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CCP! Please clarify the future plans for WiS!

First post
Author
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#801 - 2011-11-07 07:46:42 UTC
Walking in Stations is a waist of time

EVE Mail me i dont check forums often.

Ranka Mei
TANoshii Incorporated
#802 - 2011-11-07 07:50:41 UTC
Nypheas Azurai wrote:

Right now, they're fixing the rudders, but CCP better have more than just a "maybe some time" attitude towards how they're going to expand EVE into the future.

Zactly! This is that sabotage I was talking about. When your modules are offlined when you undock, you're upset, and you want that fixed. So do I. But fixing little things, here and there, is not a Plan. Adding nebulae, however pretty, is not a Plan. Buffing and nerfing are not a Plan.

Incarna, however, was a Plan. And I daresay, expanding into 3D virtual reality was the logical, and inevitable evolutionary development for EVE -- if, for nothing else, because gaming is not standing still: we're on the verge of an era where a more immersive virtual reality gaming will be a reality. If not done by CCP, then by its competitors.

Now, Incarna wasn't introduced properly. With WoD and DUST, CCP had taken on way more than they could handle, leaning too heavily on their cash-cow EVE. Naturally they had hoped their other two titles would start to generate big bucks, for EVE too, but that didn't transpire. The result? They rushed out Incarna, with no other content yet than a NeX store, hoping to recoup a bit of their overextended investement. That failed too.

Still, doesn't mean Incarna was a bad Plan. And don't tell me, in mournful numbers, Incarna offers no real content, because it was about to (CCP had big plans for it). CCP wanted to open that door, but you yourselves forced it shut. I mean, when you're building a home, and they just finished the foundation, you don't scream at the contractor for not having a roof yet, do you?! No, you let the man do his job, and you'll have something sweet to look on the next year.

CCP simply needs to stick to their Plan, and not abandon Incarna. They should not have taken away so many resources from FiS; but that has ultimately more to do with WoD and DUST than WiS per se.

-- "All your monies AUR belong to us!" -- CCP

Gevlin
Pator Tech School
Minmatar Republic
#803 - 2011-11-07 07:56:31 UTC
doing a little reading
found this interview

http://www.pcgamer.com/2011/10/21/interview-eve-onlines-kristoffer-touborg/2/

basicly before it was 80% incarna and 20% Space ships now that is flipped from 20% Incarna and 80% FIS - so Incarna is till moving... just at 25% speed and FIS is now 4x speed.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Ranka Mei
TANoshii Incorporated
#804 - 2011-11-07 08:09:41 UTC  |  Edited by: Ranka Mei
Travis J Penken wrote:
What the players DID do, was to make CCP refocus on the actual gameplay in EVE.

What you described here, no offense, is merely the definition of short-sightedness and impatience. CCP had laid the foundation for endless new gameplay. You just couldn't wait a few months longer: new content, beyond the door, was already announced for the Winter expansion. And the sky would have been the limit, from there on in. Incarna would have been a major step forward; but you made them take it back, because 'actual gameplay' to you apparently means having it all NOW. You do your generation proud.

Quote:
What was released pissed players off compleatly.

No, what pissed people off (and rightly so) was the NeX store. People are not very good at separating issues, though: "Me mad at NeX, me mad at Incarna! Grrr!"

-- "All your monies AUR belong to us!" -- CCP

Ladie Harlot
Viziam
Amarr Empire
#805 - 2011-11-07 08:10:44 UTC
Nypheas Azurai wrote:
Are we told the game is "growing and expanding"? by whom, CCP? I don't recall them using the word "expanding", but they must love you if they can get you to believe 5-year-old patches are expansions. Patches they pieced together in the aftermath of rage in less than a few months, while the year of paid subs was diverted to non-EVE work. You want to see what we, the players, mean and expect by expansion? Let's find out the kind of work they can do when dedicating an entire year to EVE (hint: Red moon rising, Apocrypha, even to an extent Dominion had it been followed through properly and not divvied up between DUST and a clickfest).

You're the one who is really hung up on the word 'expansion'. All I said was that adding new ships, is one example of the game growing...you disagreed and said a bunch of random stuff that didn't make sense. I think what you're trying to do is equate WoW expansions and Eve expansions and if you can't stop yourself from doing that you're going to be disappointed every single time.

The artist formerly known as Ladie Scarlet.

Ladie Harlot
Viziam
Amarr Empire
#806 - 2011-11-07 08:17:53 UTC
Ranka Mei wrote:
No, whay pissed people off (and rightly so) was the NeX store. People are not very good at separating issues, though: "Me mad at NeX, me mad at Incarna! Grrr!"

It's not really that simple. Of course the NeX is horrible and people are upset about it but players were just as mad about the poor performance of the CQ, the lack of any meaningful game mechanics, and the fact that CCP admitted that Incarna was being used as a testbed for the WoD game. Also removing the old hangar view and replacing it with a static picture of a door was just insulting.

If CCP had gone into Incarna with the idea that it would enhance the core gamplay of Eve (internet spaceships) they might have succeeded but when they came up with some nebulous idea of a "total scifi emulator" and then decided to use the same engine for an unrelated game it all fell apart and Eve suffered from it. CCP finally came to their senses and have begun the process of fixing what went wrong but threads like this aren't helping them do that.

The artist formerly known as Ladie Scarlet.

mkint
#807 - 2011-11-07 08:24:08 UTC
Ranka Mei wrote:
Travis J Penken wrote:
What the players DID do, was to make CCP refocus on the actual gameplay in EVE.

What you described here, no offense, is merely the definition of short-sightedness and impatience. CCP had laid the foundation for endless new gameplay. You just couldn't wait a few months longer: new content, beyond the door, was already announced for the Winter expansion. And the sky would have been the limit, from there on in. Incarna would have been a major step forward; but you made them take it back, because 'actual gameplay' to you apparently means having it all NOW. You do your generation proud.

Quote:
What was released pissed players off compleatly.

No, what pissed people off (and rightly so) was the NeX store. People are not very good at separating issues, though: "Me mad at NeX, me mad at Incarna! Grrr!"

you make me lol!

Divorcing incarna from nex is impossible. It was the closest thing to a feature it had.

Saying wiggly legs is "the foundation of blah blah blah" is mentally-ill-equipped. Exactly WHAT gameplay would it introduce? Where are the dev quotes? For the thousandth time /dance is not gameplay. Staring at a graphical representation of a monitor with nothing on it is not gameplay. GRAPHICS are NOT gameplay. You are as vacuous as the CCP marketing wh0res that have you brainwashed.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#808 - 2011-11-07 08:30:22 UTC
Seriously, lay off the flying-in-space aspect already. We've got more than enough flying in spaceships.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Hrald
Dreddit
Test Alliance Please Ignore
#809 - 2011-11-07 08:39:04 UTC
The only potential value Incarna had for me was nostalgia for Freelancer. I like the idea of WiS and I do think that it can help with getting people more in to the game. The biggest drawback I've heard from people about Eve is that it's "all spreadsheets." Thus, immersion IS important to some, and Incarna had the potential to do that. But what was delivered was paltry in comparison to its actual potential. Developing two games aside from Eve destroyed this potential. CCP bit off more than they could chew. A more viable option would be delivering the fixes they are currently doing while working on WiS as well.

As a result, all products have suffered.
mkint
#810 - 2011-11-07 08:44:23 UTC
Andreus Ixiris wrote:
Seriously, lay off the flying-in-space aspect already. We've got more than enough flying in spaceships.

Apparently none of it with enough staying power to keep most people subbed beyond 6 months.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#811 - 2011-11-07 08:48:46 UTC
mkint wrote:
Apparently none of it with enough staying power to keep most people subbed beyond 6 months.


If that were true, then EVE would have died years ago.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#812 - 2011-11-07 08:57:33 UTC
Gevlin wrote:
doing a little reading
found this interview

http://www.pcgamer.com/2011/10/21/interview-eve-onlines-kristoffer-touborg/2/

basicly before it was 80% incarna and 20% Space ships now that is flipped from 20% Incarna and 80% FIS - so Incarna is till moving... just at 25% speed and FIS is now 4x speed.


That interview is actually part lie and out of date. 80% was working on WoD with a "science fair" project to test stuff in Eve. Later CCP statements and dev posts have said "WiS is "on ice indefinitely".

That is why I started this thread.

Issler
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#813 - 2011-11-07 09:01:00 UTC
mkint wrote:
Ranka Mei wrote:
Travis J Penken wrote:
What the players DID do, was to make CCP refocus on the actual gameplay in EVE.

What you described here, no offense, is merely the definition of short-sightedness and impatience. CCP had laid the foundation for endless new gameplay. You just couldn't wait a few months longer: new content, beyond the door, was already announced for the Winter expansion. And the sky would have been the limit, from there on in. Incarna would have been a major step forward; but you made them take it back, because 'actual gameplay' to you apparently means having it all NOW. You do your generation proud.

Quote:
What was released pissed players off compleatly.

No, what pissed people off (and rightly so) was the NeX store. People are not very good at separating issues, though: "Me mad at NeX, me mad at Incarna! Grrr!"

you make me lol!

Divorcing incarna from nex is impossible. It was the closest thing to a feature it had.

Saying wiggly legs is "the foundation of blah blah blah" is mentally-ill-equipped. Exactly WHAT gameplay would it introduce? Where are the dev quotes? For the thousandth time /dance is not gameplay. Staring at a graphical representation of a monitor with nothing on it is not gameplay. GRAPHICS are NOT gameplay. You are as vacuous as the CCP marketing wh0res that have you brainwashed.


Dude, you and the folks that keep saying WiS and NeX are linked are idiots! Nex is clearly still in plan even though WiS is dead. But now NeX will be special ships and logos for your ships.

NeX lives and WiS is dead, the two are very different and you lost one thing that could expand Eve and still have the bad thing everyone unsubbed over.

Issler
Destination SkillQueue
Doomheim
#814 - 2011-11-07 09:23:58 UTC
Ranka Mei wrote:
Nypheas Azurai wrote:

Right now, they're fixing the rudders, but CCP better have more than just a "maybe some time" attitude towards how they're going to expand EVE into the future.

Zactly! This is that sabotage I was talking about. When your modules are offlined when you undock, you're upset, and you want that fixed. So do I. But fixing little things, here and there, is not a Plan. Adding nebulae, however pretty, is not a Plan. Buffing and nerfing are not a Plan.

Incarna, however, was a Plan. And I daresay, expanding into 3D virtual reality was the logical, and inevitable evolutionary development for EVE -- if, for nothing else, because gaming is not standing still: we're on the verge of an era where a more immersive virtual reality gaming will be a reality. If not done by CCP, then by its competitors.

Now, Incarna wasn't introduced properly. With WoD and DUST, CCP had taken on way more than they could handle, leaning too heavily on their cash-cow EVE. Naturally they had hoped their other two titles would start to generate big bucks, for EVE too, but that didn't transpire. The result? They rushed out Incarna, with no other content yet than a NeX store, hoping to recoup a bit of their overextended investement. That failed too.

Still, doesn't mean Incarna was a bad Plan. And don't tell me, in mournful numbers, Incarna offers no real content, because it was about to (CCP had big plans for it). CCP wanted to open that door, but you yourselves forced it shut. I mean, when you're building a home, and they just finished the foundation, you don't scream at the contractor for not having a roof yet, do you?! No, you let the man do his job, and you'll have something sweet to look on the next year.

CCP simply needs to stick to their Plan, and not abandon Incarna. They should not have taken away so many resources from FiS; but that has ultimately more to do with WoD and DUST than WiS per se.


I disagree with you putting the blame on WOD and DUST for this fiasco. The whole problem is that Incarna wasn't a proper plan for EVE. It was corporate strategy, a little vision and tech testing without the plan. The two things I've heard about the actual gameplay of Incarna were, that there weren't any concrete plans just vague ideas and that the people who had played what was there found it boring, so they had to start rethinking the whole thing. Point being it wasn't just an issue with a bad introduction of a well thought out plan, that was just about to deliver amazing things. It was a bad intoduction of a tech test and an MT store, that CCP were going to do something interesting with in the future to justify it to us. FFS they only got one small room ready in time and that barely worked with a single person in it. The incarna project was not ready for primetime by any stretch of the imagination. They just hoped they could make something of it later on and that we would bare with it.

I do agree that the avatar based gameplay is a natural evolution for EVE and that CCP needs to keep developing it, but I'm also glad that the current "plan" failed horribly. The old plan wasn't primarily about bringing good things to EVE or enhancing EVEs gameplay. It was about testing technology, bringing micro transactions to EVE and as a side benefit allowing us to walk in a station with little thought given to the gameplay it would provide. It was a corporate strategy driven project with some future vision mixed in. Yes the NEX would have been implemented without WiS, but in a feature with no concrete gameplay plans it's striking that the one thing CCP had planned for was tying the customization options to a MT store.

I think putting the Incarna project on a slow burner for a few months will actually do a lot of good for it in the long run. It allows CCP to come up with a concrete plan for it and think of ways it brings actual gameplay value to EVE in addition to helping achieve their company's stategic goals. It also allows the tech to be improved to the point multiplayer areas become playable in the first place. Maybe next time they can offer something the players actually want to play, so they don't have to try and force people to go use the new content against their will.
mkint
#815 - 2011-11-07 09:41:55 UTC
Issler Dainze wrote:
mkint wrote:
Ranka Mei wrote:
Travis J Penken wrote:
What the players DID do, was to make CCP refocus on the actual gameplay in EVE.

What you described here, no offense, is merely the definition of short-sightedness and impatience. CCP had laid the foundation for endless new gameplay. You just couldn't wait a few months longer: new content, beyond the door, was already announced for the Winter expansion. And the sky would have been the limit, from there on in. Incarna would have been a major step forward; but you made them take it back, because 'actual gameplay' to you apparently means having it all NOW. You do your generation proud.

Quote:
What was released pissed players off compleatly.

No, what pissed people off (and rightly so) was the NeX store. People are not very good at separating issues, though: "Me mad at NeX, me mad at Incarna! Grrr!"

you make me lol!

Divorcing incarna from nex is impossible. It was the closest thing to a feature it had.

Saying wiggly legs is "the foundation of blah blah blah" is mentally-ill-equipped. Exactly WHAT gameplay would it introduce? Where are the dev quotes? For the thousandth time /dance is not gameplay. Staring at a graphical representation of a monitor with nothing on it is not gameplay. GRAPHICS are NOT gameplay. You are as vacuous as the CCP marketing wh0res that have you brainwashed.


Dude, you and the folks that keep saying WiS and NeX are linked are idiots! Nex is clearly still in plan even though WiS is dead. But now NeX will be special ships and logos for your ships.

NeX lives and WiS is dead, the two are very different and you lost one thing that could expand Eve and still have the bad thing everyone unsubbed over.

Issler

I still haven't heard anything concrete as to how WiS was going to EVER improve EVE. Just "it's the future" and "it'll be awesome™" and "your computer is sh!t, get a new one." One of those is more concrete than the others. Guess which one.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Terminal Insanity
KarmaFleet
Goonswarm Federation
#816 - 2011-11-07 09:54:32 UTC
mkint wrote:

I still haven't heard anything concrete as to how WiS was going to EVER improve EVE. Just "it's the future" and "it'll be awesome™" and "your computer is sh!t, get a new one." One of those is more concrete than the others. Guess which one.

Beauty is in the eye of the beholder.

I'm sure not everyone will agree that there are any advantages to WiS, however, there are many who will enjoy WiS.

WiS will provide a more comfy way for newbies to be introduced to eve. It will provide better way of passing the time waiting for the next fleet op (I know everyone likes to pretend they pewpew 110% of the time, but admit it, theres a lot of station spinning too =P) Customizable avatars has been a major seller on the internet since the early 90's. I remember when they sold customizable avatars for AIM/Yahoo etc even. Look at n64's customizable Bomberman characters. Its something people enjoy. If you dont, fine, but many people do. Adding this to eve would add that much more realisim, and add yet another thing to do in eve.

What i love about eve (besides the fact i can play for free!) is the vast number of things you can do in it. Hack/Arch, Missions, Manufacutring, Invention, Hauling and Trading, Pirating, Wormholes, PI, Incursions, are some of the most obvious... It caters to a large number of different play styles. WiS will cater to people who want to identify more with their character, and dress them up, etc

Again, you might not enjoy that, but many people do. Just look at Team Fortress 2... AKA Hat Fortress 2 AKA Team Hatress 2, AKA Internet Hat Simulator

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Azahni Vah'nos
Vah'nos Family
#817 - 2011-11-07 10:24:28 UTC
Gevlin wrote:
doing a little reading
found this interview

http://www.pcgamer.com/2011/10/21/interview-eve-onlines-kristoffer-touborg/2/

basicly before it was 80% incarna and 20% Space ships now that is flipped from 20% Incarna and 80% FIS - so Incarna is till moving... just at 25% speed and FIS is now 4x speed.


CCP Soundwave wrote:
I think a lot of it comes from expecting to pay for something that’s otherwise free. I think it seems like that very much when you’re a player, although a lot of this stuff wouldn’t actually exist if we didn’t have a revenue stream to make it. So, when you have people that do clothing and all that stuff, you don’t hire them because you have an abundance of money. You hire them because you’re hoping that will keep itself running. And I think a lot of players expect that clothing would be made free, but the truth is that the five-to-ten artists you hire for this actually get paid through [virtual goods sales].

I think some people also feel that the subscription is enough. Even though buying virtual goods is strictly voluntary, they kind of feel like it’s something they should be buying. And they’ve already spent their 15 bucks, so they’re like “Why am I being forced to buy this?” I completely understand that sentiment. I think if people have complaints you should listen and respect their opinion.

Honesly Soundwave's complete ignorance is starting to show. A few thoughts based on his comments.

* Based on his theory then the new ships should appear in the NEX Store because CCP needed people to design and produce them.
* Should we be charged for the new nebulae's as didn't CCP get in someone to consult with them to make they were correctly done.
* So CCP outsourced the design of clothing thinking that would be a good idea.
* Why were designers highered that have (let's face facts here) no idea how to create clothes that even remotely match the EVE universe. Did these people read any of the EVE lore, I think not.
* Why were the clothes, etc not delivered within the game via sandbox gameplay, or better yet with any gamplay at all.
* 5-10 artists with zero imagination. CCP must have scoured the fashion industry to find that many crap designers.
* Soundwave does know about PLEX, doesn't he.
* His attempts at justification fall very short, he needs to do a marketing/sales course because he's failing miserably at the moment to sell people pure bs.

I for one expected clothing, etc to be integrated into the game via worthwhile gameplay that adds value to EVE and kept both CCP and the playerbase happy about it's inclusion. Instead Soundwave seems to think the playerbase should be happy by the way it has been done, which is in direct opposition to the sandbox game that is EVE.


You know if Soundwave and CCP really cared for EVE then they would have had the players themselves submit designs and just have one person at CCP proofing and prioritizing the designs. Now that would have added something to the game, further involving the playerbase and could of been used in a similar fashion as the design a ship contest. No outside designer knows the game and the lore better than the players themselves.


CCP got so many things wrong with what should have been a fundemental expansion to the gamplay of EVE. Instead they cheapened WiS in favour of what? chasing microtransactions on top of PLEX.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

DeMichael Crimson
Republic University
Minmatar Republic
#818 - 2011-11-07 13:27:53 UTC

Alpheias wrote:
DeMichael Crimson wrote:

Ideas for WiS game play content has already been posted numerous times within this thread but you still don't want to acknowledge it. Seems all you really want to do is continuously berate and belittle anyone who posts a positive viewpoint about WiS.


There is nothing to aknowledge when it comes to wet dreams by those that shed tears over WiS.

DeMichael Crimson wrote:
Your character was created on 2009.10.21which makes your statement a lie. Either that or you lack the courage to post with your main character.


What about you? Isn't your character an alt as well?

As you say, Alpheias was created more than a year ago. But my account was created in May 6th 2003. Believe it or not, it is up to you.


lol, first you ask players to post how WiS could add new game content to eve and when they do, you don't want to see it and just continue with your rant. That type of reaction and attitude along with your statement about wet dreams due to WiS tears is largely viewed as a pre-teen mentality. Definitely not the actions associated with a mature adult or someone that's been playing this game since what, 2003? Yeah, right.

By the way, this is my main character. I don't hide behind a forum posting alt.


mkint wrote:

I still haven't heard anything concrete as to how WiS was going to EVER improve EVE. Just "it's the future" and "it'll be awesome™" and "your computer is sh!t, get a new one." One of those is more concrete than the others. Guess which one.


Well, since you asked, I'll go with "your computer is sh!t, get a new one."

Minta Contha
Emergent Entity
#819 - 2011-11-07 13:36:42 UTC
Ranka Mei wrote:

No, what pissed people off (and rightly so) was the NeX store. People are not very good at separating issues, though: "Me mad at NeX, me mad at Incarna! Grrr!"


This. WiS /= NeX.

My cooking is like my lovemaking - fast, greasy, and unsatisfying.

Luh Windan
green fish hat bang bang
#820 - 2011-11-07 13:44:52 UTC  |  Edited by: Luh Windan
(tl;dr I've worked in software for long enough (decades) to spot a failing project by now. WiS was never going to deliver anything useful before the game stagnated totally and so they killed it - so stop moaning. you ain't getting it back)

Anyone who thinks that WiS was just stopped because of players moaning clearly hasn't worked in the software industry.

It is clear that WiS was consuming a large number of resources, detracting from the bit of the game that had actual game play (FiS) and after a huge amount of work had delivered what? a character that could move about a bit in a room. The character rendering bit must have taken a huge amount of work all by itself.

As someone who works in the software industry myself and if it was my project to run I'd be looking at what they have done so far and thinking: it's going to be more than a year maybe two before it delivers even basic gameplay features and in the meantime the thing that works and brings in money will have stayed still for a long long time.

CCP had made some stupid decisions and not realised the consequences of them until now. But having finally done so they have sensibly drawn a line and changed tack before it killed them.

If it was me - I'd be looking for an off the shelf graphics engine and working primarily on the 'WiS' gameplay, assuming they have even thought that far, and even then it's a *huge* amount of work from here to there.

And as for that gameplay - what is it going to be? If it's mini-games then all the people categorised as 'care bears' won't be interested - we are all busy flying around. If it's part of the whole eve thing - how soon before people are 'ganked' in a station with a head full of expensive implants before there are endless tears on here.

Anyway I'd quit moaning - they killed it because it wasn't going to deliver anything not because of players moaning. The moaning was just a useful peg to hang it all on.