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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Magic Crisp
Amarrian Micro Devices
#701 - 2013-07-15 12:58:16 UTC
Suggestion: Implement rclick menues on the ML management and channel access list management dialogs
Keywords: UI
Notes: Currently it's a pain in the ass. Also, displaying at least standings, and entities' types, corps, alliances would be quite welcome there to ease the pain.
Von Keigai
#702 - 2013-07-15 13:34:26 UTC  |  Edited by: Von Keigai
Suggestion: Change probe control sensitivity to prevent mistaken Z-axis movement
Keywords: UI, probing
Note: proposed at the Features and Ideas forum

When probing, there are 6 arrows (two each in X, Y and Z) that can be grabbed to get single-axis moves. You can also grab the probe box itself, getting multiple-axis movement, and this is usually preferable. There is a problem with the interaction between the cube and arrows. It is very easy when attempting to grab the box to accidentally grab the Z-axis arrow instead; the arrow is a tiny little hit area when seen edge-on but it is still there. When you do this (and all probers do), the slightest drag will send your probes zooming away many AU in the Z direction which you cannot see. You then have to do at least two more rotate-and-reposition iterations to recover from the effect of bad UI design.

Change the hit-testing so that if the cube is hit, it has priority over the arrows.

vonkeigai.blogspot.com

Echo Mande
#703 - 2013-07-15 13:43:29 UTC  |  Edited by: Echo Mande
Suggestion: Halve the cost, grid, CPU and number of heads for Extractor configuration units.
Keyword: Industry; PI
Echo Mande
#704 - 2013-07-15 13:43:46 UTC  |  Edited by: Echo Mande
Suggestion: Triple or quadruple surface warehouse capacity while halving cost, grid and CPU.
Keyword: Industry; PI
Echo Mande
#705 - 2013-07-15 13:43:58 UTC  |  Edited by: Echo Mande
Suggestion: change overview selection options so you can choose whether the selection is for those that ARE or ARE NOT in fleet. i.e. show logistics IN FLEET
Keyword: UI
L0SER18q
My Little Pony Industries Inc.
RED.OverLord
#706 - 2013-07-15 13:53:24 UTC
Suggestion: boost electronic attack ships
Keywords: rebalance, electronic attack ships
Note: This class of ships was weak before big frigsize rebalance. But was not rebalanced with all other frigs. And now they are completely helpless against overpowered t1 and t2 frigs.
Serenity Galad
Pator Tech School
Minmatar Republic
#707 - 2013-07-15 13:56:45 UTC
Suggestion: select and use multiple BOO/BPC for industry job. ( reduce click fest)
Keywords: UI, industry
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#708 - 2013-07-15 14:01:18 UTC
Suggestion: Give Alliances the same tools than corps have and be able to have a CEO, Directors and own structures and collect taxes.
Keywords: Null Sec, sovereignty, alliances

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#709 - 2013-07-15 14:02:17 UTC
Suggestion: give alliances, corps and players tools to make military , trade, ratting, mining, moon mining agreements (a.k.a treaties)
Keywords: Null Sec, sovereignty, alliances, Treaties

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Marius Giarc
Giarc Innovations
#710 - 2013-07-15 14:03:34 UTC
Suggestion: Add a Divide Stack BY function.
Keywords: UI, Inventory

Notes: Sometimes you want to split a large stack of items into 2, 5, 10 or 100 equally sized smaller stacks, whether for Science & Industry jobs, dividing out ships, modules and charges for mass ship fitting... whatever. Currently this means having to use use the Divide Stack feature (Select Stack, hold Shift and drag, enter value) 2, 5, 10 or even 100+ times.

Could you provide a Divide Stack BY function such as Select Stack, hold CTRL, Shift and Drag, divide by # such as 2, 5, 10 or whatever, that then splits the selected stack into 2, 5, 10 or whatever equal stacks?

For example, Select stack of 100 Item. Hold Ctrl, Shift and drag. Divide Stack by 10, produces 10 stacks of 10 Items automatically. If the selected stack doesn't divide exactly (ie. 103/10), remainder (in this case 3) left in the original stack on its own.
Rather than having to Shift, drag and enter number of items 10 times.

Job done in 1/10th of the time.

More time doing the things in EVE that are fun...
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#711 - 2013-07-15 14:04:02 UTC
Suggestion: Fix the leviathan, the phoenix and chimera
Keywords: Capitals, citadel missiles suck, capital shield tank suck

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#712 - 2013-07-15 14:04:45 UTC
Suggestion: Give us a Carrier T2
Keywords: Capitals, T2, Ships

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Vartan Sarkisian
Phoenix Connection
Lack of Judgement.
#713 - 2013-07-15 14:04:59 UTC  |  Edited by: Vartan Sarkisian
Suggestion: The creation of collaborative wallets that you give right to access.

Notes: Say you want to get into the production game and decide with 3 or 4 others in your corp (or even outside your corp) that you are going to work together. One person supplies the minerals (at an agreed buy back rate), someone else makes the T1 components/modules (at x price sold to the "group" wallet) someone else provides the PI items.

All the people are taking expense for these items from one wallet, also when they come to be sold all the money can go to that wallet and all the people can take a cut of the profits from that wallet. this will really help people that are wanting to work together to make ISK in game.

One person gives rights to the other to access the wallet, rights can be added or removed for x number of people.

keywords: gameplay, manufacturing, wallets, features
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#714 - 2013-07-15 14:05:30 UTC
Suggestion: Separated local intel from the chat system
Keywords: Intel

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#715 - 2013-07-15 14:07:01 UTC
Suggestion: provide big Shield/Armor/cap broadcast buttons near the Center HUD Controls
Keywords: fleet, broadcast buttons

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Vartan Sarkisian
Phoenix Connection
Lack of Judgement.
#716 - 2013-07-15 14:10:26 UTC
Suggestion: Show your next jump clone availability on the log in screen.

Notes: On the login screen (where you have the 3 character avatars) there is currently displayed a bit of information such as training time remaining, location etc, can the next junp clone availability be placed here too it would save lots of logging.

keywords: clone, jump clone
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#717 - 2013-07-15 14:11:12 UTC
Suggestion: give shield pilots a equivalent to a slave set
Keywords: implants



Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#718 - 2013-07-15 14:11:19 UTC
Suggestion: give armor pilots a equivalent to a crystal set
Keywords: implants

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#719 - 2013-07-15 14:11:28 UTC
Suggestion: allow us to inject an implant without stop my training
Keywords: implants, skills

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#720 - 2013-07-15 14:11:34 UTC
Suggestion: allow us to jump clones without stop my training
Keywords: implants, skills

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)