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CCP! Please clarify the future plans for WiS!

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Author
Epsilon Eridanni
Caldari Provisions
Caldari State
#3181 - 2012-02-23 20:38:05 UTC  |  Edited by: Epsilon Eridanni
I have a few friends who are wow players but also like Eve, but their main problem with it is that your stuck in the ship all the time. Being able to walk in stations would make Eve much more attractive for gamers. It makes the game more social, and can give people more things to do on their down time.
Mara Rinn
Cosmic Goo Convertor
#3182 - 2012-02-23 20:38:31 UTC
Ambulation is one of the features of EVE I've been waiting for since I started playing.

At this point, I would like to see something simple: meeting spaces where we can just hang out in "person" and talk. This would be more than enough for the RPers amongst us, with the rest of the acting being done through imagination and emotes: "/me puts the drink down and gives Frank an incredulous stare". Ideally we'd be able to talk to each other using voice fonts in the invisible "spatial" channel, and further awesomeness would be present if the voice could be placed in 3D space corresponding with avatar location.

Having the ability for certain emotes to translate to avatar action or posture would be awesome. Set my mood to happy, I'll start bouncing along as I walk, head raised, shoulders square. Set my mood to depressed, my shoulders slump, I look at the ground, and drag my feet instead of lifting them when I walk.

There doesn't need to be anything fancy about "establishments" further than being a room that I rent from a limited set of rooms in the station. Later on we should be able to add decorations (and of course, exotic/tribal/interpretive dancers who will dance for ISK or Aurum).

For me, ambulation will be "Minimal Functional Product" when I can see other avatars in the same space, use voice fonts for acting to each other and have some level of animated emote system in place. And heck, the ability to "whisper" to each other, so this small huddle of people can conspire to play a trick on that stiff over there (i.e.: spatial conversation would have real-world inverse square law applied to audio signal strength).

Other features like contraband trading and gambling can come later (i.e.: interaction with the environment isn't so important from my perspective).
Vae Abeo
Viziam
Amarr Empire
#3183 - 2012-02-23 21:03:12 UTC
Myfanwy Heimdal wrote:
Walking in Stations is a huge task and one which really hadn't been thought out properly.

We're talking stations of over 20 km in size. How are we going to walk around that lot? What are we going to do in there? In fact, what is in all those thousands of miles of corridors and how are we going to interact?

I've seen other games where we've had taverns in towns where players could meet and, always, they're empty. So, if we're wanting an Eve version of Mallory's Bar (The Gap) or that bar from Total Recall then we're going to have to have something worth our while going around walking in stations.

When I was playing other games I never once saw the point of towns or cities where we could meet other players. Not once did I say I'll spend the evening playing BadgerQuest or whatever and spend the time sitting around in a town. And neither did I once run into any players who were hanging around like extras in Westerns lounging around on the boardwalks.

In every MMO that I have played, players would come into town - because they had to - get whatever it was they had to have done done as fast as they could - and then beetle off to do some whatever they did out of the towns.

So, please tell me, and I mean this most sincerely, what possibly could CCP do to make walking in stations interesting or purposeful to the majority of players? I have, at the moment no interest in WiS and I can't see me every having any interest in doing so. CCP would have to pull a massive rabbit out of a hat to make me interested. And if they tried to force us to leave the pod to find an agent/repairshop/refinery then the recent rage would be nothing compared to that storm.

Walking In Stations/ It's not going to work.


This needed bumped
Id be much happier if ccp implemented a "chat poker" system instead, or you know other ways to interact with people besides chat/splosions. WiS could be cool if you could get everyone in New Eden together (jita lagfest) or didnt have 12 thousand stations.. oh wait... The only implementation I can see is perhaps single player? since i doubt people will truly use "clubs" or "bars" and logistically it may be too much to integrate everything smoothly. How this didnt come up in development is beyond me, even in 2006 (http://community.eveonline.com/devblog.asp?a=blog&bid=401). ~5 years and were chugging along...Really.

CCP i love your game, you have a great community which i like being a part of but please get realistic. There are some items that need work not the least of which is the UI or FiS or game mechanics changes. I dont mean to be melancholy but i feel obligated to share feedback since thats what your PR is campaigning on now. I have hight hopes for Eve and id very much like to be a part of it but im sorry i dont see WiS really needing to be much more than it is now when you could have resources directed towards things players may actually use.

TL:DR
WiS is an awesome idea but creating the star wars cantina vibe is probably not how players will use it(unless you majorly change the game) Besides given the scope of Eve it would suck to implement.

Please direct your resources into the UI which unlike WiS Everyone will see ALL the time.
Shin Dari
Covert Brigade
#3184 - 2012-02-23 21:10:12 UTC

Here are some ideas:


1. Have missions which require players to extract item/persons from pirate stations (shooter mode).

2. Corp rooms must have a purpose, please include tools for corps to plan operations with and a briefing room to explain the operation to others. It would also be nice if the briefing room can double as a theater.

3. Create WiS shops. Those would allow players to trade without having to pay fees or taxes, but at the cost that both buyer and seller need to be online in the store to make the trade.
Boeboe Joe
Royal Assassins Guild
Chained Reactions
#3185 - 2012-02-23 21:34:31 UTC
I am one of the few who eagerly await the next WiS feature / development, I take pride in this. I agree with the post from Havoc Teddy, and CCP RedDawn's reply. The "slow burn" I think is a very nice mental comfort to us WiS fans.

CCP RedDawn wrote:
@Havoc Teddy

Don't be too disheartened by the devblog.
Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span.
We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content.

Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go.

Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom. Big smile



Also, regarding the ideas feedback for you developers. I would suggest a "WiS: deadspace complex" feature where when the pilot has finished destroying all ships; he/she docks in one of those "habitation modules" and seeks and individual or special item. But to make it interesting involve puzzles, mental-like challenges fit for a capsuleer, that only they can perform in person. I would strongly suggest CCP avoid "Capsuleer: Deathmatch" kind of WiS challenges, but an assassination or two I think would be fitting to our cold and systematic minds.

I do believe however, that Moonbase: Alpha has some good inspiration for WiS stuff.....

If anyone knows of an idea forum post about this let me know, otherwise feel free to delve more into this and discuss in a more detailed thread, but please mention me if you would. Smile

Got 'roids?

Jita Alt666
#3186 - 2012-02-23 21:50:16 UTC
Thank you for the blog CCP. I agree taking a step back and trying to figure what we as players want to have in ambulation is important.

Objectives and tasks that force players to interact in competitive environment is the back bone of Eve Online...
Indahmawar Fazmarai
#3187 - 2012-02-23 22:38:03 UTC
Issler Dainze wrote:
Well, I made a thread that got linked in a dev blog! Wow! I'm not worthy! Big smile

Now on to the reality. Nothing I saw in the dev blog gave me much hope of seeing anything interesting in my Eve lifetime given how many years have gone by with no actual content.

It makes me sad the dev blog leads with sleeve tattoos as if that is what keeps us from loving WiS. Honestly, that smacks of Incarna/NeX thinking that got us to this fail point.

Also mentioning scrapping establishments which was hugely supported and continuing with the "change in focus" line makes me think CCP is drinking the FiS is all that really matters koolaide.

Team Bipedal, you need to do better than that blog. Communications is a start, but this really under-delivered.

That we even had to wait for that information free "setting the stage for nothing meaningful" ambulation non-content "nothing soon" dev-blog should make us all ask what did CCP think our reaction to the blog should be?

Screw the tattoos, open the door CCP!!!

And soon!!!

Issler


Apparently all who waited for WiS as a source of alternate gameplay just will have to wait for a couple years... maybe then it's going to be worth resubbing to EVE.

Meanwhile, as my signature used to say... without no WiS, no new solo content, no new causal content, no hisec endgame... I will not be paying for this game.
Alx Warlord
The Scope
Gallente Federation
#3188 - 2012-02-23 22:40:02 UTC
before anything... Falow the last CSM meeting minutes... and also make that cloak Hunter ship!
Doc Fury
Furious Enterprises
#3189 - 2012-02-23 22:45:36 UTC
Indahmawar Fazmarai wrote:


Apparently all who waited for WiS as a source of alternate gameplay just will have to wait for a couple years... maybe then it's going to be worth resubbing to EVE.

Meanwhile, as my signature used to say... without no WiS, no new solo content, no new causal content, no hisec endgame... I will not be paying for this game.


Perchance could your stuffs find their way into my hanger then? I honestly don't think you will see the kind of game-play you are expecting from WIS and CCP for many more years.

There's a million angry citizens looking down their tubes..at me.

Ruzyho
Z-Bound Enterprises
#3190 - 2012-02-23 22:59:38 UTC
bornaa wrote:
Morganta wrote:
2 out of 10 for Wis

a clear majority 20%....



look at likes OP got... some ppl dont want to fight with ppl that just know to say "go back to wow" so they only like...

i would like WiS too but I do not like the way CCP started to implement it the first time...

to CCP: less errors with customer relations!

i agree wis would be cool, but they still need to focus on the ui and mechanics, once they get fis down then they can move onto wis
Ruzyho
Z-Bound Enterprises
#3191 - 2012-02-23 23:02:24 UTC

[/quote]

Also, regarding the ideas feedback for you developers. I would suggest a "WiS: deadspace complex" feature where when the pilot has finished destroying all ships; he/she docks in one of those "habitation modules" and seeks and individual or special item. But to make it interesting involve puzzles, mental-like challenges fit for a capsuleer, that only they can perform in person. I would strongly suggest CCP avoid "Capsuleer: Deathmatch" kind of WiS challenges, but an assassination or two I think would be fitting to our cold and systematic minds.

I do believe however, that Moonbase: Alpha has some good inspiration for WiS stuff.....

If anyone knows of an idea forum post about this let me know, otherwise feel free to delve more into this and discuss in a more detailed thread, but please mention me if you would. Smile [/quote]
nice idea but might want to give ccp 10 years...
Tiimbre Iceheart
The Scope
Gallente Federation
#3192 - 2012-02-23 23:07:52 UTC
A lot of people are arguing against WiS because they say players only FiS and fight. This is very inaccurate. I know of a lot of players that play market related EVE and almost never leave the station. I personally would like the ability to "sit at a bar" while in station. Maybe while waiting for a fleet to form or while talking to corp mates or contract surfing. I think WiS could be an extremely amazing addition to the game, especially if released properly. I don't want FiS to be abandoned by any means, that is the integral part of the game that I enjoy most. I just wouldn't mind more.
HELIC0N ONE
Republic Military School
Minmatar Republic
#3193 - 2012-02-23 23:09:06 UTC
I think the contents of that devblog do a great deal to clarify the "future" of WiS.
puppetier
CapEx Ventures Inc
#3194 - 2012-02-23 23:30:07 UTC
To me it would seem that "physical form" interaction is all about communication and information. If I was to imagine some useful stuff for WiS I think it might involve something like the following..

Lets consider the context, you're inside a big f-n space station.. most sci-fi stuff I've been exposed to formulates; the bigger you are = the more badass your situational awareness is. Its a big station, likely with massive communication arrays, system sensors, radars, etc. We've all see the trailers for Dust where you have a group of people strategizing on massive displays: war-tables.

Lets suppose your corporation has an office in a station. You buy/build/rent a war-room. These war-rooms have these group strategic war-tables. Think of it as like a meta-logistic ship, being the station - they need to be manned by corp/alliance players. Skills dictate how effectively the reach/range of the sensors are or something, or based on what you/your corporation can afford. This gives you active radar information of the system and/or nearby systems to be able to monitor enemies and allies. You get a free-form drawing board to cooperatively conceptualize an attack strategy and then have that compile into some sort of briefing that can be broadcast to a fleet. Maybe with active/real-time updates. Players in space open a system map and can see attack timings, locations, flight paths, maybe even get a tactical information link to a station to get real-time locations of enemies in the system.

Make it so that others in the station can sabotage your corps tactical information systems/links in the stations, or even hack their frequencies to give them mis-information.

Basically imagine the station as one big logistic ship that is manned by a handful of high level corp/alliance players: commanders. They sit in the war-room and debate strategy at a very high level. Think the next level above the Fleet commander. Skill books could include how many fleets you can manage, the system reach/range of your tactical sensors and communications, encryption/security quality to resist sabotage. Corp/alliance wealth can dictate how big your war-room is, how many "pilots (commanders)" can be in attendance, quality/quantity or sensors (think types, I'm seeing 4 sensor array types for detecting racial ships), quality/quantity of firewalls/security etc.

The bars and stuff proposed so far seem more secondary and there only to manage downtime, but having war-rooms gives WiS a primary objective and something, in my opinion, that would fit nicely on top of what already exists. Sure something like this would give an advantage, but having some sort of sabotage mechanic to balance it out would be ideal. Nothing like coming in system with a crack squad of blackops to deploy decoy probes that look like a fleet titans ;)

Dasquirrel715
Aurora.
The Initiative.
#3195 - 2012-02-23 23:53:55 UTC
I want WiS but not as a half assed expansion that is a testbed for World of Darkness. Give me walking in stations like we saw in this.

As for features, just let me open a bar and sell my space buddies virtual booze to get virtually drunk off of to go drunkenly explode virtual spaceships.

Why should bars be a feature of walking in stations:

1. Bars are social establishments
2. Bars are a venue for all sorts of commerce, such as drugs(boosters)
3. Bars are great places to add small minigames, such as gambling, sports betting(betting on the alliance tournaments) or even an EoH Poker station
4. Lore wise, bars and alcohol have been a fixture of humanity for thousands of years.
5. Everybody likes bars.
Jericho Wolf
GREi INDUSTRIES
#3196 - 2012-02-24 00:14:45 UTC
I definately support WiS and the whole new perspective of eve it will provide. Anyone not wanting wis is just narrow minded and selfish worried that all their pew pew targets will vanish inside a station to have a cup of joe. Lets face it initially there will most likey not be any instation combat, but im pretty sure ccp know about the fact that people will go to ground err station to avoid pvp when the odds are against them and plan to do something about it. Maybe station combat will only be applicable in null sec, maybe only in the new war system coming out soon, i dunno but i have trust in ccp. And for all those people saying its a spaceship game. No its not! its New Eden mofos!!!! A universe and from day one ccp had this on the agenda, i definately support WiS for all the new elements of gameplay it can and will eventually provide.
Mashie Saldana
V0LTA
WE FORM V0LTA
#3197 - 2012-02-24 00:36:56 UTC
Kelsi Darr wrote:

Also --
Was it in Massively, TenTonHammer or elsewhere that I saw an idea on a F2P EVE variation --
One where non-subscription players would be limited to non-Empyrean (i.e., sluggish non-pod) frigates?
THAT, along with other stuff to pull in the DUST 514 players, would also rock.


It is most likley this great thread by Bloodpetal you are thinking of.
Soren Cassion
Cassion Enterprises
#3198 - 2012-02-24 01:08:29 UTC
I have no intention of arguing with the forum crowd over whether WiS should or should not be in the game. Each one of us has their opinions, and there's nothing I can write that will make someone change their mind.

I do have some suggestions:

CQ was a massive disappointment for me. I spent a lot of time putting an avatar together, and then I got in the CQ and said "That's it?". It needs to be more. Especially if you want to sell the nifty things in NEX.

The danger of WiS would be that there may be things in stations that you can't do from your pod. IMO, that would be very bad. Eve is a game about FiS and you don't want to alienate the space gamer (the core population in Eve) by making game-affecting content exist somewhere that they don't want to be.

I would love to see each station start out with a common area, and doors leading off to each of the Corp Offices located at that station. The door to the corp office could be controlled in corp settings, and could be locked/barred, open to public, open by standings, password protected, etc. Each CEO could choose the level of involvement for each of his stations as he sees fit.

With this, corpmates could have out-of-pod conversations, show off their pretty avatars, and hold whatever kind of social meetings they like inside their own office. Corps that don't like it can just lock their doors. Corps that really want to get involved in the little RP that happens in Eve could use this and expand their experience in a way that they find meaningful.

There are plenty of players in Eve that would find this enjoyable, and there are plenty that would never use it. So be it. I like to mine, haul, and manufacture, and don't engage in PvP other than to avoid it. I may be in the minority here, but I enjoy myself in my own corner of the sandbox. Make WiS another portion of the sandbox, but don't try to force content into it - the community just won't respond well as a whole if they HAVE to WiS to get things done. Likewise, trying to create some kind of sub-game inside Eve that would be done by WiS is just a distraction from the main game, FiS.

Please expand the CQ into something that RPers can use as a sandbox of their own. No need to cram a lot of junk in there - just let it be a sandbox where people can interact and see what requests the community has at that point. You might be surprised at how creative and thought-out some of the responses may be a that point.

Thanks for listening.
Epsilon Eridanni
Caldari Provisions
Caldari State
#3199 - 2012-02-24 01:20:29 UTC
I just had an idea. What about a mission planning room? There would be a large room with a view screen or hologram projector that someone, a corp leader or fleet commander, could show people their attack plans. It could be much easier than just describing it verbally. On the screen or hologram there could be a star map or show ship fittings, or what ever the person controlling it needs to display.
DeMichael Crimson
Republic University
Minmatar Republic
#3200 - 2012-02-24 01:36:40 UTC
To Team Avatar and CCP:

Although I applaud you for wanting to do a 'Slow Burn' (Inferno reference?) approach for developing WiS content, it seems to me that CCP is now quite a bit 'Gun Shy' due to last years events. I must say that Dev Blog was very disappointing to say the least. I mean it didn't even introduce the members of Team Avatar. What's up with that?

As someone else pointed out, having Arm Tats for Avatars isn't something I would consider as new WiS game play content. As it is right now, that Dev Blog basically doesn't do anything to help generate an interest to participate in WiS or have the CQ active.

Being able to 'Personalize' the CQ with various items (Foliage, Medal's, Pets, etc.) either purchased from the NEX store or gathered from personal items hangar as well as different 'Lighting' accents and 'Save' that layout for that specific Racial CQ is a step towards introducing WiS game play content. Also having an option to use the main view screen as a 'Vid Phone' to view and communicate with other characters in their own CQ would help make the CQ seem less of a prison cell. This has been mentioned a few times in various different threads and would be a good step in the right direction towards developing future WiS game play content.

Speaking about the main view screen, why doesn't it have a drop down menu to select the various services available in that specific station? Also why isn't the official CCP videos streaming on it or all of the previous Alliance Tournaments? How about the option to 'Tune In' to Eve Radio? These should be easy enough to incorporate into the CQ. It would definitely help generate much more interest for players to have the CQ active while doing activity's not related to FiS, such as research, manufacturing, trade, waiting for Fleet Ops, reprocessing, etc.

Anyway, I guess I'm done venting for now.

DMC