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Why the PVE of the game is so bad?

First post
Author
Onquaber
Back To High-sec Inc.
#1 - 2013-07-09 06:16:56 UTC
Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.

You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.

Many people do the boring stuff to finance their pvp.

I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.

Why the pve cant be fun?



Snexwang Wnaganan
Perkone
Caldari State
#2 - 2013-07-09 06:37:17 UTC
Because no fun is allowed.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#3 - 2013-07-09 06:38:45 UTC
Killing ratters and looting the faction/deadspace mod off their wrecks for isk is fun. Just sayin'. Pirate
Antaria T'nar
Red Cross Marauders
#4 - 2013-07-09 07:06:34 UTC
i see problems and no solutions

go on, spin us a mechanic that doesnt get boring the 100th time you do it
Daisai
Daisai Investments.
#5 - 2013-07-09 07:18:40 UTC
Every mmo and close to every multiplayer game has grinding/farming which gets boring after some time.
Eve is no exception, so the thing you probably can do is do all of the above you mentioned to get isk to keep it less boring.
Tzar Sinak
Mythic Heights
#6 - 2013-07-09 07:31:08 UTC
Dynamic content.

There are six (I think) different rat "races" in game. Using the current mission framework, randomize the rat race, ship numbers and types. If recovering an object, randomize which object and room it is contained in.

Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.

Remove ore belts and ore anoms completely. They now must be scanned. Increase the variation of ore spawning in all systems.

Make moon goo a finite commodity that respawns after 2-3 weeks after running out. Randomize the spawn forcing more low and null sec dynamics.

Randomize belt rats making belt chaining near impossible.

Add 20-30 more exploration sites with a massively randomized loot spectrum. Randomize whether sites get rats and the composition.

Add more systems that must be discovered, gates built to, planets and moons scanned for resources.

Make newly built gates public or private. Either way, charge a toll to recoup construction costs.

For those concerned about lore, make something up. The game is as weak on story driven lore as all the rest of the PvE.

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Rordan D'Kherr
Imperial Academy
Amarr Empire
#7 - 2013-07-09 07:34:49 UTC
Is this a "been there, done that" thread?

Don't be scared, because being afk is not a crime.

DSpite Culhach
#8 - 2013-07-09 08:03:31 UTC
The only sensible way I could see to make the universe seem more dynamic, by messing with NPC entities, would be to also make the universe far more dangerous on the "PvE" level, to a point where missions become far more unpredictable, jumping to some gates might trigger NPC ambushes, random reinforcements in missions, scripted randomized missions events such as trapped containers, or added damage generating elements in missions (google "EVE Patient Zero") and so on.

Would it make the EVE universe a far more interesting place? Sure. Would the "Carebear" population have a massive fit? Oh yea.

I'd say bring it on. As long as the danger vs reward is not unbalanced - and good luck with balancing that - I fail to see how EVE would be made worse. PvE ships should die a LOT as far as I am concerned, after all those damn NPC pirates are fed up with you just barging in and taking the Damsel - AGAIN - so try looking smug when they uncloak 6 bombers and start wailing on your ass.

Anyway. Too much work for CCP. Can't really blame the little guys.

I apparently have no idea what I'm doing.

Joan Greywind
The Lazy Crabs
#9 - 2013-07-09 08:31:52 UTC
PVE in a EVE is a farming tool, a tool to gather resources so you can play the real game, which is pvp. It's boring yes, but so are all forms of grinding, that is their purpose. Now you can spice your pve habits a bit, incursions are by no way like harder missions, if only for the fact you are on ts with 10-40 people, they are highly profitable too. You can also venture in wh space to do sites, or even null to do some pirate missions. Here is a tip if you are doing it solo, it probably isn't going to be fun (except mining which is always eye clawing boring).
Burl en Daire
M.O.M.S. Corp
#10 - 2013-07-09 09:01:44 UTC
Antaria T'nar wrote:
i see problems and no solutions

go on, spin us a mechanic that doesn't get boring the 100th time you do it


You are correct that every mechanic will become repetitive after a few times but I agree that the PVE is very predictable. Video games are like that and with the slight exceptions EVE is like that. Fleet doctrines ensure that we will play the same game over and over.

I have been thinking about this for a while and the only way to fix something like this is to make the rats able to scale to the ability of the ratter. I think my biggest problem is that the rats can be goggled and a description of their setups and numbers found easily. Rats should have their numbers, setups and tactics varied depending on the number of ratters, how fast the ratters kill the rats and a couple of the rats should carry a ship scanner that inputs some info into an algorithm that chooses a more difficult set of rats.

Vary the ship types, weapons carried, ranges, speeds, tank types and number of rats. Being able to do and internet search and determine that you can win is a junk way of doing things. I would love to see more ships put onto kill boards by rats. I don't think they need to act like real people with top level AI but make it a challenge and risky. I don't want to drive people away from EVE because they can't farm but it is too easy. I can almost let my drones out and AFK sites. Where is the fun in that?

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Templar Knightsbane
Ministry of War
Amarr Empire
#11 - 2013-07-09 09:03:21 UTC
Antaria T'nar wrote:
i see problems and no solutions

go on, spin us a mechanic that doesnt get boring the 100th time you do it


Sex
Tinu Moorhsum
Random Events
#12 - 2013-07-09 09:04:16 UTC
Onquaber wrote:


Why the pve cant be fun?



My solution is to mix it up. A change is as good as a break. I know not all PVE activities pay the same but EVE online's strength is that there are a great many ways to make isk. Try them all, when you get bored do something else.
Tinu Moorhsum
Random Events
#13 - 2013-07-09 09:09:21 UTC
Templar Knightsbane wrote:
Antaria T'nar wrote:
i see problems and no solutions

go on, spin us a mechanic that doesnt get boring the 100th time you do it


Sex


Oef... just the thought of that...... Despite the number of female avatar's, 98% of EVE players are drunken neckbeards. Any mechanic that involved sex would be a horrible turn-off
Six Six Six
Doomheim
#14 - 2013-07-09 09:12:18 UTC
Onquaber wrote:
Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.

You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.

Many people do the boring stuff to finance their pvp.

I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.

Why the pve cant be fun?






If you're finding missions boring, forget about the isk as in that's just a bonus. If the mission (combat) is boring then likelihood is that it's too easy for you, get a higher level mission or use a smaller ship.

Many people do boring stuff with alts to finance their PvP, but the main reason they find it boring is because they would rather be doing PvP.

Any PvE content will become boring after awhile, someone who can play many hours in a day will get bored a lot faster than someone that only plays a few hours a days.
Tinu Moorhsum
Random Events
#15 - 2013-07-09 09:15:45 UTC  |  Edited by: Tinu Moorhsum
*pls delete dubble post, sorry.
Paul Otichoda
Perkone
Caldari State
#16 - 2013-07-09 09:21:29 UTC
How about escourt missions?

protect a transport as it picks up stuff from a base and get it back to the gate and protect it from enemy ships. Yes it would probadly be hated by some people but it is a area that the missions do not cover at present.

Randomising NPCs is a nice idea but I see some problems, randomising ships means randomising loot which could have some negative effect on some item prices. If there is a chance that rare and expensive items are dropped then the prices of those objects are going to fall. Which will annoy the players who make those items.

Turelus
Utassi Security
#17 - 2013-07-09 09:29:27 UTC
Because it was all made in 2003 and hasn't had a complete rebuild since. Image the rage from people if CCP actually tried to fix PVE and make it fun, everyone would complain they're "becoming wow" and that "this is a PVP game".

Turelus CEO Utassi Security

Muad 'dib
State War Academy
Caldari State
#18 - 2013-07-09 09:40:15 UTC
Have you actually tried to make isk any other way?

sandbox dude.

saaaandbooooooxxxxx

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Six Six Six
Doomheim
#19 - 2013-07-09 09:40:41 UTC
Turelus wrote:
Because it was all made in 2003 and hasn't had a complete rebuild since. Image the rage from people if CCP actually tried to fix PVE and make it fun, everyone would complain they're "becoming wow" and that "this is a PVP game".


It is a PvP game it has been as far back as I can remember (2005).

Rek Seven
University of Caille
Gallente Federation
#20 - 2013-07-09 09:47:30 UTC
Onquaber wrote:
Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.

You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.

Many people do the boring stuff to finance their pvp.

I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.

Why the pve cant be fun?





What, specifically, would make pve fun for you?
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