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CCP! Please clarify the future plans for WiS!

First post
Author
Aalam Naar
Doomheim
#2341 - 2012-01-10 03:29:09 UTC  |  Edited by: Aalam Naar
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.
Taiwanistan
#2342 - 2012-01-10 03:43:39 UTC
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.

let be perfectly honest here mr. 5 day old forum alt, your post sounds like a third rate marketing copy written by some hipster exec.
or a c+ paper you handed in for your online course for Master of Business Administration with a Concentration in Global Management
read my sig there will be none of that in this game. period. simple, get over it.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Flamespar
WarRavens
#2343 - 2012-01-10 03:46:42 UTC
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.


Whilst I don't think FiS will get stale, I agree that WiS will help EVE in the long run.
Ai Shun
#2344 - 2012-01-10 03:48:45 UTC  |  Edited by: Ai Shun
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.


What about creating:


  • Richer smuggling options
  • More in-depth faction warfare systems
  • More options around exploration
  • Storyline work following on Incursions
  • Richer bounty hunting systems with consequences
  • Reworking the mission system
  • More interactive mining operations
  • Player driven insurance and banking systems to support the existing financial aspects


There is a truck load they could do with FiS. That said, while not an overt supporter of WiS (Especially to the detriment of EVE Online) I am supportive of innovations like Dust and similar to help build a cross-game EVE Universe. Why can't WiS be a similar concept?
Taiwanistan
#2345 - 2012-01-10 03:57:04 UTC
Ai Shun wrote:
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.


What about creating:


  • Richer smuggling options
  • More in-depth faction warfare systems
  • More options around exploration
  • Storyline work following on Incursions
  • Richer bounty hunting systems with consequences
  • Reworking the mission system
  • More interactive mining operations
  • Player driven insurance and banking systems to support the existing financial aspects


There is a truck load they could do with FiS. That said, while not an overt supporter of WiS (Especially to the detriment of EVE Online) I am supportive of innovations like Dust and similar to help build a cross-game EVE Universe. Why can't WiS be a similar concept?


also, go read up on this guy Nova Fox, plenty of good ideas, whole new professions to try https://forums.eveonline.com/default.aspx?g=posts&t=6625&find=unread

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Aalam Naar
Doomheim
#2346 - 2012-01-10 04:19:33 UTC
Taiwanistan wrote:
Stuff posted from someone in a Corp called Wildly Inappropriate


I never understood why anti-Wis posters such as yourself insist that WiS = Second Life.

Your sig is simply just a sig. Everyone has, or has had, one.

I'm over it.

Flamespar wrote:
Whilst I don't think FiS will get stale.


Tbh I do not want this to be so. I just don't see the current state of FiS gameplay evolving much beyond what we have already. My apologies for being unclear.

Ai Shun wrote:
What about.....


Many of your points I concede to as part of the polish I previously mentioned. I'm all for this. I agree some work still needs to be done with existing game elements. In particular, I believe improvements in smuggling, bounty hunting, mining, and FW are excellent ideas. But your mention of a 'player driven insurance and banking system' intrigues me. : )

Aalam Naar
Doomheim
#2347 - 2012-01-10 04:23:10 UTC
Taiwanistan wrote:
also, go read up on this guy Nova Fox, plenty of good ideas, whole new professions to try https://forums.eveonline.com/default.aspx?g=posts&t=6625&find=unread



I shall give this a look over as it seems he's put much time and thought into it. Thank you for the link.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2348 - 2012-01-10 04:48:28 UTC
Taiwanistan wrote:

read my sig there will be none of that in this game. period. simple, get over it.


All I see is a basement dweller with a sign on his head that reads:

fis: a roman orgy of all-you-can-shoot anti-social, pundi loving spaceship dressup, unrestrained do ask do tell out and proud at the gs glasshouse outpost, all the evolving new and exciting things you've always had and too stupid to realize that you keep on getting the same xmas presents year in and year out.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Taiwanistan
#2349 - 2012-01-10 05:03:55 UTC  |  Edited by: CCP Spitfire
Inappropriate comment removed. Spitfire

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2350 - 2012-01-10 05:25:42 UTC  |  Edited by: Asuka Solo
Taiwanistan wrote:
Asuka Solo wrote:
Taiwanistan wrote:

read my sig there will be none of that in this game. period. simple, get over it.


All I see is a basement dweller with a sign on his head that reads:

fis: a roman orgy of all-you-can-shoot anti-social, pundi loving spaceship dressup, unrestrained do ask do tell out and proud at the gs glasshouse outpost, all the evolving new and exciting things you've always had and too stupid to realize that you keep on getting the same xmas presents year in and year out.


says the pedo scum who so desperately wants to /emote with dudes and 12 yr old girls wearing new pixle pants
jesus somebody call the cops irl sound the amber alert!


0/10

never stop posting

Maybe someday you'll find people dumb enough to like your posts....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Eta Carinai
Republic Military School
Minmatar Republic
#2351 - 2012-01-10 05:34:48 UTC
Ranger 1 wrote:
The vast majority of the player base does still want WIS, there has been increasing demand for some years now.

However:

They want it implemented in the way that was outlined in the beginning, with engaging game play that made sense to take place in that environment.

They want it developed to the point that it is worthwhile before it is released.

They want it developed with a REASONABLE percentage of Dev resources devoted to it, not most of them.

They want it to be tech stable before it is released, and running smoothly.

They want it to be optional.

They want it to compliment and enhance FIS content.

They want any items produced by/for Incarna to be produced by the community and tie directly into the existing industry infra structure.

Simply put, they want it to be worth while, fun, and have a point.

Until they get a handle on how to do this, further development is pointless.

Work on the plan, not the product at this point.





One way to make in station interaction between players is to take contracts and setting contracts only avalible in station. it has to be done like we would do in real life. People go to auctions to get what they are looking for.

Same way with eve. Things we would normally do remotely or in space can be done at an auction room in a station. Where we go to meet up and places like basic recreation. Instead of meeting up at a sertain place like the eve alliance evemails. We meet up at station like lets say in a war room where we can plan out on a screen where we need to mobaliz and when.

All countries in the world have a place where they meet up like a war room where leaders congragate and delegate what will happen for them in a war.

CCP can set it up so that the war room is used where each player participating unless that charecter is inactoive or not logged in. has to put time intoa perticular room for what ever it might be. or when you go to do agent missions. Instead of a dialog box, you meet the agent in digital person. And if you want you can remotely confirm the job was done or unless determined otherwise by game programmers of where the agent wants you to meet him or her.

Then there is where you can for arguements sake go to dance, all characters can be given a choice of what dance styles they want to dance with as long as the programmers at ccp program a variety of dances seen on lets say profetionals do like the cha cha cha or street dances, you cna even have 2 charecters dance together. You can have charecters crying for no reason at all just because they want to hear themselves cry lol. You can give charecters a voice to saw perticular things. charecters can point and laugh at other players. Charecters can hug or as you have seen already charecters can sit and watch the news. Only if CCP should allow what is going on and in space besides pre recorded video feeds. You can have in game and watch other players in action as long as other players allow themselves to be viewed in space. Or you can salute your commander roman style or your typical had over your brow style. There are different ways to salute a commander.

There is a game called rift online. Players are constantly interacting with each other in the main towns or villages there.

There area lot of things we can do in station.
Eta Carinai
Republic Military School
Minmatar Republic
#2352 - 2012-01-10 05:42:31 UTC
Actually i think this was supposto quote a nouther players post. Cant find the other players post but i guess it will have to stay here for now. My bad.
Taiwanistan
#2353 - 2012-01-10 05:48:37 UTC
Asuka Solo wrote:
Taiwanistan wrote:
Asuka Solo wrote:
Taiwanistan wrote:

read my sig there will be none of that in this game. period. simple, get over it.


All I see is a basement dweller with a sign on his head that reads:

fis: a roman orgy of all-you-can-shoot anti-social, pundi loving spaceship dressup, unrestrained do ask do tell out and proud at the gs glasshouse outpost, all the evolving new and exciting things you've always had and too stupid to realize that you keep on getting the same xmas presents year in and year out.


says the pedo scum who so desperately wants to /emote with dudes and 12 yr old girls wearing new pixle pants
jesus somebody call the cops irl sound the amber alert!


0/10

never stop posting

Maybe someday you'll find people dumb enough to like your posts....

look at you editin and makin it worse, you blew it
stick to the tried and true 0/10 and never stop posting

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Taiwanistan
#2354 - 2012-01-10 05:52:13 UTC
Eta Carinai wrote:

One way to make in station interaction between players is to take contracts and setting contracts only avalible in station. it has to be done like we would do in real life. People go to auctions to get what they are looking for.

Same way with eve. Things we would normally do remotely or in space can be done at an auction room in a station. Where we go to meet up and places like basic recreation. Instead of meeting up at a sertain place like the eve alliance evemails. We meet up at station like lets say in a war room where we can plan out on a screen where we need to mobaliz and when.

All countries in the world have a place where they meet up like a war room where leaders congragate and delegate what will happen for them in a war.

CCP can set it up so that the war room is used where each player participating unless that charecter is inactoive or not logged in. has to put time intoa perticular room for what ever it might be. or when you go to do agent missions. Instead of a dialog box, you meet the agent in digital person. And if you want you can remotely confirm the job was done or unless determined otherwise by game programmers of where the agent wants you to meet him or her.

Then there is where you can for arguements sake go to dance, all characters can be given a choice of what dance styles they want to dance with as long as the programmers at ccp program a variety of dances seen on lets say profetionals do like the cha cha cha or street dances, you cna even have 2 charecters dance together. You can have charecters crying for no reason at all just because they want to hear themselves cry lol. You can give charecters a voice to saw perticular things. charecters can point and laugh at other players. Charecters can hug or as you have seen already charecters can sit and watch the news. Only if CCP should allow what is going on and in space besides pre recorded video feeds. You can have in game and watch other players in action as long as other players allow themselves to be viewed in space. Or you can salute your commander roman style or your typical had over your brow style. There are different ways to salute a commander.

There is a game called rift online. Players are constantly interacting with each other in the main towns or villages there.

There area lot of things we can do in station.


what we have here is a 10/10

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Eta Carinai
Republic Military School
Minmatar Republic
#2355 - 2012-01-10 05:55:14 UTC
Taiwanistan wrote:
Eta Carinai wrote:

One way to make in station interaction between players is to take contracts and setting contracts only avalible in station. it has to be done like we would do in real life. People go to auctions to get what they are looking for.

Same way with eve. Things we would normally do remotely or in space can be done at an auction room in a station. Where we go to meet up and places like basic recreation. Instead of meeting up at a sertain place like the eve alliance evemails. We meet up at station like lets say in a war room where we can plan out on a screen where we need to mobaliz and when.

All countries in the world have a place where they meet up like a war room where leaders congragate and delegate what will happen for them in a war.

CCP can set it up so that the war room is used where each player participating unless that charecter is inactoive or not logged in. has to put time intoa perticular room for what ever it might be. or when you go to do agent missions. Instead of a dialog box, you meet the agent in digital person. And if you want you can remotely confirm the job was done or unless determined otherwise by game programmers of where the agent wants you to meet him or her.

Then there is where you can for arguements sake go to dance, all characters can be given a choice of what dance styles they want to dance with as long as the programmers at ccp program a variety of dances seen on lets say profetionals do like the cha cha cha or street dances, you cna even have 2 charecters dance together. You can have charecters crying for no reason at all just because they want to hear themselves cry lol. You can give charecters a voice to saw perticular things. charecters can point and laugh at other players. Charecters can hug or as you have seen already charecters can sit and watch the news. Only if CCP should allow what is going on and in space besides pre recorded video feeds. You can have in game and watch other players in action as long as other players allow themselves to be viewed in space. Or you can salute your commander roman style or your typical had over your brow style. There are different ways to salute a commander.

There is a game called rift online. Players are constantly interacting with each other in the main towns or villages there.

There area lot of things we can do in station.


what we have here is a 10/10



10/10 ?
Sojourner Zen
Hedion University
Amarr Empire
#2356 - 2012-01-10 06:00:46 UTC
Is this Taiwanistan person the only person to rage so against those who support WiS?

Taiwanistan wrote:
wants to /emote with dudes


I prefer to go to my local leather bar when I want to /emote with dudes. But that's just me.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2357 - 2012-01-10 06:07:39 UTC
Taiwanistan wrote:

look at you editin and makin it worse, you blew it
stick to the tried and true 0/10 and never stop posting


Cool story bro.

Punctuation, you have none.

Another 0/10.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2358 - 2012-01-10 06:09:27 UTC
Sojourner Zen wrote:
Is this Taiwanistan person the only person to rage so against those who support WiS?

Taiwanistan wrote:
wants to /emote with dudes


I prefer to go to my local leather bar when I want to /emote with dudes. But that's just me.


I wouldn't be surprised if he was a Harlot alt.

Then again, it is goonswarm. 24 guys with 10 accounts each and not a single braincell between them.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

DeMichael Crimson
Republic University
Minmatar Republic
#2359 - 2012-01-10 06:30:05 UTC
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.

Excellent post.

I also posted a similar reply in this thread quite a while ago.

It was quickly attacked by anti-WiS advocators who stated that FiS still has multiple options for new game play content. My request for them to provide some examples was completely ignored.

Obviously their lack of imagination and vision has been clearly demonstrated with the constant posting of replies filled with nonfactual statements, insults and derogatory remarks directed towards those who support WiS development.
Taiwanistan
#2360 - 2012-01-10 06:32:01 UTC
DeMichael Crimson wrote:
Aalam Naar wrote:
Let's all be perfectly honest here about the WiS discussion. It's painfully obvious that the scope of any future FiS content is reaching it's limit. There is not much else CCP can add to this element of the game while keeping EVE from getting stale in a few years time.

I agree, however, that there is fine tuning to be done with existing content. But that's essentially all there is left to do to improve on the 'spaceship' end of this MMO. Period. Simple. Get over it.

The only consideration for long term viability and focus is WiS. The ability for avatars to navigate a comprehensive science fiction themed genre is absolutely CCPs intention. They've already created an amazing new avatar generator, CQ, and other image improvement that flow organically into what the full intention of this game has been envisioned to be.

OP is liked.

Excellent post.

I also posted a similar reply in this thread quite a while ago.

It was quickly attacked by anti-WiS advocators who stated that FiS still has multiple options for new game play content. My request for them to provide some examples was completely ignored.

Obviously their lack of imagination and vision has been clearly demonstrated with the constant posting of replies filled with nonfactual statements, insults and derogatory remarks directed towards those who support WiS development.

i could say the same thing, that you lack imagination and vision if you thought fis has reached its limits

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."