting that 'reality' and using the game mechanics to escape, like stabs and stuff. But I assume you did all the PvP stuff like use your D-Scan, understand safes, timers, and with experience- when you really are in danger and when you're not. That's PvP, sarge. The only difference between you and a hardcore PvP guy is turning around and firing back.
symolan
BamBam Inc.
#94 - 2013-07-16 09:59:48 UTC
Kaarous Aldurald wrote:

Totally relevant, first of all. If you could get carebears to do anything in groups, at all, they'd have a seat on the CSM. They aren't organized by the very nature of their tunnel vision single player game mentality, the same mentality that makes them whine when people break their pixels.


They then have at least a reason to whine... you on the other hand are whining without.

There are reasons for some not to be in groups much. Why then play an MMO you might ask. Cause it's nonetheless fun to risk being shot by another player.
symolan
BamBam Inc.
#95 - 2013-07-16 10:03:03 UTC
Rells wrote:
[quote=Arthur Aihaken] You are insignificant to the real PvPers in the game.



Aah, how I am glad that my self-respect derives more from RL than from the perception of self-declared "REAL PVPers".

You are insignificant to me too. And guess what. That doesn't change even after you podded me.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#96 - 2013-07-16 14:55:04 UTC  |  Edited by: Tara Read
I remember being a bright eyed new player and clicking that Low Sec warning button. Was I nervous? Yes. Was I anxious? Yes. Did I die? Gloriously. But I was killed by a member of M0o. And I wanted that. I wanted what they had. Control. It wasn't just helplessness oh no it was something far deeper than revenge...

It became clear to me that High Sec was say the "tutorial" area and always has been in my eyes ever since. Eventually I progressed. Lost ships? Still do. Made mistakes? we all do. Regret it?

I'm in one of the top Pirate alliances with some bright players (except Itsme j/k) flying and STILL learning. And that's the attitude one needs. See when you become an "Elitist" or above reproach or learning that's when you **** up. That's when you make mistakes. But if you always look to improve and ASK questions then honestly? You'll make it.

Low Sec and being a small gang Pirate is more than just fights or combat or ransoms. It's comradery. Developing friendships and close ties with people long after alliances splinter or people go their separate ways.

I will say this. Had I not pressed that jump button. had I not gone after said ship in that belt many years ago with sweaty palms and heart beating.... I wouldn't be where I am now. With a good group of friends and a good group of pilots with eyepatches Pirate

Oh and one more thing. For those of you who shun new players. For those of you who think you are "above" them in some form or fashion remember this. YOU were once a new player too. We all were. And it is new players that drive content and keep this game going for all of us to enjoy.

So please... Don't be a total **** and maybe show the new guy the ropes? Might just go a long way one day.
Helios Aquiness
Perkone
Caldari State
#97 - 2013-07-16 17:13:22 UTC
Caitlyn Tufy wrote:
@Rells: I'm really not sure on what side I want to be here. On the one hand you're right, there's plenty of people who are just too damn afraid to try. On the other hand, just because people can pvp doesn't mean they will do so. Perhaps that particular gameplay just doesn't interest them. Some like to build castles, some like to tear them down. Does that make a high sec trader or miner automatically inferior just because he's in high sec?

Frankly, I find that attitude appalling. There should be a clear risk vs. reward, i.e. someone who risks more should also have the possibility of gaining more. However, just because someone chooses a non-pvp type of gameplay that person isn't inferior to the "leet pvper" by default. Industrialists can have teeth, they can just choose not to use them all the time.

One more thing - who said it's high sec that's the problem? You have carebears all over the gamescape that will dock up / run for pos / safe the moment a non-blue enters their system. How are they any less risk averse than a high sec carebear? Just a food for thought on that "closing low sec to high sec sheep" thing. The "sheep", as you put it, aren't necessarily in high sec at all...


Some one get this woman a metal. I actually have no problem killing and being killed by people who are genuienly looking for a fight. Its the people like the OP who go out of there way to ruin anothers game play experience and then ridicule them for it that I cant stand.
Carebear? Im a brony, motherf***er.
Liafcipe9000
Critically Preposterous
#98 - 2013-07-16 18:03:11 UTC
*scared by wall of text*

tl;dr

*cynos out*