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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Jayden Sunfire
Sunfire Corporation
#401 - 2013-07-12 21:25:45 UTC
Suggestion: Allow more than five tabs on the overview window

Keywords: UI, Overview
Quintessen
The Scope
Gallente Federation
#402 - 2013-07-12 21:27:14 UTC
Suggestion: Add a check mark next to each completed mission in the missions info panel.
Keywords: Info Panel, UI
Jayden Sunfire
Sunfire Corporation
#403 - 2013-07-12 21:28:34 UTC  |  Edited by: Jayden Sunfire
Suggestion: Remove the apply button from the training queue

Keywords: Training Queue

Note: If I make changes to the queue and forget to hit apply then I could lose a day of training
Quintessen
The Scope
Gallente Federation
#404 - 2013-07-12 21:28:47 UTC
Suggestion: Add an intel info panel showing how many people are in system for each of the five categories of standing.
Keywords: UI, Info Panel
Note: Other types of info could be listed in this info panel, like suspect and criminal flags.
Photon Ceray
Palmyra Universal Enterprise
#405 - 2013-07-12 21:29:05 UTC
Suggestion: add an automated interplanetary train to move automatically commodities between planets to reduce the brain damage caused to players by by PI.
Keywords: PI, usability, UI, industry
AurielS
Caldari Provisions
Caldari State
#406 - 2013-07-12 21:31:59 UTC
Suggestion: Show percentage and absolute readout of Capacitor in the HUD
Keywords: UI, HUD, readout
Note: It would be shown exactly as shield, armor and structure is shown today in the HUD.
Quintessen
The Scope
Gallente Federation
#407 - 2013-07-12 21:32:30 UTC
Suggestion: Create an info panel that has the current environment message -- the one that pops up when you warp to an area and get rid of the popup.
Keywords: UI, Info Panel
Jayden Sunfire
Sunfire Corporation
#408 - 2013-07-12 21:33:22 UTC  |  Edited by: Jayden Sunfire
Suggestion: When placing buildings and extractor heads in Planetary Interaction, make placeable locations discrete rather than continuous.

Keywords: PI

Note: This gives the player a discrete set of options to choose from rather than an infinite set. Perfectionist players like me will be very happy with this change.
Quintessen
The Scope
Gallente Federation
#409 - 2013-07-12 21:34:20 UTC
Suggestion: Minus extractor heads, allow us to store patterns for PI facilities (storage, launchers, factories).
Keywords: PI, Usability
Note: Storing route information would be a bonus.
Quintessen
The Scope
Gallente Federation
#410 - 2013-07-12 21:36:56 UTC
Suggestion: Allow for better organization of contacts based on how recently/frequently I've talked to them.
Keywords: Contacts, UI
Jayden Sunfire
Sunfire Corporation
#411 - 2013-07-12 21:38:10 UTC
Suggestion: Make the Advanced Planetology skill require Planetology level V rather than level IV since they both give the exact same bonus.

Keywords: Skill, PI
Quintessen
The Scope
Gallente Federation
#412 - 2013-07-12 21:40:10 UTC
Suggestion: Create a corp-level market.
Keywords: Corporations
Note: This is just basically creating private-to-corporation markets. This way they could buy and sell things at the discounted rates that corporations already do within their ranks.
Jayden Sunfire
Sunfire Corporation
#413 - 2013-07-12 21:43:06 UTC
Suggestion: In Planetary Interaction, show the value of the scan resolution, rather than leaving it ambiguous. Also, show how much the Planetology skill improves it.

Keywords: PI, UI
Jayden Sunfire
Sunfire Corporation
#414 - 2013-07-12 21:47:57 UTC  |  Edited by: Jayden Sunfire
Suggestion: Make an ORE destroyer class mining ship in the same style as the venture.

Keywords: Mining, Ships

Note: This would have a larger ore hold and the capacity for more mining turrets. It also needs to have the same bonus to warp core stability that the Venture does.
Papryka d'Nact
The Scope
Gallente Federation
#415 - 2013-07-12 22:42:14 UTC  |  Edited by: Papryka d'Nact
Suggestion: Corporate-controlled Planetary Interaction with different levels of role permissions.
Keywords: PI, Corp
OOOPAOOO
OOOOOPAOOOOO
#416 - 2013-07-12 22:50:25 UTC
Suggestion: Создать систему случайных событий на миссиях, в комплексах, в астероидных поясах и т.д.
Keywords: случайность, события
Note: Жизнь в космосе будет не такой предсказуемой и станет интереснее в разы.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#417 - 2013-07-12 22:58:07 UTC
Suggestion: Show tracking in the tooltip for guns
Keywords: UI, Tooltips, Weapons, Guns, Tracking, Combat

EvE is supposed to suck.  Wait . . . what was the question?

OOOPAOOO
OOOOOPAOOOOO
#418 - 2013-07-12 23:03:54 UTC
Suggestion: Не считать нарушением EULA уход от конкорда.
Keywords: EULA, конкорд.
Note: Сделайте конкорд мощным, но реалистичным в своём поведении!
Pelea Ming
Royal Amarr Institute
Amarr Empire
#419 - 2013-07-12 23:14:56 UTC
Omanth Bathana wrote:
Suggestion: Move skills check when fitting modules to onlining.
Keywords: UI, PVP, Fitting, Logistics
Note: Currently, if I right-click and then click "fit to ship" on a module I do not have the skill requirements for, the module does not leave my hangar and does not go onto the ship. As someone who imports materials and then contracts fitted ships to null-sec alliance members, this means I have to either (1) Inconvenience my buyers by forcing them to fit half of a ship or (2) limit myself to importing only ships I can completely fit. If instead, the "fit to ship" option first fit the module to the ship offline, then attempted to online the module with a skill check, this would allow individuals to more easily get fitted ships to the front lines of major null-sec wars. Alternatively, adding a "fit to ship offline" option that bypasses the skill check and requires the user to online the module manually (with the appropriate skill check) would be acceptable.

So... they'd still have to dock up/hit a pos, and online each module individually, vs fitting each module individually, for themselves. No offense, but I don't see much need in comparison.
Unezka Turigahl
Det Som Engang Var
#420 - 2013-07-12 23:18:48 UTC  |  Edited by: Unezka Turigahl
Suggestion: Replace the configuration icon on the overview, drone bay, etc. with the gear icon.
Keywords: UI, icons
Note: When teaching new players how to configure their overview or drones, I have to tell them to find the "little box of lines... icon... thing...." Why not use the same gear icon that is used to configure the chat window? Its a more descriptive icon and it would be more consistent to use the same icon for all configuration needs. Mock up image: http://i.imgur.com/1RpUZL5.jpg I also replaced the route-configuration icon because it looks better, and letters are not icons.