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Why Isn't the Skillqueue an Unlimited Size?

Author
Paragon Renegade
Sebiestor Tribe
#1 - 2011-10-24 20:20:27 UTC
Yeah, I'm complaining about this.

I like how Eve handles skills, to a reasonable extent, but as with all games I've ever played, I'm stuck wondering; "WTF would they do that?"

You know what I'm talking about; the 24 Hr limit for skills (Or a single skill that goes over).

Why is it like this? I've wondered for some time what the point of it is, and I can't really think of one that makes any semblance of sense from my perspective. Was it to stop bots? Make it a more involved process? Eh, I dunno'. But I'm constantly annoyed I can't plan as far into the future as I want, and obtain a perfectly accurate ETC that you can with just a single skill; really how hard could it be to make the skill queue unlimited? It would really help people who are injured/hospitalized (Presuming they planned ahead before) those who go on trips & those who have responsibilities that constantly divert their attention from a game. I believe everyone would benefit from this, even if they don't care for the idea or wouldn't benefit from it much (New players or ancient ones).

What do you guys think? Is there a reason for the limit?

:3

The pie is a tautology

Tippia
Sunshine and Lollipops
#2 - 2011-10-24 20:21:47 UTC  |  Edited by: Tippia
Because they want you to log in.

Also, because the skill queue is somewhat improperly named — it's more of a skill switch time buffer. It was put into place for the purpose of relieving people of having to wake up at 3am to switch skills, which means the 24h is already more than adequate for its intended purpose.
Jennifer Starling
Imperial Navy Forum Patrol
#3 - 2011-10-24 20:22:59 UTC
Tippia wrote:
Because they want you to log in.

.. for one mysterious reason or other ...
mkint
#4 - 2011-10-24 20:23:11 UTC
Tippia wrote:
Because they want you to log in.

This.

Back from the dev blogs and dev comments from when it was added this is EXACTLY CCP's response.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Brooks Puuntai
Solar Nexus.
#5 - 2011-10-24 20:23:38 UTC  |  Edited by: Brooks Puuntai
Tippia wrote:
Because they want you to log in.


Yeah and thats been pissing me off. I'am running out of "useful" 20+ day skills to add, that I probably will never use.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Paragon Renegade
Sebiestor Tribe
#6 - 2011-10-24 20:24:20 UTC
mkint wrote:
Tippia wrote:
Because they want you to log in.

This.

Back from the dev blogs and dev comments from when it was added this is EXACTLY CCP's response.


That's mind-numbingly stupid, sorry CCP :(

The pie is a tautology

Arrs Grazznic
Poena Executive Solutions
#7 - 2011-10-24 20:25:14 UTC
Yes, to get you to log in and play the game. 24 hour skill queue is luxury enough - for many years we got by without any sort of skill queue!
Paragon Renegade
Sebiestor Tribe
#8 - 2011-10-24 20:26:18 UTC
Arrs Grazznic wrote:
for many years we got by without any sort of skill queue!


.....................What....

The pie is a tautology

Tippia
Sunshine and Lollipops
#9 - 2011-10-24 20:27:22 UTC
Paragon Renegade wrote:
That's mind-numbingly stupid, sorry CCP :(
Not really. You're just expecting it to fulfil a different purpose than what it was designed for.
Kengutsi Akira
Doomheim
#10 - 2011-10-24 20:29:15 UTC
Well there is the point to be made that they get your money wether you log in or not, what do they care?

lol its a NeX store scam! Youll buy more NeX stuff if youre logging in the game than not


(thats sarcasm if you cant tell)

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Shad0wsFury
Sniggerdly
Pandemic Legion
#11 - 2011-10-24 20:30:24 UTC
Hey kiddies, just be glad you don't have to wake up at 2:30am because there WAS no skill queue, and you had to manually begin a new skill EVERY TIME one finished, or you'd have nothing training.

Also, if you're a stoner and trying to train up a new character, you'd have many "dude that 10 minute skill finished like 45 minutes ago and I forgot to start the next one..." moments.

tl;dr (srsly it was two sentences), be happy you have any skill queue at all.

obligatory joke:

in soviet russia, skill queue queues YOU.
Brooks Puuntai
Solar Nexus.
#12 - 2011-10-24 20:31:24 UTC
Paragon Renegade wrote:
Arrs Grazznic wrote:
for many years we got by without any sort of skill queue!


.....................What....


Back then we had to use dump skills or do alarm clock changes. Kids these days.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Jada Maroo
Native Freshfood
Minmatar Republic
#13 - 2011-10-24 20:32:14 UTC
Tippia wrote:
Because they want you to log in.


Those bastards.
Paragon Renegade
Sebiestor Tribe
#14 - 2011-10-24 20:32:29 UTC
Tippia wrote:
Not really. You're just expecting it to fulfil a different purpose than what it was designed for.


It has a purpose? A purpose that could be easily augmented to make it better & less cumbersome?

The pie is a tautology

Bane Loppknow
Aliastra
Gallente Federation
#15 - 2011-10-24 20:34:51 UTC
ahahahahahahahahahahaha


hahahahaahahahhahahahahahaha

oh wait, you're serious.


HAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Paragon Renegade
Sebiestor Tribe
#16 - 2011-10-24 20:39:28 UTC
Bane Loppknow wrote:
ahahahahahahahahahahaha


hahahahaahahahhahahahahahaha

oh wait, you're serious.


HAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


*Notices a troll*

*Feeds it, hoping it spews more BS*

The pie is a tautology

Myxx
Incredible.
#17 - 2011-10-24 20:40:28 UTC
Tippia wrote:
Because they want you to log in.

Also, because the skill queue is somewhat improperly named — it's more of a skill switch time buffer. It was put into place for the purpose of relieving people of having to wake up at 3am to switch skills, which means the 24h is already more than adequate for its intended purpose.


Same reason they wont add skill training to EVEGate.
Tippia
Sunshine and Lollipops
#18 - 2011-10-24 20:42:12 UTC  |  Edited by: Tippia
Paragon Renegade wrote:
Arrs Grazznic wrote:
for many years we got by without any sort of skill queue!
.....................What....
Ok, story-time! Gather 'round the campfire, kids!

The skill queue was added to EVE in early 2009 as part of the Apocrypha expansion. Before that, you had to be online when one skill finished training and manually start another. This meant you had such glorious moments as skills ending in the middle of the night (i.e. set an alarm at OMGZWTF o'clock or lose skill training time) and having to be online for 6 hours straight without doing anything because today was “train a new lvl I, II and III every ten minutes"-day. To say nothing of losing a ton of training time because the skill ended during the 1h+ downtime and you couldn't log on and switch it. Hell, to this day, EVEMon has the “warn if it ends during downtime” option, which was implemented to let you plan around this problem.

CCP did not want to change this because they were of the opinion that, if you logged in to change those skills, chances were that you'd get caught up in something happening in the universe — your corp being attacked, a nice trading opportunity, some random chit-chat in whatever favourite channel you had open — and keep playing. So no queue for us!!

At some point, the CSM managed to convince them that neither of those glorious moments led to people actually playing, and that, if you could log in once during more humane gaming hours and set up a number of automated skill switches for the next n number of hours, chances were that people actually would get caught up the way CCP wanted them to be. After all, you're far likely to follow your corp on a roam at 8pm when you log in to fiddle with your queue, than you are at 4am when you just want to click that “learn skill” button and then collapse back into your pillow.

So we got the skill queue which did just that: it allowed you to automate skill switchovers for the next 24 hours — more than enough to get rid of all of those problems, and then some. You could now queue up a whole bunch of pesky low-level/low-rank skills and not have to babysit them every ε minutes, and you could be sure that skills that ended when you just wanted to sleep or when the server wasn't up wouldn't create lost training time. And that's what it really is: a 24h buffer for skill switch-overs, not an actual skill queue…

Also…
Myxx wrote:
Same reason they wont add skill training to EVEGate.
…this.
Velicitia
XS Tech
#19 - 2011-10-24 20:43:38 UTC
Brooks Puuntai wrote:
Paragon Renegade wrote:
Arrs Grazznic wrote:
for many years we got by without any sort of skill queue!


.....................What....


Back then we had to use dump skills or do alarm clock changes. Kids these days.


Bring back alarm clock skill training!

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Brooks Puuntai
Solar Nexus.
#20 - 2011-10-24 20:44:12 UTC  |  Edited by: Brooks Puuntai
It would be nice to load up every skill I have and never have to worry about logging in ever again. Ofc my sub runs out in Dec so it really doesn't matter now. Though its sad the last skill Ill be training is Caldari BS V Roll

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

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