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CCP! Please clarify the future plans for WiS!

First post
Author
Taiwanistan
#1841 - 2011-12-30 03:14:43 UTC
hey you know in 1 year swtor will be shitcanned, f2p, dying on life support
and ccp would look at it and "phew glad we didn't faggle up our game with that bullshit"

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#1842 - 2011-12-30 03:17:55 UTC
Taiwanistan wrote:
hey you know in 1 year swtor will be shitcanned, f2p, dying on life support
and ccp would look at it and "phew glad we didn't faggle up our game with that bullshit"


maybe, yet totally unrelated.. different ball-park. Cool
Taiwanistan
#1843 - 2011-12-30 03:30:26 UTC
ranger1 your ideas are so shitstupid you must be trollin
1. info- like what? where's that ibis with 50 plexes, where's that titan 20km off a pos, where's SC stuck with no fuel?
2. boosters- so you are giong to grief the whole server by forcing them into wis for boosters? screw you
3. command center- jesus christ, have you ever been in a fleet? yeah let's have docked backseat fc-ing
don't make points, just don't

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Ranger 1
Ranger Corp
Vae. Victis.
#1844 - 2011-12-30 03:49:26 UTC  |  Edited by: Ranger 1
Taiwanistan wrote:
ranger1 your ideas are so shitstupid you must be trollin
1. info- like what? where's that ibis with 50 plexes, where's that titan 20km off a pos, where's SC stuck with no fuel?
2. boosters- so you are giong to grief the whole server by forcing them into wis for boosters? screw you
3. command center- jesus christ, have you ever been in a fleet? yeah let's have docked backseat fc-ing
don't make points, just don't


Smile

Okay, I'll humor you.

1: Info like:

I'm interested in collecting the bounty on this person, do they ever undock?
If they do, when and where have they undocked the last few times?
I'm suspicious of one of my directors, who has he traded/contracted/sold items to lately?
I know who does logistics for my enemy. What systems has he been to in the last 48 hours?

Obviously, this sort of information at your finger tips would not come cheap. This could become part of making bounty hunting a viable profession for the first time. I won't even venture onto the slippery slope of the possibility of this type of agent operating a wire tap on a persons private convo's.

2: Not necessarily just boosters, but smuggling of any item deemed contraband in the various EVE empires would fall under this category... as well as the illicit sale of items specifically designed to make smuggling more viable than it is today. You may not have a problem with smuggling not being a viable or skillable profession currently, you may not have a problem with illegal items being traded on publicly viewable contracts, but I think many do.

3: Heh, yes I've been in fleet "a time or two", and taken part in the planning of major campaigns. Tools to get a better picture of what is going on, as well as reducing the amount of necessary coms traffic, would be tremendously helpful. Can you really call it "back seat FCing" when he has a far clearer picture of the overall battle than you do...

I won't discourage YOU from making points, instead I encourage you to do so next time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

DeMichael Crimson
Republic University
Minmatar Republic
#1845 - 2011-12-30 04:32:24 UTC
Ladie Harlot wrote:
Zevina wrote:
For a person that considers himself smart you are pretty offensive and rude against players that dont share your personal opinion. But maybe acting in such a way is how you want this game to be.

However after 92 pages its apperently clear a vast majority still wants WiS the way it was planned and advertised.

Now its up to CCP to fulfill their promises.

First of all I'm sorry that you find logic and common sense "pretty offenive and rude". Not sure what I can do about it.


Easy answer, stop posting. If not, try a little common courtesy.

Seriously, if it wasn't for you and a couple of other 'Cons', this thread probably wouldn't be top page active.

Thanks.

Ladie Harlot wrote:
Second, if you had actually read all 92 pages of the thread like I have you'd see that there are very, very few pro-WiS people (or space barbie fetishists as they prefer to be called) but those few people (and their alts) are very vocal.


Not sure about there only being a very, very few pro-WiS people. Most everyone would have welcomed WiS if it had been properly programed, beta tested and implemented like it had been originally presented in Ambulation.

Unfortunately, the WiS we got (CQ) was completely different. Everyone agrees there are many Technical issues with it. Baring that, there's still lot's of potential new content that could have been implemented for both FiS and WiS with Incarna..

Plenty of great ideas for that have already been posted in this thread.

Instead of fixing stuff or even creating new content for FiS and WiS, CCP decided to cash in with Nex and Micro-transactions and link that to a poorly programed badly rushed CQ (WiS) and present it as Incarna.

That was the problem. Along with all the other political events that happened during the summer.

The Nex and Micro-transactions should not be confused with WiS.

By the way, wanting a viable working WiS doesn't make a player "space barbie fetishists".

Ladie Harlot wrote:
Without a doubt the majority of posts in this thread are from me and others like me who don't want to see Eve ruined again.


Adding new content is never a bad thing as long as existing content is maintained and or improved.

Yes, you're one of the few very vocal protesters in this thread, again I thank you for doing your part to keep this issue alive.


Blink
Taiwanistan
#1846 - 2011-12-30 04:34:32 UTC  |  Edited by: Taiwanistan
1. no way they would allow that, that is straight up full-api-key info, imagine the ganking potential

2. you can already do smuggling as a career, get in an orca, get ppl to escort you from low/null to hisec
also you know the market button on the neocom? ccp can just make a second "black market button" available in low/null stations only, no need for wis

3.. "FCing equals extending your ****, biggest **** wins." - Mister Vee, war ingame and irl is determined by the ability to see through the chaos and act accordingly. fleets now require actual dudes in scout ships, coherent communication, and nothing is spoon-fed, if you want intel, you have to be out in space, not lollygagging in a station.
i do agree with the other dude who said that additional improvements can be made in this regard but to ships only,
eg. covertops frigates should have additional "intel stuff" UI, able to see more stuff than the pilot flying a BS
also command ships should have special FC-ing abilities to compell FCs to actually conduct their FC-ing from a command ship, such as the ability to call up a second overview, which is fed directly from a covertops scout in the same fleet. instead of being merely a buffing ship.

i can rebuke your ideas all day long, in the end wis is just useless frivolous fluff, adding nothing to game mechanics

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Ladie Harlot
Viziam
Amarr Empire
#1847 - 2011-12-30 04:59:51 UTC  |  Edited by: Ladie Harlot
Disdaine wrote:
What did you say in another thread where someone suggested that CCP implement clothing that has already been developed and in-game?
Quote:
Yes, CCP, please stop working on actual Eve content so the space barbies can play dressup.


For your homework project this week I'd like you to find a dictionary and look up the word IRONY. Report back when you can answer your own question from above.

The artist formerly known as Ladie Scarlet.

Ladie Harlot
Viziam
Amarr Empire
#1848 - 2011-12-30 05:02:47 UTC
DeMichael Crimson wrote:
again I thank you for doing your part to keep this issue alive

I'm always happy to help remind CCP of the promises they made to the community.

The artist formerly known as Ladie Scarlet.

Ranger 1
Ranger Corp
Vae. Victis.
#1849 - 2011-12-30 06:24:15 UTC
Taiwanistan wrote:
1. no way they would allow that, that is straight up full-api-key info, imagine the ganking potential

2. you can already do smuggling as a career, get in an orca, get ppl to escort you from low/null to hisec
also you know the market button on the neocom? ccp can just make a second "black market button" available in low/null stations only, no need for wis

3.. "FCing equals extending your ****, biggest **** wins." - Mister Vee, war ingame and irl is determined by the ability to see through the chaos and act accordingly. fleets now require actual dudes in scout ships, coherent communication, and nothing is spoon-fed, if you want intel, you have to be out in space, not lollygagging in a station.
i do agree with the other dude who said that additional improvements can be made in this regard but to ships only,
eg. covertops frigates should have additional "intel stuff" UI, able to see more stuff than the pilot flying a BS
also command ships should have special FC-ing abilities to compell FCs to actually conduct their FC-ing from a command ship, such as the ability to call up a second overview, which is fed directly from a covertops scout in the same fleet. instead of being merely a buffing ship.

i can rebuke your ideas all day long, in the end wis is just useless frivolous fluff, adding nothing to game mechanics


1: We have locator agents now, imagine the ganking potential. Smile What information would be available would have to be carefully considered of course, but even now we can almost instantly determine the location of anyone we desire... any time we like. The possibilities for additional clever tid bits of information of a highly personal (and clandestine) nature are virtually limitless.

2: LOL. Smuggling has never been fleshed out as a career, much like bounty hunting. It is an oft asked for area of development. What you are describing is yet another marketing system that adds nothing to current game play. It's somewhat akin to you saying "Invention would be better if you could just buy a T2 BPO".

3: If you want information, you need to have your SCOUTS out in space and in the correct locations. None of that changes except you are actually able to do your job better... and so can the other guy IF he has planned ahead. What possible sense does it make for a ship in the field to have better Command and Control capabilities than the tremendous resources that would be available in a Null Sec Outpost?

Do we currently coordinate large military actions from the cockpit of a fighter? No.
Do we currently ask one man, who is personally piloting his vessel in the middle of combat, to oversee the disposition of an entire fleet? No.
Do we establish Command and Control Centers, that gather intel and recon reports, to coordinate efforts when a large battle is occurring? Yes.

We do those things for a number of very sensible reasons. Try not thinking like a fighter jock and instead think like a fleet commander.

In fact, it is this very ability which is one of the most anticipated aspects of DUST. The ability of at least one player on each side to oversee the battle in exactly this manner and coordinate the forces at his command. They already have an idea as to how this can best be accomplished and have written code for it. It's not a big leap to apply this to EVE.

More importantly every one of these suggestions makes much more sense to be handled in person than to be handled from the helm of your ship. Not to mention more fun.

Someone asked for at least one example. I took 15 minutes and came up with 3 off the top of my head. Obviously better idea's can be visualized with a bit of thought, but this shows a small glimpse of the possibilities. Sure, it would be quicker to give you a text box that tells you that you are getting a lap dance from a Gallante pole dancer, but would that really be more amusing than actually having it happen to your character? (If you answer yes, I'm prepared to pronounce you legally dead).Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Taiwanistan
#1850 - 2011-12-30 07:19:30 UTC
1. locator agents currently give out way less information that what you are proposing, checks and balances, you seem to want highly detailed full api key stuff
2. i proposed the black market button because you cannot process the fact that yes pirate ships and illegal drugs are sold openly on the market/contract. no it is not fun to WASD for 5 minutes because i want to buy a few boosters
3. you wanted "One that eliminates the necessity for large volumes of voice communications to relay basic enemy movements, and utilizes the scanners of your scouts and FC's to give a much clearer picture of the battle (in perhaps multiple systems simultaneously) than you could possibly get with the current overview." that looks pretty spoon-fed to me, if your alliance cannot do this over voice comms, too bad
your comparison of eve warring to irl warring is just plain silly, like how a fleet is suppose to literally rely on/call home to "HQ HIGH COMMAND" for maneuvers, a very poor argument to legitimize wis avatar-usage
i know i made the same comparison as well, but only in the most general sense, your desire for eve to have a literal representation of NORAD or CENTCOM is just misguided,
yes we are all just space pilots in the game of eve online, and again i don't think you understand how FCing and fleets work
and the battle overseer for DUST thing, would be much more useful to have a Battlefield 2 Commander style thing, looking at your avatar looking at a screen just don't sound very effective, again no wis needed.

and when i was playing GTA IV, i was amused by the pg-13 stripper at the strip club for about 1 minute,

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

oldbutfeelingyoung
Perkone
Caldari State
#1851 - 2011-12-30 10:12:25 UTC
Jhagiti Tyran wrote:
The "6 people want WIS" thread lol.





against the 3 people hate WIS




R.S.I2014

Kuronaga
Fatal Absolution
#1852 - 2011-12-30 11:37:59 UTC
Ladie Harlot wrote:
Disdaine wrote:
Ladie Harlot wrote:
lol roleplayers


Cuz u're a reel spacepilot amirite?

No, I'm one of the people smart enough to realize we're playing a game. I don't need CCP to waste years of developer time to help me feel like a "freelance space police".


It's a shame you aren't one of the smart people who realizes you're playing a roleplaying game.
Jita Akachi
Doomheim
#1853 - 2011-12-30 12:37:14 UTC
>40.000 view
With this thread CCP now just know WIS is really wanting :)
And can read why "WIS hater" are just funny troll..
(sry for my poor english)
Alpheias
Science and Trade Institute
Caldari State
#1854 - 2011-12-30 12:44:59 UTC
Kuronaga wrote:


It's a shame you aren't one of the smart people who realizes you're playing a roleplaying game.


You must be one of the players that picked the role to play mentally challenged then.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Kuronaga
Fatal Absolution
#1855 - 2011-12-30 12:51:20 UTC
Alpheias wrote:
Kuronaga wrote:


It's a shame you aren't one of the smart people who realizes you're playing a roleplaying game.


You must be one of the players that picked the role to play mentally challenged then.


You're just mad cause goth music sucks.
Alpheias
Science and Trade Institute
Caldari State
#1856 - 2011-12-30 12:55:27 UTC
Kuronaga wrote:
Alpheias wrote:
Kuronaga wrote:


It's a shame you aren't one of the smart people who realizes you're playing a roleplaying game.


You must be one of the players that picked the role to play mentally challenged then.


You're just mad cause goth music sucks.


You don't have to tell me goth music sucks - I know it does. On the same level as your dating history, I'd imagine.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Kuronaga
Fatal Absolution
#1857 - 2011-12-30 12:59:38 UTC
My goodness, I'm being trash talked by an angry space nymph.

Whatever will I do?
Alpheias
Science and Trade Institute
Caldari State
#1858 - 2011-12-30 13:09:27 UTC
Kuronaga wrote:


Whatever will I do?


Suicide come to mind.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Ladie Harlot
Viziam
Amarr Empire
#1859 - 2011-12-30 13:56:43 UTC
Kuronaga wrote:
Ladie Harlot wrote:
Disdaine wrote:
Ladie Harlot wrote:
lol roleplayers


Cuz u're a reel spacepilot amirite?

No, I'm one of the people smart enough to realize we're playing a game. I don't need CCP to waste years of developer time to help me feel like a "freelance space police".


It's a shame you aren't one of the smart people who realizes you're playing a roleplaying game.

MMORPG describes a genre or a 'type' of game. That doesn't mean I have to demean myself by actually acting like a roleplayer and crying about not enough space pants.

Maybe if the tiny handful of pro-WiS players who can't be happy until CCP ruins their game again got together and pooled their money they could hire somebody to write some NeX store slashfic or something. I don't know...would that make you guys feel better?

The artist formerly known as Ladie Scarlet.

Kuronaga
Fatal Absolution
#1860 - 2011-12-30 14:24:16 UTC  |  Edited by: Kuronaga
Alpheias wrote:


Suicide come to mind.


Your character looks like some moody teenager going through her emo phase while struggling to deal with her monthly period.

And here you are on the forums acting like it.

See? Roleplaying isn't that hard.

Ladie Harlot wrote:
MMORPG describes a genre or a 'type' of game. That doesn't mean I have to demean myself by actually acting like a roleplayer and crying about not enough space pants.


Yes, kind of like boardgame describes candyland. But last I checked, you were supposed to play candyland on the board, hence the name.

That are you unable to follow a simple concept that is actually described in the name itself due to your horrifically mismanaged intelligence is another issue. Luckily for you most people are also idiots, so you are allowed a comfortable domain in the world. Just not a domain that matters.