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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Vartan Sarkisian
Phoenix Connection
#821 - 2013-07-16 15:40:06 UTC
Suggestion: A quicker way to grind standings with NPC Corps.

Notes: I need at least 6.67 standing to get perfect refine, I am currently at 3.64, it is soul destroying grinding all those missions. perhaps review the percentage increase, or reducing the 14 mission threshold to 7 or 8 maybe so there is light at the end of the tunnel.

Keywords: missions, standings.
DG Ale
Sodium Chloride Mining Institute
Domain Research and Mining Inst.
#822 - 2013-07-16 15:43:33 UTC
Suggestion : In the ship fitting window, toggle modules on to see the stat change. i.e. DC and hardeners etc etc.

Tags : UI
Vartan Sarkisian
Phoenix Connection
#823 - 2013-07-16 15:44:13 UTC  |  Edited by: Vartan Sarkisian
Suggestion: Allow micro movement of PI structures from arrow keys on board.

Notes: All that do PI strive for the narrowest of gaps between buildings so our links take up the smallest amount of CPU/PG, and we all get RSI doing it trying to move 1000th of a mm on the screen, so allow us to move the buildings with very slight increments using the keyboard arrow keys

keywords: PI
Photon Ceray
Palmyra Universal Enterprise
#824 - 2013-07-16 16:29:57 UTC
Suggestion: Implement Un-learn skill, limit it to Level 5 skills, only once per year like attribute remaping. at implementation allow 2 skills to be untrained, since many intermediate players trained wrong skills unknowingly.
If a player removes a dependency skills - e.g logistics- and they have tactical reconfiguration trained, then they can remove logistics V but tactical reconfiguration and all skills depending on Logistics V will become inactive until the player retrains the needed skill. this is an almost un-abusable method.

Keywords: Skills, skill training, new player, remap, unlearn, skill remap, skill unlearn.
Photon Ceray
Palmyra Universal Enterprise
#825 - 2013-07-16 16:42:52 UTC
suggestion: implement inventory filtering by categories and size simultaneously, equivalent to markret categories, with a button to enable each:
E.g:

Level 1> Type: Ship Fitting, Industry, Science, Mining, Exploration, Trade
Level 2> Category: e.g: under ship fittings: Type: Module, charge, ship equipment, rigs, and sybsystems. Under industry: Advanced Materials, Moon Materials, Planetary materials, minerals....etc. you get the idea.
Level 3 > Size: Capital, battleship, frigate, under ship fitting, other things under other types.

I am sure there are many flaws in what I wrote above, but this is a concept, an idea. perfect execution depends on what you at CCP can do with it.

Keywords: sorting, inventory, UI, usability, filtering, categories


Klandi
Consortium of stella Technologies
#826 - 2013-07-16 16:59:22 UTC
Suggestion: Selectable background and front light source when viewing a ship with show info

Note: Currently it is a black/dark blue background that doesn't show the ship in its best light. Having selectable background and front light source will allow the models to be appreciated much more

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

jonnykefka
Adhocracy Incorporated
Adhocracy
#827 - 2013-07-16 17:43:25 UTC
Suggestion: Visible wormhole polarization timer
Keywords: UI, Wormholes

Note: The best solution would probably be to add something to the bracket in space, because polarity is not just wormhole-specific, it is jump-direction-specific.
Quintessen
The Scope
Gallente Federation
#828 - 2013-07-16 18:01:50 UTC
Suggestion: Keep shields from recharging in station or make it so armor and hull recharges as well.
Keywords: Balance
Note: Currently shield-tanked ships have a major advantage in both PvP and missions with their ability to instantly heal when docked up. That's a major advantage that armor and hull-tanks (e.g. Orca) don't have.
Quintessen
The Scope
Gallente Federation
#829 - 2013-07-16 18:04:39 UTC  |  Edited by: Quintessen
Suggestion: Introduce a concept of drone reserves for those ships that have them.
Keywords: Drone, UI
Note: If I have more drones than I can launch, then the remaining ones of the same type should be reserves and automatically replace the damaged or destroyed ones in the group.
Quintessen
The Scope
Gallente Federation
#830 - 2013-07-16 18:06:37 UTC
Suggestion: Add the ability to see, in summary, what your PI planets are actually producing without pulling up the actual planet screens.
Keywords: UI, PI
Quintessen
The Scope
Gallente Federation
#831 - 2013-07-16 18:13:34 UTC
Suggestion: Allow fleet members to see the details of the mission the fleet is currently doing, including when it's done.
Keywords: Group play, UI
Photon Ceray
Palmyra Universal Enterprise
#832 - 2013-07-16 19:25:42 UTC
Suggestion: Save job sets for fast jobs (such as some item inventions or ammo manufacturing) with defined facilities and everything. if I am going to manufacture 1000 warp disruptor IIs then please don't make me have to do the same clicks 100 times!

Keywords: industry, jobs, manufacturing, research, interface, usability, pre-saved, saved jobs, pos
Photon Ceray
Palmyra Universal Enterprise
#833 - 2013-07-16 19:30:56 UTC
Suggestion: Make selecting job slots automatic, so that it automatically selects the slots available "now", give an option to select "soonest" jobs if none are available now, with displaying how long it'll take until the job starts. this in conjunction with "select multiple jobs of the same type at once" suggestion can simplify a lot of pointless mindless clicking.

Keywords: Keywords: industry, jobs, manufacturing, research, interface, usability, pos, production, clicking, queuing, automation.
Photon Ceray
Palmyra Universal Enterprise
#834 - 2013-07-16 20:10:27 UTC
Suggestion: Make chat links have different colors depending on what they are, rather than all being orange. e.g character names in cyan, contracts in yellow, solar systems by their security status and so on.

Keywords: chat, text, links, colors, interface, reading, clarity.
Vincent Athena
Photosynth
#835 - 2013-07-16 20:35:35 UTC
Suggestion: Ban ISBoxer and any other method of copying keystrokes to multiple clients.
Keywords: EULA

Comments: A simmering issue for many. It has been ruled OK by CCP, but many think it should be considered another form of botting, and should be added to the EULA violation list.

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Okapist
The Scope
Gallente Federation
#836 - 2013-07-16 20:57:26 UTC
Suggestion: Let's abandoned structures, like pos without fuel, have 0% shield instantly and armor decreasing from 100% to 0% in a week or two.
Keywords: Structures, POS, ihub, Garbage
Note: There a lot of garbage in the space. Kill all of it requires a lot of time. And no fun. Give them no shield instantly, when fuel is out. No sheld recharge. And armor decrease to 0% in some time. Armor decrease needed to ihub. There too many armor hp.
Quintessen
The Scope
Gallente Federation
#837 - 2013-07-16 21:07:10 UTC
Suggestion: Show incoming damage, before and after resists graphically and how that damage is composed.
Keywords: UI, Learning
Note: This is currently no way to figure out what kinds of damage you're being hit with without going to a website and looking it up. This means you cannot learn about damage compositions in game. And everyone includes the damage and resistances in their bio.
Quintessen
The Scope
Gallente Federation
#838 - 2013-07-16 21:14:39 UTC
Suggestion: Add a combat info panel for your currently selected target.
Keywords: UI, Quality of life
Note: Basically there are details that I only want on my selected target. It could include the ship type, class, various velocities, range to target, known weapon systems, average resisted DPS, DPS from target... the things that are useful in that situation. It should have some very basic configurations, but nothing crazy. I do not want this for every target at once, but I should be able to get this for any target once I'm locked.
Quintessen
The Scope
Gallente Federation
#839 - 2013-07-16 21:17:53 UTC
Suggestion: Add a home region to corp recruitment bulletins.
Keywords: Corp management, Recruitment
Note: High sec is not specific enough for some people who want to join a corp, but like operating out of certain parts of high sec.
Marc Rova
Royal Amarr Institute
Amarr Empire
#840 - 2013-07-16 21:57:52 UTC
Suggestion: Allow more than 1 jump clone to be stored in a station
Keywords: clone, training, jump clone, jumpclone, implant, implants