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CCP! Please clarify the future plans for WiS!

First post
Author
Indahmawar Fazmarai
#2201 - 2012-01-06 09:02:52 UTC
Brujo Loco wrote:
I want to be able to eat apple pies in Incarna, why evil CCP is not BAKING MY DAMN APPLE PIES??? WHYYYYYY????

TLDR of this 110 page thread.

(also 10 million ways to make apple pies some of them contradicting each other)

meh


Es más algo del estilo: quiero seguir comiendo en este restaurante, pero los muy imbéciles llevan años sin cambiar la carta, y cuando dijeron que iban a hacerlo, la cagaron y ahora se han puesto a cambiar los muebles y los cacharros de cocina en vez de añadir más platos.

We want a lot more of more sand for the sandbox, go figure. We are so unspeakingly stupid and evil that we want more things to do just in case we don't like what EVE offers now as "endgame".

Of course, maybe we are hopelessly wrong and we aren't supposed to think that CCP should give us what we want to pay them for. Maybe we are supposed to eat drivel or quit the only restaurant in town rather than go and bother the owners to provide some additional food choices.
Arcathra
Technodyne Ltd.
#2202 - 2012-01-06 09:34:52 UTC  |  Edited by: Arcathra
Taiwanistan wrote:
my argument is that if wis has only social faggotry gameplay and dressup, it will be useless and crap, and nobody should call that progress, because EVE is better than that
and apart from a few posters that posted ideas, most only indicate "yeah i would love to hang out in a bar with my m8s and chat with my avatar oh and i want a new skirt" without realizing how frivolous they are.

You gave some nice input, thank you for that, but... what the hell is wrong with you?

Why is it "social faggotry", please explain that a little bit further. Why are people who like those things "frivolous"? And why is "EVE [...] better than that"? Do you think the core concept of spaceship gameplay is vastly superior to other forms of gameplay? If so, why are other forms of gameplay bad and why is it a bad idea to expand EVE with other forms of gameplay? What are the cons in your opinion?
Instead to just post insults why not try to argument and go a bit further into details than to insult other people? You have already shown that by our constant pressure you actually can put some coherent ideas together. Why do you just start to troll again? Do you have some kind of reputation to loose that is undermined by posting useful things?
W1rlW1nd
WirlWind
#2203 - 2012-01-06 10:46:26 UTC
... Haven't read all the hundred previous pages so i appologize in advance:)

Assuming WiS will have its own seperate servers or something so it doesn't interfere with spaceshipz,
I'd love something to do in WiS that adds onto the variety that EVE has to offer, something like what MassEffect does.

But even without any of that 'massive' amount of planning and game developement, keep CQ the same-- but once stepping through the door-- just LOD down the current EVE character models, steal all the animation motions from Dust, and let capsuleers buy guns and shoot at each other inside stationsBig smile Maybe not all stations, maybe just contestable ones.

And even more, I'd love for Dust to have some mechanic for PS3 players to shuttle up to EVE stations [maybe not all stations], so that I can hunt them down and shoot them in the face and unleash my frustration of not having either a PS3 or a PC version of Dust. As a member of the capsuleer elite, I'd expect to be able to buy superior Dust style armor and hand weaponry abord station [through the LP store perhaps] so that I can repel those dirty planetside boarders!



Dyner
Brutor Tribe
Minmatar Republic
#2204 - 2012-01-06 10:51:27 UTC
WiS would need:

Quote:
Combat in Station

Player controlled Security Rating*

Customizable quarters (trophies, furniture, etc)

Exploration of station (ties in with the first 'need')


In short, if I lead the WiS; you Vets would love it and the n00bs would cry as you space them (yes, you could space people in my WiS)

*Basically, in sub-0.5 stations owned by players you'd "hire" Private Military (NPCs) to protect your station and other players that visit.

I should note that my goal has always been to design a world in which the player must, because he wants to, ask himself / herself if they want to log out; more often than not the desire to stay in wins.
oldbutfeelingyoung
Perkone
Caldari State
#2205 - 2012-01-06 11:26:25 UTC  |  Edited by: oldbutfeelingyoung
Arcathra wrote:
Taiwanistan wrote:
my argument is that if wis has only social faggotry gameplay and dressup, it will be useless and crap, and nobody should call that progress, because EVE is better than that
and apart from a few posters that posted ideas, most only indicate "yeah i would love to hang out in a bar with my m8s and chat with my avatar oh and i want a new skirt" without realizing how frivolous they are.

You gave some nice input, thank you for that, but... what the hell is wrong with you?

Why is it "social faggotry", please explain that a little bit further. Why are people who like those things "frivolous"? And why is "EVE [...] better than that"? Do you think the core concept of spaceship gameplay is vastly superior to other forms of gameplay? If so, why are other forms of gameplay bad and why is it a bad idea to expand EVE with other forms of gameplay? What are the cons in your opinion?
Instead to just post insults why not try to argument and go a bit further into details than to insult other people? You have already shown that by our constant pressure you actually can put some coherent ideas together. Why do you just start to troll again? Do you have some kind of reputation to loose that is undermined by posting useful things?



He trolled a lot here,but was also capable of not repeating himself over and over again.
He made me see that WIS indeed has to have a function within in EVE
IF WIS would be more then that 1 room,in the beginning its only a expansion of that 1 room
Later on, if it would be possible,you have to have a reason to dock and walk around and do things.
Maybe for a lot of people socialising is enough,but WIS have to have some function tied to the FIS part of this game,you get a lot less haters.
don,t forget that WIS in the beginning will be nothing more then walking around and hopefully evolves in something bigger
That is if CCP ever will be put some time in WIS

R.S.I2014

DeMichael Crimson
Republic University
Minmatar Republic
#2206 - 2012-01-06 11:47:02 UTC

Here's an idea I have for WiS station interior layout. The door in the Captains Quarters would open to an elevator that gives access to 4 other levels inside the station.

Station Elevator Buttons: 5

Button 1 = Captains Quarters
This takes you to your own personal Captains Quarters. This area is where you access the Docking Bay and conduct all operations pertaining to your ship and personal cargo. This is where you change your clothes and your appearance such as hair, make-up, etc. This area could be customized by adding 'Collectible Items' such as 'Head in a Jar', various interactive Holoreel's and Books, Medals, etc. Could also add some sort of 'Pet' such as Fish Tank, Dog, Cat, Bird, etc.

This is the main spawn location (1of 3) within the station for your character. When logging into the game, your character is lying on the bed asleep, wakes up and gets ready for action. When logging out of the game while in your Captains Quarters, your character lays down on the bed and goes to sleep. If you get disconnected while in WiS mode, this is the usual spawn location for your character.

Button 2 = Promenade Deck
This is the top area of the station consisting of 1 large split level room. It would have large viewing ports that showcase the Nebula's as well as showing any ships outside the station. Here you can check if you're being station camped. In the center (Lower level) of this area would be a Concord Sanctioned PvP Arena for doing FPS 1v1 and small team matches along with Bookie's available to place bet's on these Arena fights.

These Arena fights could be worked sorta like the Alliance Tournaments. Would have both 1v1 and Team battles. Could split it up into scheduled stages at various stations starting with Constellation Tryouts, Regional Preliminary's, Factional Qualifying and ending with Inter-Factional Competitions. This is just a basic overview providing a starting point of the idea which can be expanded on later.

Button 3 = Command Deck
This area would contain various private Conference Rooms for Corporate meetings. These Conference Rooms are reserved for and can only be accessed by Corporations renting an Office in that specific station. This area would also include a few different War Room's with access to Planetary, System, Constellation and Regional 3D maps for SOV Warfare and interacting with DUST 514. There would also be a Station Command Center (usually off-limits) and a Medical Bay.

The Medical Bay is the 2nd spawn location for your character within the station. Either when using Jump Clones or when waking up in your Medical Clone after being killed.

Button 4 = Retail Deck
This area contains various player run Custom Shops, Bars, Casinos, etc. This is also where the stations Security Office with holding cells (Brig) is located. Get drunk, punch someone in the face and you'll spend at least a couple of hours in the Brig along with paying a fine. Maybe even have personal security status dictate the amount of ISK needed to post bail (Get out of Jail card). Maybe even have special Bounty Agents here?

The Security Office is the 3rd spawn location for your character within the station. Logging in and out would be like in the Captains Quarters, having your character lying on the bunk in the cell.

Button 5 = Storage Deck
This is the bottom area of the station that contains various storage compartments and small dimly lit rooms equipped with a cot, small table and a couple of chairs for black market deals. This is where you can acquire and trade Contraband items. This area would also have special agents hidden away in various locations. Maybe some of those Agents have missions classified as Contraband Retrieval.

Maybe have this area tough to navigate which could cause the player to become lost? Make a wrong turn along the way and find yourself stumbling around in the shadows for hours. Probably should have bought that 'Basement Map' from the NPC Sleaze Bag hanging round at the entrance to the 'Retail Deck'.

Anyway, Skills would pertain to all activity's. If someone who isn't skilled tries to smuggle contraband down to the lower area of the station, there's a random chance of them getting caught, Contraband confiscated, finding themselves in the Brig having to pay an ISK fine. Or if engaged in Arena fights, the level of Logistic skills trained and Medic equipment fitted could mean the difference between life and death, er um, I meant winning and losing.

These are all basic ideas that can be expanded on. I wasn't sure about the interaction with regular Agents. Probably have those Agents located on the Command Deck.
Rek Seven
University of Caille
Gallente Federation
#2207 - 2012-01-06 11:50:34 UTC
oldbutfeelingyoung wrote:

in addition give the big screen some use


+1

You know how people are always asking for a combat arena? It would be cool if CCP implemented that and showed the battles on screen in CQ and the public areas. Then maybe there could be a system that lets us gamble on the outcome of fights.

It would be kind of like having the alliance tournaments everyday.
DeMichael Crimson
Republic University
Minmatar Republic
#2208 - 2012-01-06 12:03:56 UTC
I've already mentioned these ideas in this thread. I've added a bit more thought on these scenarios that combine PvP and PvE with FiS and WiS.

DUST514 Interaction

While in your ship or in station, your personal communicator (Aura?) activates an alarm informing you an invasion force has attacked and captured a PI facility on one of your planets. You contact the Dust 514 Commander and inform him to meet you in the War Room to plan a counter attack and regain control. In the War Room are 3-D visual maps. You both access the Planetary Map, check the PI facility's and surrounding area. You both verify the enemy position and mark the drop zones for supplies. After forming a plan of attack, you load the supplies into your ship while the Dust Commander rejoins his team which is waiting at the 1st drop zone on the planet.

You travel to the planet with the supplies loaded in your ship, enter into atmospheric flight and drop the supplies at the 1st drop zone. While en-route back to the station, you encounter a small blockade of enemy player ships. You make a call to your Corporation and are quickly joined by a couple of Fleet mates. Small gang PvP combat starts happening in space while the DUST ground forces engage each other.

As the battle in space continues, you receive a call from the Dust Commander requesting supplies to be dropped at the 2nd drop zone. You and your Fleet mates have almost killed all enemy player ships when more enemy player ships warp in and you find yourself locked and tackled. Dust Commander informs you his team is boxed in and needs those supplies now.

Station Lockdown

You log into the game with the sound of alarms going off in your Captains Quarters. The main viewscreen informs you that the station is under Security Lockdown (no docking or undocking) due to an Invasion force (Sansha and or Mercs). You and other players trapped inside the station must Hack into various Medical and Security Lockers for weapons, munitions and 1st Aid equipment. Players then go deck by deck, seeking out and killing all NPC invaders encountered, Salvaging their corpses for more weapons, munitions, body armor, etc..

Players must make their way to the Station Command Center and deactivate the Security Lockdown allowing players access to the docking bay. Only problem is that all other station areas must be cleared first before accessing the Command Deck. Question is: What will you do? Do you attempt this solo? Create a gang with other players for tactical combat and medical support? Stay inside your Captains Quarters and hope somebody else deactivates the Security Lockdown?

This could implement some new skills being seeded into the game, such as Medic and Commando skills. Maybe even have another skill added to the Leadership group like - Infiltration - ability to lead a small team of Commando's and infiltrate a station that's under 'Security Lockdown'.

Anyway, I was thinking there could also be some special Radar and Mag sites based on the 'Station Lockdown' scenario. Could just be 1or 2 decks with various rooms filled with broken equipment scattered around that can be Hacked and Salvaged. Of course there would also be NPC FPS inside.

Low sec and 0.0 space would allow PvP FPS inside so best to have some fleet mates along.

I'm sure it'll be quite a while before we see anything like that in-game. However, hopefully it does happen eventually. Then we can all truly say - 'Eve Is Real'.
Arcathra
Technodyne Ltd.
#2209 - 2012-01-06 12:05:02 UTC
oldbutfeelingyoung wrote:

He trolled a lot here,but was also capable of not repeating himself over and over again.
He made me see that WIS indeed has to have a function within in EVE
IF WIS would be more then that 1 room,in the beginning its only a expansion of that 1 room
Later on, if it would be possible,you have to have a reason to dock and walk around and do things.
Maybe for a lot of people socialising is enough,but WIS have to have some function tied to the FIS part of this game,you get a lot less haters.
don,t forget that WIS in the beginning will be nothing more then walking around and hopefully evolves in something bigger
That is if CCP ever will be put some time in WIS

Yes, you are right. And I understood from the rare bright moments of our "friends" that stations need some kind of risk involved too, to stay true to the universe and the general setting of EVE. They showed me that point of view and I can understand why this would be important.

So, thumbs up to our trolls, sometimes they are actually useful and help to understand a different point of view Smile.
Alpheias
Tactical Farmers.
Pandemic Horde
#2210 - 2012-01-06 12:45:30 UTC
Arcathra wrote:


So, thumbs up to our trolls, sometimes they are actually useful and help to understand a different point of view Smile.


At your service.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Ranger 1
Ranger Corp
Vae. Victis.
#2211 - 2012-01-06 18:18:31 UTC
Arcathra wrote:
oldbutfeelingyoung wrote:

He trolled a lot here,but was also capable of not repeating himself over and over again.
He made me see that WIS indeed has to have a function within in EVE
IF WIS would be more then that 1 room,in the beginning its only a expansion of that 1 room
Later on, if it would be possible,you have to have a reason to dock and walk around and do things.
Maybe for a lot of people socialising is enough,but WIS have to have some function tied to the FIS part of this game,you get a lot less haters.
don,t forget that WIS in the beginning will be nothing more then walking around and hopefully evolves in something bigger
That is if CCP ever will be put some time in WIS

Yes, you are right. And I understood from the rare bright moments of our "friends" that stations need some kind of risk involved too, to stay true to the universe and the general setting of EVE. They showed me that point of view and I can understand why this would be important.

So, thumbs up to our trolls, sometimes they are actually useful and help to understand a different point of view Smile.


Of course, those same points were raised several weeks ago (before our current batch of trolls entered the thread), by people discussing how they would like things to progress from this point.

Still, they do server their purpose. It's just that sometimes that purpose is not the one they intended. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vertisce Soritenshi
The Scope
Gallente Federation
#2212 - 2012-01-06 19:47:31 UTC  |  Edited by: Vertisce Soritenshi
Taiwanistan wrote:
i like your idea, the production of weapons to be sold to dust dudes is right on the money
smuggling- interesting i always thought smuggling was from low/null to hi sec but you are talking about inter-station smuggling, and that a hisec station can have a "lawless floor or section"
i should also go read Burning Life to get a better idea.

Holy ****! Did you guys turn him into Pro WiS while I was away?!

For the record the biggest reason I have wanted WiS was for the ideas presented at fanfest last year for bounty hunting and drug running.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2213 - 2012-01-06 20:24:29 UTC
Vertisce Soritenshi wrote:
Taiwanistan wrote:
i like your idea, the production of weapons to be sold to dust dudes is right on the money
smuggling- interesting i always thought smuggling was from low/null to hi sec but you are talking about inter-station smuggling, and that a hisec station can have a "lawless floor or section"
i should also go read Burning Life to get a better idea.

Holy ****! Did you guys turn him into Pro WiS while I was away?!

For the record the biggest reason I have wanted WiS was for the ideas presented at fanfest last year for bounty hunting and drug running.



I guess my concept for WiS wasn't as outlandish as I thought.

I doubt harlot would endorse it, as I also doubt harlot would endorse any form of WiS however it was presented. In fact if WiS suddenly meant wanking in space and actually referred to the current space gameplay, I think he would still be against it.

But hey, you can't win em all. Especially an account created for trolling and nothing else.
Irumani
Center for Advanced Studies
Gallente Federation
#2214 - 2012-01-06 21:24:36 UTC
Ranger 1 wrote:
The vast majority of the player base does still want WIS, there has been increasing demand for some years now.

However:

They want it implemented in the way that was outlined in the beginning, with engaging game play that made sense to take place in that environment.

They want it developed to the point that it is worthwhile before it is released.

They want it developed with a REASONABLE percentage of Dev resources devoted to it, not most of them.

They want it to be tech stable before it is released, and running smoothly.

They want it to be optional.

They want it to compliment and enhance FIS content.

They want any items produced by/for Incarna to be produced by the community and tie directly into the existing industry infra structure.

Simply put, they want it to be worth while, fun, and have a point.

Until they get a handle on how to do this, further development is pointless.

Work on the plan, not the product at this point.


qft.

You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.

  • CCP Wrangler
Syphon Lodian
Fabled Enterprises
#2215 - 2012-01-06 21:32:57 UTC  |  Edited by: Syphon Lodian
Am I understanding this correctly... Mostly aimed at the hardcore WiS opponents in this threadnaught...

You hate WiS, you hate the concept of it, and you will never use it ever. So, much in the same way that you never used CQ once and disabled station environment and started shooting statues for hours.. you'll just not use it because it's not worth it and it will kill EVE, etc.

BUT.

According to your logic, it would need "gameplay elements" to be accepted. So let me get this straight. You completely hate it, but you'd like for it to have essential gameplay elements (i.e. probably not totally optional and somewhat compulsory). Basically, arguing against yourselves.

I've seen a few decent ideas from the WiS haters, albeit sarcastic, but still some progress. Like bringing a head to the bounty office and ripping implants from it. Neat concept, but EVE is rated Teen, so no... implied perhaps, but no.
Soulpirate
Caldari Provisions
Caldari State
#2216 - 2012-01-06 22:50:42 UTC
One of the first things they could do imo would be to incorperate WiS into missions.

What I mean is, do your normal FiS mission with a station or ship at the end that
needs to be boarded and the rest of the mission is then completed "on foot". This
way we could get out of our CQ's and expand the feel of the whole EVE experience
and we wouldn't have to worry about the large crowds, buying some time to get the
tech tweaked, while at the same time giving us a little more room to move.

I personaly don't have a problem with them releasing bits of content over time and
slowly expanding where we can walk and what we can do i a WiS capacity. All the
FiS content wasn't added on day one and I don't really want to wait a couple more
years for ALL of WiS to get launched at once.

The sooner we see some more WiS content the better, even if it's baby steps. FiS
improvements seem to be moving along and I doubt they will back off that for while
nor should they ever, but if we get to Dust514 without some more WiS to tie into it,
that will be a huge tragedy imo.
Alpheias
Tactical Farmers.
Pandemic Horde
#2217 - 2012-01-06 22:51:49 UTC
Syphon Lodian wrote:
Am I understanding this correctly... Mostly aimed at the hardcore WiS opponents in this threadnaught...

You hate WiS, you hate the concept of it, and you will never use it ever. So, much in the same way that you never used CQ once and disabled station environment and started shooting statues for hours.. you'll just not use it because it's not worth it and it will kill EVE, etc.

BUT.

According to your logic, it would need "gameplay elements" to be accepted. So let me get this straight. You completely hate it, but you'd like for it to have essential gameplay elements (i.e. probably not totally optional and somewhat compulsory). Basically, arguing against yourselves.

I've seen a few decent ideas from the WiS haters, albeit sarcastic, but still some progress. Like bringing a head to the bounty office and ripping implants from it. Neat concept, but EVE is rated Teen, so no... implied perhaps, but no.


I'd be happier if CCP did not touch WiS for a long time because in many ways I see WiS as a separate product as the current iteration of WiS (Incarna) is just basically a testbed.

While I am not a fan of WiS if it just caters to a group of players however, I am also for a WiS that different groups of players could and would enjoy.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Syphon Lodian
Fabled Enterprises
#2218 - 2012-01-06 23:15:17 UTC  |  Edited by: Syphon Lodian
That's the thing.

No one really knows how far along they are in WiS development. I think a lot of people take it for granted that they are "nowhere" because they only released a couple of CQ's and the 'door'. My bet is they have the framework in place (obviously), and were in the stage of tinkering with features and seeing how the playerbase was going to handle it.

Well, we know the end to that story.

It's a well known fact that CCP has been using World of Darkness resources and manpower to tinker on EVE, and not just WiS, but FiS too. There is plenty of maneuver room here, imho.

I don't think many would argue against 1 or 2 WiS goodies per expansion, have it as a secondary or tertiary feature under the shadow of FiS "war" stuff. They can start by releasing the full NeX store, as in the stuff on the market that nobody can use. Better yet, decommission the NeX and dump it into the player market. (Leave the NeX on actually, but only leave the monocle so the world doesn't drown in troll-tears.)

Make better use of the big-screen. There would be little to no development resources going into this. You're essentially putting videos in a folder and letting it play. Right now, it just flashes stuff that is 99% irrelevant to stuff I'm interested in, hence why I replace the CONCORD movie file with a Family Guy episode.

There is plenty of stuff they could be doing that wouldn't be cutting into FiS development, instead of giving off the impression that they've abandoned WiS completely, and wasted all these years hyping and creating it for nothing. Basically all I'm saying is, a little thing here and there, and a decent "feature" per-expansion would be a good start.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2219 - 2012-01-06 23:17:53 UTC
Alpheias wrote:
Syphon Lodian wrote:
Am I understanding this correctly... Mostly aimed at the hardcore WiS opponents in this threadnaught...

You hate WiS, you hate the concept of it, and you will never use it ever. So, much in the same way that you never used CQ once and disabled station environment and started shooting statues for hours.. you'll just not use it because it's not worth it and it will kill EVE, etc.

BUT.

According to your logic, it would need "gameplay elements" to be accepted. So let me get this straight. You completely hate it, but you'd like for it to have essential gameplay elements (i.e. probably not totally optional and somewhat compulsory). Basically, arguing against yourselves.

I've seen a few decent ideas from the WiS haters, albeit sarcastic, but still some progress. Like bringing a head to the bounty office and ripping implants from it. Neat concept, but EVE is rated Teen, so no... implied perhaps, but no.


I'd be happier if CCP did not touch WiS for a long time because in many ways I see WiS as a separate product as the current iteration of WiS (Incarna) is just basically a testbed.

While I am not a fan of WiS if it just caters to a group of players however, I am also for a WiS that different groups of players could and would enjoy.


So we're both basically of the same mind then. Well not entirely, you're still pretty psychotic.

But wouldn't it have been more productive if you hadn't started throwing insults right out the door?
oldbutfeelingyoung
Perkone
Caldari State
#2220 - 2012-01-06 23:30:45 UTC
Kuronaga wrote:
Alpheias wrote:
Syphon Lodian wrote:
Am I understanding this correctly... Mostly aimed at the hardcore WiS opponents in this threadnaught...

You hate WiS, you hate the concept of it, and you will never use it ever. So, much in the same way that you never used CQ once and disabled station environment and started shooting statues for hours.. you'll just not use it because it's not worth it and it will kill EVE, etc.

BUT.

According to your logic, it would need "gameplay elements" to be accepted. So let me get this straight. You completely hate it, but you'd like for it to have essential gameplay elements (i.e. probably not totally optional and somewhat compulsory). Basically, arguing against yourselves.

I've seen a few decent ideas from the WiS haters, albeit sarcastic, but still some progress. Like bringing a head to the bounty office and ripping implants from it. Neat concept, but EVE is rated Teen, so no... implied perhaps, but no.


I'd be happier if CCP did not touch WiS for a long time because in many ways I see WiS as a separate product as the current iteration of WiS (Incarna) is just basically a testbed.

While I am not a fan of WiS if it just caters to a group of players however, I am also for a WiS that different groups of players could and would enjoy.


So we're both basically of the same mind then. Well not entirely, you're still pretty psychotic.

But wouldn't it have been more productive if you hadn't started throwing insults right out the door?


don,t care how the thread started,i like the way its going now

R.S.I2014