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SKILL - Advanced Infomorph Psychology

Author
StRaWbErRy MuFfInGiRl
Native Freshfood
Minmatar Republic
#1 - 2013-07-10 06:16:31 UTC
Advanced Infomorph Psychology (8)
Reduce time of Jump Cloning by 15% per level

Level 1 - 20 hours 24 Minutes
Level 2 - 16 hours 48 Minutes
Level 3 - 13 hours 12 Minutes
Level 4 - 9 hours 36 Minutes
Level 5 - 6 hours
Phoenix Cervantez
The Scope
Gallente Federation
#2 - 2013-07-10 06:22:14 UTC
I like this idea. :) Makes an alliance or corporation much more mobile.
Paikis
Vapour Holdings
#3 - 2013-07-10 07:13:13 UTC
% is way too high, but otherwise agree.

I'd prefer to see 1 hour per level. That way you still only get to jump about once per day, but you can jump at the end of one day, and the beginning of the next.
suid0
Pandemic Horde Inc.
Pandemic Horde
#4 - 2013-07-10 07:22:18 UTC
Can't really get behind the idea, but if you're going to make it stupidly OP so you can jump every 6 hours @ level 5 it should be more like a level 16 skill not 8.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Destination SkillQueue
Doomheim
#5 - 2013-07-10 07:27:37 UTC
I've got two problems with this idea. First being that the name is bad. The initial skill gives more jump clones, so the advanced version should also give more jump clones. A reduction in the timer should be named different and preferably in a way, that clearly indicates what the skill does. Second complaint is, that this skill shouldn't exist in the first place. Jumping around the universe doesn't need to be buffed, but more importantly if the current timer is deemed to be bad, there is no reason to just change the mechanic or reduce the timer to where it is deemed appropriate. The skill system shouldn't be used to fix problems with game mechanics. It just leads to must train skills and shafts new players for no real reason. So if the system needs changing, it should just be changed without getting the skill system involved into it.
Phoenix Cervantez
The Scope
Gallente Federation
#6 - 2013-07-10 07:38:08 UTC
Destination SkillQueue wrote:
I've got two problems with this idea. First being that the name is bad. The initial skill gives more jump clones, so the advanced version should also give more jump clones. A reduction in the timer should be named different and preferably in a way, that clearly indicates what the skill does. Second complaint is, that this skill shouldn't exist in the first place. Jumping around the universe doesn't need to be buffed, but more importantly if the current timer is deemed to be bad, there is no reason to just change the mechanic or reduce the timer to where it is deemed appropriate. The skill system shouldn't be used to fix problems with game mechanics. It just leads to must train skills and shafts new players for no real reason. So if the system needs changing, it should just be changed without getting the skill system involved into it.


In other words... 'if it 'ain't broke, don't fix it'?
Jint Hikaru
OffWorld Exploration Inc
#7 - 2013-07-10 08:30:24 UTC
Agree with the OP.

However your % are way too big. 1 hour per level at the most.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

StRaWbErRy MuFfInGiRl
Native Freshfood
Minmatar Republic
#8 - 2013-07-10 08:34:10 UTC  |  Edited by: StRaWbErRy MuFfInGiRl
Destination SkillQueue wrote:
I've got two problems with this idea. First being that the name is bad. The initial skill gives more jump clones, so the advanced version should also give more jump clones. A reduction in the timer should be named different and preferably in a way, that clearly indicates what the skill does. Second complaint is, that this skill shouldn't exist in the first place. Jumping around the universe doesn't need to be buffed, but more importantly if the current timer is deemed to be bad, there is no reason to just change the mechanic or reduce the timer to where it is deemed appropriate. The skill system shouldn't be used to fix problems with game mechanics. It just leads to must train skills and shafts new players for no real reason. So if the system needs changing, it should just be changed without getting the skill system involved into it.


The name; I had to put that in there so people understand what it in topic. Names can always be changed.

suid0 wrote:
Can't really get behind the idea, but if you're going to make it stupidly OP so you can jump every 6 hours @ level 5 it should be more like a level 16 skill not 8.


Feedback is always welcomed! 16 might be a better choice...

Paikis wrote:
% is way too high, but otherwise agree.

I'd prefer to see 1 hour per level. That way you still only get to jump about once per day, but you can jump at the end of one day, and the beginning of the next.


I don't think an hour is much.. I would say at least 1/4 to 1/2 of the time to go away.
Zappity
New Eden Tank Testing Services
#9 - 2013-07-10 09:12:25 UTC
Percentage is too high but concept is necessary. 24 hours is no good for someone trying to get into a daily routine.

Even 23 hours would be fine.

Zappity's Adventures for a taste of lowsec and nullsec.

Mr Doctor
Imperial Academy
Amarr Empire
#10 - 2013-07-10 09:15:27 UTC
Zappity wrote:
Percentage is too high but concept is necessary. 24 hours is no good for someone trying to get into a daily routine.

Even 23 hours would be fine.

This. It doesnt need a massive change.
Ellendras Silver
CrashCat Corporation
#11 - 2013-07-10 09:41:02 UTC
StRaWbErRy MuFfInGiRl wrote:
Advanced Infomorph Psychology (8)
Reduce time of Jump Cloning by 15% per level

Level 1 - 20 hours 24 Minutes
Level 2 - 16 hours 48 Minutes
Level 3 - 13 hours 12 Minutes
Level 4 - 9 hours 36 Minutes
Level 5 - 6 hours


being able to jump every 6 hours is just too much.... but i like the idea, how about:

Advanced Infomorph Psychology (3)
Reduce time of Jump Cloning by

Level 1 - 22 hours
Level 2 - 20 hours
Level 3 - 18 hours
Level 4 - 16 hours
Level 5 - 14 hours

[u]Carpe noctem[/u]

Daniel Plain
Doomheim
#12 - 2013-07-10 10:04:50 UTC
i would also prefer a reduction by 1 to 2 hours. you should not be able to abuse the skill to jump around several times per session but jumping once before logging off and then jumping back once you log back on 16-20 hours later seems reasonable.

on a related note: why the hell do we still need to manually pause our skill queue for jumping?

I should buy an Ishtar.

Mag's
Azn Empire
#13 - 2013-07-10 10:11:59 UTC
I'm with others and say 1 hour max per level. But this is a tricky one.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#14 - 2013-07-10 10:13:47 UTC
StRaWbErRy MuFfInGiRl wrote:
Advanced Infomorph Psychology (8)
Reduce jump delay for JumpClones by 2% per level, if target clone is in same station reduce by 17.5% instead.


Fixed it for you.

So @lvl5 you get 21hr 36min for jumping somewhere else and 3hr delay for swapping clones on station.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Ellendras Silver
CrashCat Corporation
#15 - 2013-07-10 10:50:08 UTC
Mag's wrote:
I'm with others and say 1 hour max per level. But this is a tricky one.


once every 14 hours isnt OP i think (after training it too lvl 5)

[u]Carpe noctem[/u]

Roime
Mea Culpa.
Shadow Cartel
#16 - 2013-07-10 11:09:07 UTC
Skillbook would be a good way to do this, 1-2 hours per level.

Oh and please tie this with new exploration space, race, technology (modular POSes, new ships) and new class of sites.

.

Jureth22
EVE-RO
Goonswarm Federation
#17 - 2013-07-10 11:14:02 UTC
love it.altough i wish i had a skill that allows me more clones :D.you can never have enough clones
Daniel Plain
Doomheim
#18 - 2013-07-10 11:19:56 UTC
Kirimeena D'Zbrkesbris wrote:
StRaWbErRy MuFfInGiRl wrote:
Advanced Infomorph Psychology (8)
Reduce jump delay for JumpClones by 2% per level, if target clone is in same station reduce by 17.5% instead.


Fixed it for you.

So @lvl5 you get 21hr 36min for jumping somewhere else and 3hr delay for swapping clones on station.

there is no point in having two clones in the same station.

I should buy an Ishtar.

Zappity
New Eden Tank Testing Services
#19 - 2013-07-10 11:25:43 UTC
Daniel Plain wrote:
Kirimeena D'Zbrkesbris wrote:
StRaWbErRy MuFfInGiRl wrote:
Advanced Infomorph Psychology (8)
Reduce jump delay for JumpClones by 2% per level, if target clone is in same station reduce by 17.5% instead.


Fixed it for you.

So @lvl5 you get 21hr 36min for jumping somewhere else and 3hr delay for swapping clones on station.

there is no point in having two clones in the same station.


Why?

Zappity's Adventures for a taste of lowsec and nullsec.

Isalean
Hedion University
Amarr Empire
#20 - 2013-07-10 11:26:36 UTC  |  Edited by: Isalean
I think this is a very good idea.

I do not think 6 hours is overpowered, since, in all practicality, people will probably only use their jump clones twice a day.

Edit: I mean "most" people, not considering the addicts that log in every 6 hrs.
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