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[Proposal] Make Covert Ops - Covert

Author
Mr R4nd0m
Doomheim
#1 - 2013-07-04 17:22:51 UTC
I find it a little pointless having a covert ship in null sec when it can be easiy decloaked when caught in a bubble. (dont get me started on static bubbles)

Allow a new mod like the T3 nullifer to be able to be added to covert ships

ta

Lykouleon
Noble Sentiments
Second Empire.
#2 - 2013-07-04 19:44:01 UTC
Dear god no.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Jint Hikaru
OffWorld Exploration Inc
#3 - 2013-07-05 08:18:25 UTC
Can you imagine the forum rage from the null-bear contingent....

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Scatim Helicon
State War Academy
Caldari State
#4 - 2013-07-08 22:09:47 UTC
Sorry that you're bad at evading decloakers.

Maybe you could try not sucking?

Every time you post a WiS thread, Hilmar strangles a kitten.

Ned Black
Driders
#5 - 2013-07-09 10:32:46 UTC
The one and only way to make covert ops be truely covert would be to remove it from local...

But that will never happen because it would bring actual risk to 0.0 which would be completely unacceptable of course.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#6 - 2013-07-12 05:05:39 UTC
T3 have those thats enough

CEO of Lanate Industries

Citizen of Solitude

Nikk Narrel
Moonlit Bonsai
#7 - 2013-07-18 16:57:00 UTC
Ned Black wrote:
The one and only way to make covert ops be truely covert would be to remove it from local...

But that will never happen because it would bring actual risk to 0.0 which would be completely unacceptable of course.

That's the hilarious part, actually. It only has the potential to create risk because ANY risk would be an increase over what many have right now, regardless of how unlikely such risk would actually be.

Local helps the hunter far more than the PvE pilot working out of friendly sov systems in null.

Here is something that seems difficult for many to grasp, but is an important detail that those hunting will not have an advantage because of local being missing.

The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage.

Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea.
They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind.

Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind.
Atlantis Fuanan
Wormhole Research Inc.
#8 - 2013-07-19 12:26:23 UTC
Sorry, no ...

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ

Sylphy
TSOE Po1ice
TSOE Consortium
#9 - 2013-08-20 12:47:16 UTC
Nikk Narrel wrote:
Ned Black wrote:
The one and only way to make covert ops be truely covert would be to remove it from local...

But that will never happen because it would bring actual risk to 0.0 which would be completely unacceptable of course.

That's the hilarious part, actually. It only has the potential to create risk because ANY risk would be an increase over what many have right now, regardless of how unlikely such risk would actually be.

Local helps the hunter far more than the PvE pilot working out of friendly sov systems in null.

Here is something that seems difficult for many to grasp, but is an important detail that those hunting will not have an advantage because of local being missing.

The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage.

Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea.
They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind.

Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind.


I almost thought you were defending the existence of local in favour of PvP pilots. Inspite of all your "valid points" in the "add a delay to local" thread. Because your point in that thread keeps punching the punchline that nullsec has no risk due to local existing.

The character does not represent the views/opinions of its Corporation or Alliance.

Nikk Narrel
Moonlit Bonsai
#10 - 2013-08-20 14:36:10 UTC
Sylphy wrote:
Nikk Narrel wrote:
Ned Black wrote:
The one and only way to make covert ops be truely covert would be to remove it from local...

But that will never happen because it would bring actual risk to 0.0 which would be completely unacceptable of course.

That's the hilarious part, actually. It only has the potential to create risk because ANY risk would be an increase over what many have right now, regardless of how unlikely such risk would actually be.

Local helps the hunter far more than the PvE pilot working out of friendly sov systems in null.

Here is something that seems difficult for many to grasp, but is an important detail that those hunting will not have an advantage because of local being missing.

The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage.

Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea.
They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind.

Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind.


I almost thought you were defending the existence of local in favour of PvP pilots. Inspite of all your "valid points" in the "add a delay to local" thread. Because your point in that thread keeps punching the punchline that nullsec has no risk due to local existing.

Oh, that is a fair statement.

Barring pilot error, you cannot catch a pilot in sov null who is in a friendly system with a POS or outpost.

Hostiles are reduced to being "annoying", because we are told to stay docked up. If we undock and let them get a kill, they will come back like ducks after you fed them once.

And we can get docked up the moment they appear in local, because by the time they finish loading system we are in warp to that safe.

So, unless annoyance can be considered a risk, a pretty fair statement.