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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Demonos 555
Lunam-Corp
#801 - 2013-07-16 12:05:34 UTC
Suggestion: To conduct a competition for the development of quests for players (Including the epic). Considered in a closed manner, the Council of players.
Keywords: Game
Note: "ENG" The game has very few quests. They are very often repeated. Competition - as a means of increasing the diversity of the quests in the game. You can either reward ISK prizes in the form of rare items. Why competition is closed? Interesting to take a quest that you do not know.
Demonos 555
Lunam-Corp
#802 - 2013-07-16 12:05:55 UTC
Suggestion: Провести ​​конкурс на разработку квестов среди игроков (В том числе и эпических). Рассматривать в закрытом порядке Советом игроков.
Keywords: Game
Note: "RUS" В игре очень мало квестов. Они очень часто повторяются. Конкурс - как средство увеличения разнообразия квестов в игре. Награждать можно ISK либо призами в виде редких вещей. Зачем закрытый конкурс? Интереснее проходить квест, который ты не знаешь.
GetSirrus
Imperial Academy
Amarr Empire
#803 - 2013-07-16 13:02:45 UTC
Suggestion: introduce expiration to Blueprints. In a game where consumption is a key fundamental, why are blueprint originals an infinite resource?
Keyword: Industry

Suggestion: store preferences for industry jobs. eg. knowing that I will be continuosly jobs out of the POS, why do I have to keep re-selecting it for each run of research or manufacture?
Keyword: Industry

Suggestion: simplication of mining crystals, currently each ore has an individual crystal for tech2 mining.
Keyword: Industry

Suggestion: Hull repping drones, (because Pilot Under the Influence and real types Hull Tank)
Keyword: Drones
Photon Ceray
Palmyra Universal Enterprise
#804 - 2013-07-16 13:25:36 UTC
Suggestion: Make it possible to queue non-current Industry/science jobs without losing the slots.
Keywords: industry, usability, UI, enablers.
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#805 - 2013-07-16 13:31:51 UTC  |  Edited by: NorthCrossroad
Suggestion: repackaging of items containing damaged ones should not take 7 clicks
Keywords: user interface, menus
Note: if items are to be repackaged, but some of them are not repaired (PvP loot f.e.) it takes a lot of clicks to do the whole process. It should be done it 3 max: menu ->repackage->window with warning about repair price->done!
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#806 - 2013-07-16 13:33:03 UTC
Suggestion: introduce full line of drone implants for all those drone ships
Keywords: PvP, PvE, drones
Note: with so many updated and nice ships that have drones as main DPS it's only normal to have a full line of implants for drones
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#807 - 2013-07-16 13:33:46 UTC  |  Edited by: NorthCrossroad
Suggestion: balance amarr and caldari damage drones to make them viable
Keywords: PvP, PvE, drones
Note: not needed - very obvious one!
Sorcerror
Nocturnal Romance
Cynosural Field Theory.
#808 - 2013-07-16 13:35:24 UTC  |  Edited by: Sorcerror
Suggestion: Add Minmatar/Caldari Faction and Amarr/Gallente with full ship lines/features
Tags: Races, Gameplay, Faction, Ships.
Note: Caldari/Minmatar race - missiles/heavy ew oriented (long range, painters, missiles, hight speed) combining speed and painters from minmatar, and long range missile bonuses with hight scanning/range/targeting abilities and Strong Active Shield Tank (Like Maelstrom even more)
Amarr/Gallente (Intaki) techs - MAssive Damper bonuses, Heavy Active Armor Bonus (Hyperion style) , Blaster capacitor consumption/capacitor output/Drone mixed focus.
BPCs could be achiveable thru certain regions Data/Relics or From certain faction LP store (Intaki and another one (for Cald/Matar agents could be in space or just be the Thukker ones)
Ingwine
Krotongs
#809 - 2013-07-16 13:42:02 UTC
Suggestion: Make it possible to take out boosters from the ship's cargo remotely (out of station where the ship is) without repacking the ship, or make it possible to include boosters in contract.
Keywords: boosters.
Photon Ceray
Palmyra Universal Enterprise
#810 - 2013-07-16 13:43:43 UTC
Suggestion: make it possible to save modules in cargo hold in saved fittings (for alliance fleet fits that might require refitting).
Keywords: fitting, UI, usability, saved fittings, fleet fits, alliance fit, corp fit, refitting.
Sorcerror
Nocturnal Romance
Cynosural Field Theory.
#811 - 2013-07-16 13:57:22 UTC  |  Edited by: Sorcerror
Suggestion: T2 Tactical Cover Ships - "Pit Stop" Logistic Battlecruiser
Tags: t2 Ships, Ships, Logistics, PVP, Modules.
Note: Introducing new kind of T2 Battlecruiser which fill the niche of unscannable Pit Stop During the fights, With allowance to Fit Noise Screen Generators - 4 kinds of short range Racial Modules that can target one ship , making targeted Ship (of correct race depending on kind of module) Immune to Scan with combat probes completely. Allow Script that return the Noise cover to Tactical Cover Ship . Modules should be needy of PG & CPU, and require same mechanics of using Xtra Hi slot for one more module only by fitting another medium slot module (same mechanics as with command links/processors), with default allowance to fit only 1 module.
Capital ships should be immune to the module.. - this module should work only for subcap ships.
+ Bonuses for Combat/Repair Drones output. or Mixed added bonuses (lesser than for logistic ships for remote shield and remote armor rep)
+ Add to those ships role Cap boosting bonuses and Structure Repair Bonuses filling the holes of modern small ninja gang/fleet warfare and also create uses for such ships outside of "covering important ships" Role.
This create ship which can be unscannable pitstop, with ability to cover 1-2 -3 ships under its cover if fitted solely for this puprose (thus disalowing himself to be combat ship), and also could perform as cap/structure specialised logistics or to be bigger and more expencive and heavy logistic ship but with lesser output and range of shield/armor transfers
Sorcerror
Nocturnal Romance
Cynosural Field Theory.
#812 - 2013-07-16 14:15:39 UTC  |  Edited by: Sorcerror
Suggestion: Introduce Faction Bomber Ships
Tags: Ships, Faction.
Note: Introduce Faction Bomber ships that will combine (in ballanced way ofc) Stats from 4 racial bombers and bonuses of Electronic attack frigates (perhaps in lesser amount) - Creating Gurrista Bomber with ECM bonus, Guardian bomber with Web Bonus, Serpentis Bomber with Scram/Dis range bonus, BR bomber with tracking disruptor bonus.
Those will be Hi-Class more solo/small gang/ninja oriented expencive small and very annoying ships.
Photon Ceray
Palmyra Universal Enterprise
#813 - 2013-07-16 14:20:25 UTC
Suggestion: Add a button to "Selected Item" to jump through ship for Black ops and Titans, so that players don't have to spam right click!
Keywords: Bridge, Selected Item, PVP, Black ops, Titans, button, usability, interface
Echo Mande
#814 - 2013-07-16 14:32:36 UTC  |  Edited by: Echo Mande
Suggestion: Give sentry drones limited mobility. Allow Sentries to move and follow ships at up to 150 m/s. Sentries should not have MWD and should be able to fire while moving.
Tags: Drones
Terranid Meester
Tactical Assault and Recon Unit
#815 - 2013-07-16 14:38:46 UTC  |  Edited by: Terranid Meester
Suggestion: Add a drone booster for slot 3
Keywords: Drones
Note: Currently ships that don't use missile launchers cannot benefit from a slot 3 booster.
Make it possibly available via the fw lp store if unable to be implemented into the current gas sites.
Vartan Sarkisian
Phoenix Connection
Lack of Judgement.
#816 - 2013-07-16 15:02:57 UTC  |  Edited by: Vartan Sarkisian
Suggestion: A button to toggle grouping of weapons

Notes: when ratting I want to be able to easily group all my gun/lasers for the cruisers and bigger, and then move them to smaller groups for frigates. for example I am ratting in an Apoc, I want to press a button that would enable me to toggle between pre-defined setups that I make.

press 1 - all eight lasers grouped
press 2 - groups to 2 x 4 lasers
press 3 - groups to 4 x 2 lasers

this would enabled me to quickly group and ungroup weapons rather than shift drag one at a time

keywords: pve
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#817 - 2013-07-16 15:04:21 UTC
Suggestion: Give sentry drones moving/tractor beam ability - f.e. a ship module that allows a ship to pull sentries alongside the ship.
Tags: drones, PvP
Dersen Lowery
The Scope
#818 - 2013-07-16 15:20:22 UTC
Suggestion: If a fleet member is not in system with you, replace the Warp To option with Set Destination to the system they're in at the time the command is issued.

Tags: Fleet, UI

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

DG Ale
Sodium Chloride Mining Institute
Domain Research and Mining Inst.
#819 - 2013-07-16 15:32:42 UTC
Suggestion in 8 words : Show damaged drone info while in drone bay. Idea

Tags: Drones
Sorcerror
Nocturnal Romance
Cynosural Field Theory.
#820 - 2013-07-16 15:33:25 UTC  |  Edited by: Sorcerror
Suggestion: Add to Planetary Infrastructure More Graphic Appeal with Removable Material Icons for Extractors.
Tags: PI, UI
Note: Add To Pi tab in Industry window more friendly, detailed and graphic appeal, Including Planet Type Icon, and Removable and Sortable (as overview) Columns of : Storages (total), Launchpads(total), Basic Factories(total, etc) and Removable Graphic Icons for Extractors (Under Extractors Tab (Icon:Heads) ), and 3 most produced p1-p4 producs on planet, giving to manufacturer glimpse which planet it is.