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EVE's greatest strength - is also it's greatest weakness. The SP grind for new players.

First post
Author
Sweeet
Homeworld Defense Collective
#1 - 2013-07-08 18:07:51 UTC
I was going to post this in that “other” thread, but I don’t want the OP’s attitude to sully what I believe to be a very important issue for new players.

Being a new player let me add my point of view. This will be the third time I’ve come back to EVE, but the first time I’ve lasted longer than a month. I’m actually going on 3 months now, but here’s the catch – I’ve barely played at all these past 3 months, why? Because the sheer volume of SP needed to put oneself in a Battleship with Tech II weapons is overwhelming to say the least. Also yes, I joined a corp with a veteran player, he showed me all the ropes, gave me a taste of the good life, even if I couldn’t do it all myself – which makes this entire debacle even worse... New players read about all the awesome things going on within the game or see them, sign up to get a taste of it, then promptly cancel because they realise just how long it will take to do all those awesome things, they realise just how long it will take to actually fly what they really want to fly.

And yes, Tech II weapons, not Tech I. Tech II weapons with Tech II Ammo and the appropriate skills can have as much as a 50% advantage over Tech I, and that is not something to be taken lightly (I googled many forum posts about the difference between Tech I & Tech II with appropriate skills levelled, up to 50% was the general consensus). The advantage may not always be as much as 50% I know, but this brings me to my second point.

Most people who play MMO’s are of a particular breed, they want to be the best they can be in the physical sense, i.e. be wearing the best gear possible regardless of player skill. EVE is the only MMO out there, that has such a punishing “gear grind” for new players. I’d say it’s a fairly safe bet to assume the majority of people who try EVE and then give up within the first month, do so because the difference in SP between new and veteran players is simply far too overwhelming. The length of time it takes to fly a decent ship with Tech II weapons can take 2-3months if not longer, and that’s doing nothing but skill up for the Battleship you want to fly. If you want to skill up other core skills it is going to take you even longer... That, to new players, is THE proverbial brick wall.

This finally brings me onto the title of this thread – EVE’s greatest strength, the ability to skill-up whilst off-line, has ironically become the game’s greatest weakness. Now I love the fact I can skill-up off-line, the feeling of progressing whilst not playing is absolutely glorious. However, in the ten years this game has been out, not a lot has been done to bridge the SP gap between new and veteran players. The fact the game literally forces you to have more than one character/account if you want to specialise speaks for itself.

Don’t get me wrong, I really enjoy EVE, I enjoy everything it stands for. But, I also can’t see any logical reason, any at all, for not putting better measures in place to really help bridge the gap between new and veteran players. Here is a simple fix that I would propose:

Now that the game has been out for 10 bloody years, give all Tech I requirements, ergo the appropriate skills and level, to new players, but ONLY in the field they choose to specialise in when creating their character, be it in Combat, Trade, ect. This would leave in the requirement to have a second character if you want to specialise into something else, whilst helping to break down that seemingly unbreakable wall for new players. Allow the new players to use all the Tech I goodies from the get go, so they can actually try the game out properly and decide what Tech II fits they want to specialise into. This would go a long long way into retaining A LOT of players. Hell I’m only still here because I’ve grown stubborn over the years P

What harm will it do? Veteran players will still woop all the newbies bottoms, so no problem there. What good will it do? It will keep the new players that want to play the game seriously, well playing, by making the game feel more accessible. You know those players that currently quit because they feel the game is insurmountable.

10 years... 10 bloody years worth of SP and skills, yet the game is pretty much using the same model for new players now, that is was 10 years ago! Now if that doesn’t scare away new players, well it certainly should do and it does. I should know. CCP should know.

Stop being afraid, fly cheap and dangerous.

Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#2 - 2013-07-08 18:18:28 UTC
TL;DR

Whatever skill points you want CCP to give to new players.

Existing players should get double that for their time & loyalty to the game over the years.

R.I.P. Vile Rat

Sweeet
Homeworld Defense Collective
#3 - 2013-07-08 18:21:52 UTC  |  Edited by: Sweeet
Kyt Thrace wrote:
TL;DR

Whatever skill points you want CCP to give to new players.

Existing players should get double that for their time & loyalty to the game over the years.


That doesn't really make any sense. In other MMO's, when gear becomes obsolete, i.e. Tech I skills, they are either sold at a greatly reduced price or given away for free. It is done to stop the game from becoming inaccessible for new players and it makes sense.

It makes sense to do it here. It makes absolutely no sense to keep the current system as is and continue to have the game be inaccessible for new players.

Stop being afraid, fly cheap and dangerous.

Biff Ekpyrion
Caldari Provisions
Caldari State
#4 - 2013-07-08 18:30:45 UTC
As a new player, I agree with OP.
Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#5 - 2013-07-08 18:34:49 UTC  |  Edited by: Kyt Thrace
I, too, was once a new character. I got lucky & joined a great corp about 3 days into this game.

I met some great guys that I still fly with almost 5 years later. They helped me out & showed me how to enjoy the game right from the start.

Could I do everything & kill everyone, No. But I think that the way Eve works, the skill progression is awesome.

Now almost to my 5th year anniversary & almost 100 mil Sp, I still do not have any Battleship to Level 5. Am I not having a great time? No

A new player can have great fun from day one, if you get involved with a great corp. Too many things to do in this game.

If CCP were to become a WoW, where whoever plays the most levels the fastest. I would quit.

R.I.P. Vile Rat

Sweeet
Homeworld Defense Collective
#6 - 2013-07-08 18:43:08 UTC  |  Edited by: Sweeet
Kyt Thrace wrote:
I, too, was once a new character. I got lucky & joined a great corp about 3 days into this game.

I met some get guys that I still fly with almost 5 years later. They helped me out & showed me how to enjoy the game right from the start.

Could I do everything & kill everyone, No. But I think that the way Eve works, the skill progression is awesome.

Now almost to my 5th year anniversary & almost 100 mil Sp, I still do not have any Battleship to Level 5. Am I not having a great time? No

A new player can have great fun from day one, if you get involved with a great corp. Too many things to do in this game.

If CCP were to become a WoW, where whoever plays the most levels the fastest. I would quit.


Your experience 5 years ago as a new player can't really compare to being a new player joining now. It may have been mildly overwhelming for you back then, but now, after 10 years into the game, it feels pretty severely overwhelming to be a new player.

You also make out like getting all the Tech I skills for the career of your choice as a new player is a big deal. If you truly believe that to be a big deal, why is that? You have 5 years on people, at what disadvantage giving newbies Tech I skills going to put you at?

Stop being afraid, fly cheap and dangerous.

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#7 - 2013-07-08 19:27:25 UTC
As a new player, I'll just say that this is an extremely stupid idea.

EvE is supposed to suck.  Wait . . . what was the question?

Zor'katar
Matari Recreation
#8 - 2013-07-08 19:44:00 UTC
Sweeet wrote:
Being a new player let me add my point of view. This will be the third time I’ve come back to EVE, but the first time I’ve lasted longer than a month. I’m actually going on 3 months now, but here’s the catch – I’ve barely played at all these past 3 months, why? Because the sheer volume of SP needed to put oneself in a Battleship with Tech II weapons is overwhelming to say the least. Also yes, I joined a corp with a veteran player, he showed me all the ropes, gave me a taste of the good life, even if I couldn’t do it all myself – which makes this entire debacle even worse... New players read about all the awesome things going on within the game or see them, sign up to get a taste of it, then promptly cancel because they realise just how long it will take to do all those awesome things, they realise just how long it will take to actually fly what they really want to fly.

That's a problem of expectations, not one of content. T2-fit Battleships aren't intended to be noob ships. This game a steep learning curve. You should be spending your first weeks/months in the game learning the basics, rather than trying to rush into an expensive wreck-to-be.

Sweeet wrote:
And yes, Tech II weapons, not Tech I. Tech II weapons with Tech II Ammo and the appropriate skills can have as much as a 50% advantage over Tech I, and that is not something to be taken lightly (I googled many forum posts about the difference between Tech I & Tech II with appropriate skills levelled, up to 50% was the general consensus).

[citation needed]

Sweeet wrote:
Most people who play MMO’s are of a particular breed, they want to be the best they can be in the physical sense, i.e. be wearing the best gear possible regardless of player skill. EVE is the only MMO out there, that has such a punishing “gear grind” for new players. I’d say it’s a fairly safe bet to assume the majority of people who try EVE and then give up within the first month, do so because the difference in SP between new and veteran players is simply far too overwhelming.

I would dispute that. I too had a few false starts before the game stuck for me. What drove me away wasn't anything to do with SP... I simply had no idea what to do, and couldn't find a corp to guide me. Third time around I finally found one, and enjoyed working my way up from frigates to cruisers to BCs and finally BS. Newbies don't need more SP, they need people to stop telling them they need to be in a T2 fit BS before they can do anything.

Sweeet wrote:
This finally brings me onto the title of this thread – EVE’s greatest strength, the ability to skill-up whilst off-line, has ironically become the game’s greatest weakness. Now I love the fact I can skill-up off-line, the feeling of progressing whilst not playing is absolutely glorious. However, in the ten years this game has been out, not a lot has been done to bridge the SP gap between new and veteran players. The fact the game literally forces you to have more than one character/account if you want to specialise speaks for itself.

I don't even know what you mean by that. I've been single-character the whole way, and have never felt "forced" into another character or account.

This isn't really any different from any of the other perceived "SP wall" threads out there. You're just making everyone rehash the same old arguments one more time.
Zhilia Mann
Tide Way Out Productions
#9 - 2013-07-08 19:46:27 UTC
Eh. I've said before that I think new player retention is a real issue that should be dealt with in a fairly serious way. But this, like so many similar tirades, lacks perspective. (It's better stated than most though, so I'll have to give it that.)

My main is dated from early March 2006, halfway between Red Moon Rising and Revelations. And the barrier to entry was already monumental. War dec threats were generally assessed by how many T2 ships your opponent could field. Learning skills ate up a huge chunk of training time, attributes were locked in place (and mine were horrible; mem/per? really?), and starting skills could leave you all over the place. Evefit was just coming out; EFT was a thing of the future. EVEMon wasn't out yet and all skill planning was manual. There was no skill queue, so you had to set a skill long enough to cover your time away from the game or you'd lose training time.

All in all, progression was slow. Very slow. "Catching up" was insanely hard because you couldn't just train towards something from the get go; you more or less had to train skills based on your time afk -- and that was after you had your learning skills where you wanted them.

So what? Well, for one it actually is easier to catch up now than it was then. You can plan out a ship/fit/role you want to fly/fill and train straight to it, picking up skills to 5 as needed rather than cramming in whatever fit. And trust me, skill training is faster now than it was then. Between learning skills, remaps, and the skill queue, it takes far less time to reach the same point in game today than it did in 2006.

We also need to look at the current balance between T1 ships that take little training and T2s -- which of course take quite a bit more to sit in and even more to fly effectively. Right now, T1 ships are actually in a very, very strong position. Are the "better" than T2s? No, not really. But they are more competitive than ever. And that lowers the SP barrier to a new player by default.

It is indeed hard to take seriously cries that it's just too hard to catch up these days. Because it's really not. Skills still cap out at 5 -- and I'd personally hate to see that changed. I happen to have 162 skills at 5, but at a given time it's hard to see how I'm using more than two dozen of those -- and that's in a T3.

What about that perceived gap that seems to be the real problem? Well, in a sense it is real. A character born today probably won't overtake me in SP. A player can of course trade up characters, which is of course popular and I think healthy. But overall, SP is actually worth less than it used to be simply because there's a whole lot more of it floating around. Increasing that supply doesn't seem like the right way to mitigate the issue.

I think what I'd like to see would be along the lines of a mild to moderate improvement to starting skills that could be allocated by chosen profession. This would help a new player at least get underway slightly faster without overwhelming the field with fresh SP. This could -- perhaps -- be accompanied by a slight reduction in skill requirements for T2 modules (but not hulls). These modules would still be a ***** to fit for new players, but you have to have something to aim for, right? And it would at least mitigate some of the griping about the gap in how many orange badges you can play with on your ship. Hell, it would even teach new players that meta 5 isn't always a good choice.

This all comes at a cost, of course. Alts would be easier to create (and they're ridiculously easy to train up now), giving older players a bit of advantage there too. But presumably older players wouldn't be so hypnotized by the orange in the corner; the perception advantage would be intact for truly new players while older players would get a relatively minimal boost.

I don't know. It's not a fully formulated thought. But it's a fairly serious issue on all fronts. Simply increasing the rate of SP acquisition is a horrible idea, but finding an effective workaround requires some subtle footwork and a clear definition of the actual problem (which again, is not merely a lack of new player SP).
Bi-Mi Lansatha
The Scope
Gallente Federation
#10 - 2013-07-08 20:08:29 UTC
Sweeet wrote:
...Because the sheer volume of SP needed to put oneself in a Battleship with Tech II weapons is overwhelming to say the least...
True and that is the path I took, but it was the wrong path. I am correcting that.

New players interested in PvP should work towards Frigates and the weapon and support skills which actually come faily fast. Losing cheap T1 Frigates isn't nearly as costly as losing multi-million ISK Battleships.... and you are going to lose them. There is so much to learn that has nothing to do with skill points.
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2013-07-08 21:47:36 UTC  |  Edited by: Tau Cabalander
Sweeet wrote:
I’ve barely played at all these past 3 months, why? Because the sheer volume of SP needed to put oneself in a Battleship with Tech II weapons is overwhelming to say the least.

I have a friend in a major nulsec sov holding alliance, and he stopped training ships after medium-sized hulls. He most recently trained for an interceptor for tackling blap-dreads (most recently 6 dreads destroyed at the cost of 2 'ceptors). He also pilots a Interdictor a lot, which are valued in every fleet, and those are T2 destroyers (also small hulls).

My current personal favourite ship is a Harpy Assault frigate, which I like to do level 3 missions with. I do level 4 missions in a strategic cruiser (have done w-space sites up to C6 with capital escalations in a SC too). I also try to specialize in medium-sized hulls, as that covers the majority of all ships in EVE.

You don't need to be in a battleship.
Jack Miton
School of Applied Knowledge
Caldari State
#12 - 2013-07-08 22:57:37 UTC
your issue is that youre training into BS level ships and guns at 3 months old. You should be sticking to cruisers.
I didnt even start touching BSs till I was a year in and only recently brought my BS skill up to a good level.

The biggest mistake new players make is skipping the smaller stuff to get straight into the big stuff.
A new player who sticks with cruisers, or even just frigs, will be able to do a lot more than one who rushes into crappy BS skills.

By comparison, T2 frigs are about 1 month training for good skills (probably less tbh), T2 fit cruisers about 2 months.
T2 fit BSs with good skills are well upwards of 6 months.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Azlin kenjui
Ministry of War
Amarr Empire
#13 - 2013-07-08 23:01:18 UTC
I myself am a new yet returning player I only played short burst my first two times and this time in sticking to it. Why? Because I have a great corp and alliance behind. I am training for indi at the moment to build a bank to later train towards what I want or I will use my alt that I'm cooking. I think the idea you have is no good fix at all it ruin the game. Why give those that joined late to a game an advantage to progression to start. Its like in BattleField 3 I pre ordered the game just so a few months after launch all the late buyers could start with everything that I gained through pre order and playing at launch. Vet players have what they have because they spent the time to do it. If I were to get a sp boost because I was new the game would have no value to it for, I play this mature MMO to be around other mature players in a game with a lvl system that works. Also in Eve Bigger is not always better.

Even with a nice fit Battleship a nice fitted Frigate could take it out. T2 is only good if you have the skill to back those things up.

An alliance member of mine took out a well fitted frig in his Procurer proofing that it isn't all about equipment.

So end result is it would kill value and would care are eve like every other mmo out there.
Sweeet
Homeworld Defense Collective
#14 - 2013-07-08 23:13:04 UTC
You guys are ironically proving another point which can be quite overwhelming for new players, and I sincerely mean this in the nicest possible way - the sheer volume of "do this" and "do that" in a somewhat belittling way from veteran players (please don't take that personally if you were being polite, it was not aimed at you). The answer new players always get is "you're doing it wrong, concentrate on Frigates/Cruisers and find a corp that will carry you" which to be fair is kind of obvious and doesn't really need to be spelled out. But there's only so long you can sit there getting snipped by Tornado's and Destroyer's until you think "Hey, I want to snipe people too". Only to realise you won't be truly effective at it or be able to hold your own against said players for months. It doesn't stop new players from feeling like they are no good to anyone and that they are just being carried. Also not everyone is lucky enough to find a decent corp from the get-go. Yes a decent corp would help a lot, but you can't just snap your fingers at every new player the game gets telling them a decent corp will solve all their problems. Even if it is true, it's a pretty big game and not everyone is on the same page let alone compatible with the players they meet up with in their first few weeks.

Maybe it is just a matter of perspective, here let me give you mine as pretty much a new player. I'm a 30 year old man in a good job and believe it or not I have a lot of patience. But that doesn't stop me from feeling pretty darn useless within the game right now, to the point where I think why bother. We all want to be treated like adults, well most of us at least. But in this game I feel like I'm constantly being penalised and belittled for not having played as long as others. Except it is to the extreme when looking at some of the ways me and my corp have been treated. Everyone wants a fair chance at defending themselves, yet this has to be the least newb friendly MMO in existence as far as the punishment veteran players can give to new payers. Sometimes it's as if they actually want to turn these new players away. The whole no rules thing is part of the game's charm I know, but when you put someone in a position with no real avenue to defend themselves within a timely fashion, they are most likely going to quit. Again not everyone will be able to find a decent corp to back them up.

Zhilia Mann wrote:
I think what I'd like to see would be along the lines of a mild to moderate improvement to starting skills that could be allocated by chosen profession. This would help a new player at least get underway slightly faster without overwhelming the field with fresh SP. This could -- perhaps -- be accompanied by a slight reduction in skill requirements for T2 modules (but not hulls). These modules would still be a ***** to fit for new players, but you have to have something to aim for, right? And it would at least mitigate some of the griping about the gap in how many orange badges you can play with on your ship. Hell, it would even teach new players that meta 5 isn't always a good choice.


That's basically what I was getting at Zhilia, albeit your solution definitely sounds more moderate.

It's a serious issue for sure, the game has basically become it's own worst enemy. The longer you've played, the better off you are, whilst in turn making it more and more difficult for new players to get into the game. As soon as new players see how long it's really going to take to be competent in the toys they want, the toys from which they are constantly get their butt handed to, they quit. I know a dozen people in my corp who have quit just because they don't have the patience to wait for skills. People who are utterly bored with running missions or mining in the mean time, whilst getting constantly ganked because they are easy prey. CCP can check my corp history to see exactly the kind of damage this current model is having on the game - a good couple of dozen players quitting because they feel they have no choice is hardly what I'd call a good business model.

Bi-Mi Lansatha wrote:
Sweeet wrote:
...Because the sheer volume of SP needed to put oneself in a Battleship with Tech II weapons is overwhelming to say the least...
True and that is the path I took, but it was the wrong path. I am correcting that.

New players interested in PvP should work towards Frigates and the weapon and support skills which actually come faily fast. Losing cheap T1 Frigates isn't nearly as costly as losing multi-million ISK Battleships.... and you are going to lose them. There is so much to learn that has nothing to do with skill points.


This is were I am actually thinking outside of the box. Smile If T1 Battleships were more readily available to new players, the price would drop with everyone rushing to fill out orders. The economy would evolve along with the game, it wouldn't stay the same. And I'm not just talking Battleships, having more T1 content readily available to new players would in turn bring the price down of said content, it's that simple.


Look maybe I do lack perspective in terms of a solution. All I can give you is my perspective based on the experiences me and my corp have had as mostly new players. One thing I know for sure however, is that the current model for new player retention is unsustainable to say the least. It is an inhospitable environment and grows more so every day as the gap continues to grow. Change is coming, it has to be if CCP want to retain a meaningful amount of new players there's no two ways about it. Whether I'll still be around to see it is another question, alas my patience is wearing thin.

Stop being afraid, fly cheap and dangerous.

Azlin kenjui
Ministry of War
Amarr Empire
#15 - 2013-07-08 23:31:27 UTC
In a easier solution how about maybe add a new tier to weapons that give you a slight boost ship stats but not quite T1 so you at least have stuff to learn with as a newer player so maybe adding a career path at the start could work, my concern is the exploit to the bazaar because of the option to buy a playable character. I just don't want to see another mmo fall because of lower tier players upset about being left behind. (that wasn't Kent to be rude.)by lower tier I mean new players. Like I said in new myself but I take it with a grain of salt . I enjoy my time in eve with frie ds a d reading about eve as I mine or do what it is in doing. :)
Sweeet
Homeworld Defense Collective
#16 - 2013-07-08 23:45:59 UTC
Jack Miton wrote:
your issue is that youre training into BS level ships and guns at 3 months old. You should be sticking to cruisers.
I didnt even start touching BSs till I was a year in and only recently brought my BS skill up to a good level.

The biggest mistake new players make is skipping the smaller stuff to get straight into the big stuff.
A new player who sticks with cruisers, or even just frigs, will be able to do a lot more than one who rushes into crappy BS skills.

By comparison, T2 frigs are about 1 month training for good skills (probably less tbh), T2 fit cruisers about 2 months.
T2 fit BSs with good skills are well upwards of 6 months.


Again it's the "unofficial" rule that every newb is supposed to stick to. I would have agreed 5 years ago when there weren't so many T2+ Battleship pilots, but the game has been out for 10 years now and is inundated with them, sooner or later something has to give.

Azlin kenjui wrote:
I myself am a new yet returning player I only played short burst my first two times and this time in sticking to it. Why? Because I have a great corp and alliance behind. I am training for indi at the moment to build a bank to later train towards what I want or I will use my alt that I'm cooking. I think the idea you have is no good fix at all it ruin the game. Why give those that joined late to a game an advantage to progression to start. Its like in BattleField 3 I pre ordered the game just so a few months after launch all the late buyers could start with everything that I gained through pre order and playing at launch. Vet players have what they have because they spent the time to do it. If I were to get a sp boost because I was new the game would have no value to it for, I play this mature MMO to be around other mature players in a game with a lvl system that works. Also in Eve Bigger is not always better.

Even with a nice fit Battleship a nice fitted Frigate could take it out. T2 is only good if you have the skill to back those things up.

An alliance member of mine took out a well fitted frig in his Procurer proofing that it isn't all about equipment.

So end result is it would kill value and would care are eve like every other mmo out there.


So what's the issue with giving new players the choice? You said it yourself, it doesn't matter if they can fly a T2 BS if they don't have the skill to back it up. Letting the player feel like they at least stand a chance is infinitely better than feeling like you're in a no-win situation. Which is THE definitive point I am trying to get across. Making the game more accessible to new players by giving them more choice and a slightly more level playing field isn't going to break the game. It's not going to stop all you experienced players from schooling the new players. What it will do, is give the new players hope, hope that will keep them p[l]aying. It's a no-brainer if you ask me.

Here's an idea, instead of opening up skills for T1/2 automatically, how about we give new players an allowance of SP to help soften the blow. A moderate amount of SP they can invest to specialise into one race to fit out at least a Cruiser with T2 from the get go. It may break a few prides here in the forums, but it certainly won't break the game. It can only help it as far as I can see. Really, what harm will it do?

Azlin kenjui wrote:
In a easier solution how about maybe add a new tier to weapons that give you a slight boost ship stats but not quite T1 so you at least have stuff to learn with as a newer player so maybe adding a career path at the start could work, my concern is the exploit to the bazaar because of the option to buy a playable character. I just don't want to see another mmo fall because of lower tier players upset about being left behind. (that wasn't Kent to be rude.)by lower tier I mean new players. Like I said in new myself but I take it with a grain of salt . I enjoy my time in eve with frie ds a d reading about eve as I mine or do what it is in doing. :)


That's one thing I've not considered you know, the Bazaar. However I don't feel purchasing a character is a viable means of retaining new players. A lot of love goes into creating a new character. Forcing people to hang their characters up to purchase new ones if they want to be half decent from the get go is pretty counter productive if you are trying to retain new players. You've just purchase your game, then your subscription, and now you are being told to purchase a character you may not even want to stand a chance from the get go...is what I'd call a slap in the face to most self-respecting people.
And no offence taken, I know what you meant Smile

Stop being afraid, fly cheap and dangerous.

Biff Ekpyrion
Caldari Provisions
Caldari State
#17 - 2013-07-09 00:43:38 UTC  |  Edited by: Biff Ekpyrion
Sweeet wrote:


Again it's the "unofficial" rule that every newb is supposed to stick to. I would have agreed 5 years ago when there weren't so many T2+ Battleship pilots, but the game has been out for 10 years now and is inundated with them, sooner or later something has to give.



Veteran players have all the incentive to not wanting to change this system, whilst newer players have the exact opposite incentive. I think this is reflected in the debate.

-"Oh you're new, how cute. Go sit in the corner and play with your T1 frig until you've waited as long as we did. You can also mine while you watch tv shows."

Now I can also wait. Although it bugs me that I'm paying for this, I don't have many months left until I can fly one or two doctrine-ships with T2 guns for my alliance. So almost "there" soon I guess.

I just wished I could have brought at least one of my gaming buddies along with me to EVE. Alas all of them rofled at idea of playing the waiting game. The reason I'm still here is because I wanted to play with my brother. After half a year, maybe I soon can.


edit: spelling
RavenPaine
RaVeN Alliance
#18 - 2013-07-09 01:33:36 UTC  |  Edited by: RavenPaine
I have several comments. I doubt I can make them fluid/flow, but here they are.

1st and foremost:
SP does not = fun and it does not = experience.

I believe the game has an 'evolution process' built into its design.
The idea is that you do your free trial account and figure out if you like EVE and want to commit.
You can see that it is a huge game with endless paths and careers. They all take a long time. This is actually apealing to many, many players.
So then, you start in small ships. Learn about skills, ships, weapons, careers, corporations, etc. First thing you learn is: I need ISK for this, that, and the other. Small amounts of ISK for small skills and small ships. There are actually several intertwined evolutions all going on at the same time.

Most people don't have a clue what they want at this point. They enjoy the graphics, they like a complex game, they see potential.
They will be influenced by each human contact they make. This point is critical. If some dude advises them they will suck for the next 5 months... They might believe him. Or if some other dude coaches them, gives them achievable goals, they will probably move right on up.
I seriously believe that it comes down to personalities. People with a 'glass half full' or 'glass half empty' point of view.

Fact is, you can get past the first month of "I dunno what to do, I nead advice" and sit in a T2 BC at the end of your second month.

It's not a skill point "Wall". It is personality traits that make people quit. For most EVE subscribers, All they need to know is, The wall CAN be climbed and I am going to climb it.

I'd like to add, You could give that 2 month old player all the skill points in eve and give him a T2 fit BS just like mine, but chances are he would never beat me. Giving newbs bigger better ships will just insure that they take harsher losses early on.
But on the off chance that he could, is that the future you want for EVE? That 2 month old characters can just kick ass on 5 year veterans? At some point it would devalue your own character.

Of course veterans have a strong opposition. They have the most time and money invested . (Aside from CCP themselves)
The 2 month old newb? Not much invested.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2013-07-09 02:29:02 UTC
New player

wants to fly battleship immediately

skips most of the game

finds out battleships not his style

goes back to wow

instant gratification achieved there

gets bored

comes back to eve

makes another thread in 5 months with 98.6% same content.
Jack Miton
School of Applied Knowledge
Caldari State
#20 - 2013-07-09 02:50:42 UTC  |  Edited by: Jack Miton
Look, literally everyone here has told you the same thing: Youre going too fast
What youre going is like letting a player fight the last boss in an RPG game on his first time playing. it's just not good for anyone involved.
unlike RPGs (and other games) eve doesnt have set, predefined boundaries so if new player want to do things out of order they can, but the cost is that they'll be bad at it and wont learn how to play the game properly first.

bottom line: EVE is NOT meant to be easy. deal with it or ship out.


PS: just as a note, '10 years of sp' is completely meaningless. at any one time in game, youre probably applying 6 months worth of SP training at a time, MAYBE a years worth for some roles.
if you have 10 years of SP, all it means is you can do more things, NOT that you can do something 20x as well as someone with 6 months of SP.
if youre training is focused, after 6months, certainly after a year, youre on par with everyone else for whatever role you've trained in.

There is no Bob.

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