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Why the PVE of the game is so bad?

First post
Author
Ace Uoweme
Republic Military School
Minmatar Republic
#101 - 2013-07-10 09:31:22 UTC  |  Edited by: Ace Uoweme
Onyx Nyx wrote:
Simply remove PvE because as game design, it expired a long time ago. Bonus: We also get rid of scrubs who want the "WoW" experience and feel entitled to it because that is what WoW have.


The above is an example why mouth breathers should never dictate how a game "should" be played, as they don't understand even the basics of MMO design.

No PvE, EvE dies. Pure and simple.

When WoW did their inhouse study of it's players (you know the largest pool in MMOs without counting alt accounts as people? You know EvE players, too?) 20% was playing solo as a choice. That's on par with other group oriented games.

CCP loses 20% of it's player base, put a fork in EvE it's over. EvE operates in a manner losing that many the game can't profit. Without a profit, games can't exist.

So, no, ending PvE isn't going to happen. SWG:NGE is an example what a game turns into when the market and crafting goes bye bye...it dies on the vine.

If EvE was more PvE friendly, it wouldn't be sitting at 500k players today and over half are alt accounts. Idea

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Jonah Gravenstein
Machiavellian Space Bastards
#102 - 2013-07-10 09:40:32 UTC  |  Edited by: Jonah Gravenstein
Ace Uoweme wrote:

If EvE was more PvE friendly, it wouldn't be sitting at 500k players today and over half are alt accounts. Idea

Citation needed.

Average player count online at any one time is circa 7-10% of subs, are you telling us that 50% of those numbers are alts?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#103 - 2013-07-10 10:01:12 UTC
If EvE had better PvE it would likely have more players based on comparison of other games which have both PvP and PvE servers. The PvE only servers were usually around 3 to 10 times more populated.

If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jonah Gravenstein
Machiavellian Space Bastards
#104 - 2013-07-10 10:10:13 UTC
Infinity Ziona wrote:

If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.

Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#105 - 2013-07-10 10:16:32 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:

If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.

Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc.

lol if you want to try that logic than npcing / missions is PvP, you compete with other players for isk generation / module drops. PvP is player v player combat or subtefuge anything else is stretching definitions with stupid.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Bryla Jax
AeD Corp
#106 - 2013-07-10 10:17:35 UTC
Jonah Gravenstein wrote:
Ace Uoweme wrote:

If EvE was more PvE friendly, it wouldn't be sitting at 500k players today and over half are alt accounts. Idea

Citation needed.

Average player count online at any one time is circa 7-10% of subs, are you telling us that 50% of those numbers are alts?


I don't think 50%, but , imho, close to 33% of online account.
BTW only CCP can give a valid response to user/account ratio, so the percentage that anyone else can give is just a guess.
CCP have no interest to let you know the real number of active user.
Jonny Monroe
Unlicensed Medical Professionals
#107 - 2013-07-10 10:28:03 UTC
Infinity Ziona wrote:
If EvE had better PvE it would likely have more players based on comparison of other games which have both PvP and PvE servers. The PvE only servers were usually around 3 to 10 times more populated.

If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.


It's difficult to make this comparison. What you're doing is comparing a game with PVE and PVP servers to a game with PVE and PVP activities on the same server, IE a game that has segregated players and rulesets versus one that tries with mixed results to encompass both player types under one ruleset. To really get into understanding what would happen, you need to understand why people PvE. For many, it's because it's safe. Safety is more relaxing. when you work 9-10+ hours a day you don't want your leisure time to be high stress, worrying about what you're risking or whether the gains from tonight's activities will cover your expenses, whether someone will decide to ruin your day, etc. PvE is frequently a area of games that exist for relaxation. This rule can actually make PVP relaxing too; DUST can be more relaxing because death in dust is pretty meaningless and death recovery is near instant. Death in EVE can mean you aren't playing anymore for the evening since you have to go fit out a new ship, which will take a while. Not to mention recovering the cost of the lost ship. As for PvE being safe, well... nothing in EVE is safe. Personally, I advocate 'hi-sec' being renamed something like 'sub-capital space', that way it's less misleading for new players. Tricking casual, solo and/or PvE friendly players into thinking there is a place for them in New Eden is either a cunning business decision or a terrible mistake.

Someone above said that 20% of MMO gamers prefer solo. That's numbers culled from WOW's metrics and demographics. WoW has a much, much lower barrier to entry for group play. In EVE I suspect the barrier for entry for group play either pushes that number higher, or pushes those 20% of players out of the game.
Dain Highwind
La Isla del Mono
#108 - 2013-07-10 10:33:55 UTC
Because grinding hundreds of boars and sheeps is funnier, isnt it?
Jonah Gravenstein
Machiavellian Space Bastards
#109 - 2013-07-10 10:36:26 UTC
Infinity Ziona wrote:
Jonah Gravenstein wrote:
Infinity Ziona wrote:

If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.

Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc.

lol if you want to try that logic than npcing / missions is PvP, you compete with other players for isk generation / module drops. PvP is player v player combat or subtefuge anything else is stretching definitions with stupid.

Trading is definitely PvP, your contracts, and buy/ sell orders directly compete with other peoples contracts and buy/ sell orders, the same can be said for any player manufactured item that is sold via contracts or the market. In short if you are directly competing with another player it is PvP.

PvP is not limited to shooting other peoples space ships, it is any instance where you are directly competing with another player for a reward, that reward can be isk, loot drops, rage in local or hate mail.

All of the PvE content in Eve is there to fuel PvP, missions give isk and LP as a reward, mission runners buy stuff made by players from the market and contracts, or change their LP into items that can either be for their own use or sold in the same manner. Miners compete for Ice and minerals then either sell the refined products in direct competition with other players, or use them to manufacture other items that are sold via the market or contracts. Any items that are kept for personal use deprives another player of a potential sale, so that is also technically PvP.

2 can play the logical conclusion game.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jonny Monroe
Unlicensed Medical Professionals
#110 - 2013-07-10 10:47:24 UTC
Dain Highwind wrote:
Because grinding hundreds of boars and sheeps is funnier, isnt it?


It's the gaming equivalent of binaural beats. It's zen. You don't have to think about it, you don't have to worry about the consequences, your mind fills that blank in the same way your senses fill blanks under sensory deprivation.
Lugalbandak
Doomheim
#111 - 2013-07-10 12:54:35 UTC
Have tried sometimes other mmo , but pve overthere was even mor boring as eve cause there was no danger to it.

In eve you can atleast get ganked everywhere

so , please point me a mmo where the pve is thrilling.Attention

The police horse is the only animal in the world that haz his male genitals on his back

Onyx Nyx
Trillium Invariant
Honorable Third Party
#112 - 2013-07-10 14:17:31 UTC
Ace Uoweme wrote:
Onyx Nyx wrote:
Simply remove PvE because as game design, it expired a long time ago. Bonus: We also get rid of scrubs who want the "WoW" experience and feel entitled to it because that is what WoW have.


The above is an example why mouth breathers should never dictate how a game "should" be played, as they don't understand even the basics of MMO design.

No PvE, EvE dies. Pure and simple.

When WoW did their inhouse study of it's players (you know the largest pool in MMOs without counting alt accounts as people? You know EvE players, too?) 20% was playing solo as a choice. That's on par with other group oriented games.

CCP loses 20% of it's player base, put a fork in EvE it's over. EvE operates in a manner losing that many the game can't profit. Without a profit, games can't exist.

So, no, ending PvE isn't going to happen. SWG:NGE is an example what a game turns into when the market and crafting goes bye bye...it dies on the vine.

If EvE was more PvE friendly, it wouldn't be sitting at 500k players today and over half are alt accounts. Idea


And your post is proof why a self-professed "analyst" who is making far too many assumptions, such as yourself, should really just shut up. No, seriously, you should. Pure and simple.

Incarna was the tipping point for many that cost CCP a substantial number of players because CCP adopted this "18 month" plan where they would not focus on fixing problems, like broken mechanics, and some of them had been around for years. So not only did the "18 month plan" and negligence of problems at hand cost CCP revenue but they also had to axe 20% of their work force.

It was so bad that the CSM had to be flown out to Iceland for a emergency meeting.

Incarna was shelved and CCP began focusing on the game because CCP realized and contrary to a statement made by CCP Oveur, polish DO sell better than new features. So here we are, over 500K subs and EVE is doing better than ever while in the meantime, WoW is hemorrhaging subscribers because of stagnation, developer hubris, broken economy and whatnot.

I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more.

  • Richard (http://www.lfgcomic.com/)
raven666wings
Cyber Chaos Crew
#113 - 2013-07-10 15:56:46 UTC  |  Edited by: raven666wings
Onyx Nyx wrote:

And your post is proof why a self-professed "analyst" who is making far too many assumptions, such as yourself, should really just shut up. No, seriously, you should. Pure and simple.


You should not get so upset, this is bad for your health. Sit down, close your eyes, take a deep breath and repeat with me... wooosah

Onyx Nyx wrote:

Incarna was the tipping point for many that cost CCP a substantial number of players because CCP adopted this "18 month" plan where they would not focus on fixing problems, like broken mechanics, and some of them had been around for years. So not only did the "18 month plan" and negligence of problems at hand cost CCP revenue but they also had to axe 20% of their work force.

It was so bad that the CSM had to be flown out to Iceland for a emergency meeting.

Incarna was shelved and CCP began focusing on the game because CCP realized and contrary to a statement made by CCP Oveur, polish DO sell better than new features. So here we are, over 500K subs and EVE is doing better than ever while in the meantime, WoW is hemorrhaging subscribers because of stagnation, developer hubris, broken economy and whatnot.



CCP is doing so good they're going on desperate hiring sprees hiring youtube girls and pay2win weasels. Check yourself before you wreck yourself with such rants brah, its empty-minded crybabies like you that are stagnating EVE and holding it back from becoming a rich universe with that "internet spaceships" shiet. Wait and watch the next space sci-fi mmo come out like Star Citizen and u'll see where those 500k subs go. Not being able to grasp that the only reason why this old and rugged EVE is still suceeding to lure some ppl here and getting some subs is because its the ONLY sci-fi space mmorpg out there only shows ur deep dementia and loss of contact with reality.
Max Godsnottlingson
Viziam
Amarr Empire
#114 - 2013-07-10 16:08:42 UTC  |  Edited by: Max Godsnottlingson
Onquaber wrote:
Rek Seven wrote:
Onquaber wrote:
Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.

You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.

Many people do the boring stuff to finance their pvp.

I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.

Why the pve cant be fun?





What, specifically, would make pve fun for you?


I was thinking a revamp of the actual npc convoys in High Sec. They Should move through the system (new places), not only stations. You as a pirate could attack them and take their loot, and other pilot side with the npc corporation and protect them. Something like Factional Warfare but in High Sec.

A new type of site could be a non pirate station with npc rats defending it. You could go and blow the station and get their loot, and maybe a pirate npc corporation could pay you isk for doing such activities.

The missions should be less scripted, more dynamic and random. The new behavior of the rats (switch targets) is a very good start.



This was actually going to be a game feature. On release there was a whole batch of skills for convoy management, though they were dropped about a year later. The idea being that the convoys would be a source of PvP with one side defending and obviously open to all comers. I am guessing that CCP never managed to balance things out to make it work.
Shame, as it could have been something that broke down the PvE - PvP division
Max Godsnottlingson
Viziam
Amarr Empire
#115 - 2013-07-10 16:27:02 UTC
Esteban Dragonovic wrote:
No better content generators than players, turn PvE into PvP.

Have the missions set up in a way that 2 pilots are given missions with winning conditions conflicting one another's goals, similar in a fashion to APB for anyone who may have played that (one of the few good ideas in that terrible game). Ideally, missions would also be randomly generated and dynamic to further mix things up. How to implement this however, I've got no clue. And I doubt all the mission runners out there would be very sympathetic to such changes. You could probably up the reward payout to compensate, but I doubt it would make it that far before a mass ragequit of mission bears, and CCP would certainly not like the chances one would have to roll with that.

God forbid there be competition.



I never thought I would see the day I agreed with a member of the Goon movementLol, but this is something that I have been advocating for awhile.

CCP went part of the way with faction warfare, but it should be expanded further.

Example:
Amarr player character gets a mission to defend a slave pen in a certain system.
Minmatar player character gets a mission to take down a slave pen in a certain system.

Winner takes all.

Obviously it will not be that easy, there would need to be some ballancing issues and the like. But it would certainly be something to help break down the division between PvP and PvE
Tippia
Sunshine and Lollipops
#116 - 2013-07-10 16:42:55 UTC  |  Edited by: Tippia
Infinity Ziona wrote:
Jonah Gravenstein wrote:
Infinity Ziona wrote:
If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.

Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc.

lol if you want to try that logic than npcing / missions is PvP, you compete with other players for isk generation / module drops.
The looting part of missions is certainly PvP, as is the hunt for rats. At no point during those activities does the environment offer any opposition — it's all about beating other players.

Trading is not PvE for the simple reason that all your trades are with other players — player vs. player — and there is no “environment” (i.e. NPC) at the other end. Hell, even when you are trading with NPCs, other player's activities alter the prices you get.

Manufacturing is, once again, completely devoid of environmental obstacles — it's all about beating other players; it's all PvP.

Quote:
PvP is player v player combat or subtefuge anything else is stretching definitions with stupid.
You were so close, and then you ruined it. PvP is player vs. player. That is all. Anything else adds arbitrary and contradictory restrictions to what the term actually means. Whether it's combat or subterfuge or competition or just mudslinging doesn't matter — all that matters is that there's a player at the other end providing the opposing party in the interaction.

So yes, EVE pretty much only has PvP, and it has survived just fine. The PvE bits are only there to inject ISK, and as the ISK spawning mechanics show, this could be handled through PvP as well.

Ace Uoweme wrote:
No PvE, EvE dies. Pure and simple.
Not really, no. No PvE, and EVE needs a tiny tweak to one of its faucets to compensate for the loss of ISK inflow (whereas no PvP would mean the game would have to be completely redesigned from the ground up). Again, PvE is a fairly small and unimportant part of the game. It only really has that one, fairly easily replaced purpose.

Oh, and when Blizzard did their inhouse study of WoW players, they got data on WoW players, not EVE players. When CCP did their inhouse study of actual EVE players, it showed that PvE was less important factor in people's decision to play the game than its having a Mac client.
Ace Uoweme
Republic Military School
Minmatar Republic
#117 - 2013-07-10 16:50:28 UTC
Onyx Nyx wrote:
And your post is proof why a self-professed "analyst" who is making far too many assumptions, such as yourself, should really just shut up. No, seriously, you should. Pure and simple.


Or a jealous post sniper. Pure and simple.

Onyx Nyx wrote:
Incarna was the tipping point for many that cost CCP a substantial number of players because CCP adopted this "18 month" plan where they would not focus on fixing problems, like broken mechanics, and some of them had been around for years. So not only did the "18 month plan" and negligence of problems at hand cost CCP revenue but they also had to axe 20% of their work force.


How many quit? Like 1.7 million in WoW over Cata?

Over 3x more of ALL OF EVE quit WoW in protest.

They didn't need to stage 12 year-old antics for Blizzard to "get the message".

Wise up. Get out and play more games. There's protests almost every day in them, for the same issues...without having a heart attack over it.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Ace Uoweme
Republic Military School
Minmatar Republic
#118 - 2013-07-10 16:53:47 UTC
Tippia wrote:
The looting part of missions is certainly PvP, as is the hunt for rats.


LolLolLol

Tippia, been in the liquor cabinet of late?

That's pure PvE -- fighting NPCs, looting from NPCs.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Tippia
Sunshine and Lollipops
#119 - 2013-07-10 16:55:57 UTC
Ace Uoweme wrote:
That's pure PvE -- fighting NPCs, looting from NPCs.
Where does the opposition come from when you're looting?
And note that I said hunt for, not fight. Where does the opposition come from when you hunt for rats?

If you say “the environment”, I'm afraid I have to inform you that you need to learn the difference between pluses and boxes on the overview…
Ace Uoweme
Republic Military School
Minmatar Republic
#120 - 2013-07-10 17:06:34 UTC
Tippia wrote:
]Where does the opposition come from when you're looting?
And note that I said hunt for, not fight. Where does the opposition come from when you hunt for rats?


Tippia, you're doing it again, trying to define something already defined and well known in gaming.

PvE is player verse environment = interacting and fighting NPCs.

Not players itself (which is PvP).

When I'm questing in WoW it's pure PvE. Now if Horde (a player faction in WoW) comes in and wants to cause ruckus with Alliance (another player faction), then once they're flagged, it becomes a PvP situation. Twisted

Killing rats = PvE.

Killing players = PvP.

Mechanics in killing them is independent of either play style.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell