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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
The Legendary Soldier
United.
#361 - 2013-07-12 16:35:45 UTC  |  Edited by: The Legendary Soldier
Suggestion: Allow items in a container to be repackaged without having to first move them to the root of the hangar.

Suggestion: Give us containers we can use in Ship Hangar to separate out different kinds of ships.

Suggestion: Allow us to export/import all client settings to/from a path we choose. Include overview, market quicklist, window layout, channels, window stacking etc.

Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread

Palovana
Inner Fire Inc.
#362 - 2013-07-12 16:51:06 UTC
Suggestion: Allow a master file of ALL in-game settings to be imported/exported in an editable (XML, JSON, etc) format.
Keywords: UI, settings
Note: See this thread for my original suggestion.
Maximus Andendare
Stimulus
Rote Kapelle
#363 - 2013-07-12 16:57:46 UTC
Suggestion: Rework Local into a delayed intel channel in low sec and remove its intel function in null sec. Keep it for chat. Balance null sec's risk/reward with increased effort for intel gathering.

Keywords: Local, null sec, balance

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TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#364 - 2013-07-12 17:01:26 UTC
Suggestion: nerf links
Keywords: seriously
Xanoc
SynaCorp
#365 - 2013-07-12 17:07:46 UTC
Suggestion: Implement some sort of save current settings in the invention window so we don't need to click so much.
Keywords: Invention, Blueprints, POS
Xanoc
SynaCorp
#366 - 2013-07-12 17:09:16 UTC
Suggestion: Allow alliance members who can access research slots and enter the POS bubble to also copy and fetch BPCs.
Keywords: Research, POS, BPO, BPC
Xanoc
SynaCorp
#367 - 2013-07-12 17:12:13 UTC
Suggestion: Allow for saved settings (think quicklinks) in the invention/copying/manufacturing windows so I can easily swap FROM something like Public Stations & Current Blueprint Location TO Corporation Stations & Current Region. aka Public to POS
Keywords: Manufacturing, UI, POS, BPO, BPC
Xanoc
SynaCorp
#368 - 2013-07-12 17:13:23 UTC
Suggestion: Update the right click for salvage drones to include "salvage the field" when you already have targets selected.
Keywords: Drones, Salvaging
Xanoc
SynaCorp
#369 - 2013-07-12 17:14:56 UTC
Suggestion: Allow a skill to be placed in queue when the current skill in training is <24hrs to complete and the skill in queue is the last prerequisite for the skill which can not yet be trained.
Keywords: Skills, Training, UI
Marc Callan
Center for Advanced Studies
Gallente Federation
#370 - 2013-07-12 17:19:57 UTC
Suggestion: Tie jump clone timer to distance of jump, IE: jump between non-adjacent regions, 24h; between adjacent regions, 20h; within same region, 16h; within same constellation, 12h; within same system, 8h; within same station, 4h.
Keywords: Clones, Jump Clones

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Herbinator d'Arcadie
Arkadian Knight
#371 - 2013-07-12 17:20:52 UTC
Suggestion: Cloaky ORE vessels -- ie 2 high slots for Procurer and Skiff.

Keywords: mining

"Block" pigs. Refuse to fly with them.

Herbinator d'Arcadie
Arkadian Knight
#372 - 2013-07-12 17:22:01 UTC
Suggestion: Deadspace micro-wormhole generators. For such things as modular POS or safe spot.

Keywords: POS, space.

"Block" pigs. Refuse to fly with them.

Herbinator d'Arcadie
Arkadian Knight
#373 - 2013-07-12 17:23:37 UTC
Suggestion: Crew for ships. Crew cost/person = f ( (kill-loss), standing, planet population).

Keywords: crew, market.

"Block" pigs. Refuse to fly with them.

Harvey James
The Sengoku Legacy
#374 - 2013-07-12 17:58:08 UTC  |  Edited by: Harvey James
Suggestion: small gang warfare being more meaningful and better
Keywords: small gang warfare

Note: Making small gang warfare more appealing instead of encouraging blobs.
nerf recons range 100km webs are insane and make kiting difficult to say the least , remove OGB, more small gang activites, 0.0 especially needs reasons to use small gangs over blobs ,

i would like to see raiding POS modules including being able to hack things like ship hangar arrays and storage areas.
of course this means removing forcefields and making POS buildings more spread out over a whole grid to allow for raiding parties to move around like the POS city sprawl idea.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#375 - 2013-07-12 18:01:14 UTC
Suggestion: Compare tool needs its own icon on the neocom.
Keyword: UI

Note: This has been asked for before and was said to be ready for release. Including the ability to drag and drop items in to the compare field would be a bonus.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Harvey James
The Sengoku Legacy
#376 - 2013-07-12 18:04:19 UTC
Suggestion: Large asteroid/ice belts
Keywords: mining

Note: More interesting scenery for miners and more epic looking scenery would be great.
Asteroid belts that take up the whole grid but you could fly in-between the roids would be great maybe could get some interesting fights in them flying in between the roids in frigs could be fun piloting maybe crashing into the roids could cause damage and dodging between the roids could cause the missiles and bullets/lasers to hit them instead of your ship if timed right

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Taji Taka
The Arcadian Sun
#377 - 2013-07-12 18:09:20 UTC
Suggestion: Add an autorepeat function for the directional scanner (e.g. every 5-10 seconds)
Keywords: dscan, UI, directional scanner
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#378 - 2013-07-12 18:16:47 UTC
Suggestion: Allow Dev, GM, and CSM posts to pop up in the notification panel when ever they post.
Keyword: Forums


Note: Would save bandwidth as everyone presses F5 all the time.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Harvey James
The Sengoku Legacy
#379 - 2013-07-12 18:33:47 UTC
Salpun wrote:
Suggestion: Allow Dev, GM, and CSM posts to pop up in the notification panel when ever they post.
Keyword: Forums


Note: Would save bandwidth as everyone presses F5 all the time.


aswell as making them answer your posts more often :P

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#380 - 2013-07-12 18:47:21 UTC  |  Edited by: Salpun
Suggestion: Finish the promised second pass on the effects bar especially the missing repairing you, warp bubble scrammed, and currently cloaked after jumping indicators.
Keywords: UI, everyone

Suggestion: Tool tip over faction flag in missions showing damage type or at least a link to that information in the mission window.
Keywords: UI, mission runners, Newbies

Suggestion: Corp contracts that work for in corp mining and other uses where transactions can be automated to speed a corp goal.
Keyword: Corp interaction,

Note: makes it easier to track haulers as they get to the station acting on a current contract they can drop the ore in the refining pilots hanger and get payed with out having to wait around for that pilot to come on and dock.

Suggestion: A max purchase option. Useful on TQ but realy needed on the test servers.
Keyword: Test server

Note: purchasing of to many items makes the test server run out of items to fast which requires a dev to re seed. Would make life easier for the devs.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.