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EVE's greatest strength - is also it's greatest weakness. The SP grind for new players.

First post
Author
Orion Pax
Yoyodyne corporation
#21 - 2013-07-09 02:57:28 UTC  |  Edited by: Orion Pax
Sweeet wrote:
Kyt Thrace wrote:
I, too, was once a new character. I got lucky & joined a great corp about 3 days into this game.

I met some get guys that I still fly with almost 5 years later. They helped me out & showed me how to enjoy the game right from the start.

Could I do everything & kill everyone, No. But I think that the way Eve works, the skill progression is awesome.

Now almost to my 5th year anniversary & almost 100 mil Sp, I still do not have any Battleship to Level 5. Am I not having a great time? No

A new player can have great fun from day one, if you get involved with a great corp. Too many things to do in this game.

If CCP were to become a WoW, where whoever plays the most levels the fastest. I would quit.


Your experience 5 years ago as a new player can't really compare to being a new player joining now. It may have been mildly overwhelming for you back then, but now, after 10 years into the game, it feels pretty severely overwhelming to be a new player.

You also make out like getting all the Tech I skills for the career of your choice as a new player is a big deal. If you truly believe that to be a big deal, why is that? You have 5 years on people, at what disadvantage giving newbies Tech I skills going to put you at?



First of all, you should skill up for 5 years and if you still feel the same, then we'll talk.

Eve is still here after 10 years because of it's insane grind. There's a great sense of achievement when you get there. Most MMOs don't have this grind, look where they are now.
Biff Ekpyrion
Caldari Provisions
Caldari State
#22 - 2013-07-09 03:08:51 UTC
You guys raise some fair points.

However, this is a misunderstanding:
Jack Miton wrote:

bottom line: EVE is NOT meant to be easy. deal with it or ship out.


Noone here is asking for an easier game. That would imply that in-game skills had anything to do with RL skills. Which it doesn't. Which is my point, at least.

Now it's just all about waiting. No matter how good or bad you are, you will get there eventually.






Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#23 - 2013-07-09 03:10:48 UTC
How about you use some RL skills to beat someone with more in-game skills? Wouldn't that be a sufficient challenge and wouldnt require waiting?

It's more than possible to do.
Orion Pax
Yoyodyne corporation
#24 - 2013-07-09 03:24:14 UTC
Biff Ekpyrion wrote:
You guys raise some fair points.

However, this is a misunderstanding:
Jack Miton wrote:

bottom line: EVE is NOT meant to be easy. deal with it or ship out.


Noone here is asking for an easier game. That would imply that in-game skills had anything to do with RL skills. Which it doesn't. Which is my point, at least.

Now it's just all about waiting. No matter how good or bad you are, you will get there eventually.




Patience is a very large and real part of the game. Many fail.

I do not recommend this, but If you are so impatient, buy a toon off the Character Bazaar that can fly the battleship you want. You'll find you don't know what the heck you're doing and you'll get blown up due to a lack of understanding the bigger picture. The real game is a much deeper learning process. It's really not about how big a ship you can fly.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#25 - 2013-07-09 03:43:59 UTC  |  Edited by: Freighdee Katt
Jack Miton wrote:
PS: just as a note, '10 years of sp' is completely meaningless. at any one time in game, youre probably applying 6 months worth of SP training at a time, MAYBE a years worth for some roles. if you have 10 years of SP, all it means is you can do more things, NOT that you can do something 20x as well as someone with 6 months of SP.

Your math is correct of course, but it means a lot more than you pretend it does. Having 100m SP in subcaps means you can have perfect support skills all around, all Tech 1 hull skills at V, and all weapon skills maxed save maybe the T2 spec skills all at IV. That means you have 98% or better of the (SP-driven) performance level of anyone you run up against, in any subcap Tech 1 hull, with any weapon system in the game. That's nowhere near "10 years" of SP, more like 4-5 years. It's still a fair slog though.

The reason having that level of SP matters is that CCP never stops screwing things up, and when they do screw up it takes years for them to own up to it and fix the stuff they broke. If you can fly everything at an equally high effective SP level, then it is trivial to "adapt," as everyone who has this sort of breadth in combat related SP is so fond of glibly advising everyone who doesn't have it to do. When adapt means dock up and "make active" on another hull, and undock with the exact same performance level you had in whatever else you were just in, then of course it is the all too easy and obvious thing to do.

The problem for new players comes when they spend three or four or six months training something, only to see it stomped in the gooch just when they were getting to where they could use it at its full pre-nerf potential. And as always, if they dare to complain about this, the universal answer is "adapt or GTFO." So they "adapt" by spending another three or four or six months training something else up, only to have the same thing happen again. It's at this point that "GTFO" starts to look pretty good.

That right there is the number one big ass shiny red invitation to quit our game and never come back that CCP hands out to new players on a regular basis. If those players stick around for a year or three and get over the hump, and if they reach that point where they have 50 or 80 or 100m SP, so that change no longer matters, and every change gives them a little win somewhere to make up for every little fail it brings, then they too can shrug it off and tell others to "just adapt" when it inevitably happens again.

The fact is that a lot of newer players starting EvE today will never reach this level of "adaptability," and they will simply move on to games where the cost of "adapting" is an order of magnitude lower, or where "adaptation" (meaning shelving everything you just did for six months and spending another six months training to do something completely different) is not viewed as the universal answer to every ham fisted attempt at "balancing" that comes down the pike.

EvE is supposed to suck.  Wait . . . what was the question?

JJ Logan
Doomheim
#26 - 2013-07-09 05:30:19 UTC
I understand where you are coming from because I'm kinda new myself, but I think your proposed solution would be a terrible way of going about this problem. I honestly don't believe there is a need to change the current system, but if it were to change I think a more flexible solution would be to expand the Cerebral Booster idea by making it last 6 months and have it reduce skill training by 50%. This allows the new player to research and chose skills they want to train for themselves, set some goals, buy their own skill books, learn something about the game, and feel rewarded for their effort rather than having a bunch of level V skills instantly handed out to them with no effort involved, no feeling of accomplishment earned.

But even if the proposed solutions offered were implemented most newbies would still quit the game within the first three months anyway because they don't have the intestinal fortitude to stick it out for the long term. This is normal and there is nothing wrong with this or Eve for that matter because this game caters to a niche, a certain demographic of player, and instant gratification would kill the spirit of Eve and undermine all achievement and advancement by the loyal players who've had the balls to carry on this far. I would rather work/earn my way through Eve as a newbie like everyone else had to before me. You wont get much respect or become a bro if you got everything handed to you on a plate, you'd be just another newb/statistic on a bunch of loss kill-mails dieing in your day one battleship to vets in their t1 frigates because they have a thousand hours of good and bad decision making and choices to learn from. Experience>skillpoints/hull size.
Jack Miton
School of Applied Knowledge
Caldari State
#27 - 2013-07-09 05:32:05 UTC
Biff Ekpyrion wrote:
Noone here is asking for an easier game. That would imply that in-game skills had anything to do with RL skills. Which it doesn't. Which is my point, at least.

Now it's just all about waiting. No matter how good or bad you are, you will get there eventually.

if you actually believe this is true then I feel bad for you son.
a good pilot with 10mil SP will beat the crap out of a terrible pilot with 150mil SP every time.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Karak Bol
Low-Sec Survival Ltd.
#28 - 2013-07-09 07:34:57 UTC
There is a character Bazar, you know? Just invest some PLEX and you can have a BS ready char within hours. Then invest another PLEX and you can sit in a nicely fit ship. Then hop into lowsec for some PvP and their you have it, instant gratification. Or not, as the first Cruiser will probably kill you BS without problems. Skillpoints are worthless without understanding some game mechanics. These understanding needs time, time spent in other ships, dieing horribly.

< two years old now
Sweeet
Homeworld Defense Collective
#29 - 2013-07-09 09:09:09 UTC
Jack Miton wrote:
Look, literally everyone here has told you the same thing: Youre going too fast
What youre going is like letting a player fight the last boss in an RPG game on his first time playing. it's just not good for anyone involved.
unlike RPGs (and other games) eve doesnt have set, predefined boundaries so if new player want to do things out of order they can, but the cost is that they'll be bad at it and wont learn how to play the game properly first.

bottom line: EVE is NOT meant to be easy. deal with it or ship out.


PS: just as a note, '10 years of sp' is completely meaningless. at any one time in game, youre probably applying 6 months worth of SP training at a time, MAYBE a years worth for some roles.
if you have 10 years of SP, all it means is you can do more things, NOT that you can do something 20x as well as someone with 6 months of SP.
if youre training is focused, after 6months, certainly after a year, youre on par with everyone else for whatever role you've trained in.


And the belittling continues... Who are you to tell me I'm going too fast? I'm a pretty fast learner I'll have you know, and now the only choice I have is to buy a character if I'd like to knock a chip out this SP wall CCP have erected over 10 years.

Stop being afraid, fly cheap and dangerous.

Sweeet
Homeworld Defense Collective
#30 - 2013-07-09 09:11:48 UTC
Biff Ekpyrion wrote:
You guys raise some fair points.

However, this is a misunderstanding:
Jack Miton wrote:

bottom line: EVE is NOT meant to be easy. deal with it or ship out.


Noone here is asking for an easier game. That would imply that in-game skills had anything to do with RL skills. Which it doesn't. Which is my point, at least.

Now it's just all about waiting. No matter how good or bad you are, you will get there eventually.


Exactly, except the waiting for new players is tedious to the point of wanting to quit, it does the game no favours what so ever at this stage in its life cycle.

Stop being afraid, fly cheap and dangerous.

Sweeet
Homeworld Defense Collective
#31 - 2013-07-09 09:13:34 UTC
Freighdee Katt wrote:
Jack Miton wrote:
PS: just as a note, '10 years of sp' is completely meaningless. at any one time in game, youre probably applying 6 months worth of SP training at a time, MAYBE a years worth for some roles. if you have 10 years of SP, all it means is you can do more things, NOT that you can do something 20x as well as someone with 6 months of SP.

Your math is correct of course, but it means a lot more than you pretend it does. Having 100m SP in subcaps means you can have perfect support skills all around, all Tech 1 hull skills at V, and all weapon skills maxed save maybe the T2 spec skills all at IV. That means you have 98% or better of the (SP-driven) performance level of anyone you run up against, in any subcap Tech 1 hull, with any weapon system in the game. That's nowhere near "10 years" of SP, more like 4-5 years. It's still a fair slog though.

The reason having that level of SP matters is that CCP never stops screwing things up, and when they do screw up it takes years for them to own up to it and fix the stuff they broke. If you can fly everything at an equally high effective SP level, then it is trivial to "adapt," as everyone who has this sort of breadth in combat related SP is so fond of glibly advising everyone who doesn't have it to do. When adapt means dock up and "make active" on another hull, and undock with the exact same performance level you had in whatever else you were just in, then of course it is the all too easy and obvious thing to do.

The problem for new players comes when they spend three or four or six months training something, only to see it stomped in the gooch just when they were getting to where they could use it at its full pre-nerf potential. And as always, if they dare to complain about this, the universal answer is "adapt or GTFO." So they "adapt" by spending another three or four or six months training something else up, only to have the same thing happen again. It's at this point that "GTFO" starts to look pretty good.

That right there is the number one big ass shiny red invitation to quit our game and never come back that CCP hands out to new players on a regular basis. If those players stick around for a year or three and get over the hump, and if they reach that point where they have 50 or 80 or 100m SP, so that change no longer matters, and every change gives them a little win somewhere to make up for every little fail it brings, then they too can shrug it off and tell others to "just adapt" when it inevitably happens again.

The fact is that a lot of newer players starting EvE today will never reach this level of "adaptability," and they will simply move on to games where the cost of "adapting" is an order of magnitude lower, or where "adaptation" (meaning shelving everything you just did for six months and spending another six months training to do something completely different) is not viewed as the universal answer to every ham fisted attempt at "balancing" that comes down the pike.


Thank you, nice to know there are Veterans who can leave their pride out of the discussion.

Stop being afraid, fly cheap and dangerous.

Sweeet
Homeworld Defense Collective
#32 - 2013-07-09 09:34:35 UTC
So far the only real reason people can come up with, is that it doesn't matter if a new player could fly say a T2 fitted BS, they will still get their butt handed to them due to lack of experience. Something I guarantee you the vast majority of new players would prefer as at least they are being given a chance. So again, what is the problem here?

Bazaar, bazaar, bazaar... So, let me get this straight, everyone is absolutely fine with new players BUYING a character with a head start, but when it comes to CCP giving all players a VERY SLIGHT head start in the grand scheme of things, suddenly I'm the devil? How is a new player actually BUYING a character with 20-100mil SP any different from say giving a new character 10-20 mil SP from the get go to help ease their passage into EVE? Do you actually realise how crazy you all sound? It’s like logic has taken a nosedive into a black hole filled with pride and been completely swallowed up. Crazy I tell you.

Leave your pride in your space ships and look at this from a new player’s perspective. The game is forcing people to ditch their characters from the get go to buy one if they want to stand a chance in a decently fitted ship. It’s either that or wait laboriously for months and months whilst waiting to skill up in the hopes your fit will still be viable when you get there. How does that send the right message to new players? There’s only one answer, IT DOESN'T.

Throwing a bone to new players will not break the game, I can’t stress that enough. So far the only issues people raise, are complete non-issues as they are purely a matter of pride. This effectively means that player pride is now damaging the games player retention and thus the game. That can’t continue if want the game to thrive for another 10 years. It may survive if things are left the same, but it won’t thrive or reach its full potential that’s for sure. Then sooner or later things will become stale as there will be no fresh meat coming into the fold and the game will die a slow and painful death...a bit melodramatic I know but you catch my drift.

Stop being afraid, fly cheap and dangerous.

Chi'Nane T'Kal
Interminatus
#33 - 2013-07-09 10:03:31 UTC  |  Edited by: Chi'Nane T'Kal
I contributed quite a bit in the other thread just to find it buried in moronic replies to the original thread (despite the thread's evolution), trolling and bittervet denial of the problem. Starting a new one with a more sensible approach might be a good idea, at least it should remove the first of those 3 annoyances :).


The thing is, people are RIGHT in that you can play actively and contribute nicely with only few SP, provided you find a decent corp to take you in. However, that's a HUGE precondition right there, as decent corps are quite rare and it's rather difficult for a complete noob to tell the competents from the scrubs. For every corp out there that will teach you how to contribute early, there are 10 or more, that 'teach' you, you should aim for that T2 battleship for lvl4 missions (instead of for example creating fleets for ABC+T1 logi, which can do the job as well or better).

The sad truth is, a LOT of luck is involved in finding a good corp and until you do, you could as well be flying solo for all the good it does. Which means you need to cover for a lot of eventualities, which in turn means you need tons of SP.

With that massive random element involved, it can't really come as a surprise that a lot of new players quit before they have a chance at their epiphaneous moment - meeting a (group of) decent player(s) worth teaming up with.


EVE has yet to learn that the secret to player retention is to give them something worthwhile to do from the very start even or especially when flying solo, because despite the game being an MMO we start as individuals and need good reasons to team up with complete strangers, but good reasons does not mean being forced by necessity.
Bi-Mi Lansatha
The Scope
Gallente Federation
#34 - 2013-07-09 10:10:57 UTC
Sweeet wrote:


This is were I am actually thinking outside of the box. Smile If T1 Battleships were more readily available to new players, the price would drop with everyone rushing to fill out orders. The economy would evolve along with the game, it wouldn't stay the same. And I'm not just talking Battleships, having more T1 content readily available to new players would in turn bring the price down of said content, it's that simple.


Look maybe I do lack perspective in terms of a solution. All I can give you is my perspective based on the experiences me and my corp have had as mostly new players. One thing I know for sure however, is that the current model for new player retention is unsustainable to say the least. It is an inhospitable environment and grows more so every day as the gap continues to grow. Change is coming, it has to be if CCP want to retain a meaningful amount of new players there's no two ways about it. Whether I'll still be around to see it is another question, alas my patience is wearing thin.
Battleships are a trap. Unless you are in a large Alliance that fields Battleship fleets.... much of this skill training is wasted on PvP. A lot of Corps/Alliance use smaller ships for PvP.

When I started I did L-1s and L-2s and a few weeks of mining until I could buy a Drake. Ran L-3 a lot, built up standings and cash and got me a Navy Raven, fitted it out and ran L4s...poorly. Improved my skills and now run L4s with easy. I made lots of ISK, but it doesn't really help with PvP. I am not going to take a 1B ISK ship out to PvP. Very few are.

I am not saying you or anyone can't follow the same path... just pointing out it is the wrong one.
Chi'Nane T'Kal
Interminatus
#35 - 2013-07-09 10:26:11 UTC
Bi-Mi Lansatha wrote:

Battleships are a trap. Unless you are in a large Alliance that fields Battleship fleets.... much of this skill training is wasted on PvP. A lot of Corps/Alliance use smaller ships for PvP.


This may come as a surprise to you, but there's a veritable HOST of people out there, who play the game for its (awfully underdevelopped) PvE and only occasionally PvP, if at all (unless forced, obviously).

Iirr, even the big nullsec blocks pale in comparison to the numbers in highsec.


And even when looking purely at PvP, you are probably underestimating the involvement of battleships in the great scheme, as WHEN the big coalitions fight, they bring substantial numbers, as seen in fountain right now.
Sweeet
Homeworld Defense Collective
#36 - 2013-07-09 10:28:28 UTC
Chi'Nane T'Kal wrote:
I contributed quite a bit in the other thread just to find it buried in moronic replies to the original thread (despite the thread's evolution), trolling and bittervet denial of the problem. Starting a new one with a more sensible approach might be a good idea, at least it should remove the first of those 3 annoyances :).


The thing is, people are RIGHT in that you can play actively and contribute nicely with only few SP, provided you find a decent corp to take you in. However, that's a HUGE precondition right there, as decent corps are quite rare and it's rather difficult for a complete noob to tell the competents from the scrubs. For every corp out there that will teach you how to contribute early, there are 10 or more, that 'teach' you, you should aim for that T2 battleship for lvl4 missions (instead of for example creating fleets for ABC+T1 logi, which can do the job as well or better).

The sad truth is, a LOT of luck is involved in finding a good corp and until you do, you could as well be flying solo for all the good it does. Which means you need to cover for a lot of eventualities, which in turn means you need tons of SP.

With that massive random element involved, it can't really come as a surprise that a lot of new players quit before they have a chance at their epiphaneous moment - meeting a (group of) decent player(s) worth teaming up with.


EVE has yet to learn that the secret to player retention is to give them something worthwhile to do from the very start even or especially when flying solo, because despite the game being an MMO we start as individuals and need good reasons to team up with complete strangers, but good reasons does not mean being forced by necessity.


Thank you for taking the time to contribute here, the more level-headed responses the better. Smile That is exactly what I was trying to get at. The answer to everything new players get is find a decent corp that will carry you, but it's not as simple as that, not by a long shot.

I'd love to see all the naysayers here relinquish their accounts for a couple of months for new ones whilst forgoing all their contacts within game at the same time, so they can see how bad it has gotten for new players. That would soon change their tunes.

Stop being afraid, fly cheap and dangerous.

Sweeet
Homeworld Defense Collective
#37 - 2013-07-09 10:41:19 UTC  |  Edited by: Sweeet
Bi-Mi Lansatha wrote:
Sweeet wrote:


This is were I am actually thinking outside of the box. Smile If T1 Battleships were more readily available to new players, the price would drop with everyone rushing to fill out orders. The economy would evolve along with the game, it wouldn't stay the same. And I'm not just talking Battleships, having more T1 content readily available to new players would in turn bring the price down of said content, it's that simple.


Look maybe I do lack perspective in terms of a solution. All I can give you is my perspective based on the experiences me and my corp have had as mostly new players. One thing I know for sure however, is that the current model for new player retention is unsustainable to say the least. It is an inhospitable environment and grows more so every day as the gap continues to grow. Change is coming, it has to be if CCP want to retain a meaningful amount of new players there's no two ways about it. Whether I'll still be around to see it is another question, alas my patience is wearing thin.
Battleships are a trap. Unless you are in a large Alliance that fields Battleship fleets.... much of this skill training is wasted on PvP. A lot of Corps/Alliance use smaller ships for PvP.

When I started I did L-1s and L-2s and a few weeks of mining until I could buy a Drake. Ran L-3 a lot, built up standings and cash and got me a Navy Raven, fitted it out and ran L4s...poorly. Improved my skills and now run L4s with easy. I made lots of ISK, but it doesn't really help with PvP. I am not going to take a 1B ISK ship out to PvP. Very few are.

I am not saying you or anyone can't follow the same path... just pointing out it is the wrong one.


What about an Anti-Frigate bait Tornado with medium turrets and dual webbers? I've lost count of how many of those I've encountered... Or the Battleships that will sit 100k out from anywhere and snipe any unsuspecting victim?

OK forget the Battleships for a minute, how about fitting out a Cruiser with full T2, you are still looking at a couple of months. Or a Destroyer?

The issue isn't the ship itself, but the time it takes to fit your ship competitively. T2 specialisations take an incredibly long time to the point it turns people off the game before they can even give it a chance.

Something has to be done, the longer it stays this way the more damage is being done to new player retention. CCP knows it, of course they do. Why they are willing to sit around doing nothing is the real question. I'd imagine damaging their existing players pride is part of the reason. But then what is the cost of appeasing to their existing players vanity? Is it worth it when it means turning away 90% of your new players? At some point they are going to have to weigh up the pros and cons and in the end there is only one answer. New players are going to have to start receiving a proper boost in one form or another or the game may not survive another 10 years.

The game could be so much more if it were not so harsh on new players, it saddens me to see so much pride get in the way of greatness. Sad

Stop being afraid, fly cheap and dangerous.

Bi-Mi Lansatha
The Scope
Gallente Federation
#38 - 2013-07-09 10:53:53 UTC
Chi'Nane T'Kal wrote:
Bi-Mi Lansatha wrote:

Battleships are a trap. Unless you are in a large Alliance that fields Battleship fleets....


And even when looking purely at PvP, you are probably underestimating the involvement of battleships in the great scheme, as WHEN the big coalitions fight, they bring substantial numbers, as seen in fountain right now.
How did I underestimate?
Sweeet
Homeworld Defense Collective
#39 - 2013-07-09 10:55:26 UTC
OK, another brain storm. How about giving all players the chance to purchase SP boosts that will only work up to a given amount of SP. Say a 400% boost to 50mil, then a 300% boost to 70mil, then a 200% boost to 90mil and finally a 100% boost to 100mil. Or something along those lines.

All new players want is the chance to catch up in a meaningful amount of time. Is that really so much to ask?

Stop being afraid, fly cheap and dangerous.

Jepmi Lansatha
The Scope
Gallente Federation
#40 - 2013-07-09 11:07:51 UTC
Sweeet wrote:
...The issue isn't the ship itself, but the time it takes to fit your ship competitively. T2 specialisations take an incredibly long time... Sad
The birthday of your Toon is 2013.01.29.

My main has a birthday of 2012.09.23. So we are separated by four months... I may not be new, but I am newish.

Skilling up things to very good levels does take time. CCP seems to believe that is the way it should be... do you disagree?