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POS / Scout solo MICRO tower. Improved concept

First post
Author
EEL
Kenshin.
Fraternity.
#21 - 2013-07-09 07:31:30 UTC
Aliventi wrote:
Swiftstrike1 wrote:
Small groups wishing to live in dangerous space rent a system from one of the big alliances. As for "a safe place to log off in enemy territory", I personally think that entire concept is flawed. It's enemy territory. There is not supposed to be a safe place!

To me, a "micro" POS is unnecessary and a "scout" POS would be something like a small T2 control tower which is exactly the same as a T1 variant except that it doesn't send a notice to the sov holders when you anchor it. Would require anchoring 5.

EEL I would leave the actual design up to CCP. They are very good at making things balanced.

I think a safe place to log off in enemy territory is very needed. tbh F**K renting. I don't want them to know I am there. Renting is the exact opposite.

Back when Solar had renters I took some pilots and 4 dreads from Syndicate to a system in Etherium Reach. We hunted for a week and killed billions of Solar Renter ships. We had to pick a system that wasn't used and had great jump range to log off the dreads. This was back before safe log off so it was always sketch logging off dreads at safes.

It was possibly the most fun I have had in Eve. The only downside was logging off was risky. A tent that can fit a single CHA, is big enough to hold a few dreads, doesn't alert the SOV holder when anchored would be great. As far as not appearing on D-scan that depends more on local. If there is local I think it would be better if it didn't appear. If there is no local feel free to make it appear on D-scan. That is more to counter effortless perfect intel than anything else. Unless they are looking at the POS than they don't deserve to know it is there.


Yes exactly the point. Renting space is exactly the opposite to what I would like to see. Why be forced to rent space or be in massive alliances other wise live in losec/hisec, wh space.

Logging off in this pos would be safer because of the difficulty for finding it how ever it would have no reinforced timer or tank so to speak. it would be just enough to stop a couple of battle ships finding you and killing you to fast. Basically it would give you a SMA in space with out the stress of a cloaky carrier for a small corp or group of players.

The stats I just made up to give an idea what it might look like to someone who is interested in the technical side of the game.

I would like to hear ideas on how to move away from blindly following some random person decisions you have never even met in a massive alliances and have the ability for smaller group play in real space.. or is the first mentioned reasons what people actually like to do in eve?
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