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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Sephira Galamore
Inner Beard Society
Kvitravn.
#861 - 2013-07-17 08:49:20 UTC  |  Edited by: Sephira Galamore
Suggestion: Change the linking of corpses, so that other players can actually see the corpse name in the Show Info when clicked on in chat or in a contract.
Keyword: UI, Items, Corpses, Contracts
Note: Currently you only get a correctly named link when dragging a corpse into chat, but opening the link still only shows the generic corpse.
Konstantin Panfilov
Alpha Company
#862 - 2013-07-17 09:01:43 UTC
Suggestion: modules auto repack when it stacking.
Keyword: UI, Inventory


Suggestion: stacking items for 1 time. now need 2-3 time to final stack.
Keyword: UI, Inventory
Konstantin Panfilov
Alpha Company
#863 - 2013-07-17 09:43:10 UTC  |  Edited by: Konstantin Panfilov
Suggestion: В маркете поставить фильтр "не показывать ордера в недоступных станциях"
Market filter "Do not show orders in inaccesiable stantion".
May used only 0.0 sec systems.

Keyword: market, order, stantion
Konstantin Panfilov
Alpha Company
#864 - 2013-07-17 09:56:15 UTC
Suggestion: adding market order visible status: all (now), corporation, alliance.
Добавить ордера поле, которое позволяет продавать этот ордер все, корпорации, альянсу.
Keywords: market, order, corp, alliance

Suggestion: adding market table column "Buyer" and "Seller".
Добавить колонки "Продавец" и "Покупатель".
Keywords: market, order.



Suggestion: На клаймовой станции владельцу станции дать возможность управлять доступностью маркета, ставкой налога до 5%, ставкой брокера.
Доступен для корпорации, для альянса, для плюсов и т.д.

Keywords: market, order, corp, alliance
Konstantin Panfilov
Alpha Company
#865 - 2013-07-17 10:10:58 UTC
Suggestion: adding visible filter bookmark in "People and place":
* current system
* current contelation
* current region

Keywords: bookmark, UI

Suggestion: When personal bookmark move to inventory, do not delete it form personal bookmark.
Copy it when it move to inventory.

Keywords: bookmark, UI
Konstantin Panfilov
Alpha Company
#866 - 2013-07-17 10:18:47 UTC
Suggestion: owner couirier contract may view moved items.
Keywords: contract, UI
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#867 - 2013-07-17 11:08:51 UTC  |  Edited by: NorthCrossroad
Suggestion: Jump-cloning and installing implants should not require pausing skill queue
Keywords: UI, implants, jump clones
Note: either remove that requirement or make EVE do it automatically
Photon Ceray
Palmyra Universal Enterprise
#868 - 2013-07-17 11:09:14 UTC
Suggestion: Change overheat colors so that players know what will happen the next cycle (in case of hitting multiple times). make the color orange if if a module is currently normal going to overheat NEXT cycle, green if it IS overheated and WILL remain overheated next cycle, and red if it's overheated NOW but will stop next cycle.

Keywords: modules, overheat, combat, pvp, interface, indicators, overload
Photon Ceray
Palmyra Universal Enterprise
#869 - 2013-07-17 11:10:43 UTC
Suggestion: show reload timer circle around the module similar to module activation! this is very important for cap boosters and ancillary shield boosters which take a very long time to reload.

Keywords: modules, combat, pvp, interface, indicators, reload, cap booster, ancillary shield booster
Photon Ceray
Palmyra Universal Enterprise
#870 - 2013-07-17 11:13:27 UTC
Suggestion: currently hitting an active module once will de-activate it after the cycle, make is so that hitting an active modules twice will CANCEL the de-activation. this is very important for pvp when one sometimes spam hits disruptor module while getting in range, only to be cancelled at the end of the cycle and the target escaping in the millisecond between deactivation and reactivation!

Keywords: modules, , combat, pvp, interface, indicators, module activation, module re-activation
Photon Ceray
Palmyra Universal Enterprise
#871 - 2013-07-17 11:15:41 UTC
Suggestion: show target VELOCITY in space! this is very important for pvp because looking back and forth between space, target and overview causes loss of information and slow decision making a lot in situations where a split second makes the difference between life and death!

Keywords: combat, pvp, interface, indicators, overview, target, space, information, awareness
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#872 - 2013-07-17 11:32:11 UTC
Suggestion: make deep space transports useful - bubble immune and immune to scrams from any two ships
Keywords: ships, hauling, PvE
Eilen Kane
Silent Finders
#873 - 2013-07-17 11:43:33 UTC  |  Edited by: Eilen Kane
Suggestion: Save the results of a successful scan after rejoining into system/game.
Keywords: Scaning
Notes: Player often has to re-scan all the complexes in the system due to problems with the Internet. I think it's a good idea to save the scan result to completely found complexes.
DarklordKarn
Imperial Academy
Amarr Empire
#874 - 2013-07-17 11:50:20 UTC
Suggestion: Killmails to also show damage negated and missed

Keywords: Killmails.
DarklordKarn
Imperial Academy
Amarr Empire
#875 - 2013-07-17 11:53:16 UTC
Suggestion: Killmails to also show Logistic pilots, if they rep the person that did the damage/killing blow.

Keywords: Killmails.
DarklordKarn
Imperial Academy
Amarr Empire
#876 - 2013-07-17 11:57:02 UTC  |  Edited by: DarklordKarn
Suggestion: a ccp in game killboard, viewable via charater, corp, alliance information.

(To remove the dependence on third party killboards to track all kills.)

Keywords: Killmails.
DarklordKarn
Imperial Academy
Amarr Empire
#877 - 2013-07-17 12:04:07 UTC
Suggestion: Offline pos's to decay over time if not used, remaining mods un-anchor at end of decay.

Keywords: POS, Structures
DarklordKarn
Imperial Academy
Amarr Empire
#878 - 2013-07-17 12:05:39 UTC
Suggestion: decaying pos's become salvagable. % of salvage depends on % of decay.

Keywords: POS, Structures
Photon Ceray
Palmyra Universal Enterprise
#879 - 2013-07-17 13:22:22 UTC
Suggestion: make isk numberes clearer. remove the cents which not even noobs count (traders can still do 1 isk war) and turn the bigger numbers into brackets of millions ONLY, so instead of contracts saying (1Million) and (1Billion) make it (1 Million) and (1000 Million), this will be much clearer and avoids the unnecessary confusion between millions and billions, especially for people with poor eye sight who stare at the screen for 10 hours to play this game.

Keywords: interface, clarity, information, scam, financial, numbers
hfw7oashon nflsa8hf4fun
Garoun Investment Bank
Gallente Federation
#880 - 2013-07-17 13:32:08 UTC
Allow to place command center, when pilots not are a part of holder alliance.
Keywords: PI