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No major PVP driver in WH space

First post
Author
Rek Seven
University of Caille
Gallente Federation
#41 - 2013-07-04 15:53:27 UTC
^ True but if wishes were horses, beggars would ride.
Peter Moonlight
Suddenly Carebears
#42 - 2013-07-04 15:56:10 UTC
Joan Greywind wrote:
I am sorry but Mr. kidds argument isn't logical. So we should all leave c5-c6 space to go live in c2's, and shoot itty 5's and drakes? I had a lot of good fights for the wh hs exit, but they are definitely not high quality fights, simply because it is easy just to find one later. As I said before twice, I am not saying that there is a lack of pvp, just that all of it is done purely for fun. There are no extra rewards for your better skills and taking extra risk. A carebear in wh space is richer than someone that pvp's.

In null everybody fights to keep their space, they might have renters, but they pay for the alliance to stay there. No one is staying in null without fighting (or someone fighting for him). Null space was just as an example. At the core of it there is very low to zero reward to you taking extra risks in WH, especially for PVP, which in my opinion is a very weak mechanic for a game like EVE.

In game PVP drivers are important, also as I said a simple moon change, got us the biggest war we saw in EVE in years. Are you telling me this isn't better? PVP drivers also break alliances and blues, as everyone should be trying to secure the biggest piece of pie they can get. Now blues, just stay blue because there is no reason not to blue. EVE is about winning not small fights. Don't get me wrong, small fights are fun as ****, but in WH space there is no "winning" because there is no pie for pvping. Yes i ******* love pie. If we can maybe make the ships not destructible in poses pvper's can have some pie (faction ships and t3's are tasty), or some other solutions that maybe smarter people can figure out. So please let's try to address this issue, and not something like small pvp is leet (it is but that is not the issue) and it's the big alliances fault (it is somewhat, but how will it be solved). Adding pvp drivers and incentives (imo) only adds to the experience.

I'm personaly wondering, is that your alt, and are you really in Temnava for only 9 days? Personally i don't like PVPing with you anymore, if you were longer in Temnava you would know some more things, which apparently you don't know.. Also are you from Balkan, or anywhere nearby, or maybe you main is in Temnava for long time, since you guys haven't been always accepting people from all over the world inside, there are things that you don't know..
Rengas
AQUILA INC
Verge of Collapse
#43 - 2013-07-04 16:10:56 UTC
Nix Anteris wrote:
And the "You don't evict people who PVP" bullshit. Well people who actually PVP would *gasp* PVP to defend or die trying, not run around screaming for help from every other wormhole entity. Guess there's a lot less PVPers up here than we thought.

Evictions are ultimately about winning. There is little incentive for either side to provide actual PVP, when the goal is simply large scale asset destruction and POS removal carried out by a superior force designed to crush any resistance. Although of course if you consider POS bashing to be PVP (there are sometimes people manning the POS guns) then evictions are the way to go.

Jack Miton wrote:
while im on the subject, any corp that gets attacked and calls in the other half of WH space to bail them out is not a PVP corp that i want to have anything to do with.

Well you've basically just said you don't want anything to do with all of WH space. Can you name a single well-known entity who has faced eviction and not batphoned? (The only one I can think of is Firebirds, yet for all I know they did in fact quietly reach out for assistance.)


@ OP - EVE is what you make it. If you are unsatisfied with the way things are going in WH space then go generate content for yourself in other areas instead of hoping that CCP will implement new features that magically force everyone to fight each other all the time.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#44 - 2013-07-04 16:21:34 UTC
Joan Greywind wrote:
I am sorry but Mr. kidds argument isn't logical. So we should all leave c5-c6 space to go live in c2's, and shoot itty 5's and drakes? I had a lot of good fights for the wh hs exit, but they are definitely not high quality fights, simply because it is easy just to find one later. As I said before twice, I am not saying that there is a lack of pvp, just that all of it is done purely for fun. There are no extra rewards for your better skills and taking extra risk. A carebear in wh space is richer than someone that pvp's.

In null everybody fights to keep their space, they might have renters, but they pay for the alliance to stay there. No one is staying in null without fighting (or someone fighting for him). Null space was just as an example. At the core of it there is very low to zero reward to you taking extra risks in WH, especially for PVP, which in my opinion is a very weak mechanic for a game like EVE.

In game PVP drivers are important, also as I said a simple moon change, got us the biggest war we saw in EVE in years. Are you telling me this isn't better? PVP drivers also break alliances and blues, as everyone should be trying to secure the biggest piece of pie they can get. Now blues, just stay blue because there is no reason not to blue. EVE is about winning not small fights. Don't get me wrong, small fights are fun as ****, but in WH space there is no "winning" because there is no pie for pvping. Yes i ******* love pie. If we can maybe make the ships not destructible in poses pvper's can have some pie (faction ships and t3's are tasty), or some other solutions that maybe smarter people can figure out. So please let's try to address this issue, and not something like small pvp is leet (it is but that is not the issue) and it's the big alliances fault (it is somewhat, but how will it be solved). Adding pvp drivers and incentives (imo) only adds to the experience.



No, what I'm saying is that if you expect to play the game like you're in null, but you're in w-space, you're going to be sorely disappointed which......is exactly what's being expressed by you and others who want to change w-space to accommodate your play style which is a nullsec play style.

As for everybody in null fights....no....not everyone. Renters are left to die by their alliances all the time. Saying that everyone in null fights for their space.....you're indicating what? That everyone in w-space doesn't?

As for PVP drivers....most people I know in w-space are there to do 2 things.....make isk, get pew. And it's sounding a lot like you are advocating a nullsec model for w-space. Personally, I don't need a pvp driver to pvp. I look for it almost daily. If other people don't want to pew, that's their choice. That's a great thing about w-space.....there's *gasp* choice. If I went to null I'd have no choice but to be a corp member in some alliance or become a renter.

I already pay to play the game. Don't really care to pay to play a second time which is what I would have to do as a renter.....rent....wtf would I do that?

All I can say is if you want to play the game with nullsec mechanics......go to nullsec. But you haven't presented one idea in this thread without saying "like nullsec"....if you want w-space to be more like nullsec.....then go to nullsec.

Don't ban me, bro!

Casirio
Aliastra
Gallente Federation
#45 - 2013-07-04 16:29:56 UTC
Mr Kidd wrote:


As for PVP drivers....most people I know in w-space are there to do 2 things.....make isk, get pew. And it's sounding a lot like you are advocating a nullsec model for w-space. Personally, I don't need a pvp driver to pvp. I look for it almost daily. If other people don't want to pew, that's their choice. That's a great thing about w-space.....there's *gasp* choice. If I went to null I'd have no choice but to be a corp member in some alliance or become a renter

All I can say is if you want to play the game with nullsec mechanics......go to nullsec. But you haven't presented one idea in this thread without saying "like nullsec"....if you want w-space to be more like nullsec.....then go to nullsec.



Best words ive read in this thread
Joan Greywind
The Lazy Crabs
#46 - 2013-07-04 16:42:10 UTC  |  Edited by: Joan Greywind
What's my corp got to do anything with it? Stop circling around and discuss the idea. Just answer the the statement rek seven added, what do you really fight for in wh? why do you pvp?, if the answer is just for fun, then that is the root of the problem (in my humble opinion). And noho is a really cool alliance that accepts everyone from around the world (if you have the right requirements) with 23 hour up time, and mostly the buggers are a lot of fun.

Now Mr. Kidd your arguments are becoming worse and worse, and frankly I don't like to put people down especially on a topic I started, but your reading comprehension kind of sucks. I already said I don't want it to be like null, I even said I just used it as an example for comparison. Saying that I want local in WH is really a cheap shot and you are degrading the argument. Let me be clear, my favorite form of pvp is small scale pvp, I love the wormhole mechanics, with mass limits and no local, and I am a big advocate of removing direct local intelligence out of every part of the game. Now we got this out of the way, Mr. Kidd you argument about killing an orca to refuel your tower, is as good as saying an alliance can fund itself through killing jump freighters. I am not saying we should have more income or more isk, I am just saying there should a reward to the risk you take. There is a problem when not pvping is actually more profitable than pvping. I would just like to have more incentive than just fun (what a jew I know) to take out my multi billion ships out in combat. It is just good game mechanics to have some reward for the risks you take. I won't repeat myself as you still didn't really tackle the post I wrote before this. PVP drivers are just good gameplay mechanics (refer to previous post).

And Mr. Kidd attacking a group (c5/c6) arbitrarily and generally doesn't give you any credence and makes you look biased. Blaming a subgroup entirely for a particular problem is always bad.


You are saying that the addition isn't needed and we should all move to c2's so we can fight for the highsec chains, which just is ridiculous. I just mentioned null as an example where simple PVP drivers can add so much more quality pvp (relatively, a blob or tengus is better than a blob of cyclones). Quality pvp means pvp with long term (more than just the next 20 mins) objectives, ever changing doctrines and long term conflict, and most importantly changing political landscape (yay no more static blues). It's a problem in my mind, that we can't force anyone to pvp, the question we always seem to ask ourselves when we scout an enemy (or as jack said someone not in our fleet), is "will they give us a fight"? If they don't us one they should stand to lose something. As I said that shouldn't apply to all kinds of pvp, but maybe start with making evictions a little profitable. Evictions are not profitable because the corp can actually self destruct all their assets with ease. (More suggestions would be nice, more input is always better)
Mr Kidd
Center for Advanced Studies
Gallente Federation
#47 - 2013-07-04 17:12:29 UTC  |  Edited by: Mr Kidd
Because I have nothing better to do today....

Joan Greywind wrote:

In null if you don't fight you lose your territory +income...

In null sec if you don't pvp you lose your sov...

...all the fighting in WH space is done for the fun of it only, and that is in my opinion a broken mechanic. Imagine null space without sov...

In null you have to fight for the right...

In null everybody fights to keep their space...

...simple moon change, got us the biggest war we saw in EVE in years. Are you telling me this isn't better?



and

Quote:

I don't want wh space to be like null, all I am saying


Stop mentioning null....maybe you'll get somewhere. 5 posts you've made and 6 references you've made to null mechanics. The last quote telling us you don't want it to be like null....but sounds like you do.

And what's wrong with pewing for fun? I can imagine a null without sov....it's a beautiful place free of the tyranny of big alliances.

I've got a suggestion for you. Go into features and ideas forum and suggest nullsec should be more like w-space...no local...have to probe gates, they move.....see how nice they are about the idea.

As for my logic....my logic tells me if you want w-space to be like null then go to null.

Don't ban me, bro!

Quinn Corvez
Perkone
Caldari State
#48 - 2013-07-04 17:19:47 UTC  |  Edited by: Quinn Corvez
He was clearly using null sec as an example. If you are going to reply, read the posts you are replying to first FFS.

This is why people want you to post with your main.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#49 - 2013-07-04 17:24:10 UTC  |  Edited by: Mr Kidd
Quinn Corvez wrote:
He was clearly using null sec as an example. If you are going to reply, read the posts you are replying to first FFS.

This is why people want you to post with your main.


Oh ok, well how about as a 6 man corp I don't want to belong to a large alliance with 1000's of members in order to play the game in a way that resembles nothing of what I've come to enjoy over the past 4 years? Or require a +30 man gank fleet in order to have some quality pew stomping of the faces of people who can't defend themselves?

Am I reading it correctly boss?

I'm all for added content....making it nullish....no.

How about for you c5/6 guys, we allow sov...grind included and null gets infinite mass holes into your system.....want pew....get pew. Don't like that? Didn't think so.

Don't ban me, bro!

Casirio
Aliastra
Gallente Federation
#50 - 2013-07-04 17:25:35 UTC  |  Edited by: Casirio
Quote:

In w-space, you either give fights or you get evicted. It doesn’t really matter if you win or lose; just being down for an engagement when one presents itself is usually enough to gain the respect of your neighbors. Most larger PvP groups - Hard Knocks included - take exception when they’re denied fights. We’re always looking for our next fix, and in the manner of a fiending junkie who doesn’t know where their next hit is coming from, we can get violent if you keep your ships behind a forcefield, tantalizing us with their unexploded intactness. Fight us or we’ll come back and remove the forcefields. It’s a simple rule to follow, and the amount of ISK to be made in the gateless unknown means there’s no excuse for being protective of your vessels. It’ll be fun, we promise.


From Abis Cann of Hard Knocks on his mittani article. id say that's a fair summary of a pvp driver in wspace.

I guess I just feel that wanting to log in and shoot stuff is satisfying enough. dash in some epic battles, shiny ganks, merc ops, and general goofyness on late night comms and I'm a happy camper. grudges add a nice touch as well.
Quinn Corvez
Perkone
Caldari State
#51 - 2013-07-04 17:38:48 UTC
WTF is Kid even talking about?

Nowhere did anyone say the WH space should be more like null or that everyone should be in massive alliances...

I'm all for more things to do in wormholes but I can only work with the tools CCP gave me and as I've been doing that for years now, I'd like a new tool now and again.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#52 - 2013-07-04 17:39:59 UTC
The people I agree with are saying this:

1) PVP is not your God-given right as a player of this game; you have to work for it
2) If you want smaller entities to fight you, you have to be prepared to stop showing 4x plus their numbers.
3) If you're going to evict people, you have to contend with smaller entities being afraid to get into C5s/C6s.
4) E-Honor extends only as far as the player behind the screen. Some are good for it, others are full of it.

Saying that "somebody should lose something because they don't want to fight" is what a psychopath tells themselves to fall asleep at night. Yeah yeah it's just a game; so why are you so worked up that a guy who knows you're better at PVP than him says "no"? I hear a lot of championing for "Elite PVPers" right to PVP and the "nasty carebears blue balling." As far as I'm concerned, they pay just as much as you do to play this game. I don't exercise their method of playing the game, but my options are clear, ignore them or evict them. Evicting them means I can't catch them next time, so I almost always choose ignore.

What do I fight for in WH space? Of course it's for fun. Wormhole space is the retirement club for Null-sec. Wormholes is where you can reap the benefits of what your corp or alliance sows (if you join a good corp or alliance). Why on earth would I play a video game if it wasn't for fun? Don't get me wrong, there are plenty of other motivating factors, but the truth of the matter is most wormholers don't like the kind of game-play we see in null where it's "ruin their day so they stop logging in." You know why? Because that kills games. I watched it happen with DAOC, you see it happen in WoW with horribly 1-sided server populations on PVP servers. I'm sure there are countless other games where the same scenario plays out. Hell we're watching it right now with probably well over half of C5s unpopulated (I base this number on absolutely nothing but pure speculation).

As Rengas said, Evictions are about winning, they're about dominating your opponent. The problem is, nothing you can do is going to force anybody to take that. High-sec still generates good ISK/hr, Null-sec has swaths of unoccupied yet sovereignty owned space that alliances can gift to new corporations who join them. The responsibility to create our own meta game in Wormhole space extends beyond ourselves to giving a reason to newbies to get into it. I don't sell wormholes for the money (the money helps :) ) I sell them to get new blood into wormholes.

I predict one theme to follow this post: I want to play the game MY way. Well you know what, that's completely your right. But it's everybody else's right to play the game their way too. And when THEIR way is threatened by YOUR way, they are forced to retreat usually. If you keep shouldering them around and yelling "nerd" in their face every time they don't want to fight your overwhelmingly superior force, sooner or later they'll just stop coming to school. Insert culturally relevant metaphor for you here.

Svo.

Director of Frozen Corpse Industries.

Quinn Corvez
Perkone
Caldari State
#53 - 2013-07-04 17:54:47 UTC  |  Edited by: Quinn Corvez
Casirio wrote:

I guess I just feel that wanting to log in and shoot stuff is satisfying enough. dash in some epic battles, shiny ganks, merc ops, and general goofyness on late night comms and I'm a happy camper. grudges add a nice touch as well.


That's fair enough and I'm glad that you are 100% content with wormholes but not everyone feels that way. Personally I am not interested in kill boards. I like being motivated to fight for personal pride or the strength of the alliance. There is little pride to ganking people in sites all the time.

As an example, if there were some c5/6 wormholes with two statics and people fought over them, wouldn't that be a good thing?

People keep saying having blues is the problem - yeah no **** but the question is, how do we make it better to fight people than to be blue with them?
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#54 - 2013-07-04 18:00:25 UTC
Lots of great input from many different angles. Only thing I would add/emphasize at this point is:

If you want PVP often then go to WH with HS static.

If you want smaller PVP action then go to WH with HS static.

If you want PVP often and smaller PVP then go WH diving from HS into WH you find.


Having lived in C1, C2, C4 and C6, C4 and above tend not to get as much PVP especially on the smaller scale. I don't particularly like it but it just seems to be the way it is unfortunately. Going into another C4+ WH for PVP invites the opportunity for them to bring caps which you may not be able to bring for mass reasons. With many, many WH corp/alliances on the smaller size in number, I don't blame them for trying to fight in their home WH but it does limit the action.
Joan Greywind
The Lazy Crabs
#55 - 2013-07-04 18:44:15 UTC  |  Edited by: Joan Greywind
Well I am glad at least a few people the way I feel. From other people, I never saw a more blatant form of "taking out of context" before.

Now I am not saying that all forms of pvp that is fun should be removed, I don't even know how this idea got here. I am not advocating any change to the current pvp mechanics was it small gang or large. Let me stress this out, I didn't mention anything about the lack of pvp. Now we got this out. I understand that some people want to pvp for fun, which I personally do the whole time. But just sometimes some people want an objective, not only to have fun but to actually win. And this going to sound egoistic but I have most fun when I win. In wormholes you will win individual fights but there is no winning overall, simply because all the pvp revolves around gud fights and fun (which is totally fine). All I am saying is give us some form of gameplay mechanic where the better player gets more rewards. It just doesn't make any logical sense that better players shouldn't get better rewards, or any rewards for that matter. Good games are made to be won (and FUN too), casual games like farmville are supposed to be only fun. Some people obviously are going to take this out of context so read this, I am in now way saying WH space is like farmville.

I am going to repeat this because I think it is the essence of the argument, "why do you pvp in Wh space" (credit goes to rek seven). If the answer you can come up with is only "fun" or "personal vendettas" then that is the very argument I am trying to make, that Wh pvp should offer more than that, in my opinion.

I am not asking for a big change, that is why I mentioned null sec, because such a small change added such a wide array of gameplay.

i just realized this post sounds weird if the other posts didn't get read first, so please do that (I am just giving too much ammunition for the people that want to take this out of context, and I know I always write walls of text).

At the end of day, I play EVE a lot, and I play only in WH space, if I don't like it I wouldn't have done it. But there is no reason we can't make it better.
Aquila Sagitta
Blue-Fire
#56 - 2013-07-04 19:09:47 UTC
OP wants conflict driver? Make POS bashing profitable.

No sd within shields
SMA drops ships

Two changes that would make a lot more fights for WH space
unimatrix0030
University of Caille
Gallente Federation
#57 - 2013-07-04 19:25:14 UTC
Are there ways to get more people into w-space and give more options to pvp without destroying the samll scale pvp environment we have?

No local in null sec would fix everything!

Joan Greywind
The Lazy Crabs
#58 - 2013-07-04 19:34:52 UTC  |  Edited by: Joan Greywind
Aquila Sagitta wrote:
OP wants conflict driver? Make POS bashing profitable.

No sd within shields
SMA drops ships

Two changes that would make a lot more fights for WH space



Now that is a constructive post (in my opinion). both of these suggestions I mentioned in my first post Cool, so I am tiny bit biased.

Don't change anything or any mechanics or features, just add some pvp drivers, that is all.


And for the people that think for some reason that this is going to destroy small scale pvp (I don't where this idea came from). It won't. Wh mechanics favor small gangs, and having any kind of fleet of more than 30 people (I know that is not so small ,but not big either) is extremely difficult to work with.
chris elliot
Lazerhawks
L A Z E R H A W K S
#59 - 2013-07-04 20:03:32 UTC  |  Edited by: chris elliot
I feel like I stumbled into Pl and goons complaining that no one will supercap brawl them in VFK and amamake when they desire it.

Yall look like whiny little girls.



As for pos bashing being profitable without self destructs and making loot drop.


You do realize all the defendant has to do is leave a pod in the ff next to the sma and cha's. The instant the tower dies, right click unanchor the mods as fast as you can and you have just guaranteed the other guy gets absolutely zero loot. Park in a brick tanked bs or something and you will likely live long enough to self nuke an entire tower.

Why people seem to forget about this and cry for mechanic changes is beyond me.
Rek Seven
University of Caille
Gallente Federation
#60 - 2013-07-04 20:25:18 UTC
Probably because you're an idiot Roll