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Player Features and Ideas Discussion

 
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Anti Cloaking Weapon Updated

First post
Author
Astroniomix
School of Applied Knowledge
Caldari State
#61 - 2013-07-10 01:24:59 UTC
Teckos Pech wrote:
Suzuka A1 wrote:


Snipping to save space....


-more snippage-

This is probably what you were referring to.
TheGunslinger42
All Web Investigations
#62 - 2013-07-10 10:11:56 UTC  |  Edited by: TheGunslinger42
Suzuka A1 wrote:
Ok, fine. I should clarify, as I was trying to follow the K.I.S.S. method and left out some detail that I thought was implied.

Currently cloaky camping/AFK camping is thee single most unbalanced form of game play in null sec because they can move freely throughout a system for weeks without any danger to themself and MOST IMPORTANTLY (and my only reason for writing this in the first place) they can light a cyno or covert cyno and drop 1 to 255 people on you at anytime.


Except it's not unbalanced, really. You're just being dishonest. For a start, you say they can move around freely throughout a system without any danger - this is untrue. They are not immune to bubbles and camps. You know where they're likely to visit in system, be it your tower or the gates, so set up bubbles with people in them and drones out. He'll get decloaked rather quickly if he tries to move about in system.

Additionally, you refuse to acknowledge the otherside of the issue - namely that while he is doing this, sitting or even moving around cloaked, he is incapable of doing anything to you. He cannot light a cyno, or kill you himself, or do anything other than watch while he is cloaked. So while he may be difficult to catch, what he can accomplish in that state is extremely limited.

He can't cyno while he's cloaked, and if you have a problem with cynos then take it up in a thread about cyno mechanics - that's nothing to do with cloaks, friend.

Suzuka A1 wrote:
At this point it means your only defense is to 1) not do anything in your own system, 2) bubble the gates to hell and camp them 23/7 to make sure no one gets in, or 3) bait them and have a full fleet of 256 people sitting on a titan to be bridged in, so you can wipe the floor with the group that has been camping the system in hopes they will never do it again.

Important note: Cloaking in and of itself is currently fine. But in the above situation, it puts the cloaker in a situation where they are perfectly safe and can choose when it is safest for them to drop on a target (whether they wait minutes or weeks) and eve is not suppose to be safe.


Why do you say "only" defense if you then go on to list three? You missed a few, too - for example, you can simply move system. You can also ignore him and get on with your life. You can also get a small group of people together when you rat or PVE or whatever, and do it as a group, which makes you much much safer (and much less of a desirable target). Also you're deliberately overstating the effort you need to put in, a 23/7 camp and 200+ man fleet sitting on a titan is not necessary for home defense. Don't be silly.

So you have a number of options available to you, so I don't understand why you're crying that you're so limited by his presence. He's is not forcing your hand in any way. Your own cowardly risk averse play, or your corp/alliances inability to properly handle the area of space you chose to live in are what are at play here, not cloak mechanics.

Anyway, why the hell SHOULDN'T you have to put in some effort to live in nullsec? Whether it's being in a group, baiting, whatever, it is perfectly reasonable that you should have to do these things to live in nullsec. If you can't secure your space through your own (and alliances) efforts, then you don't deserve the rewards.

Suzuka A1 wrote:
Ok, now you asked, "When do the cloaked vessels get something in exchange for this newly found vulnerability?" to which I can point you to this quote, "[the probes] warp to the destination then have a short time delay (so active cloakers can see them on d-scan and gtfo) and then emit their EMP." Remember, I am specifically addressing AFK cloaky camping and thus active cloakers can bypass my proposed method very easily. Also note, I did not include numbers such as AU radius or the exact time delay because that it CCP's job to decide what works best.


Except it is still a massive nerf to active cloakers. I can be stationary in one position and still be very much active, whether I'm setting up warp in points, or observing movements, or sitting in position in a bomber fleet, or any number of other things - your terrible awful idea destroys these active forms of play, and you bloody well know it. Stop being dishonest.

Like I've said before in other threads about cloaks, the insistence that it is to combat "afk" players is such an obvious, dishonest attempt to deflect from the real issue, because EVERY SINGLE TIME it results in things that are massive, massive nerfs to active players too.

The truth is, afk or not has nothing to do with it. Your problem is that a cloaked player represents an unknown level of threat. Maybe he's none because he's afk, or maybe he's a small threat - a solo hunter, perhaps, or maybe he's a huge threat with a 200 man fleet ready to jump in. The fact that you don't know which is what drives you so crazy, and what makes you so mad. The idea that you might have to make some decisions yourself without perfect, absolute knowledge just isn't acceptable, is it mate?

hope this helps