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CCP! Please clarify the future plans for WiS!

First post
Author
Bluestream3
the Goose Flock
#2361 - 2012-01-10 06:46:57 UTC
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.


I wonder how many times this has been said in history, about many things. Everything that can be invented, has been invented. There's a total world market for about 5 computers. Well there are lots of quotes like it. If you're still playing in 5 years, I'm sure you could look back to this post and have a laugh about how wrong you were.
Ai Shun
#2362 - 2012-01-10 06:56:54 UTC
Taiwanistan wrote:
also, go read up on this guy Nova Fox, plenty of good ideas, whole new professions to try https://forums.eveonline.com/default.aspx?g=posts&t=6625&find=unread


Thank you for the link. Nova Fox is one of my favourite posters on here, so I know it'll be a good read.

Aalam Naar wrote:
Many of your points I concede to as part of the polish I previously mentioned. I'm all for this. I agree some work still needs to be done with existing game elements. In particular, I believe improvements in smuggling, bounty hunting, mining, and FW are excellent ideas. But your mention of a 'player driven insurance and banking system' intrigues me. : )


I used to play Project Entropia. It is an interesting game with a phenomenal economy, but it is harder to play well than EVE is. I was not cut out for that level of spreadsheet. However, I liked that enterprise in the game was mostly in the hands of the players. Space station disco? Player run banks? All there. All with tangible values.

I would, in EVE Online, see the NPC functions replaced with players. Let Concord sell banking licenses according to their laws. Let players open insurance shops so they can assuage risk themselves and decide what level of payout they're willing to give.

Basically, I'd like to see the sandbox opened more for players and less for NPCs. It's not a big quibble with the game, but I believe it could add to the depth of player participation we have.
DeMichael Crimson
Republic University
Minmatar Republic
#2363 - 2012-01-10 07:00:34 UTC
Taiwanistan wrote:
DeMichael Crimson wrote:
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.

Excellent post.

I also posted a similar reply in this thread quite a while ago.

It was quickly attacked by anti-WiS advocators who stated that FiS still has multiple options for new game play content. My request for them to provide some examples was completely ignored.

Obviously their lack of imagination and vision has been clearly demonstrated with the constant posting of replies filled with nonfactual statements, insults and derogatory remarks directed towards those who support WiS development.

i could say the same thing, that you lack imagination and vision if you thought fis has reached its limits


I never said FiS had reached it's limit but it's close.

And I can definitely think up some ideas to expand it, such as opening up Jove space, introducing Jovian agents with a new type of NPC enemy. This would allow for new tech ships, modules, skills, etc. I wouldn't call this new game play content but I'm sure it could be passed off as new game play content. It's really just another version of the current content already in-game.

However, this thread is about WiS development, mainly to show support and hopefully get some sort of clarification from CCP regarding it's future.
Astrid Stjerna
Sebiestor Tribe
#2364 - 2012-01-10 07:08:08 UTC  |  Edited by: Astrid Stjerna
DeMichael Crimson wrote:

Excellent post.

I also posted a similar reply in this thread quite a while ago.

It was quickly attacked by anti-WiS advocators who stated that FiS still has multiple options for new game play content. My request for them to provide some examples was completely ignored.

Obviously their lack of imagination and vision has been clearly demonstrated with the constant posting of replies filled with nonfactual statements, insults and derogatory remarks directed towards those who support WiS development.


I agree. It's sickening, frankly, the level of immaturity displayed by the anti-WiS crowd.

Now, since the WiS-haters obviously need to be smacked over the head with a rusty iron crowbar to understand the simplest sentence:

We don't want EvE to die, either.

Read that again, and try to keep your brains from melting, okay?

We don't want EvE to die -- but we also don't want EvE to stagnate. We want CCP to innovate. We want them to continue to push the boundaries and bring us something new, instead of just rehashing last year's patches and putting a new coat of rust on the Minmatar ships.

How many balance tweaks and graphical updates can you WiS-haters stand, I wonder? Two? A dozen? Three dozen? Because that's what you're asking for. You're asking CCP to stop being a company that pushes the envelope.

EvE was once revolutionary. Anyone remember passing the 60,000-PCU mark? ((See this link) ) Or how about Guiding Hand Social Club, who spent an entire year infiltrating a corporation before tearing it apart from the inside ((And this one, too) )

That is the true core of EvE Online. Not FiS or WiS, or even spaceships in general, but a universe where literally anything is possible. Explore the sandbox, they said. See what's out there. Find your future among the stars.

And what have we become, after seven years? Nothing more than an unruly, divided camp that doesn't seem to care what EvE could become, given a suitable creative spark -- after all, as long as it stays exactly the same, we're all fine, right?

Right?

We don't want EvE to die.

We do want EvE to evolve.

I can't get rid of my darn signature!  Oh, wait....

DeMichael Crimson
Republic University
Minmatar Republic
#2365 - 2012-01-10 07:11:15 UTC
Bluestream3 wrote:
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.


I wonder how many times this has been said in history, about many things. Everything that can be invented, has been invented. There's a total world market for about 5 computers. Well there are lots of quotes like it. If you're still playing in 5 years, I'm sure you could look back to this post and have a laugh about how wrong you were.


Where ever CCP's imagination goes, Eve will follow.

Arcathra
Technodyne Ltd.
#2366 - 2012-01-10 07:24:04 UTC  |  Edited by: Arcathra
DeMichael Crimson wrote:

I never said FiS had reached it's limit but it's close.

And I can definitely think up some ideas to expand it, such as opening up Jove space, introducing Jovian agents with a new type of NPC enemy. This would allow for new tech ships, modules, skills, etc. I wouldn't call this new game play content but I'm sure it could be passed off as new game play content. It's really just another version of the current content already in-game.

However, this thread is about WiS development, mainly to show support and hopefully get some sort of clarification from CCP regarding it's future.

The problem with the introduction of new tech ships and modules and skills would be that this would make EVE just into another item spiral game. No ideas for new content? Let's just update the old content, let's make the new weapons do 50% more damage and the new defenses absorb 50% more damage. Let's add some new skills to "grind" up to keep them alle playing as long as possible. In the end there is only a new time sink generated, no real new content.

I see a great potential for many features that are already in place to make some interesting variants of the current content. But is there really a lot of new things that can be added to the space gameplay that arn't just variants of what we already have? Of course there are some ideas discussed what can be added and some of them sound really cool. But we all know now from Hilmar that the era of jesus features is over, so there won't be any groundbreaking new features for the core space game and the avatar game alike for some time. They are now starting to iterate content that is already in place, I think this will take a while.

But, and that is the point, even new space game features can take as only to a certain point until they start to just repeat. The avatar gameplay opens up a wide variety of new gameplay possibilities (a lot of ideas are already discussed here) that can keep the game alive.

Just to give an example: Star Wars Galaxies originally startet without space combat, just avatar gameplay. Then they added the expansion "Jump to Lightspeed" and added space combat. Both parts of the game complemented each other fairly nice and future expansion and updates managed to add some content for both parts of the game. SWG also had a lot of socializing going on, with player cities and player owned buildings etc.
It worked well in other games, why do the haters think that it can't work in EVE?
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2367 - 2012-01-10 07:41:50 UTC  |  Edited by: Kuronaga
Arcathra wrote:
DeMichael Crimson wrote:

I never said FiS had reached it's limit but it's close.

And I can definitely think up some ideas to expand it, such as opening up Jove space, introducing Jovian agents with a new type of NPC enemy. This would allow for new tech ships, modules, skills, etc. I wouldn't call this new game play content but I'm sure it could be passed off as new game play content. It's really just another version of the current content already in-game.

However, this thread is about WiS development, mainly to show support and hopefully get some sort of clarification from CCP regarding it's future.

The problem with the introduction of new tech ships and modules and skills would be that this would make EVE just into another item spiral game. No ideas for new content? Let's just update the old content, let's make the new weapons do 50% more damage and the new defenses absorb 50% more damage. Let's add some new skills to "grind" up to keep them alle playing as long as possible. In the end there is only a new time sink generated, no real new content.

I see a great potential for many features that are already in place to make some interesting variants of the current content. But is there really a lot of new things that can be added to the space gameplay that arn't just variants of what we already have? Of course there are some ideas discussed what can be added and some of them sound really cool. But we all know now from Hilmar that the era of jesus features is over, so there won't be any groundbreaking new features for the core space game and the avatar game alike for some time. They are now starting to iterate content that is already in place, I think this will take a while.

But, and that is the point, even new space game features can take as only to a certain point until they start to just repeat. The avatar gameplay opens up a wide variety of new gameplay possibilities (a lot of ideas are already discussed here) that can keep the game alive.

Just to give an example: Star Wars Galaxies originally startet without space combat, just avatar gameplay. Then they added the expansion "Jump to Lightspeed" and added space combat. Both parts of the game complemented each other fairly nice and future expansion and updates managed to add some content for both parts of the game. SWG also had a lot of socializing going on, with player cities and player owned buildings etc.
It worked well in other games, why do the haters think that it can't work in EVE?



It's less the fact that it can't work and more the fact that a good chunk of eve players are self-centered antisocial space nerds tbh.
Ai Shun
#2368 - 2012-01-10 07:52:04 UTC
Astrid Stjerna wrote:
I agree. It's sickening, frankly, the level of immaturity displayed by the anti-WiS crowd.


I'm wagering that type of language helps improve the situation immeasurably. When you start a post like that, it puts a very negative tone to the rest of what you write. No matter how compelling it is, now when I read it I think you are over emotional, angry and like to insult people that disagree with you. You're on the same level as your "immature anti-WiS crowd".
Taiwanistan
#2369 - 2012-01-10 07:52:47 UTC
as opposed to sociable /emoting space nerds whose entire social life is online?

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Indahmawar Fazmarai
#2370 - 2012-01-10 07:55:10 UTC
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.


That's the palin truth. The signs that FiS is gonna jump the shark (that is, harm its purpose in the struggle to keep customers interested in the same old drill) sooner than later already are there to be seen; spell with me:

"Supercarriers"

A.k.a. the ultimate evidence on how add one more ship can call for disaster.

If EVE is to keep people interested, it must keep adding goals. And being a niche game means that there is not much things to add. I already said in this same thread, that EVE's current audience is very limtied, and the only way to reach mroe audience is to add new content. Nullsec is only gonna keep that many people interested, and IMO it already has peaked and it's all downhill from where it is.

I would love to know for sure how is the lifespan of a EVE suscription; what people do, and how long, until they cancel. My own guess is that people who subscribe, go nullsec, stay for years are easily overcome by people who subscribe, never interest themselves in nullsec, and eventually leave bored and tired because of lack of endgame.

Seriously, how many times can you sell "join EVE, go nullsec, grief for free"? To how many people? And how long can you keep them amused with newer ways to grief other players who used to mind their business?

How many times can you move Lvl5s to gangland? How many times can you tell ice miners to go fu** themselves? How many times can you allow someeone to scam 2,500 $ from another player without consequence? How many times can you deprive smallholders of acces to Customs Offices? How long can the endless griefing last until the only way to keep the game alive is to provide griefing-free content?

Wis is nt jsut a feature. Is that thing nobody is doing yet, and that can become endgame if done properly. An endgame for people who pay to have fun, not to be griefed.

CCP swearing they will keep griefers content for at least one year is not gonna cut through it.
Taiwanistan
#2371 - 2012-01-10 07:58:53 UTC
Indahmawar Fazmarai wrote:
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.


That's the palin truth. The signs that FiS is gonna jump the shark (that is, harm its purpose in the struggle to keep customers interested in the same old drill) sooner than later already are there to be seen; spell with me:

"Supercarriers"

A.k.a. the ultimate evidence on how add one more ship can call for disaster.

If EVE is to keep people interested, it must keep adding goals. And being a niche game means that there is not much things to add. I already said in this same thread, that EVE's current audience is very limtied, and the only way to reach mroe audience is to add new content. Nullsec is only gonna keep that many people interested, and IMO it already has peaked and it's all downhill from where it is.

I would love to know for sure how is the lifespan of a EVE suscription; what people do, and how long, until they cancel. My own guess is that people who subscribe, go nullsec, stay for years are easily overcome by people who subscribe, never interest themselves in nullsec, and eventually leave bored and tired because of lack of endgame.

Seriously, how many times can you sell "join EVE, go nullsec, grief for free"? To how many people? And how long can you keep them amused with newer ways to grief other players who used to mind their business?

How many times can you move Lvl5s to gangland? How many times can you tell ice miners to go fu** themselves? How many times can you allow someeone to scam 2,500 $ from another player without consequence? How many times can you deprive smallholders of acces to Customs Offices? How long can the endless griefing last until the only way to keep the game alive is to provide griefing-free content?

Wis is nt jsut a feature. Is that thing nobody is doing yet, and that can become endgame if done properly. An endgame for people who pay to have fun, not to be griefed.

CCP swearing they will keep griefers content for at least one year is not gonna cut through it.

you mean in an establishment /emoting each other not getting ganked?

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Alpheias
Tactical Farmers.
Pandemic Horde
#2372 - 2012-01-10 08:10:06 UTC
Arcathra wrote:


It worked well in other games, why do the haters think that it can't work in EVE?


Because social activity in EVE basically is to being in a fleet with your corp (or alliance), being on comms, and blow someone else's sh*t up.

And for record, Star Wars Galaxies is a dead MMO.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2373 - 2012-01-10 08:34:19 UTC
Taiwanistan wrote:
as opposed to sociable /emoting space nerds whose entire social life is online?


You already know how I would have it, so that's kind of irrelevant.
Arcathra
Technodyne Ltd.
#2374 - 2012-01-10 09:13:47 UTC
Alpheias wrote:
Arcathra wrote:


It worked well in other games, why do the haters think that it can't work in EVE?


Because social activity in EVE basically is to being in a fleet with your corp (or alliance), being on comms, and blow someone else's sh*t up.

And for record, Star Wars Galaxies is a dead MMO.

Yes, it is dead. But for entirely other reasons than the ones that are discussed here.
Social activity in EVE of course comes down to flying with your corp and alliance and taling on comms. Just because there are no (real) alternatives and gameplay need to do it somewhere else at the moment.


By the way, we are all "space nerds" crying for more spaceships or avatar options who try to "battle" our opposition on an internet forum to "save" or "change" a computer game we are probaly "wasting" more time with than we should. We have just to admit, we are all as nerdy as it can get Blink. Nobody should try to pretend that he is somewhat better. In the eyes of "others" we are all crazy people... Big smile
DeMichael Crimson
Republic University
Minmatar Republic
#2375 - 2012-01-10 09:31:45 UTC  |  Edited by: DeMichael Crimson
Not crazy, just passionately eccentric.







Ai Shun wrote:
Astrid Stjerna wrote:
I agree. It's sickening, frankly, the level of immaturity displayed by the anti-WiS crowd.


I'm wagering that type of language helps improve the situation immeasurably. When you start a post like that, it puts a very negative tone to the rest of what you write. No matter how compelling it is, now when I read it I think you are over emotional, angry and like to insult people that disagree with you. You're on the same level as your "immature anti-WiS crowd".

It may be negative but it is truthful. Your reply reminds me of the 'Politically Correct Affirmative Criticism' program that all of the major business companies have incorporated to insure they don't get hit with lawsuits. Basically it's start with a positive remark, then causally insert criticism and end with another positive remark. More or less a sugar coat.

Of course you also decided to leave out the rest of the reply therefore bypassing it's main point. Good job at 'Selective Quoting'.
Aalam Naar
Doomheim
#2376 - 2012-01-10 10:02:14 UTC
Taiwanistan wrote:

i could say the same thing, that you lack imagination and vision if you thought fis has reached its limits


I think they've got the important internet spaceship pew pew go bang bang down pretty well.

But as I've already said, with some polish, reworks, whatever-have-you regarding some of the already long existing fly in space content it's pretty much a sealed envelope really.

There's plenty of stuff to get involved in already. Certainly enough to keep all types of players occupied while flying spacecraft or being immobile in some two dimensional space station.

Hey wait, see what I did there?
Aalam Naar
Doomheim
#2377 - 2012-01-10 10:20:37 UTC
Astrid Stjerna wrote:
DeMichael Crimson wrote:

Excellent post.

I also posted a similar reply in this thread quite a while ago.

It was quickly attacked by anti-WiS advocators who stated that FiS still has multiple options for new game play content. My request for them to provide some examples was completely ignored.

Obviously their lack of imagination and vision has been clearly demonstrated with the constant posting of replies filled with nonfactual statements, insults and derogatory remarks directed towards those who support WiS development.


I agree. It's sickening, frankly, the level of immaturity displayed by the anti-WiS crowd.

Now, since the WiS-haters obviously need to be smacked over the head with a rusty iron crowbar to understand the simplest sentence:

We don't want EvE to die, either.

Read that again, and try to keep your brains from melting, okay?

We don't want EvE to die -- but we also don't want EvE to stagnate. We want CCP to innovate. We want them to continue to push the boundaries and bring us something new, instead of just rehashing last year's patches and putting a new coat of rust on the Minmatar ships.

How many balance tweaks and graphical updates can you WiS-haters stand, I wonder? Two? A dozen? Three dozen? Because that's what you're asking for. You're asking CCP to stop being a company that pushes the envelope.

EvE was once revolutionary. Anyone remember passing the 60,000-PCU mark? ((See this link) ) Or how about Guiding Hand Social Club, who spent an entire year infiltrating a corporation before tearing it apart from the inside ((And this one, too) )

That is the true core of EvE Online. Not FiS or WiS, or even spaceships in general, but a universe where literally anything is possible. Explore the sandbox, they said. See what's out there. Find your future among the stars.

And what have we become, after seven years? Nothing more than an unruly, divided camp that doesn't seem to care what EvE could become, given a suitable creative spark -- after all, as long as it stays exactly the same, we're all fine, right?

Right?

We don't want EvE to die.

We do want EvE to evolve.


Superb. Really and truly superb.

Excellent post Astrid!
Rek Seven
University of Caille
Gallente Federation
#2378 - 2012-01-10 11:13:12 UTC  |  Edited by: Rek Seven
Aalam Naar wrote:
Astrid Stjerna wrote:
DeMichael Crimson wrote:

Excellent post.

I also posted a similar reply in this thread quite a while ago.

It was quickly attacked by anti-WiS advocators who stated that FiS still has multiple options for new game play content. My request for them to provide some examples was completely ignored.

Obviously their lack of imagination and vision has been clearly demonstrated with the constant posting of replies filled with nonfactual statements, insults and derogatory remarks directed towards those who support WiS development.


I agree. It's sickening, frankly, the level of immaturity displayed by the anti-WiS crowd.

Now, since the WiS-haters obviously need to be smacked over the head with a rusty iron crowbar to understand the simplest sentence:

We don't want EvE to die, either.

Read that again, and try to keep your brains from melting, okay?

We don't want EvE to die -- but we also don't want EvE to stagnate. We want CCP to innovate. We want them to continue to push the boundaries and bring us something new, instead of just rehashing last year's patches and putting a new coat of rust on the Minmatar ships.

How many balance tweaks and graphical updates can you WiS-haters stand, I wonder? Two? A dozen? Three dozen? Because that's what you're asking for. You're asking CCP to stop being a company that pushes the envelope.

EvE was once revolutionary. Anyone remember passing the 60,000-PCU mark? ((See this link) ) Or how about Guiding Hand Social Club, who spent an entire year infiltrating a corporation before tearing it apart from the inside ((And this one, too) )

That is the true core of EvE Online. Not FiS or WiS, or even spaceships in general, but a universe where literally anything is possible. Explore the sandbox, they said. See what's out there. Find your future among the stars.

And what have we become, after seven years? Nothing more than an unruly, divided camp that doesn't seem to care what EvE could become, given a suitable creative spark -- after all, as long as it stays exactly the same, we're all fine, right?

Right?

We don't want EvE to die.

We do want EvE to evolve.


Superb. Really and truly superb.

Excellent post Astrid!


Couldn't have said it better myself. Very well put.

As annoying as they are, i feel sorry for the WiS hater as they seem deluded almost like a battered wife... Their husband (CCP) has treated them really badly in the past (Ignoring requests for improvements) but one day he decides to buy her a bunch of cheap flowers from the petrol station (crucible) and now she starts thinking "oh he does really love me after all, I think i'll stay with him" then a couple weeks later he beats here up again (disappointing expansion) and then she's back to square one crying on the bathroom floor (raging on the forums).

Now that resources are not being wasted on world of darkness, i see no reason as to why CCP can't work on WIS and FIS content.
Alpheias
Tactical Farmers.
Pandemic Horde
#2379 - 2012-01-10 11:23:07 UTC
Astrid Stjerna wrote:


yadda yadda



But now, try seeing WiS through the eyes of skeptics or even better, try seeing through the eyes of everyone at CCP. A company that just recently had to cut its workforce by 20% because they tried to push the envelope for 18 months and satisfy those that wanted avatars in EVE.

And I ask; why do you want to kill EVE so badly?

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Taiwanistan
#2380 - 2012-01-10 11:24:06 UTC
Rek Seven wrote:
Aalam Naar wrote:
Astrid Stjerna wrote:
DeMichael Crimson wrote:

Excellent post.

I also posted a similar reply in this thread quite a while ago.

It was quickly attacked by anti-WiS advocators who stated that FiS still has multiple options for new game play content. My request for them to provide some examples was completely ignored.

Obviously their lack of imagination and vision has been clearly demonstrated with the constant posting of replies filled with nonfactual statements, insults and derogatory remarks directed towards those who support WiS development.


I agree. It's sickening, frankly, the level of immaturity displayed by the anti-WiS crowd.

Now, since the WiS-haters obviously need to be smacked over the head with a rusty iron crowbar to understand the simplest sentence:

We don't want EvE to die, either.

Read that again, and try to keep your brains from melting, okay?

We don't want EvE to die -- but we also don't want EvE to stagnate. We want CCP to innovate. We want them to continue to push the boundaries and bring us something new, instead of just rehashing last year's patches and putting a new coat of rust on the Minmatar ships.

How many balance tweaks and graphical updates can you WiS-haters stand, I wonder? Two? A dozen? Three dozen? Because that's what you're asking for. You're asking CCP to stop being a company that pushes the envelope.

EvE was once revolutionary. Anyone remember passing the 60,000-PCU mark? ((See this link) ) Or how about Guiding Hand Social Club, who spent an entire year infiltrating a corporation before tearing it apart from the inside ((And this one, too) )

That is the true core of EvE Online. Not FiS or WiS, or even spaceships in general, but a universe where literally anything is possible. Explore the sandbox, they said. See what's out there. Find your future among the stars.

And what have we become, after seven years? Nothing more than an unruly, divided camp that doesn't seem to care what EvE could become, given a suitable creative spark -- after all, as long as it stays exactly the same, we're all fine, right?

Right?

We don't want EvE to die.

We do want EvE to evolve.


Superb. Really and truly superb.

Excellent post Astrid!


Couldn't have said it better myself. Very well but.

As annoying as they are, i feel sorry for the WiS hater as they seem deluded almost like a battered wife... Their husband (CCP) has treated them really badly in the past (Ignoring requests for improvements) but one day he decides to buy here a bunch of cheap flowers from the petrol station (crucible) and now she starts thinking "oh he does really love me after all, I think i'll stay with him" then a couple weeks later he beats here up again (disappointing expansion) and then she back to square one crying on the bathroom floor (raging on the forums).

Now that resources are not being wasted on world of darkness, i see no reason as to why CCP can't work on WIS AND FIS content.



naw dawg i am just against the idea of ccp putting any more resources to enable frivolous social features
we wis haters are more of a good friend and we see our good friend (ccp) starting to develop a drug problem (the quick highs of "being like the rest of the market", stooping to korean practices), resorting to selling his body and soul at the airport bathrooms and we just had staged an intervention
and we tell him, hey man, we love you just the way that you are, don't change on me bro,

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."