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Mining Fleet effeciency

Author
Suki Okiwana
Sceptical Hippo Inc.
#21 - 2011-10-30 12:12:29 UTC
I Accidentally YourShip wrote:
Second edit: No I interpreted correctly the first time, you are actually mining for an hour straight, putting these into jet cans as you go? That would never fly in system that isn't completely dead, and I tend to roam systems hunting for unsuspecting Hulks in belts. Can flipping would be an annoyance at the very least with the potential of robbing an entire hour of work.


Any person doing this in the middle of caldari space during peak hours is a knob obviously but that does not render the method invalid. Some people are so risk averse they would never give up using anchored containers despite their drawbacks, others are merrily mining away in hulks in hostile space. If you can think of a way to quantify risk preferences please share.

But consider this: Reducing your mining time to 30 minutes cuts your risk in half and results in a 3178 m3/min yield. This is a minor difference compared to the 1 hour scenario and still beats the orca setup by a mile.

I have successfully mined billions of ISK worth of ore this way and lost no more than 10 million to can flipping. Even in the unlikely event a pirate finds me at the worst moment possible, I have safety measures in place to make sure the most he can take is what he can haul in one go, and I have yet to meet a can flipper followed around by an orca or multiple haulers.

But even if we assume a miner loses 10% of his yield to can flippers each month - which is ludicrous -, that still leaves him with a yield of 2909 m3/min compared to 2645 m3/min for the orca.

If there is one thing I'm certain of regarding this subject, it's that people lose the most money not to can flippers but to being afraid.
Viktor von Steiner
Wodka Warriors
#22 - 2011-10-30 15:42:58 UTC  |  Edited by: Viktor von Steiner
So, taking your numbers and putting them together in an highly optimistic scenario of everything running perfect I assume the following yields with a team of 2 hulks and one Orca:

ISK/m³ - ISK/can - ISK per hour
A - 325,76 - 8.958.400 - 102,71 m
B - 225,83 - 6.210.325 - 71,66 m
C - 162,62 - 4.472.050 - 51,58 m

Pyrox - 123,44 - 3.394.600 - 38,98 m
Kernite - 107,52 - 2.956.800 - 34,04 m
I Accidentally YourShip
Republic University
Minmatar Republic
#23 - 2011-10-30 15:46:42 UTC
Suki Okiwana wrote:
I Accidentally YourShip wrote:
Second edit: No I interpreted correctly the first time, you are actually mining for an hour straight, putting these into jet cans as you go? That would never fly in system that isn't completely dead, and I tend to roam systems hunting for unsuspecting Hulks in belts. Can flipping would be an annoyance at the very least with the potential of robbing an entire hour of work.


Any person doing this in the middle of caldari space during peak hours is a knob obviously but that does not render the method invalid. Some people are so risk averse they would never give up using anchored containers despite their drawbacks, others are merrily mining away in hulks in hostile space. If you can think of a way to quantify risk preferences please share.

But consider this: Reducing your mining time to 30 minutes cuts your risk in half and results in a 3178 m3/min yield. This is a minor difference compared to the 1 hour scenario and still beats the orca setup by a mile.

I have successfully mined billions of ISK worth of ore this way and lost no more than 10 million to can flipping. Even in the unlikely event a pirate finds me at the worst moment possible, I have safety measures in place to make sure the most he can take is what he can haul in one go, and I have yet to meet a can flipper followed around by an orca or multiple haulers.

But even if we assume a miner loses 10% of his yield to can flippers each month - which is ludicrous -, that still leaves him with a yield of 2909 m3/min compared to 2645 m3/min for the orca.

If there is one thing I'm certain of regarding this subject, it's that people lose the most money not to can flippers but to being afraid.



I am convinced. Interesting turn of events.
Dalloway Jones
Republic Military School
Minmatar Republic
#24 - 2011-10-30 23:15:17 UTC
Eddie Laydon wrote:


ps why dont you just let the hulks/orca tank the rats and let the mining drones do their thing, that way you wont loose any when the rats respawn.


My experience lately has been that if I don't pull in my mining drones right away there is at least a fifty percent chance the rats will go for them instead of my Hulk or Hauler. And mining drones pop almost instantly. So now I always pull them in and send out Hobgoblins to take care of the rats.
zatazon
State War Academy
Caldari State
#25 - 2011-11-02 09:51:13 UTC
Thank you all for the thoughts and information, I will probably look into getting another toon trained up to hulk to improve the efficiency. I have a 3rd toon that i can use as a hauler but it is also my combat pilot so he is usually occupied somewhere else. Well thanks again for the info.
Tamhuz Badasaz
Imperial Academy
Amarr Empire
#26 - 2011-12-07 23:00:39 UTC
I cargo mine while I read books and do school work. It can only be done in a high sec system with a station but the roughly 15 min intervals of reading break it up in a way that keeps me from getting board with what I'm reading. My cargo space is maxed out so I get three solid spins before I head back, unload and set out again. It seems like a lot of warping but with good bookmarks it's not that bad really. By the time I finish reading I've got tons of ore, I ready to get an A on whatever test I was reading for, and the best part, I didn't have to worry about can flippers or hauling at all. I know there are ways to mine more efficiently but being able to stop mining whenever I feel like it and not dealing with can flippers while getting work done is totally worth it.
Tau Cabalander
Retirement Retreat
Working Stiffs
#27 - 2011-12-08 00:00:51 UTC  |  Edited by: Tau Cabalander
I started mining ore with one account in Hulk and one hauling for convenience in a Bestower (largest low skill Industrial), and later in an Orca. Ore mining just produces too much volume too fast to manage without a hauler.

I used 2 accounts in Mackinaws when mining ice, as the cycle times were so long (20 minutes) compared to the time to drop-off ice and return (2 minutes = 10% ice lost < 100% more ice).



Just because I think math should be somewhat simple...

Theroetical only, assuming you have someone else to haul so you don't have to stop mining.

Where number of people in fleet > 1 for max skill Mining Foreman bonus (no mindlink):
Yield = Number of Hulks * (1 + 10% Mining Foreman bonus)

Yield(1) = 1.10
Yield(2) = 2.20
Yield(3) = 3.30
Yield(4) = 4.40
Yield(5) = 5.50

Throw a max skill Orca into the mix with a 2% cycle reduction link (no mindlink):
Yield = Number of Hulks * (1 + 10% Mining Foreman bonus) / (1-0.02*5*1.5*1.15)

Yield(1) = 1.32
Yield(2) = 2.65
Yield(3) = 3.98
Yield(4) = 5.31
Yield(5) = 6.64


Where number of people in fleet > 1 for mindlink bonus:
Yield = Number of Hulks * (1 + 15% mindlink implant bonus)

Yield(1) = 1.15
Yield(2) = 2.30
Yield(3) = 3.45
Yield(4) = 4.60
Yield(5) = 5.75

Throw a mindlinked max skill Orca into the mix with a 2% cycle reduction link:
Yield = Number of Hulks * (1 + 15% mindlink implant bonus) / (1-0.02*5*1.5*1.5*1.15)

Yield(1) = 1.55
Yield(2) = 3.10
Yield(3) = 4.65
Yield(4) = 6.20
Yield(5) = 7.75

T2 links would of course be better.
Xuzi
Pator Tech School
Minmatar Republic
#28 - 2011-12-10 20:32:13 UTC
Hauling and convenience are both very important factors. One can tip the real math in favor of orca, the other can tip the psychological math in favor of the orca.

Jet canning is only a bad idea in belts/gravs. If you can mine at your own personal mission site, jetcanning can be relatively low risk. This can tip the math towards 2x hulk.
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