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Player Features and Ideas Discussion

 
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Cargo Hold Type

Author
Solutio Letum
The Scope
Gallente Federation
#1 - 2013-07-07 16:41:00 UTC
This is just an idea towards what should be different between hualers

For this to work we need to take into consideration more then one number for hualing to put in variation, a bit like HP

2 main types of cargo hold
a. energized
b. structural

one is lighter weight then the other, but the other is less strong

numbers difference
a. better at carrying low density parts because it pass's through the object
b. better at carrying high density parts because its stronger at holding anything

the way i would do this is by adding this extra limiter
volume bar [\\\\\\\-----]
mass bar [\\\--------]

Has you can see up there the mass bar limits how much mass the ship can carry.
Also you can get mass carrying upgrades that you could put on medium slots

I am not sure if this should be applied to all ships in the game, but hullers have "special" cargo holds lets say, technology has been improved over a simple empty space in the ship.