These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

EVE vs Startrek vs Starwars. who would win?

Author
stoicfaux
#141 - 2013-07-12 14:18:22 UTC
Lysanne Reqetta wrote:
stoicfaux wrote:
Lysanne Reqetta wrote:

Stick X-Ray crystals in the lasers and waltz on through. I'm watching through TNG (again) now; I recall seeing an episode recently where their systems were completely ****** over by unfocused x-ray emissions. Imagine what an Abaddon broadside with x-ray T2 pulses would do.

Your plan is to use beams of light to hit something traveling faster than the speed of light? Big smile



Interdictors

ST sub-light engines mean that ST ships are easily 15,000+ times faster than Eve ships. So even if you manage to pull a ST ship out of warp, they're just going to fly out of the bubble (and out of everyone's targeting range) in less than a second.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Lysanne Reqetta
The Scope
Gallente Federation
#142 - 2013-07-12 14:23:04 UTC  |  Edited by: Lysanne Reqetta
stoicfaux wrote:
Lysanne Reqetta wrote:
stoicfaux wrote:
Lysanne Reqetta wrote:

Stick X-Ray crystals in the lasers and waltz on through. I'm watching through TNG (again) now; I recall seeing an episode recently where their systems were completely ****** over by unfocused x-ray emissions. Imagine what an Abaddon broadside with x-ray T2 pulses would do.

Your plan is to use beams of light to hit something traveling faster than the speed of light? Big smile



Interdictors

ST sub-light engines mean that ST ships are easily 15,000+ times faster than Eve ships. So even if you manage to pull a ST ship out of warp, they're just going to fly out of the bubble (and out of everyone's targeting range) in less than a second.


At which point they won't be able to hit us either. They've proven themselves capable of missing targets with only ~1km/s of transversal (edit: hell, they've missed ships doing 200m/s); imagine their accuracy on an interceptor doing 5km/s at 90 degrees, range 5 million kilometres. They'll need to slow down to shoot (and also because combat strategy in Star Trek seems to consist of sitting still and shooting really slowly), and that's when we get them.

Also, if we know which direction they're coming from, we can make a wall of missiles across that vector and kinetic-impact them to death.

Blatant alt posting? In my EVE? It's more likely than you think.

NEVER FORGET - NOVEMBER 2013 - THE GREAT SIGNATURE MASSACRE

Guttripper
State War Academy
Caldari State
#143 - 2013-07-12 15:00:47 UTC
Eve would definitely be last.

In all the battles I have seen with Star Trek and Star Wars, never once did I see everything slow down to 10%...
stoicfaux
#144 - 2013-07-12 15:01:14 UTC
Lysanne Reqetta wrote:

At which point they won't be able to hit us either. They've proven themselves capable of missing targets with only ~1km/s of transversal (edit: hell, they've missed ships doing 200m/s); imagine their accuracy on an interceptor doing 5km/s at 90 degrees, range 5 million kilometres. They'll need to slow down to shoot (and also because combat strategy in Star Trek seems to consist of sitting still and shooting really slowly), and that's when we get them.

Also, if we know which direction they're coming from, we can make a wall of missiles across that vector and kinetic-impact them to death.

ST weapon ranges are in the thousands of kilometers: http://st-v-sw.net/STSW-WeaponRange-Trek.html

ST sensor ranges are in parsecs: http://en.memory-alpha.org/wiki/Long_range_sensor_scan

Bubbles only work in Eve because Eve ships tend to travel in predictable paths due to jumpgate chokepoints and the clumsiness of creating off-angle bookmarks. ST ships can FTL in any direction.

In other words, ST ships would
* see the bubbles before running into them,
* see Eve ships before Eve could see the ST ships
* could destroy the Eve ships from thousands of kilometers away,

Also, walls in space? Don't go there. (That one episode of STNG non-withstanding.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Lysanne Reqetta
The Scope
Gallente Federation
#145 - 2013-07-12 15:24:25 UTC  |  Edited by: Lysanne Reqetta
edit: **** one sec, forums ate my post
edit 2: God Damn It. That blankpost even deleted the ******* draft. FIX FORUMS CCP

Okay, the gist of it was:
ST ships suck at EWAR, we're great at it
ST ships, while capable of engaging at long range, do not
ST ships must warp between systems as they likely cannot use jumpgates
ST ships are easily outmaneuvered by frigates in close quarters
ST sensors and ship systems are easily ****** with by natural phenomena which are common in New Eden; a Falcon attack could cripple the sensors or potentially even the whole ship
EVE shielding is always on - ST shields must be manually raised, and a shield failure is a shield generator failure
~stealth bombers~
EVE ships can get much closer to stars
Bait ships work just as well against ST ships
Cloaking is probably more effective against ST ships as their existing cloaking detection techniques won't work, leaving them confused; ST warp cores do not generate the subspace impression which I believe causes proximity decloaking
ST ships may be affected by deadspace, and may not be able to use acceleration gates.

It was better written than that, but **** doing it again.

Blatant alt posting? In my EVE? It's more likely than you think.

NEVER FORGET - NOVEMBER 2013 - THE GREAT SIGNATURE MASSACRE

Xen Solarus
Furious Destruction and Salvage
#146 - 2013-07-12 16:19:25 UTC  |  Edited by: Xen Solarus
Lysanne Reqetta wrote:

Okay, the gist of it was:
ST ships suck at EWAR, we're great at it
ST ships, while capable of engaging at long range, do not
ST ships must warp between systems as they likely cannot use jumpgates
ST ships are easily outmaneuvered by frigates in close quarters
ST sensors and ship systems are easily ****** with by natural phenomena which are common in New Eden; a Falcon attack could cripple the sensors or potentially even the whole ship
EVE shielding is always on - ST shields must be manually raised, and a shield failure is a shield generator failure
~stealth bombers~
EVE ships can get much closer to stars
Bait ships work just as well against ST ships


Pretty sure you're not reading whats already been posted, but your wrong on like all of these points. They only engage at long range, close ranges cause damage to themselves due to the insane power of their torpedos. They can warp where-ever they like! They outmaneuver anything that EvE has, as even their sublight speeds are thousands of times faster. Not sure what makes you think natural phenomena would effect them, their sensor technology is far more advanced, their effective grid-size is on the order of parsecs. No idea about the effectiveness of EWAR, but a falcon wouldn't even be on grid with a star trek ship before being blasted at super-long range. Bait ships wouldn't work for the same reason, they wouldn't even know or see the target that exploded them.

A battle between EvE ships and ST would amount to the EvE ships being destroyed long before they even saw them. It would be like an army of men with slingshots going up against a load of men with long-range snipers hidden on a hilltop a few miles away. Assuming they did somehow manage to get within the range of their terrible guns, it would take the ST ships like a second to move out of range again. Bubbles wouldn't work for that reason. I'm not even convinced that EvE weaponry would be effective against a single ST ship just sitting there stationary just taking damage.

The battle might be more balanced if the tech level was more equal, but Star Trek is just too far advanced. People would be waking up in the clones going..... "wtf just happened???"

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Lysanne Reqetta
The Scope
Gallente Federation
#147 - 2013-07-12 16:46:59 UTC
Xen Solarus wrote:
Lysanne Reqetta wrote:

Okay, the gist of it was:
ST ships suck at EWAR, we're great at it
ST ships, while capable of engaging at long range, do not
ST ships must warp between systems as they likely cannot use jumpgates
ST ships are easily outmaneuvered by frigates in close quarters
ST sensors and ship systems are easily ****** with by natural phenomena which are common in New Eden; a Falcon attack could cripple the sensors or potentially even the whole ship
EVE shielding is always on - ST shields must be manually raised, and a shield failure is a shield generator failure
~stealth bombers~
EVE ships can get much closer to stars
Bait ships work just as well against ST ships


Pretty sure you're not reading whats already been posted, but your wrong on like all of these points. They only engage at long range, close ranges cause damage to themselves due to the insane power of their torpedos. They can warp where-ever they like! They outmaneuver anything that EvE has, as even their sublight speeds are thousands of times faster. Not sure what makes you think natural phenomena would effect them, their sensor technology is far more advanced, their effective grid-size is on the order of parsecs. No idea about the effectiveness of EWAR, but a falcon wouldn't even be on grid with a star trek ship before being blasted at super-long range. Bait ships wouldn't work for the same reason, they wouldn't even know or see the target that exploded them.

A battle between EvE ships and ST would amount to the EvE ships being destroyed long before they even saw them. It would be like an army of men with slingshots going up against a load of men with long-range snipers hidden on a hilltop a few miles away. Assuming they did somehow manage to get within the range of their terrible guns, it would take the ST ships like a second to move out of range again. Bubbles wouldn't work for that reason. I'm not even convinced that EvE weaponry would be effective against a single ST ship just sitting there stationary just taking damage.

The battle might be more balanced if the tech level was more equal, but Star Trek is just too far advanced. People would be waking up in the clones going..... "wtf just happened???"

I am reading. I'm then taking what I've read and comparing it to what we've seen of Star Trek ships in action, and the known capabilities of EVE ships.

• Sensor equipment routinely malfunctions as a result of planetary atmospheres and other stuff we have no problem with.
• I have never, ever seen an incident where a Star Trek ship, Federation or otherwise, has engaged from further away than visual range; typical engagement range appears to be roughly a kilometre
• Star Trek ships have demonstrated abysmal tracking compared to EVE ships, failing to hit targets with only a few hundred m/s of transversal - EVE frigates can achieve a couple of km/s of transversal. Based on this, a Star Trek ship would be unable to land hits on a moving battlecruiser at anything further than, say, fifty kilometres. Photon torpedoes may or may not be guided, but I have yet to see them take any path other than a straight line.
• Star Trek weapons appear to have a cycle time of several seconds except in unusual circumstances.
• Star Trek ships' shields often fail after only a couple of volleys, and cannot be restored quickly (compare an EVE battlecruiser, which can shield tank multiple volleys from battleship guns, and restore shield integrity with a few cycles of a booster or logi helper).
• The sublight turning speed of a Star Trek ship is extremely slow. EVE ships can run circles around them while landing hits with ease.
• Armour and structural damage to a Star Trek ship is both easy to cause and severe in nature. One lucky hit may completely disable their weapons or engines - EVE ships can keep on trucking down to the last hitpoint.

• Combining these factors, a cloaked attack fleet (using a single ship "in distress" as bait) stands an excellent chance of ambushing a Star Trek ship, disabling its engines, then ripping it to pieces. With the shields taken down by stealth bombers or battleship alpha - remember, the shields have trouble with rocks, let alone antimatter-loaded railguns - a scattering of Nuclear projectile rounds across the hull should be more than sufficient to completely exterminate the crew.

Blatant alt posting? In my EVE? It's more likely than you think.

NEVER FORGET - NOVEMBER 2013 - THE GREAT SIGNATURE MASSACRE

Callathar Tivianne
LoneStar Ltd.
#148 - 2013-07-12 17:40:04 UTC  |  Edited by: Callathar Tivianne
@Lysanne
-as it was stated before, the pure range of ST sensors would be able to detect ships from several LY. Not to mention that St ships are perfectly capable of detecting cloaked ships and drop their cloak with modulated deflector beams
-you should watch some episodes more closely, those are just just a few examples:
- "The Changeling"[TOS2] (late 2260's); Observed Effective Range: ~90,000km (photon torpedo against tiny object)
- "Journey to Babel"[TOS2] (late 2260's); Observed Effective Range: ~75,000km (phasers)
- "Return to Grace"[DSN4] (2372); Observed Effective Range: 100,000km (Cardassian weaponry)
-extreme range "Basics, Pt. I"[VOY2] (2372); Observed Maximum Range: 4,500,000km (Kazon-Nistrim torpedoes)
as for tracking:"Non Sequitur"[VOY2] (2372); Observed Effective Range: 5,000km (phasers against a small ship)
not to mention that not ALL ST warships (Enterpraise being basically multipurpose heavy cruiser so im refferind to things like Defiant or Sabre) use simple phaser banks, that may have tracking issues with cepts, actuall escort-cruisers like types mentioned, use cannons for destructive power and fully automated turrets that are capable of track and destroy something as fast as photon torpedo
-cannons can sustain extremely long volleys, beams when focused in single shot, can be shoted as long warp core is capable of giving energy to it (i can link examples if u wish)
-couple of volleys of phasers/disruptors that we dont have, kinetic weapons arent really dangerous to St ships when they are prepared to take a shot, not to mention that combat ST ships can focus shielding in f.e. aft part of of ship and wouldnt even feel any shots...or just move out of range in the matter of miliseconds ;)
-as for agility...sure, when you are reffering to ships class like f.e. constitution, yeah, agility isnt great...but escort ships like defiant, sabres or gryphons can easily outmaneuver anything larger then destroyer, and federation runabouts or Caytan fighters are more agile than our cepts. Not to mention superior agility of Klingon warbirds ;)
-as for armors-as long as ST wouldnt have ablative armor which we couldnt penetrate with really primitive weapons we have in eve

-this tactic would work once. As ive mentioned, ST ships are capable of doing deflector sweeps form thousands of km's and just switch off our cloaks, then just obliterate our ships from let's say 50,000 km and we couldn't do anything about it ;)
edit:as for speed of ST ships... f.e. warp 9.975 can take you to the distance of 132 LY in less than a month...and the biggest advantage of ST ships: transwarp drive...they could land at say, dodixe, destroy navy assembly plant then they would be at jita 4-4 in matter of seconds, basically destroying our economy...at least they would kill our scammers too :P
baltec1
Bat Country
Pandemic Horde
#149 - 2013-07-12 18:08:36 UTC
We should set down some rules in these nerd contests.

1. No one hit wonders/plot divices.

2. No nerd numbers. SW and ST numbers are simply a result of "my schtar schip isch better because [insert nerd numbers]" internet arguments.

All you can use is what was on the screen week in week out and we will assume technology is on par between them.
Lysanne Reqetta
The Scope
Gallente Federation
#150 - 2013-07-12 18:17:31 UTC
Here's a video.
In this video:
Ships first engage at ranges close enough for near collision.
A ship nearly collides with a Borg cube because they were running on visual only thanks to a dust cloud (EVE ships never run on visual only unless the pilot specifically turns the HUD off).
Ships are annihilated by the first shots.
A ship fails to hit a ship it is following at ~100m range, with 0 transversal.
Ships suffer severe internal damage and compromised systems from hits to the shields.
Ships rely on main batteries of limited firing angle (observe the Defiant being forced to aim the entire ship) and frequently miss with same at close range.

In other scenes, ships are immobilized by glancing hits, suffer severe shield damage from bumping into rocks, and having tiny holes punched in the hull. EVE ships are significantly more resilient - our shields can survive antimatter detonations with ease, while the flagship of the Federation fleet has to back off to avoid them. We could destroy the Enterprise by literally throwing Ibises at it.

I'm also curious as to how you've come to the conclusion that a pulse laser capable of blowing through Amarr armour (and Amarr armour, you may recall, is hella thick) is primitive. Oh, and EVE ships can recover from same impact in seconds. A Star Trek ship would have maintenance teams working on a comparable hit for hours.

Taking the shields down, an objective I maintain can be achieved by flying a ship into them, allows access to the obviously vulnerable hull. This hull is undeniably weakly armoured, and a large railgun shot with Tungsten ammo (let alone something horrendously destructive like Antimatter) could easily disable the ship if correctly targeted - remembering the tendency for Star Trek ships to have the command centres in hilariously vulnerable places.

More on maneuverability:
EVE ships can perform hairpin turns with no loss of functionality thanks to capsule tech and the simple measure of strapping in.
Star Trek ships are unable to turn in such a manner because the crew is scattered throughout open areas, standing up and walking around. Inertial dampeners are finicky and can be disabled by hits to the shield; with them gone, a ship cannot perform extreme velocity or directional changes for fear of plastering the crew all over the bulkheads. This limits their ability to escape, and in the case of ships with fixed batteries (mentioned above) their ability to hit.

More on logistics:
Star Trek ships rely on manual repairs performed by individual crew members for the slightest damage. These repairs take time, and vital systems may be compromised while they are carried out.
EVE ships can be nigh-instantly repaired both locally and remotely at no personnel cost, and systems are not compromised by damage.

More on tracking & piloting:
Star Trek ships rely on human-calculated firing solutions and courses - un-augmented human-calculated - and response times are limited both by human reactions and the time taken for the captain to say "course 35881.4581 mark".
EVE ships have reduced reaction time by comparison, targeting and course changes are calculated much faster, and orders are carried out instantly - with a single click, as it were.

More on sensors & EWAR:
Star Trek sensors have been repeatedly demonstrated to be unreliable and finicky. Objects have been missed at extremely close range, and for half the civilizations in existence, cloaking is a mysterious and new technology. Sensors are often fooled by pieces of space debris, and target acquisition time is awful compared to an interceptor.
Electronic warfare beyond cloaking is nonexistant in Star Trek; it stands to reason that the ships are woefully unequipped to deal with it. If a ship is ambushed by means of hiding behind a stellar phenomenon (done in Star Trek) it is likely that an EWAR ship is capable of crippling it before the aggressor can be fired upon. I will repeat, engines have been disabled by naturally occurring radiation and emissions.

Blatant alt posting? In my EVE? It's more likely than you think.

NEVER FORGET - NOVEMBER 2013 - THE GREAT SIGNATURE MASSACRE

Kijo Rikki
Killboard Padding Services
#151 - 2013-07-12 18:23:13 UTC
Ok, lets end this conversation once and for all. Battlestar Galactica. I mean, they survived the most cunning and insidious spy infiltration ever, and their 50 year old battlestars can take nuclear weapons to the face and shrug it off.

Yeah high tech phasers, lasers and torpedoes are nice, but seriously. Has anyone ever tried launching a 50 megaton nuclear weapon at the Enterprise just to see if its shields will hold? How about a star destroyer?

You make a valid point, good Sir or Madam. 

baltec1
Bat Country
Pandemic Horde
#152 - 2013-07-12 18:26:58 UTC  |  Edited by: baltec1
Kijo Rikki wrote:
Ok, lets end this conversation once and for all. Battlestar Galactica. I mean, they survived the most cunning and insidious spy infiltration ever, and their 50 year old battlestars can take nuclear weapons to the face and shrug it off.

Yeah high tech phasers, lasers and torpedoes are nice, but seriously. Has anyone ever tried launching a 50 megaton nuclear weapon at the Enterprise just to see if its shields will hold? How about a star destroyer?


Well we know a nuke in a vacuum wont cause much explosive damage due to no shockwaves but we could give everyone inside two headsBig smile
Ager Agemo
Rainbow Ponies Incorporated
#153 - 2013-07-12 19:10:23 UTC
bleh just ignore numbers and use canon, centerpoint station decides the whole eve mini cluster goes pof, and that's it...

its obvius from a canon point of view that star wars its totally broken just as Q is on star trek, this thread its just a lot of people trying to ignore the other canons or alterate it, or ignoring willingly the scales of each canon, to their own benefit, I love eve and I prefer star trek a thousand times over star wars, (tho I still love star wars) but, thing is, star wars will just blobdestroy our whole solar systems because they can without us even standing any chance of survival.
stoicfaux
#154 - 2013-07-12 19:18:09 UTC  |  Edited by: stoicfaux
Kijo Rikki wrote:
Ok, lets end this conversation once and for all. Battlestar Galactica. I mean, they survived the most cunning and insidious spy infiltration ever, and their 50 year old battlestars can take nuclear weapons to the face and shrug it off.

Yeah high tech phasers, lasers and torpedoes are nice, but seriously. Has anyone ever tried launching a 50 megaton nuclear weapon at the Enterprise just to see if its shields will hold? How about a star destroyer?

Nukes in space "suck": http://www.projectrho.com/public_html/rocket/spacegunconvent.php#id--Nukes_In_Space
"The fireball and blast wave is why nuclear warheads detonating in the atmosphere will flatten buildings for tens of kilometers, but detonations in space have a damage range under one kilometer."

Also, same page -> Boom Table. A photon torpedo releases 64.3 Mt of energy. "Star Trek photon torpedo = 1.5 kg antimatter + 1.5 kg matter"

However, this source, http://en.wikipedia.org/wiki/Weapons_in_Star_Trek#Photon_torpedoes, puts the yield in "isotons."

Anyhoo, the sites I've liked in my past few posts culled their weapon ranges and sensor ranges stats from the TV shows, so they're "true" ... err... "authentic" ...err... "authoritative"?

Big smile

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#155 - 2013-07-12 19:29:50 UTC
Ager Agemo wrote:
bleh just ignore numbers and use canon, centerpoint station decides the whole eve mini cluster goes pof, and that's it...

its obvius from a canon point of view that star wars its totally broken just as Q is on star trek, this thread its just a lot of people trying to ignore the other canons or alterate it, or ignoring willingly the scales of each canon, to their own benefit, I love eve and I prefer star trek a thousand times over star wars, (tho I still love star wars) but, thing is, star wars will just blobdestroy our whole solar systems because they can without us even standing any chance of survival.

Centerpoint Station

a) "Wow!", bordering on "how lazy does a writer have to be to dream up such a silly god like weapon?"

b) I have quibbles. Firstly, it's magic-tech build by a super-duper advanced race zillions of years ago in the Star Wars Universe (the books, not the movies.) Thus, it's unique and cannot be replicated. Secondly, it was destroyed (i.e. it was nothing more than a writer's plot device.) I wouldn't consider Centerpoint Station to be part of the SW arsenal for purposes of this argument/debate/silliness.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

baltec1
Bat Country
Pandemic Horde
#156 - 2013-07-12 19:33:16 UTC
stoicfaux wrote:
Ager Agemo wrote:
bleh just ignore numbers and use canon, centerpoint station decides the whole eve mini cluster goes pof, and that's it...

its obvius from a canon point of view that star wars its totally broken just as Q is on star trek, this thread its just a lot of people trying to ignore the other canons or alterate it, or ignoring willingly the scales of each canon, to their own benefit, I love eve and I prefer star trek a thousand times over star wars, (tho I still love star wars) but, thing is, star wars will just blobdestroy our whole solar systems because they can without us even standing any chance of survival.

Centerpoint Station

a) "Wow!", bordering on "how lazy does a writer have to be to dream up such a silly god like weapon?"

b) I have quibbles. Firstly, it's magic-tech build by a super-duper advanced race zillions of years ago in the Star Wars Universe (the books, not the movies.) Thus, it's unique and cannot be replicated. Secondly, it was destroyed (i.e. it was nothing more than a writer's plot device.) I wouldn't consider Centerpoint Station to be part of the SW arsenal for purposes of this argument/debate/silliness.


Same for the mad speeds and weapon ranges in ST given week after week the open up at a few hundred metres and fly about as fast as a Lancaster bomber.
Maxpie
MUSE LLP
#157 - 2013-07-12 19:39:58 UTC
Reading this thread I somehow picture the first Star Trek/Eve encounter going something like this:

Worf: Captain, the unidentified ship is attempting to communicate with us.

Picard: On screen.

Worf: Actually captain, it's a request to open a text chat box.

Picard: o.O

No good deed goes unpunished

Murk Paradox
Ministry of War
Amarr Empire
#158 - 2013-07-12 21:10:33 UTC
baltec1 wrote:
Xen Solarus wrote:
Star Trek obviously. Their technology is far superior. Shields, much faster warp drives and standard engines (no need for gate travel), not to mention anti-matter explosives (that travel faster than light!). EvE and Star Wars ships wouldn't stand a chance!


My mega fire 7 antimatter slugs that are biggerBlink

I put my money on EVE because none of the other two can replace losses like we can.



Well, I dunno... the first Death Star was destroyed in the first movie, and the 2nd one was like 75% done by the middle of the second movie...

lol.

But seriously. Star Wars.

The Super Star Destroyer Executor, Darth Vader's flagship in The Empire Strikes Back
First appearance The Empire Strikes Back
Affiliation Galactic Empire
New Republic
Launched 1 ABY
Decommissioned Active
General characteristics
Class Executor
Fighters 144
Armaments Turbolasers
Ion Cannons
Tractor Beam Projectors
Defenses Shield Generators
Propulsion Solar Ionization Reactor
Length 19 km (62,336.0 ft)

144 fighters on one ship that's bigger than a titan.

And it has lasers.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Bienator II
madmen of the skies
#159 - 2013-07-12 21:15:01 UTC  |  Edited by: Bienator II
eve physics would confuse the hell out of spock, he would start laughing and die. Darth vader would sell the BPO for the death star and give up his job after he discovered what a single griffin can do. Eve wins.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Alpheias
Tactical Farmers.
Pandemic Horde
#160 - 2013-07-12 21:24:59 UTC
Neither Star Trek or Star Wars have the Swarm.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.