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CCP! Please clarify the future plans for WiS!

First post
Author
Indahmawar Fazmarai
#3261 - 2012-02-26 14:56:57 UTC
Guttripper wrote:
Indahmawar Fazmarai wrote:
Oh, yes, we are calling upon us the wrath of tear collectors by asking CCP to keep stations the same they are now even if WiS is delivered. Otherwise griefers would not have the lesser interest to grief people in stations too and face as many retaliation and consequences as they bravely endure in FiS. Roll


So what you are asking for is a space version of the Sims?

Why wouldn't CCP release whole categories of new skills that revolve around station life? Defensive skills that boost your personal mental and physical body? Offensive skills that boost your combat effectiveness? Bodyguard skills similar to Drones that can protect you from sudden attacks? Marketing and Trading skills that allow players to build those establishments? Social skills for the mere chance to interact with infamous NPC characters in the lore history?

Then there are potentially whole avenues for manufacturing skills involving fashion design with casual, combat, and every other type of dress wear as an occasion will see fit. Or cybernetic enhancements for both defensive and offensive boosts similar to what was found in the Shadowrun universe? Personal side arms could be another whole manufacturing route too. Then the more exotic "modules" to add to your body like personal force fields as but an example.

To be completely risk aversion while being a squishy flesh form in a station goes against the core of Eve. Yes, high security stations should be safer that low or even null security "public" stations - have a similar Concord presence parallel to FIS. But to be afraid to loose _anything_ once out of the pod?

You're playing the wrong game in my humble opinion.


Just for your information, stations already are a griefing-free PvP arena. Roll i want them to stay that way even if our avatars walk around like immortal demigods who would absolutely genocide anyone threatening their precious immortal life and would also put a shot into an enemy's clone if they were as much as allowed to.
Elanor Vega
Native Freshfood
Minmatar Republic
#3262 - 2012-02-26 16:18:46 UTC
Guttripper wrote:
Elanor Vega wrote:
No weapons in WiS. It must be forbidden in WiS by CONCORD and we would be scanned every time we enter public area.
IF there must be the way to kill person that would be personal attacks - brake a neck of person or male attack.
AND it have to be much more heavy sanctioned then in space.


Meanwhile, CONCORD has no harbored guilty feelings about destroying your suicidal ship, potentially killing hundreds, if not thousands of nameless crew members following a quite safely immortal entity's orders who is then allowed to freely leave the death and destruction behind to continue his or her potential wrath of carnage...


so?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#3263 - 2012-02-26 16:27:41 UTC  |  Edited by: Krixtal Icefluxor
I'll be NOT worrying about this at all till I see Skillbooks for Karate, Knives and Handguns.

"Grenade Skill allows 1000m greater tossing distance per level."

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Taiwanistan
#3264 - 2012-02-26 16:42:53 UTC
Elanor Vega wrote:
No weapons in WiS. It must be forbidden in WiS by CONCORD and we would be scanned every time we enter public area.
IF there must be the way to kill person that would be personal attacks - brake a neck of person or male attack.
AND it have to be much more heavy sanctioned then in space.

what's a male attack?

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Anderron Shi
Perkone
Caldari State
#3265 - 2012-02-26 16:47:46 UTC
The development team is certainly on the right track, especially when saying things like "we decided to scale down development of avatar based gameplay and focus the bulk of our feature teams on spaceships." If you are only playing EVE because of the possibility that you'll be walking in a station in the future, please find a new game. This game is about spaceships. Keep WiS on the "slow burn", CCP. Actually, I think the game'd be better off if you threw the concept in the trash altogether.

.

Elanor Vega
Native Freshfood
Minmatar Republic
#3266 - 2012-02-26 16:56:01 UTC
Anderron Shi wrote:
The development team is certainly on the right track, especially when saying things like "we decided to scale down development of avatar based gameplay and focus the bulk of our feature teams on spaceships." If you are only playing EVE because of the possibility that you'll be walking in a station in the future, please find a new game. This game is about spaceships. Keep WiS on the "slow burn", CCP. Actually, I think the game'd be better off if you threw the concept in the trash altogether.


It would be better if we threw you in the trash.
Eve is Sci-Fi simulator - i think that ppl who created EVE know what they created.
If you want spaceship flight simulator, go find another game, because EVE is not what are you looking for.
Taiwanistan
#3267 - 2012-02-26 16:56:31 UTC  |  Edited by: Taiwanistan
remember the eve forever or eve a future vision trailer where that chick shoots the guy dead?
1. that guy would wake up in his clone "welp i shoulda been hiding in my cq"
2. if it was in a hisec station, security drones or whatever would shredded that girl immediately after aggression. she would wake up in her clone and say "capping that a-hole was totally worth it".

that is how wis should be, not your "male attack" petting zoo. being in a safe zone would limit your game functions to the very basic. the cq is the equivalent of ship spinning.
you shall not be allowed to lisp without risk.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Elanor Vega
Native Freshfood
Minmatar Republic
#3268 - 2012-02-26 16:59:49 UTC  |  Edited by: Elanor Vega
Taiwanistan wrote:
Elanor Vega wrote:
No weapons in WiS. It must be forbidden in WiS by CONCORD and we would be scanned every time we enter public area.
IF there must be the way to kill person that would be personal attacks - brake a neck of person or male attack.
AND it have to be much more heavy sanctioned then in space.

what's a male attack?


All attacks where you must be close to the victim: stab, punch, throw (victim), brake (something on victim), daze...
Or, is short, opposite of ranged attacks.
Elanor Vega
Native Freshfood
Minmatar Republic
#3269 - 2012-02-26 17:09:50 UTC
Taiwanistan wrote:
remember the eve forever or eve a future vision trailer where that chick shoots the guy dead?
1. that guy would wake up in his clone "welp i shoulda been hiding in my cq"
2. if it was in a hisec station, security drones or whatever would shredded that girl immediately after aggression. she would wake up in her clone and say "capping that a-hole was totally worth it".

that is how wis should be, not your "male attack" petting zoo. being in a safe zone would limit your game functions to the very basic. the cq is the equivalent of ship spinning.
you shall not be allowed to lisp without risk.


First:
I am for male attacks (not range) so that you can defend yourself and that you are safer in the group.

Second:
Stabbing or braking neck is petting to you?

Third:
CONCORD knows that attacker is POD pilot and that death means nothing to him so there must be heavier punishment.
And in the space if you have good tank, you are safe till concord comes in hi-sec, in person one shot and you are dead so there must be some extreme punishment after your death because you don't have a chance to survive attack.
If they implement it your way - stations would be less secure then space and that's no good because then in station would have to be more money to earn then in space (risk - reward).
So something must be radical.
Captain Africa
GRIM MARCH
#3270 - 2012-02-26 17:35:21 UTC
Any Oblivion players here ? I have two words for CCP “Construction Set “!!!!!

I started playing oblivion way back , finished the game …and discovered the construction set . I played oblivion for two months …that construction set kept me busy for two years lol I had no “modding” experience at all and ended up creating a world almost the same size as the real game and so did about a 1000 other players.
The end result was CONTENT (and I mean from clothes , dancing , food , monsters , new combat systems …up to blow jobs ! The skins or meshes the players developed was like 100% better than the original game.

This construction set put Bethesda on the world map .Now if CCP can knock on some doors and develop a construction set for the Eve player base we will create enough content to fill an entire universe in no time. CCP should brief the community on what they want (lets say an outpost interior hall) and let the community develop it. It will spread like wild fire !!!Do competitions etc for the best designs etc.

Just an idea…but very possible and if you don’t believe me have a look for yourself http://tes.nexusmods.com . This kid started a oblivion mod website a few years ago and now has 3,420,339 members.
Imagine what CCP can do ! and we create our own universe
Taiwanistan
#3271 - 2012-02-26 17:43:32 UTC
ok my comment was more directed at Demichael Crimson, who wanted 100% safe hisec wis environment for lisping without risk.
i agree killing people in hisec stations should have consequences but no more than podding in hisec space. hopefully team avatar will be able to devise adequate mechanics of attack/defense/evasion for all participants of the wis sandbox. and i imagine that is what they are doing now with prototyping gameplay.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Guttripper
State War Academy
Caldari State
#3272 - 2012-02-26 17:45:28 UTC
Elanor Vega wrote:
Guttripper wrote:
Elanor Vega wrote:
No weapons in WiS. It must be forbidden in WiS by CONCORD and we would be scanned every time we enter public area.
IF there must be the way to kill person that would be personal attacks - brake a neck of person or male attack.
AND it have to be much more heavy sanctioned then in space.


Meanwhile, CONCORD has no harbored guilty feelings about destroying your suicidal ship, potentially killing hundreds, if not thousands of nameless crew members following a quite safely immortal entity's orders who is then allowed to freely leave the death and destruction behind to continue his or her potential wrath of carnage...


so?


Since you seem to be so callous to the plight of mere mortals, perhaps you will be judged guilty of being a serial killer by these same ~lesser~ people and need to be removed in their minds.

There could be the up-close and personal brute attack of having your meat body thrown through an establishment's wall. Unfortunately the wall was made of a cinder block and steel alloy combination and held while your meat body did not survive, even with those fancy Nex store clothing styles. (or)

A long range sniper attack using a plasma bolt Gauss rifle - nice and clean for the shooter but quite a mess for the local janitors to clean and sanitize. (or)

The impersonal attack of poisoning the alcoholic drinks of your player owned bar or tavern, causing the remaining patrons or surviving family members to rend your meat body for being so careless.

Of course, being an immortal, these moments are but mere setbacks unless:

As your electrical brain wave scan enters your clone body, someone "accidentally" grounded your lower half of your clone corpse onto the metallic station floor, causing the same brain wave scan to be dispersed across the station and thus lost. (or)

The embalming fluid used to preserve your clone was replaced with hydrochloric acid, and thus when you are then reanimated, the acid eats your flesh alive. (or)

Someone hacks into the local station drones to snatch your cloning chamber from its roost once it is animated. While it will be held together by Minmatar technology known as duct tape, these drones will jettison your chamber into a slow, but descending orbit around the nearest star.

Just think of all the fun and games people could have if the sandbox aspect of Eve stretched through walking in stations! And after reading Captain Africa's post about potentially modding the whole universe, my sarcastic ideas over brutal deaths suddenly could be the tip of the iceberg!
Captain Africa
GRIM MARCH
#3273 - 2012-02-26 19:47:55 UTC  |  Edited by: Captain Africa
CCP and for now instead of docking up all by your lonesome walking around pointless in the captains quarters, why not at least give us a npc? I mean FFS I turn a few billion a month surely I should have a PA (personal assistant ) to look after some of my interests. I mean , lets say you could buy a lev 1 clone that could do a,b and c. A lev 2 clone can do a,b,c and d etc. Oh and of course you create your own npc avatar clone through character customization.

Get some service providers in game that links with your NPC PA. You give your PA instructions and pay a premium for the service like .
• Refuling your pos ..the lower the security of system the more you pay …
• Buying items on contract outside your region …
• Ordering boosters through your PA
• Placing of recruitment ads (the bigger or more impressive ads cost more ) and you can only do it through your PA …
• Your PA negotiate standings with other npc corps.and can improve or screw your standings by % margin.
• Your PA can give you stats on your personal accomplishments for the week or month or that of your corp. Like a financial breakdown.
• Let her notify you when you get storylines to do …
• Make her wear a new outfit everyday ….(like a weekly wardrobe ).
• Information goes a long way in Eve ...put a prise tag on information and let it manifest through your pa ....Maybe let her monitor the market for you …like sharp item increases or decreases.



I mean the list can go on …Ugh…and on. Im not just talking about eye candy here but real interaction that is functional to the player …
Soulpirate
Caldari Provisions
Caldari State
#3274 - 2012-02-26 19:58:35 UTC
Taiwanistan wrote:
remember the eve forever or eve a future vision trailer where that chick shoots the guy dead?
1. that guy would wake up in his clone "welp i shoulda been hiding in my cq"
2. if it was in a hisec station, security drones or whatever would shredded that girl immediately after aggression. she would wake up in her clone and say "capping that a-hole was totally worth it".

that is how wis should be, not your "male attack" petting zoo. being in a safe zone would limit your game functions to the very basic. the cq is the equivalent of ship spinning.
you shall not be allowed to lisp without risk.

Totally agree that WiS should have the same risk as FiS when it
comes to PvP. Only place you should be safe is in your CQ. I don't
see why they cant develope the same security zone type policing
for stations as they have for space. However I would hope that these
security zones are within each station rather than mimicing the space
the station is on. Riskier areas on the station brining more risk yet
more chance of making isk.

WiS needs to be the avatar version of FiS as much as possible.

I know it would be way in the future, but imagin incursions happening
on stations as well as in space. Maybe you find some faction mob lurking
in one of the low-sec areas of the station, terminate him for whatever it
is he may be carring.

Oh, and btw, did y'all mean "Melee attacks", because "male attack" sounds
like a kick to the groin or something, and I dont want that.
Elanor Vega
Native Freshfood
Minmatar Republic
#3275 - 2012-02-26 20:19:31 UTC
Soulpirate wrote:

Oh, and btw, did y'all mean "Melee attacks", because "male attack" sounds
like a kick to the groin or something, and I dont want that.


Ok, my bad... Oops
Every person wrote that word differently and i didn't check whats write spelling.

but... a kick to the groin... why not?
I am a gal... i like to do that to guys... Twisted
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3276 - 2012-02-26 23:32:09 UTC
Krixtal Icefluxor wrote:
I'll be NOT worrying about this at all till I see Skillbooks for Karate, Knives and Handguns.

"Grenade Skill allows 1000m greater tossing distance per level."



MMA fights in EVE. Big smileTwisted
I want to be new EVEs Cro Cop LolBear

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3277 - 2012-02-26 23:35:29 UTC  |  Edited by: Crucis Cassiopeiae
p.s.
I am not so the lover of dying in stations. Roll
But i would love MMA fights. Smile

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Triscuitich
#3278 - 2012-02-27 00:05:54 UTC
Captain Africa wrote:


You know, Skyrim is out know which is a TES game also and has a construction set. I haven't gotten into modding yet though, but people seem to be having fun.
Nova Fox
Novafox Shipyards
#3279 - 2012-02-27 00:18:31 UTC
Saw something I can agree with.

Each station have its high mid and low sections ect.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Absolution222
Apocolypse on Tuesday
#3280 - 2012-02-27 00:32:21 UTC
Hey guys

want to throw a quick idea out to the community.

firstly MASS EFFECT ships need to learn from eve, because dreadnoughts in mass effect are just disappointing Twisted

To my actual point i would like feedback from the community on a potential change up to ship combat.

My POINT? - i believe that ships in eve are a little under powered. i.e. i believe that ships should should have one major change brought about.

THIS IS THE ABILITY TO ENGAGE MULTIPLE KINDS OF TARGETS

my idea?

take a BS for example - most bs have 6-8 hardpoints for large weapons. Now based on which weapons have been chosen you are either predominantly long or short range with the exception of some missles........ not really an in between at all (thats worth while). this means that a smaller ship may have the opportunity to come along a gank you. i.e. short range hurricane vs long range bs Cry.

Give the ships in eve, especially the big ships some kind of secondary line of defense against smaller targets. Especially BS. i would add a second completely separate group of hardpoints to mount small to medium weapons. this means as well as the main armament of primary hardpoints - there would be a secondary a lot of hardpoints for medium to small weapons. In my mind i would be imagining about four to five, but there role would be specifically designed to engage smaller ships.

This could be handled by sacrificing a low slot for a certain mod that would provide the extra p-grid/cpu

i.e the fit in my mind

PVP maelstrom

8 x 800 autos
5 x 220/425 autos

tank

lows
2xgyros
1x tracking enh
1x DC
1x (special mod)

To me this makes more sense and in my opinion empowers the word BATTLESHIP. My reasoning behind this is that look at every other sci-fi universe and a battleship/battle cruiser/cruiser/frigate are able to do multiple roles including engagement of a variety of targets. ESPECIALLY BATTLESHIPS. When i think BS i think of a vessel capable of engaging anything with a variety of weapons.

this principle could be filtered down through all of the ships in eve. i.e a cane

6 x 425 auto
4/5 x 200 autos

mids

lows with one sacrificed to allow for that special mod

anyway its just an idea that i had to make things in eve a little more realistic i guess in terms of common sense.

cheers for the feedback - tear it to shreads if you must, its the point of this forum.

Abso