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No major PVP driver in WH space

First post
Author
ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#321 - 2013-07-15 19:47:08 UTC
I edited one post to remove racist commentary.

ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Akyla Dey
Sebiestor Tribe
Minmatar Republic
#322 - 2013-07-22 20:37:47 UTC
Asking for a conflict driver in EVE is like asking for a conflict driver in Halo. Fights are the point of the game. In the face of pathetically anemic PvE, fights are the only reason to play. Everything else is just a justification for fights. A conflict driver suggests that given enough resources to go around, everyone would just sit there being happy. That doesn't sound like much fun to me.

What could CCP possibly put in a wormhole that would entice people to fight more? There are only two things in EVE; isk and property. Everything but territory can be bought with isk, and there's no lack of isk in wspace. Property is there for the taking. There are lots of empty wormholes.

The real issue at hand is risk aversion. People like to win. If they didn't care about winning, if money and killboards didn't matter, you'd jump 5 vs 40 in the hopes of taking down one or two guys before you assplode. I don't know how you fix that. You probably don't. It's just how things are.

tl;dr - if you need a reason to fight in this game, you're doing it wrong.
Phoenix Jones
Small-Arms Fire
#323 - 2013-07-22 21:02:52 UTC
Akyla Dey wrote:
Asking for a conflict driver in EVE is like asking for a conflict driver in Halo. Fights are the point of the game. In the face of pathetically anemic PvE, fights are the only reason to play. Everything else is just a justification for fights. A conflict driver suggests that given enough resources to go around, everyone would just sit there being happy. That doesn't sound like much fun to me.

What could CCP possibly put in a wormhole that would entice people to fight more? There are only two things in EVE; isk and property. Everything but territory can be bought with isk, and there's no lack of isk in wspace. Property is there for the taking. There are lots of empty wormholes.

The real issue at hand is risk aversion. People like to win. If they didn't care about winning, if money and killboards didn't matter, you'd jump 5 vs 40 in the hopes of taking down one or two guys before you assplode. I don't know how you fix that. You probably don't. It's just how things are.

tl;dr - if you need a reason to fight in this game, you're doing it wrong.


I think its more of a lack of reward regarding the typical pos bash. When we blew up tlc, we destroyed probably 20 sma's, half with dreads, the other half t3's. no dreads dropped, no t3's dropped, the sma's don't put up a killboard of what was in it when it assploded.

So you shoot something, nothing drops, and no killboard of what you blew up. It's like doing a mission with nothing but officer npc's and not getting any loot, not even a mangled piece of metal.

What's the point if there is no chance of loot.

Kind of what irked people. Yes the CHA and xlarge can drop stuff but the big juicy items are the sma's

Yaay!!!!

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#324 - 2013-07-23 14:50:39 UTC  |  Edited by: Onomerous
Akyla Dey wrote:
Asking for a conflict driver in EVE is like asking for a conflict driver in Halo. Fights are the point of the game. In the face of pathetically anemic PvE, fights are the only reason to play. Everything else is just a justification for fights. A conflict driver suggests that given enough resources to go around, everyone would just sit there being happy. That doesn't sound like much fun to me.

What could CCP possibly put in a wormhole that would entice people to fight more? There are only two things in EVE; isk and property. Everything but territory can be bought with isk, and there's no lack of isk in wspace. Property is there for the taking. There are lots of empty wormholes.

The real issue at hand is risk aversion. People like to win. If they didn't care about winning, if money and killboards didn't matter, you'd jump 5 vs 40 in the hopes of taking down one or two guys before you assplode. I don't know how you fix that. You probably don't. It's just how things are.

tl;dr - if you need a reason to fight in this game, you're doing it wrong.


Bold for emphasis. Losing has consequences in EVE. Flying expensive ships in a "we can't win this fight" encounter isn't going to happen often regardless of how many people claim on the forums how they ALWAYS come out to fight (they don't ).

There was a time when Shockwave did nothing but kitchen sink cheap ship fleets and blowing up expensive ships in C1-C3. We had quite a few fights where we engaged if we had a decent chance of killing 1 or more T3 (T2 are nice but not as expensive). Our entire fleet often costs less than a single well fit T3 so we pretty much always won the isk battle. It really is fun when your fleet doctrine is: fly cheap ships to blow up expensive ones!! But that was in C1-C3 where caps pretty much don't exist also!! ;)
Dringy Tsero
Deep Core Mining Inc.
Caldari State
#325 - 2013-07-23 15:19:58 UTC
I'm still shocked over the sma's not dropping ships.....

The fact that they don't produce killmails is even worse.

Eve is about flaunting your success, and a sense of achievement (like most game)

If you can't do that through the loot you get, there should at least be a killmail to hold up as a trophy... And its also something to look back on, the history of your eve shenanigans through your combat log is awesome.
"That one time we cost Freddie blogs 5 billion"
Without at least loot and or "proof" it just seems pointless to me to even attack a pos for anything other than a grudge or to take the space.


o7


VegasMirage
Blank-Space
Northern Coalition.
#326 - 2013-07-23 22:30:02 UTC  |  Edited by: VegasMirage
Dringy Tsero wrote:


Eve is about flaunting your success, and a sense of achievement (like most game)




This is a terrible statement. You are lost. You cannot measure your success in a game that has no criteria for success. You haven't even agreed on what is important as a community.

Is it Total isk destroyed? Total kills? Total Points? Total isk in wallet? Total alliances destroyed? Number of members in your failscade corp? Some combination? Why not ask CCP for an in-game kill/theft board that ranks by important criteria.

Unfortunately, you can't measure your success in Eve until you set criteria by which you can be judged. Go cry in the corner.

"a sense of achievement" Shocked

no more games... it's real this time!!!

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#327 - 2013-07-24 05:56:36 UTC
Quote:
Eve is about flaunting your success, and a sense of achievement (like most game)


Because POS bashing is "PvP".


internet spaceships

are serious business sir.

and don't forget it

Sorany
Republic Military School
Minmatar Republic
#328 - 2013-07-24 06:39:50 UTC
go home threadnought you're drunk.
Siobhan MacLeary
Doomheim
#329 - 2013-07-24 15:16:14 UTC
You're on something if you think there's no major content driver for WH PvP. The primary reason I and many others live in wormholes: where else do you get all the benefits of null security combined with the small-gang-centric mentality of lowsec?

There doesn't need to be a primary content driver for PvP in wormholes. CCP has shown that their idea of a content driver revolves primarily around shooting structures and/or orbiting buttons, all of which rely not on performance in combat but on timers and massive pools of HP.

I don't know about you, but the day that Anoikis denizens rely on structure shoots to create fights, instead of careful scouting and clever manipulation of wormhole mechanics, is the day Anoikis dies.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Dringy Tsero
Deep Core Mining Inc.
Caldari State
#330 - 2013-07-24 16:11:08 UTC
VegasMirage wrote:
Dringy Tsero wrote:


Eve is about flaunting your success, and a sense of achievement (like most game)




This is a terrible statement. You are lost. You cannot measure your success in a game that has no criteria for success. You haven't even agreed on what is important as a community.

Is it Total isk destroyed? Total kills? Total Points? Total isk in wallet? Total alliances destroyed? Number of members in your failscade corp? Some combination? Why not ask CCP for an in-game kill/theft board that ranks by important criteria.

Unfortunately, you can't measure your success in Eve until you set criteria by which you can be judged. Go cry in the corner.

"a sense of achievement" Shocked


Lol eve is a game that has no criteria for success..... You are kidding?!?!?! Being a game.. You could argue that as long as you are enjoying it then it is successful... However,

The entire game is geared around a harsh environment that you must survive, your skills train in real time to make you better at surviving, these skills are not permanent you can loose them, (forget to upgrade your clone etc) you save up isk to buy better interstellar space ships you need to plan.

And like it or not killmails and loot is an extension of how you use whatever you have earned. Yes. Earned. Eve is great, It won't give you jack unless you chase after it. Should a miner not get any tasty ore loot at the end of his cycle? NO

This thread is about PVP drivers in wh space, if you don't believe that no loot from timley pos bashes and a lack of a killmails don't affect the pvp drivers in wh space, then you either aren't from wh space or you are trolling me.

Im not saying its the only driver for achievement, hell if you jump on to get that ship spin to 10k everyday then good for you and I wish you luck for the next 10k, but if you think killmails and loot aren't important in measuring successes then I think you missed the point I'm making.

"Go cry in the corner" I don't understand why this is in your post.... Derogatory statements at the end of your post doesn't make your opinion any more significant than mine. Lol.


O7
Mister Maple
Use Caution
#331 - 2013-07-25 20:32:55 UTC
So I have a main in a large WH corp and a small WH corp. I like both large and small scale PVP. So there have been times where we have had to search for days to find PVP. Then there have been days where it was all around us. We search out chains until we reach the dead ends. It's all about the hunt for some. If you really just want PVP find a C5/6 with a null sec roll it and mess around with Null Sec bears. They need some poking. Make them mad enough to "try" and find you WH space. Someone is always willing to sell some one out. This should be for the larger corps wanting PVP. Every WH residence should know that Null Sec generally hate us because we tend to be smarter than they are and know how to make large amounts of isk in a few days. They want us to be nerfed. They want nullsec to be the end game. Yes, there should be some motivation to move in C5/6s but not when people are always getting evicted for being carebears. Another, problem is people always wanting to fight with their WH effects. Grow some and throw some crap on the wall see if it sticks. Also, those who kill people trying to get into WHs, recruit some of them. I have done this in the past and gotten great members from it. Also, I hate null sec after living down there on several instances. So take null sec local away. Make some upgrade to add it back. Then you'll have more fun killing null sec bears. I know this has veered more to changing null sec and blowing up null sec, but hey let the W-space K-space war begin. Disclaimer: Not liable for the ramblings that came from my fingers.
Q 5
999 HOLDINGS LLC
#332 - 2013-07-26 03:28:31 UTC
Job Valador wrote:
Evangelina Nolen wrote:
This is why we need moon goo in W-space.


bad idea is bad


Yeah, really, really bad, besides who the hell want to go into a WH just to find ALL of them taken over by superduper mega corps like Goonwaffles cause with moon goo they would steam roll all the smaller corps (any corp without 1000's) right out then you wouldn't have to worry about content at all in WH.
Winthorp
#333 - 2013-07-26 03:31:41 UTC
Q 5 wrote:
Job Valador wrote:
Evangelina Nolen wrote:
This is why we need moon goo in W-space.


bad idea is bad


Yeah, really, really bad, besides who the hell want to go into a WH just to find ALL of them taken over by superduper mega corps like Goonwaffles cause with moon goo they would steam roll all the smaller corps (any corp without 1000's) right out then you wouldn't have to worry about content at all in WH.


I am much more concerned with the rising power of the Royal Amarr Institute myself. NERF them all to hell.
Q 5
999 HOLDINGS LLC
#334 - 2013-07-26 03:35:19 UTC
Winthorp wrote:
Q 5 wrote:
Job Valador wrote:
Evangelina Nolen wrote:
This is why we need moon goo in W-space.


bad idea is bad


Yeah, really, really bad, besides who the hell want to go into a WH just to find ALL of them taken over by superduper mega corps like Goonwaffles cause with moon goo they would steam roll all the smaller corps (any corp without 1000's) right out then you wouldn't have to worry about content at all in WH.


I am much more concerned with the rising power of the Royal Amarr Institute myself. NERF them all to hell.


Unhu, that'll be the day.

No yeast, hence no rise there.
Silvonus
Spacewreck Emporium
#335 - 2013-07-27 23:40:01 UTC
While the idea that there are a lack of conflict drivers in w-space is rather shallow, as players create their own conflict driver, it does have a hint of underlying desire. Nullsec and lowsec have easy access to systems, and have structure grinds and timers. While I think you can all agree that no one wants to sit all day and shoot structures, the WH community at large could benefit from the side effects that timers have in null and lowsec. Namely, a time and a place to fight. The majority of WH fights take place when one group rolls into another who is running sites. To counter the capitals and sleepers, it tends to require a large fleet of 20 or more T3 cruisers with plenty of logistic support. It is from this that there are the myriad of cries of how there is no more “honorable” combat with smaller fleets of equal numbers, that almost all conflict has turned into blobs with capitals thrown about on either side.

So the calls for more conflict drivers aren’t really about reasons to fight, but rather creating circumstances where two WH entities can fight without the need to bring so many people to avoid the “blobbing” and capitals, or to have a skirmish when it is your corporation’s off hours and you can’t muster the manpower.

People want more content from CCP because as it stands, there are few places and circumstances in which you fight in W-Space. Combat, Radar and Mag sites are the same for all intent and purposes, all typically requiring capitals and a heavy amount of ships to either run or fight people at and typically are ganks (I don’t know of anyone who has run sites with the express intention of trying to get a fight there, yes I know there are exceptions). If you fight someone at a combat site, you either wipe them out and are accused of ganking, or get blobbed yourselves.

You have Grav and Ladar sites, but they are either cleared quickly, or no one bothers with them. Again, I don’t know of anyone who goes to a grav or ladar site for PvP.

There are the wormholes themselves. This is the other area where most PvP happens. A giant musical chairs of trying to reduce the mass or collapse the WH to trap one group on a certain side or forcing people to polarize themselves. This is where the most “fair” fights will happen, but nearly always has the disadvantage of happening on one side. The home team has the advantage of brining more people and more capitals and so few times are WH groups willing to pursue out of their own system and into the other’s. I am making broad generalizations here.

Lastly we have the normal celestials, the sun, planets and moons or just plain in the middle of space at a safe spot. Fighting at moons is silly due to POSs, and fighting anywhere else give the other group control over the wormhole, cutting off your escape, or preventing you from bringing reinforcements while allowing them to bring their own.

What I’m reading with all the posts is that people want some beacon to announce they want to fight, and for it to be on a visible timer so that both sides know when a fight will happen. That is the side effect of nullsec structure grinds, that everyone knows when there will be a fight (or a blueball). Everyone is happy win or lose, when it all goes according to plan. WH dwellers want a different circumstance and location where they perhaps can use different tactics to fight so as to avoid always ganking site runners, or Mexican standoffs on wormholes. In null, the meta is always evolving, ship doctrines change every month and tactics must adjust, but that isn’t possible in WHs due to mass restrictions. T3s are the best bang per buck (or Kg) when you have a limited mass and a limited number of pilots, and so of course they are used.

So it is not really a “we need more reasons to fight” but “we need more situations in which we fight” that involve the need to use different ships and tactics. There needs to be something that drives the meta of WH pvp forward and ideally keeps it evolving.

But it still is a difficult thing to serve. The volatile nature of WHs and the constant changing of connections make any beacon or timer realistically unfeasible, as one group would have to wait in the other’s hole for potentially hours just to get a single fight that might not even happen.

Thinking about this, maybe the biggest problem is that we all know how to roll wormholes too well, that when we see an unfavorable situation, we quickly close the connection. There almost needs to be something that forces two WH entities to share a connection to one another that neither of them can roll, and so they would have to deal , fight, defend, whatever with one another.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#336 - 2013-07-28 13:09:12 UTC  |  Edited by: Mr Kidd
Silvonus wrote:
While the idea that there are a lack of conflict drivers in w-space is rather shallow, as players create their own conflict driver, it does have a hint of underlying desire. Nullsec and lowsec have easy access to systems, and have structure grinds and timers. While I think you can all agree that no one wants to sit all day and shoot structures, the WH community at large could benefit from the side effects that timers have in null and lowsec. Namely, a time and a place to fight. The majority of WH fights take place when one group rolls into another who is running sites. To counter the capitals and sleepers, it tends to require a large fleet of 20 or more T3 cruisers with plenty of logistic support. It is from this that there are the myriad of cries of how there is no more “honorable” combat with smaller fleets of equal numbers, that almost all conflict has turned into blobs with capitals thrown about on either side.


Or one could conclude that timers tell the large fleets when to log on/off to maximize their safety and efficacy. In w-space the place to pew is everywhere. The time to do it is any time. If players require timers to initiate their Pavlovian response one can only conclude they're too lazy to roll holes, probe chains or do anything more than wait for the bell to chime that their canned hunt is ready and presented on a silver platter.

The real question is: Is CCP obligated to make every hunt successful? No.



Quote:

So it is not really a “we need more reasons to fight” but “we need more situations in which we fight” that involve the need to use different ships and tactics. There needs to be something that drives the meta of WH pvp forward and ideally keeps it evolving.

But it still is a difficult thing to serve. The volatile nature of WHs and the constant changing of connections make any beacon or timer realistically unfeasible, as one group would have to wait in the other’s hole for potentially hours just to get a single fight that might not even happen.

Thinking about this, maybe the biggest problem is that we all know how to roll wormholes too well, that when we see an unfavorable situation, we quickly close the connection. There almost needs to be something that forces two WH entities to share a connection to one another that neither of them can roll, and so they would have to deal , fight, defend, whatever with one another.



One only needs to look at the real world for conflict drivers. What are they?

In the natural world there is only ever the gank. Zebra goes down to the water to drink, croc jumps out and kills the Zebra. Gazelle grazing on the plains, Lion appears from the tall grass snags it. We have that. Those are data/relic/ore/combat sites.

In the world of man it's only slightly more complicated. What do we war over? Resources and strategic points of control. Oh and racial, ideological, religious differences. And lets not forget kitty kats.

All we really have available to us are resources and strategic points of controls. The others aren't ever going to be cultivated by CCP so we'll just forget about them. And there aren't any women in Eve and even if they were we couldn't toss them around like property so no reconstruction of the fight over Helen of Troy.

Our resources data/relic/ore/combat sites, everyone has them to varying extents so there is nothing to fight over. Nullsec's model is much too static, suffers from ease of force projection and is not encumbered by resource depletion or environmental changes which, of course, leads to large blue donuts. And the only time a big war breaks out is when CCP artificially reshapes the resource map once every 5 years. Besides, Null's force projection capabilities pretty much circumvents strategic points of control deferring rather to economic points of control which is about as interesting as watching flies fck.

Our only strategic points of control are wormholes which have limited lives and will only support small scale fights. Surprise, w-space is about small scale fights which is why those wanting large scale fights are so dissatisfied.

The only way to achieve large scale pew is to add mechanics to the game to increase scarcity and exclusivity of resources, depletion and environmental changes that would lead a more dynamic game environment while increasing points of access/control. The difficulty is in avoiding blue donuts while waiting for CCP to make a substantial change every 5 years to promote conflict.

Honestly, I'm happy with what we have but, I'm a small gang pvper. That is why I live in w-space. If I was interested in larger scale pew I'd move to the environments that supported it....losec/nullsec instead of begging CCP to make w-space more like losec/nullsec.

Don't ban me, bro!