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CCP! Please clarify the future plans for WiS!

First post
Author
Indahmawar Fazmarai
#4141 - 2012-04-06 20:48:00 UTC
Guttripper wrote:
As much as people use the term "role play" within this thread, I highly doubt many players actually alter their real life persona to play out a different character. Most players just go through the routines they are used to performing while slowly becoming similar to their real life persona. Whereas people can state that CCP have not given the tools, if a person can not alter themselves just by typing, then moving an avatar will not be much of an improvement.

Just my thoughts.


Well, EVE's roleplaying is quite faulty. All of my characters have got their own background and other details, but those are just some words. I, FAI, do have an explanation on why Indahmawar is currently wearing a blonde wig and has made up herself as if she was an older woman than she is.

You know, every ship in EVE is like the next one. See an Apocalypse, and you've seen all. Avatars are unique, and since Incursion, they are VERY unique. But alas, they also are uniquely useless.

And guess who's fault is this.

BTW, up above I already suggested a way to integrate dungeon raiding into EVE gameplay and EVE lore (through "drone clones" with augmentation modules, controlled from the safety of your pod, which also would open the door to in-station PvP blood sports). It's just another of the many ideas i've thrown into this thread and some others.

I've been ranting and forwarding ideas for months just because I care about EVE. I am not a cool player and I might be some freak who never played the game the way CCP told me, but nonetheless i enjoyed the game for three years and the last months of ranting in forums have been quite sad to live through.
DeMichael Crimson
Republic University
Minmatar Republic
#4142 - 2012-04-06 20:53:01 UTC
Guttripper wrote:
As much as people use the term "role play" within this thread, I highly doubt many players actually alter their real life persona to play out a different character. Most players just go through the routines they are used to performing while slowly becoming similar to their real life persona. Whereas people can state that CCP have not given the tools, if a person can not alter themselves just by typing, then moving an avatar will not be much of an improvement.

Just my thoughts.

FYI - a lot of people role-play in this game. Visual content adds to the immersion for role-playing. If you're advocating that CCP should exclude game content that would add immersion for role-players then you're advocating that CCP needs to change all of their advertising and remove the RPG from the MMORPG . While they're at it, might as well scrap all the WiS stuff and just go back to how the game was before.
HELIC0N ONE
Republic Military School
Minmatar Republic
#4143 - 2012-04-06 21:01:12 UTC  |  Edited by: HELIC0N ONE
DeMichael Crimson wrote:
I'd much rather waste time in a bar with other Avatars than sit alone in the docking bay spinning a ship

Bottom line: what you propose goes against RPG's and players who indulge in that style of gameplay.

You realise that there are people in Eve, right now, right at this instant, who are capable of roleplaying without some pretty graphics of their character walking around in a room with other characters? You realise that there is a whole forum on eve-o dedicated to roleplayers and roleplaying? You realise that roleplayers have been a part of Eve since the very beginning, that CVA and Ushra'Khan were beating the crap out of each other for the glory of Amarr and the freedom of the Minmatar peoples before WiS was even a glimmer in CCP's eye?

Your insistence that roleplayers need CCP holding their hands and providing them a WiS environment because the poor little lambs are so unimaginative, and can't handle the suspension of belief unless they have bars and meeting rooms on screen in front of them, is not just laughably absurd but tremendously patronising.
Vertisce Soritenshi
The Scope
Gallente Federation
#4144 - 2012-04-06 21:26:43 UTC  |  Edited by: Vertisce Soritenshi
That's fine. But there are also people in the game, right at this instant, that WANT to roleplay with pretty graphics of their character walking around in a room with other characters. Fact is, a lot of people don't play EvE for this reason alone. Most people cannot attribute their "character" to being a ship that they can't even customize. WiS was a big step in correcting this but still has a long way to go.

Everybody hears about EvE. Most don't play because it is either too hard or does not have the features they want in a game. Why else do you thing games that clone WoW, such as SWToR get millions of subs on the first day but EvE still sits below the half million mark even though it is a SciFi space game?

Ask any gamer playing another MMO about EvE. They will say either "It's too hard" or "I want to be more than just a ship.".

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

DeMichael Crimson
Republic University
Minmatar Republic
#4145 - 2012-04-06 22:04:22 UTC
HELIC0N ONE wrote:
DeMichael Crimson wrote:
I'd much rather waste time in a bar with other Avatars than sit alone in the docking bay spinning a ship

Bottom line: what you propose goes against RPG's and players who indulge in that style of gameplay.


You realise that there are people in Eve, right now, right at this instant, who are capable of roleplaying without some pretty graphics of their character walking around in a room with other characters? You realise that there is a whole forum on eve-o dedicated to roleplayers and roleplaying? You realise that roleplayers have been a part of Eve since the very beginning, that CVA and Ushra'Khan were beating the crap out of each other for the glory of Amarr and the freedom of the Minmatar peoples before WiS was even a glimmer in CCP's eye?

Your insistence that roleplayers need CCP holding their hands and providing them a WiS environment because the poor little lambs are so unimaginative, and can't handle the suspension of belief unless they have bars and meeting rooms on screen in front of them, is not just laughably absurd but tremendously patronising.


You do realize that everyone in this game can fly ships without some pretty graphics of their ships leaving engine trails or having the turrets be animated. You do realize that everyone can also play this game without Nebula's or having Stargates pointed to a specific star. I could go on and on but the question here is why did CCP spend time and resources to implement that. It's just pointless fluff. It definitely didn't add any meaningful new game play content nor was it needed to play the game.

Going by your philosophy then the answer would be that all the poor little FiS bears flying around in their little spaceships are so unimaginative, they couldn't handle the suspension of belief unless they had that content added to the game.

The correct answer is because it adds immersion. As I said before, this game is based on a visual experience which is intended to enhance the players enjoyment.

Your insistence that CCP should exclude WiS content that benefits and helps expand game play for role-players is not only biased, it's prejudiced, racist and narrow-minded as well. Not to mention you're also a hypocrite. WiS content should have aspects that appeal to all styles of game play.
bornaa
GRiD.
#4146 - 2012-04-06 22:09:49 UTC
DeMichael Crimson wrote:
HELIC0N ONE wrote:
DeMichael Crimson wrote:
I'd much rather waste time in a bar with other Avatars than sit alone in the docking bay spinning a ship

Bottom line: what you propose goes against RPG's and players who indulge in that style of gameplay.


You realise that there are people in Eve, right now, right at this instant, who are capable of roleplaying without some pretty graphics of their character walking around in a room with other characters? You realise that there is a whole forum on eve-o dedicated to roleplayers and roleplaying? You realise that roleplayers have been a part of Eve since the very beginning, that CVA and Ushra'Khan were beating the crap out of each other for the glory of Amarr and the freedom of the Minmatar peoples before WiS was even a glimmer in CCP's eye?

Your insistence that roleplayers need CCP holding their hands and providing them a WiS environment because the poor little lambs are so unimaginative, and can't handle the suspension of belief unless they have bars and meeting rooms on screen in front of them, is not just laughably absurd but tremendously patronising.


You do realize that everyone in this game can fly ships without some pretty graphics of their ships leaving engine trails or having the turrets be animated. You do realize that everyone can also play this game without Nebula's or having Stargates pointed to a specific star. I could go on and on but the question here is why did CCP spend time and resources to implement that. It's just pointless fluff. It definitely didn't add any meaningful new game play content nor was it needed to play the game.

Going by your philosophy then the answer would be that all the poor little FiS bears flying around in their little spaceships are so unimaginative, they couldn't handle the suspension of belief unless they had that content added to the game.

The correct answer is because it adds immersion. As I said before, this game is based on a visual experience which is intended to enhance the players enjoyment.

Your insistence that CCP should exclude WiS content that benefits and helps expand game play for role-players is not only biased, it's prejudiced, racist and narrow-minded as well. Not to mention you're also a hypocrite. WiS content should have aspects that appeal to all styles of game play.


Signed!!!
I dont know if anybody could write it better!!!
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Doc Fury
Furious Enterprises
#4147 - 2012-04-07 01:42:41 UTC
DeMichael Crimson wrote:


it's prejudiced, racist and narrow-minded as well.


Wait... Racist? What?

That word...I don't it means what you think it means.









There's a million angry citizens looking down their tubes..at me.

RAP ACTION HERO
#4148 - 2012-04-07 03:58:50 UTC
DeMichael Crimson wrote:
HELIC0N ONE wrote:
Its obvious that CCP's approach to WiS is now (as it should have been 6 years ago) to come up with some actual gameplay and interesting things to do for future iterations, and until they have done so, to leave it very much on the back burner. Knocking out some sort of Second Life clone where there's nothing to do except pretending to get drunk in "social environments" and spending real money on fashion accessories isn't going to cut it.

If WiS is going to be anything more than a bad memory and the punchline to a joke, it needs to offer something new, something meaningful, something fun, and something which ties in with FiS. Not feature-free establishments, not a lonely character confined to their quarters, not existing abilities stolen from the hangar view and repackaged in avatar mode.



When something is put on the back burner and left there, that basically prevents it from being further developed. Also if the amount of members in Team Avatar were to be doubled or tripled, it would increase their productivity allowing them to work on other aspects for WiS game play content. Such as Player Owned Establishments, Corporate Meeting Rooms, fully functional Command Centers, Avatar PvP action, etc.

First aspect is to get multiple Avatars able to be rendered in the same area doing limited interaction without causing lag, crashing to bluescreen or worse. The Social areas like Corporate Meeting Rooms and Player Owned Establishments would easily provide that platform. When that's up and running good, then it would be time to work on the next aspect - fully functioning Command Centers. After that is up and running good, the next aspect would be Avatar PvP action.

Holding back on releasing the first aspect until the last aspect is completed and working good sounds like a full blown major expansion, which would take years to develop. Maybe I'm viewing this incorrectly but since 2012 is all centered on FiS and War Mechanics, hopefully 2013 will have the first aspect for WiS released consisting of Player Owned Establishments and Corporate Meeting Rooms.

Maybe CCP plans to release all aspects at the same time and if that's the case, then no WiS expansions probably till 2015 at the earliest.


And again let's let CCP bang out the "quick and dirty" social features rather than meaningful gameplay.

vitoc erryday

oldbutfeelingyoung
Perkone
Caldari State
#4149 - 2012-04-07 04:20:04 UTC
RAP ACTION HERO wrote:
DeMichael Crimson wrote:
HELIC0N ONE wrote:
Its obvious that CCP's approach to WiS is now (as it should have been 6 years ago) to come up with some actual gameplay and interesting things to do for future iterations, and until they have done so, to leave it very much on the back burner. Knocking out some sort of Second Life clone where there's nothing to do except pretending to get drunk in "social environments" and spending real money on fashion accessories isn't going to cut it.

If WiS is going to be anything more than a bad memory and the punchline to a joke, it needs to offer something new, something meaningful, something fun, and something which ties in with FiS. Not feature-free establishments, not a lonely character confined to their quarters, not existing abilities stolen from the hangar view and repackaged in avatar mode.



When something is put on the back burner and left there, that basically prevents it from being further developed. Also if the amount of members in Team Avatar were to be doubled or tripled, it would increase their productivity allowing them to work on other aspects for WiS game play content. Such as Player Owned Establishments, Corporate Meeting Rooms, fully functional Command Centers, Avatar PvP action, etc.

First aspect is to get multiple Avatars able to be rendered in the same area doing limited interaction without causing lag, crashing to bluescreen or worse. The Social areas like Corporate Meeting Rooms and Player Owned Establishments would easily provide that platform. When that's up and running good, then it would be time to work on the next aspect - fully functioning Command Centers. After that is up and running good, the next aspect would be Avatar PvP action.

Holding back on releasing the first aspect until the last aspect is completed and working good sounds like a full blown major expansion, which would take years to develop. Maybe I'm viewing this incorrectly but since 2012 is all centered on FiS and War Mechanics, hopefully 2013 will have the first aspect for WiS released consisting of Player Owned Establishments and Corporate Meeting Rooms.

Maybe CCP plans to release all aspects at the same time and if that's the case, then no WiS expansions probably till 2015 at the earliest.


And again let's let CCP bang out the "quick and dirty" social features rather than meaningful gameplay.



you have to start somewhere.
The FIS part of EVE is not build overnight to what it is today.
Even if CCP finds a way to add meaningful gameplay and don,t get me wrong ,i want WIS to be meaningful to EVE,some sort of social space in station in the form of corpmeeting rooms or commandcenters for the dustslaves is much wanted.



R.S.I2014

Richard Aiel
The Merchants of War
#4150 - 2012-04-07 04:31:16 UTC  |  Edited by: Richard Aiel
DeMichael Crimson wrote:

Third, stop trying to derail this thread. Your reply is off topic and nothing more than a troll post. It's obvious your intention is to create a flame war. As such your reply is now reported. If you continue posting off topic replies in this thread, I as well as others, will use the 'Report' option every time.



I really like this part
Youll note that someone DID prune the off topic bits in the thread and mine *GASP* werent

So regardless of what YOU think......

http://i144.photobucket.com/albums/r188/buddahcjcc/SOA-3-2.jpg

Ai Shun
#4151 - 2012-04-07 06:16:55 UTC
Vertisce Soritenshi wrote:
Ask any gamer playing another MMO about EvE. They will say either "It's too hard" or "I want to be more than just a ship.".


You are more than a ship. You are an immortal god, striding amongst the stars forging a destiny for yourself. We're not Han Solo stepping in and out of the Millenium Falcon, we are floating in pod goo most of our lives. This ... preview of WiS ... was done wrong. It could have been done much better.

I still believe they have a lot of potential in their avatar based gameplay. But I'm more and more thinking they need to focus on the social aspects, the construction and manufacturing aspects and should release it as a whole new product line. There should be scope for us, as capsuleers, to be in on it. But we should be capsuleers.

We are the gods that walk amongst the stars. We're not bartenders.

Flamespar
WarRavens
#4152 - 2012-04-07 06:33:07 UTC
Anyone know if the modular POS will include modular interiors as well?

That would be cool.
RAP ACTION HERO
#4153 - 2012-04-07 07:42:34 UTC
DeMichael Crimson wrote:
HELIC0N ONE wrote:
DeMichael Crimson wrote:
I'd much rather waste time in a bar with other Avatars than sit alone in the docking bay spinning a ship

Bottom line: what you propose goes against RPG's and players who indulge in that style of gameplay.


You realise that there are people in Eve, right now, right at this instant, who are capable of roleplaying without some pretty graphics of their character walking around in a room with other characters? You realise that there is a whole forum on eve-o dedicated to roleplayers and roleplaying? You realise that roleplayers have been a part of Eve since the very beginning, that CVA and Ushra'Khan were beating the crap out of each other for the glory of Amarr and the freedom of the Minmatar peoples before WiS was even a glimmer in CCP's eye?

Your insistence that roleplayers need CCP holding their hands and providing them a WiS environment because the poor little lambs are so unimaginative, and can't handle the suspension of belief unless they have bars and meeting rooms on screen in front of them, is not just laughably absurd but tremendously patronising.


You do realize that everyone in this game can fly ships without some pretty graphics of their ships leaving engine trails or having the turrets be animated. You do realize that everyone can also play this game without Nebula's or having Stargates pointed to a specific star. I could go on and on but the question here is why did CCP spend time and resources to implement that. It's just pointless fluff. It definitely didn't add any meaningful new game play content nor was it needed to play the game.

Going by your philosophy then the answer would be that all the poor little FiS bears flying around in their little spaceships are so unimaginative, they couldn't handle the suspension of belief unless they had that content added to the game.

The correct answer is because it adds immersion. As I said before, this game is based on a visual experience which is intended to enhance the players enjoyment.

Your insistence that CCP should exclude WiS content that benefits and helps expand game play for role-players is not only biased, it's prejudiced, racist and narrow-minded as well. Not to mention you're also a hypocrite. WiS content should have aspects that appeal to all styles of game play.


Well it is rather unfortunate that you do not approve of CCP's efforts in graphically enhancing its existing gameplay, rather than investing into fancy avatars that currently has zero gameplay.

vitoc erryday

Indahmawar Fazmarai
#4154 - 2012-04-07 07:53:59 UTC
Flamespar wrote:
Anyone know if the modular POS will include modular interiors as well?

That would be cool.


Certainly would be cool to have your "home" in EVE. But provided how this whole game is about sbdy burning your home to the basement while you sleep, i guess it's not a bright idea after all... unless you're an arsonist, of course.
Indahmawar Fazmarai
#4155 - 2012-04-07 08:05:07 UTC
Ai Shun wrote:
Vertisce Soritenshi wrote:
Ask any gamer playing another MMO about EvE. They will say either "It's too hard" or "I want to be more than just a ship.".


You are more than a ship. You are an immortal god, striding amongst the stars forging a destiny for yourself. We're not Han Solo stepping in and out of the Millenium Falcon, we are floating in pod goo most of our lives. This ... preview of WiS ... was done wrong. It could have been done much better.

I still believe they have a lot of potential in their avatar based gameplay. But I'm more and more thinking they need to focus on the social aspects, the construction and manufacturing aspects and should release it as a whole new product line. There should be scope for us, as capsuleers, to be in on it. But we should be capsuleers.

We are the gods that walk amongst the stars. We're not bartenders.



We're puppet masters that use expendable drone clones to talk to mortals. We are gods and drone clones are our avatars, as we only reveal ourselves to other gods.

Currently in the lore, capsuleers are mortal outside of their pod. But the DUST device opens the door to capsuleers taking risks as never before. Plug in a Socket 6 implant and control an avatar able to do what you would never do... to explore, to interact to mortals, and to die. It will be just a notch in the bill.

We use jump clones to drive ourselves into the mouth of death in space. Certainly we could pay for allowing us to do the same on the ground.
oldbutfeelingyoung
Perkone
Caldari State
#4156 - 2012-04-07 08:30:08 UTC
RAP ACTION HERO wrote:
DeMichael Crimson wrote:
HELIC0N ONE wrote:
DeMichael Crimson wrote:
I'd much rather waste time in a bar with other Avatars than sit alone in the docking bay spinning a ship

Bottom line: what you propose goes against RPG's and players who indulge in that style of gameplay.


You realise that there are people in Eve, right now, right at this instant, who are capable of roleplaying without some pretty graphics of their character walking around in a room with other characters? You realise that there is a whole forum on eve-o dedicated to roleplayers and roleplaying? You realise that roleplayers have been a part of Eve since the very beginning, that CVA and Ushra'Khan were beating the crap out of each other for the glory of Amarr and the freedom of the Minmatar peoples before WiS was even a glimmer in CCP's eye?

Your insistence that roleplayers need CCP holding their hands and providing them a WiS environment because the poor little lambs are so unimaginative, and can't handle the suspension of belief unless they have bars and meeting rooms on screen in front of them, is not just laughably absurd but tremendously patronising.


You do realize that everyone in this game can fly ships without some pretty graphics of their ships leaving engine trails or having the turrets be animated. You do realize that everyone can also play this game without Nebula's or having Stargates pointed to a specific star. I could go on and on but the question here is why did CCP spend time and resources to implement that. It's just pointless fluff. It definitely didn't add any meaningful new game play content nor was it needed to play the game.

Going by your philosophy then the answer would be that all the poor little FiS bears flying around in their little spaceships are so unimaginative, they couldn't handle the suspension of belief unless they had that content added to the game.

The correct answer is because it adds immersion. As I said before, this game is based on a visual experience which is intended to enhance the players enjoyment.

Your insistence that CCP should exclude WiS content that benefits and helps expand game play for role-players is not only biased, it's prejudiced, racist and narrow-minded as well. Not to mention you're also a hypocrite. WiS content should have aspects that appeal to all styles of game play.


Well it is rather unfortunate that you do not approve of CCP's efforts in graphically enhancing its existing gameplay, rather than investing into fancy avatars that currently has zero gameplay.




Another ***** who needs to read the whole thread again that most Wislovers are happy the way FIS play is evolving right now

R.S.I2014

bornaa
GRiD.
#4157 - 2012-04-07 08:56:49 UTC
Indahmawar Fazmarai wrote:
Flamespar wrote:
Anyone know if the modular POS will include modular interiors as well?

That would be cool.


Certainly would be cool to have your "home" in EVE. But provided how this whole game is about sbdy burning your home to the basement while you sleep, i guess it's not a bright idea after all... unless you're an arsonist, of course.


There was on FanFest that they want to make POS something that everybody wants scaling from your personal CQ to grand construction which can do many things. (words are different but message is the same)
So i think there will be something like that.

And this is new hint that, at least, they are thinking about WiS everywhere.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
bornaa
GRiD.
#4158 - 2012-04-07 09:01:32 UTC  |  Edited by: bornaa
oldbutfeelingyoung wrote:
RAP ACTION HERO wrote:
DeMichael Crimson wrote:
HELIC0N ONE wrote:
DeMichael Crimson wrote:
I'd much rather waste time in a bar with other Avatars than sit alone in the docking bay spinning a ship

Bottom line: what you propose goes against RPG's and players who indulge in that style of gameplay.


You realise that there are people in Eve, right now, right at this instant, who are capable of roleplaying without some pretty graphics of their character walking around in a room with other characters? You realise that there is a whole forum on eve-o dedicated to roleplayers and roleplaying? You realise that roleplayers have been a part of Eve since the very beginning, that CVA and Ushra'Khan were beating the crap out of each other for the glory of Amarr and the freedom of the Minmatar peoples before WiS was even a glimmer in CCP's eye?

Your insistence that roleplayers need CCP holding their hands and providing them a WiS environment because the poor little lambs are so unimaginative, and can't handle the suspension of belief unless they have bars and meeting rooms on screen in front of them, is not just laughably absurd but tremendously patronising.


You do realize that everyone in this game can fly ships without some pretty graphics of their ships leaving engine trails or having the turrets be animated. You do realize that everyone can also play this game without Nebula's or having Stargates pointed to a specific star. I could go on and on but the question here is why did CCP spend time and resources to implement that. It's just pointless fluff. It definitely didn't add any meaningful new game play content nor was it needed to play the game.

Going by your philosophy then the answer would be that all the poor little FiS bears flying around in their little spaceships are so unimaginative, they couldn't handle the suspension of belief unless they had that content added to the game.

The correct answer is because it adds immersion. As I said before, this game is based on a visual experience which is intended to enhance the players enjoyment.

Your insistence that CCP should exclude WiS content that benefits and helps expand game play for role-players is not only biased, it's prejudiced, racist and narrow-minded as well. Not to mention you're also a hypocrite. WiS content should have aspects that appeal to all styles of game play.


Well it is rather unfortunate that you do not approve of CCP's efforts in graphically enhancing its existing gameplay, rather than investing into fancy avatars that currently has zero gameplay.




Another ***** who needs to read the whole thread again that most Wislovers are happy the way FIS play is evolving right now



Don't hold your breath... some people know to troll only.
Even if there is 100 times explained something, they will find that 101 post where is not to troll...

That's why i don't respond to people like that and like block feature of new forums.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
HELIC0N ONE
Republic Military School
Minmatar Republic
#4159 - 2012-04-07 12:16:11 UTC
DeMichael Crimson wrote:
You do realize that everyone in this game can fly ships without some pretty graphics of their ships leaving engine trails or having the turrets be animated. You do realize that everyone can also play this game without Nebula's or having Stargates pointed to a specific star. I could go on and on but the question here is why did CCP spend time and resources to implement that. It's just pointless fluff. It definitely didn't add any meaningful new game play content nor was it needed to play the game.


The gameplay for spaceship-based activities already exists, so CCP have the luxury of adding graphical enhancements (as well as fixing and adding content).

Gameplay for WiS is currently non-existent, so CCP need to prioritise work on adding fun, interesting and meaningful things to do on foot rather than trying to dazzle us with feature-free and vacuous nonsense like "social environments". Crying out "won't somebody please think of the children roleplayers" doesn't change that, because like the rest of us, roleplayers want fun, interesting and meaningful things to do as well.

Quote:
The correct answer is because it adds immersion. As I said before, this game is based on a visual experience which is intended to enhance the players enjoyment.

This game is a spreadsheet, and the typical player zooms all the way out in order to maximise their situational awareness on the tactical overlay. Graphical updates are nice to have, and CCP has an art department so they may as well use it for updating existing graphical assets when they're not working on new things, but they're not nearly as important as gameplay content.

Quote:
Your insistence that CCP should exclude WiS content that benefits and helps expand game play for role-players is not only biased, it's prejudiced, racist and narrow-minded as well. Not to mention you're also a hypocrite. WiS content should have aspects that appeal to all styles of game play.

Your shrieking and random name-calling aside, its amazing and hilarious that you should state that WiS should 'appeal to all styles of gameplay' whilst simultaneously advocating that WiS development focus on zero-gameplay establishments and graphical style-over-content rather than features with actual things for players to do.

Unfortunately for you and luckily for Eve, Torfi clearly stated in the keynote they're working on adding substantial meaningful gameplay and that establishments were no longer the focus of WiS.
RAP ACTION HERO
#4160 - 2012-04-07 12:20:16 UTC  |  Edited by: RAP ACTION HERO
oldbutfeelingyoung wrote:
RAP ACTION HERO wrote:
DeMichael Crimson wrote:
HELIC0N ONE wrote:
DeMichael Crimson wrote:
I'd much rather waste time in a bar with other Avatars than sit alone in the docking bay spinning a ship

Bottom line: what you propose goes against RPG's and players who indulge in that style of gameplay.


You realise that there are people in Eve, right now, right at this instant, who are capable of roleplaying without some pretty graphics of their character walking around in a room with other characters? You realise that there is a whole forum on eve-o dedicated to roleplayers and roleplaying? You realise that roleplayers have been a part of Eve since the very beginning, that CVA and Ushra'Khan were beating the crap out of each other for the glory of Amarr and the freedom of the Minmatar peoples before WiS was even a glimmer in CCP's eye?

Your insistence that roleplayers need CCP holding their hands and providing them a WiS environment because the poor little lambs are so unimaginative, and can't handle the suspension of belief unless they have bars and meeting rooms on screen in front of them, is not just laughably absurd but tremendously patronising.


You do realize that everyone in this game can fly ships without some pretty graphics of their ships leaving engine trails or having the turrets be animated. You do realize that everyone can also play this game without Nebula's or having Stargates pointed to a specific star. I could go on and on but the question here is why did CCP spend time and resources to implement that. It's just pointless fluff. It definitely didn't add any meaningful new game play content nor was it needed to play the game.

Going by your philosophy then the answer would be that all the poor little FiS bears flying around in their little spaceships are so unimaginative, they couldn't handle the suspension of belief unless they had that content added to the game.

The correct answer is because it adds immersion. As I said before, this game is based on a visual experience which is intended to enhance the players enjoyment.

Your insistence that CCP should exclude WiS content that benefits and helps expand game play for role-players is not only biased, it's prejudiced, racist and narrow-minded as well. Not to mention you're also a hypocrite. WiS content should have aspects that appeal to all styles of game play.


Well it is rather unfortunate that you do not approve of CCP's efforts in graphically enhancing its existing gameplay, rather than investing into fancy avatars that currently has zero gameplay.




Another ***** who needs to read the whole thread again that most Wislovers are happy the way FIS play is evolving right now

no you are the ****** writing horrible poetry.
I read the posts, it's always about either the quick and dirty social gaming, or some sort of 100% safe wis-pve made possible by "drones".
Now I know the term "pants" is now classified as derogatory, but please don't equate new turret animations and nebulae with new pants for avatars.

vitoc erryday