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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
Skalle Pande
Teknisk Forlag
#321 - 2013-07-12 14:07:42 UTC
Suggestion: Use the choice of tribe/bloodline/whatever for something in gameplay
Keywords: Character creation, gameplay

Note: When new players make their first character, they might spend quite a lot of time reading and choosing tribe and bloodline. You get the nimpression that it will be imoritant, somehaow, to your experience and progress in the game - yet it isn't. Not at all. You get some "Tribal sponsorship" trinket at some point, but it is of no consequence whatsoever. Doesn't make sense. You should either get something extra from doing missions for your tribe/bloodline, have some intrinsic benefits with those corporations, get some unique missions in line with the descriptions given in char creation. Or you should dismantle tribe/bloodline as atavistic and redundant. I would prefer the former.
Skalle Pande
Teknisk Forlag
#322 - 2013-07-12 14:15:23 UTC
Suggestion: Abolish Storyline Agents, and let any agent be able to give storyline missions once every 16 missions, like now
Keywords: Agents, gameplay, missions

Note: Now, when you get a storyline mission, it may not be with the corp you are grinding with. Grinding is boresome anyway, but it is downright frustrating to be offered missions with a corp you are NOT interested in atm. And some corps do not have any storyline agents at all, or they are so far removed from highllevel normal agents that you get the SL missions with someone else anyway. I see no reason for having special agents for those missions, and especially I see no reason in terms of the purported grand narrative of the game.
SmarncaV2
Doomheim
#323 - 2013-07-12 14:15:51 UTC
Suggestion: Make player owned stations destructable
Keywords: Logic
Zimmy Zeta
Perkone
Caldari State
#324 - 2013-07-12 14:16:05 UTC
Suggestion: Make notes on your ingame notepad-tool accessible to all characters on the same account.
Keywords: UI, tools

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Masao Kurata
Perkone
Caldari State
#325 - 2013-07-12 14:16:46 UTC
Suggestion: Add "Yourself" to the appearance settings for the overview or exclude containers owned by you from the existing appearance filters.
Keywords: UI, PVP

Note: If you assign a colour or tag to "no standing" so that all capsuleers are highlighted, it currently includes containers and wrecks that you own, cluttering the overview.
Andrea Griffin
#326 - 2013-07-12 14:19:33 UTC
Suggestion: Return the pirate ship logs to loot tables, allow them to be used for expeditions.
Keywords: Gameplay, Exploration, Expeditions
Note: See https://forums.eveonline.com/default.aspx?g=posts&t=230646 for a discussion on this topic. The change appears small, had broad support, and would encourage pilots to move around New Eden and explore lowsec space. Lots of room for iterative improvement.
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#327 - 2013-07-12 14:19:38 UTC
Suggestion: Allow alliance executors to give out awards like corp CEOs.

Keywords: Recognition, Alliance, Awards, UI
Cheradenine Harper
The Grey Area
#328 - 2013-07-12 14:26:48 UTC
Suggestion: Additional numeric overlays for item icons. Eg ME/PE/Runs for BPCs
Keywords: UI,Industry,Invention
Note: There is no way without right clicking, outside of the Assets list, to see ME/PE/Runs on a BPC, it would be nice to see it at a glance in Icon display mode in a hangar, just as the number of items in a stack is currently shown on the icon. Can we have other numbers in the other three corners of the icons? Could these be configurable? Could these indicators be of more use on other items - eg Optimal/Falloff/Base Damage on guns. Handy for newbies to see things at a glance in a hangar.

http://diaries-of-a-space-noob.blogspot.co.uk

Rengerel en Distel
#329 - 2013-07-12 14:33:10 UTC
Suggestion: Auto-routing in PI.
Keywords: PI
Notes: If a factory only has one link, the output automatically is routed to the destination. The extractor heads should automatically route the output across the link.

With the increase in shiptoasting, the Report timer needs to be shortened.

VonKolroth
Anarchist's Anonymous
#330 - 2013-07-12 14:36:26 UTC
Suggestion: Have a combination key to divide a stack of an item into multiple even stacks. (Exp: Alt+Drag to a location, specify the number of items for the new stacks, then the single stack is split into multiple stacks of the specified amount with the remaining amount in another stack.

Keywords: UI, Inventory

Sent from my Gallente Erabus Titan on -FA- SRP

Alexander the Great
Imperial Academy
Amarr Empire
#331 - 2013-07-12 14:37:26 UTC
Suggestion: add an option to disable jump and sensor overlay animations
Keywords: graphics
Bubanni
Corus Aerospace
#332 - 2013-07-12 14:37:38 UTC
Suggestion: Make people from the overview dragable, possibly by holding down a keymodifier to avoid it being annoying to gameplay as it is now
Keyword: UI, Overview
Note: This would allow you to use the overview to add people from your fleet (if you a tab with friendlies in the overview) and select which ship types you want to add to your watchlist much faster, it would be an optional way to add people to the watchlist for greater ease... without needing to ask who are flying what.

it would also allow you to link people that are hostile easier when they are on grid

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Alexander the Great
Imperial Academy
Amarr Empire
#333 - 2013-07-12 14:39:46 UTC
Suggestion: revert Astrometrics skill bonuses change
Keywords: skills
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#334 - 2013-07-12 14:40:09 UTC
Suggestion: When starting an industry job, before accepting, add a column that shows the remaining items in the hanger that are required to start that job.

Keywords: Manufacturing, Industry, Logistics

Notes: When remotely starting manufacturing jobs there needs to be an active account at that POS or station to know if all of X jobs being restarted will have the required materials. By knowing the amount left before accepting, one can infer roughly how many of the same job X can be restarted before more material needs to get shipped in.
Alexander the Great
Imperial Academy
Amarr Empire
#335 - 2013-07-12 14:41:01 UTC
Suggestion: make racial drone skills affect tech 2 sentry drones the same way as all other tech 2 drones
Keywords: skills, drones
Gabriel Baum
Nightscope Industries
#336 - 2013-07-12 14:54:42 UTC
Suggestion: make cargohold optimisation mods and expanded cargohold I/IIs work on the main hold of a ship, even if it a specialised hold - e.g. they would expand the ore hold of a venture.

Keywords: module, balance, industry

Note: making this change will support the new specialized indy ships and make mining ships more customisable.
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#337 - 2013-07-12 15:01:31 UTC
Suggestion: Remove the one time limit on datacenter missions, and replace it with a time limit similar to epic arcs. Expand the data center concept to cover tags or other items that have no current use.

Keywords: Missions, Sec Status, New Content, Tags, Tags4sec
Harvey James
The Sengoku Legacy
#338 - 2013-07-12 15:02:00 UTC
Suggestion: WiS functionality let us explore station environments
Keywords: WiS

Notes:We all would like to open that locked door and ride around station corridors on horses jousting :)
As well as adding games like chess and scrabble at a table with our avatars together and maybe an arcade machine ro play pac man and stuff.
Oooh and make those little ship replicas and othe items you gave us actually work and functional maybe my avatar could use the doughnut holder to store some doughnuts :)

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Cibil McDuff
Hedion University
Amarr Empire
#339 - 2013-07-12 15:04:55 UTC
Suggestion: Take away pirate frigate access to novice plexes in FW.
Keywords: faction warfare
Obil Que
Star Explorers
Solis Tenebris
#340 - 2013-07-12 15:06:21 UTC
Suggestion: Audio notification when ore hold is full or mining crystal depleted
Keywords: audio, UI
Notes: Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed