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how to beat tech 2 guns with tech 1?

Author
PopeUrban
El Expedicion
Flames of Exile
#21 - 2013-07-08 17:48:07 UTC
Paul Otichoda wrote:
Sobaan Tali wrote:
So, this whole "Tech2 is suddenly unfair to us noobs" bull**** must be the new "hot topic", eh?

Try doing what everyone else is doing...training. That seems to work well enough.


I am but half the time it isn't doing any good. I wasn't using rigs so I trained rigs after suggestions on the forum. I lasted 10 seconds more. I train a bit more, my frigate and pod is blown to bits in a gate camp by battlecruisers. I complain about it on the forum. People say I shouldn't play this game. I give up in frustration and go back to mining to rebuild my lost founds.

I try to PvP again and again and each time I just die instantly.


I know you don't want to hear this, but Faction warfare is a team sport. Hence the term faction warfare. In addition, there's very much a rock to every sort of scissors in EVE. What separates the winners from the losers in most 1v1 engagements doesn't usually come down to equipment or SP, but operational knowledge of your ability to win. Knowing when you have a chance and when you don't is a thing you can only pick up with experience.

Fitting IS a PvP skill.
Andrea Griffin
#22 - 2013-07-08 18:01:32 UTC
I'd like to remind you that a lot of us who have been involved in PvP for a long time used to be in your situation. We were starting to get fights and we were losing. A lot.

That's normal. Some are butter than others when starting out, but we all started out by losing a lot of ships.

T2 guns to have an advantage: The specialization skills give a 2% damage increase per level of said skill, so even with all things being equal, a fully skilled pilot may be doing up to 10% more damage than you with the same ammo.

However, most fights are won outside of that 10% margin. Most fights are won before one side opens fire.

Try doing this for a while:
Read, read, read, read about every frigate and destroyer. Know what they are capable of, what they are not capable of, and common PvP fits. Not just the ships YOU fly, but every ship you're likely to see (and then some).

Now that you have a conceptual knowledge of strengths and weaknesses, you need to dictate the terms of the fight. Start the fight in a position that is advantageous to you, but disadvantageous to your opponent.

Caldari ships use hybrids and missiles, which gives you a really good mix of close combat and long range combat capabilities depending on what you want to do. Make use of that. Try some in your face blaster merlins. Try some railguns. Try light missiles, rockets. Try crazy things that everyone says won't work because, quite frankly, why not? It's just space pixels.

Solo combat is hard. It's really hard. On top of being new, you have zero backup. Then, you also have to deal with people who have off grid boosters, giving them a further edge in combat.

It takes time, but keep working at it. Those first few kills will be the hardest ones to get, but they will be the sweetest. True Solo PvP is the hardest way of life in Eve but, in my opinion, the most rewarding.

I'll make a deal with you: I'll supply you with 10 non-faction frigates of your choice if you promise to send me what you've learned from each of your fights. Do that and I'll give you another 10. I might even throw in a special toy or two from time to time.
Vera Algaert
Republic University
Minmatar Republic
#23 - 2013-07-08 18:05:01 UTC  |  Edited by: Vera Algaert
Paul Otichoda wrote:
Herzog Wolfhammer wrote:
Paul Otichoda wrote:
Recently I've been losing battles to enemy tech 1 ships but with tech 2 guns (often faction ammo). While I know I'm probadly doomed in winning such fights I'm still going to ask if its possible to beat these more powerful targets with weaker weapons?

This trend is what made me give up FW, it just makes it impossible to find a fight you can have any real chance in.



The best gun in the world is useless to someone who you just poked in the eyes.

So perhaps you should consider EWAR, or not exchanging direct gunfire (such as drones, smart bombs, etc).




I'm Caldari and so all our combat friagtes don't have drone capacity. Ewar fair might stop them shooting but it also takes up resources for the guns to kill them with. And yes I'm solo PvPing tell me me to join a gang please.

Doc Fury wrote:
Bring more guns.


we're talking about frigates here and I'm unwilling to risk my cruiser with only 50m ISK in my wallet.

easy.

[Griffin, Solo Griffin]
Signal Distortion Amplifier II
Ballistic Control System II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I

Rocket Launcher II, Mjolnir Rocket
Rocket Launcher II, Mjolnir Rocket

Small Particle Dispersion Augmentor I
Small Particle Dispersion Augmentor I
[empty rig slot]


Hobgoblin II x1


fitting works perfectly fine with t1 rockets

you are fine going into a 1v1 with one correct and one mismatched ECM module (I would usually roam with Minmatar/Gallente or Minmatar/Caldari when using this fitting) but if possible identify your target from a few AU away, dock up, swap ECM modules to match your target, undock and go for it.

(the redocking part makes this fitting even more awesome when you are a pirate and can dock everywhere)

you can take a shot at 1v2s as long as you have the right ECM types for both hostile ships

stay away from anything t2 (i.e. assault frigates) and from drone boats.

don't be afraid of kiting setups, if you don't get a point you can always disengage.

remember that you can overheat ECM modules.

you won't kill anything fast but you are cap stable and they are permajammed, so just keep an eye on close range dscan and prepare for a relaxed fight - and for bursts of homophobic outrage in local Blink.

some killmails to show it works:

http://eve-kill.net/?a=kill_detail&kll_id=15393117
http://eve-kill.net/?a=kill_detail&kll_id=15385049
http://eve-kill.net/?a=kill_detail&kll_id=15388115

.

The VC's
The Scope
Gallente Federation
#24 - 2013-07-08 18:18:05 UTC  |  Edited by: The VC's
Op, spend a bit more on your mods and stop fitting meta zero mods. T1 is anything up to meta 4. Meta 3 are way better than the basic junk you are fitting atm and still cheap. T2 guns and launchers are more about giving access to different ammo types. This is more important with autocannons, lasers and to a certain extent blasters. All others work very well as T1, especially launchers, railguns and artillery. They are easier to fit too. I hardly ever use T2 railguns now.

Also, don't get yourself bogged down with 'races'. Pick a weapon system, pick a shp class, skill for it.




Ed. If that is your only killboard, you have had a total of eleven fights. Seriously dude, that is nothing, it seems like you are not even trying. Get more practice, die lots, the die less.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#25 - 2013-07-08 18:30:48 UTC
Paul Otichoda wrote:
Recently I've been losing battles to enemy tech 1 ships but with tech 2 guns (often faction ammo). While I know I'm probadly doomed in winning such fights I'm still going to ask if its possible to beat these more powerful targets with weaker weapons?

This trend is what made me give up FW, it just makes it impossible to find a fight you can have any real chance in.


You again?

At least revive your old thread, it is the continuation of that discussion, after all.
Paul Otichoda
Perkone
Caldari State
#26 - 2013-07-08 18:43:03 UTC
The VC's wrote:
Op, spend a bit more on your mods and stop fitting meta zero mods. T1 is anything up to meta 4. Meta 3 are way better than the basic junk you are fitting atm and still cheap. T2 guns and launchers are more about giving access to different ammo types. This is more important with autocannons, lasers and to a certain extent blasters. All others work very well as T1, especially launchers, railguns and artillery. They are easier to fit too. I hardly ever use T2 railguns now.

Also, don't get yourself bogged down with 'races'. Pick a weapon system, pick a shp class, skill for it.




Ed. If that is your only killboard, you have had a total of eleven fights. Seriously dude, that is nothing, it seems like you are not even trying. Get more practice, die lots, the die less.


I'l caldari so we're all about missiles and shields so thats not really an issue
I have only one real route


and about the killboard really? From the kills I look up on Eve kill everyone else does so much better when they start
Seleia O'Sinnor
Drop of Honey
#27 - 2013-07-08 19:14:15 UTC
classic eve pvp approach

Doc Fury wrote:
Bring more guns.




Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Proletariat Tingtango
Viziam
Amarr Empire
#28 - 2013-07-08 19:25:54 UTC
jesus christ
Paul Otichoda
Perkone
Caldari State
#29 - 2013-07-08 19:36:29 UTC
Proletariat Tingtango wrote:
jesus christ


do you have any other statements or advice beyond that?
Andrea Griffin
#30 - 2013-07-08 19:38:09 UTC
Paul Otichoda wrote:
I'l caldari so we're all about missiles and shields so thats not really an issue
I have only one real route
Caldari is missiles and hybrids. Many of their most effective ships are fit with blasters. The Merlin is a great example of this at the frigate level.

If you're focusing on missiles though, remain aware that range doesn't mean anything to you as long as you can hit the target. What matters is their speed and their signature radius. Using small weapons (rockets, light missiles) you really just need to worry about speed.

This is the opposite of guns and their combination of optimal and falloff ranges. Once you're outside of their optimal and into falloff, they will apply less and less damage. They also have to worry about tracking - if you can get "under their guns" and orbit them faster than they can track, they will have troubles applying damage.

That is one of the strengths of missiles - they allow you to fight anywhere in their range and you can apply damage. You just need to care about your target's speed (and signature radius to a degree).

So, dictate the range of the engagement. If they have short range weapons, start fighting them at the edge of scram/web range. Stay there as long as you can in their falloff. If they have long range weapons, get in close and orbit them as fast as you can. Outrun their tracking to reduce damage while you keep lobbing missiles.

Mixing in some EWar can really help you out here, too. You don't HAVE to shield tank your ships even if they're Caldari. As an example you can fit a speed mod, scram, web, and TD in the mid slots of a Merlin and dump an armor plate in the low for a buffer. It's not traditional, it's uncouth, some will call it heresy, but it can be done. The griffin fit posted above will give pilots the shakes if you can catch them with it.
Unsuccessful At Everything
The Troll Bridge
#31 - 2013-07-08 19:40:33 UTC
Tracking (insert echo here) Disruptors (insert echo here)....

See also, ECM.

Inb4 solo PvP with falcon alt and neut RR.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ayuren Aakiwa
Shadow Legion X
Seriously Suspicious
#32 - 2013-07-08 19:55:42 UTC
Your going to always be at a disadvantage to t2 guns, as the skills required to use them (racial small gun 5, racial small gun spec) increases the damage they do quite a bit.
Herzog Wolfhammer
Sigma Special Tactics Group
#33 - 2013-07-08 19:59:33 UTC
Andrea Griffin wrote:
I'd like to remind you that a lot of us who have been involved in PvP for a long time used to be in your situation. We were starting to get fights and we were losing. A lot.

That's normal. Some are butter than others when starting out, but we all started out by losing a lot of ships.

T2 guns to have an advantage: The specialization skills give a 2% damage increase per level of said skill, so even with all things being equal, a fully skilled pilot may be doing up to 10% more damage than you with the same ammo.

However, most fights are won outside of that 10% margin. Most fights are won before one side opens fire.

Try doing this for a while:
Read, read, read, read about every frigate and destroyer. Know what they are capable of, what they are not capable of, and common PvP fits. Not just the ships YOU fly, but every ship you're likely to see (and then some).

Now that you have a conceptual knowledge of strengths and weaknesses, you need to dictate the terms of the fight. Start the fight in a position that is advantageous to you, but disadvantageous to your opponent.

Caldari ships use hybrids and missiles, which gives you a really good mix of close combat and long range combat capabilities depending on what you want to do. Make use of that. Try some in your face blaster merlins. Try some railguns. Try light missiles, rockets. Try crazy things that everyone says won't work because, quite frankly, why not? It's just space pixels.

Solo combat is hard. It's really hard. On top of being new, you have zero backup. Then, you also have to deal with people who have off grid boosters, giving them a further edge in combat.

It takes time, but keep working at it. Those first few kills will be the hardest ones to get, but they will be the sweetest. True Solo PvP is the hardest way of life in Eve but, in my opinion, the most rewarding.

I'll make a deal with you: I'll supply you with 10 non-faction frigates of your choice if you promise to send me what you've learned from each of your fights. Do that and I'll give you another 10. I might even throw in a special toy or two from time to time.




That's a sweet deal right there.

Bring back DEEEEP Space!

Domanique Altares
Rifterlings
#34 - 2013-07-08 20:15:29 UTC
Paul Otichoda wrote:

A long list of destroyed Kestrels seem to suggest that that is not the case

http://eve-kill.net/?a=pilot_detail&plt_id=1675337&view=losses&m=6&y=2013

also the main reason I'm using standard tech 1 weapons and ammo is that with less than 50m ISK if I splash out 10m on a PvP ships thart will die in a few seconds I have to spend a full night mining/missioning to replace it. and yes I can only run level 2 security missions. For some reason they just won't give me a level 3


Your Kestrel fits are horrible. That's not trying to ***** at you, but it's true. I'm not sure what your core and fitting skills are like right now, but you do not need two power grid fitting mods on a Kestrel. You shouldn't even need one. Fit more ewar. A long point and a damp work well on most anything, a long point and a TD work well against turret boats. You'll have crap for cap life, but you should have plenty to kill other T1 frigates. Avoid Tristans and other drone heavy ships; Algos, Dragoon, Breacher, Tormentor, etc. You may even try dropping an AAR or a 200mm plate and a T2 DC on the bottom end of a rocket Kestrel. Scram, dual web (or web and TD), afterburner in the mids, and you can brawl the hell out of things close range.

All of this is part of learning what you can and cannot kill, as someone else in the thread suggested. That takes time, help, and experience. Do not lose faith; the knowledge will come. Maybe. At least, that's what they keep telling me.

Furthermore, a lot of the fights you seem to lose are fights that anyone flying solo in a frigate could expect to lose. A Hawk and two Hookbills pretty much equals dead solo frigate in many cases. Getting blapped by a Tornado happens. Don't let it get over on you. True 1v1 is hard, and it happens far less often than people would like.

Grimpak
Aliastra
Gallente Federation
#35 - 2013-07-08 20:25:04 UTC
Doc Fury wrote:
Paul Otichoda wrote:

Doc Fury wrote:
Bring more guns.


we're talking about frigates here and I'm unwilling to risk my cruiser with only 50m ISK in my wallet.


Bring friends (with more guns).


this really.

**** e-honor, **** fairness.
think of outsmarting, outmaneuvering and outgunning whoever you are up against. if he's alone, bring friends. if he has friends, bring even more friends than him so that you can pod is ass and extract his precious tears if he even thinks about whining about losing. It goes without saying that you should always force your terms on the fight and never on your enemies.

Give no quarter.
Remember to always bring several ICBM's if this is a (kitchen) knife fight, for he will be doing the same. And don't forget, ammo is cheap, so use it liberally.

in sum, be a bastard for him and make him pay for every bullet that hits your ship, for he will be doing the same.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Alpheias
Tactical Farmers.
Pandemic Horde
#36 - 2013-07-08 20:27:47 UTC
If your choices were: losing with elegance or winning through dirty tricks, what would you pick?

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Adjorr
A-side Enterprise Inc.
#37 - 2013-07-08 20:31:42 UTC
t2 guns for frigates are a relatively short training time
what you are basicly saying in your op is that you want to be on equal footing with players who have more experience and put more time into the game then you have are that are using better equipment. not going to happen.
learn the ships you fight against, learn what the ships you fly are capable of, adapt to situations don't just hit f1 and wait for the enemy to die. and most importantly start training tech 2 guns and the skills to fit them.
that's my advice anyways
Plastic Psycho
Necro-Economics
#38 - 2013-07-08 20:41:06 UTC
Paul Otichoda wrote:
Proletariat Tingtango wrote:
jesus christ


do you have any other statements or advice beyond that?

I think he's suggesting you start praying. Blink

Throw yourself on the spears. Eventually, you'll get to teh point where you no longer get an adrenaline surge when dying. then you can start thinking clearly - remebering to overheat. Remembering to to switch from long-range to short range ammo at the right point. Remembering to keep transversal in your favor. Etc. etc. etc.

Clear-headed thinking is in your favor. "Buck fever" will get you sent home with a spanking via pod express. So go get spanked until it's not a novelty any longer, then start thinking as you engage.
Grimpak
Aliastra
Gallente Federation
#39 - 2013-07-08 20:44:43 UTC
Plastic Psycho wrote:
Paul Otichoda wrote:
Proletariat Tingtango wrote:
jesus christ


do you have any other statements or advice beyond that?

I think he's suggesting you start praying. Blink

Throw yourself on the spears. Eventually, you'll get to teh point where you no longer get an adrenaline surge when dying. then you can start thinking clearly - remebering to overheat. Remembering to to switch from long-range to short range ammo at the right point. Remembering to keep transversal in your favor. Etc. etc. etc.

Clear-headed thinking is in your favor. "Buck fever" will get you sent home with a spanking via pod express. So go get spanked until it's not a novelty any longer, then start thinking as you engage.

getting the rush is always awesome.

the trick is getting the rush and keeping a cool head.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Ilkahn
Ideal Mechanisms
#40 - 2013-07-08 20:51:00 UTC
Paul Otichoda wrote:
Recently I've been losing battles to enemy tech 1 ships but with tech 2 guns (often faction ammo). While I know I'm probadly doomed in winning such fights I'm still going to ask if its possible to beat these more powerful targets with weaker weapons?

This trend is what made me give up FW, it just makes it impossible to find a fight you can have any real chance in.


Having T2 weaponry is nearly as meaningless as having T1 weaponry if your gunnery support skils are non existent. Traj Analysis, Rapid fire, etc. Those are super important.