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No major PVP driver in WH space

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Author
Joan Greywind
The Lazy Crabs
#201 - 2013-07-06 04:07:42 UTC
Jack Miton wrote:
Joan Greywind wrote:
So I take it Jack you don't like the idea of more pvp drivers, if why not please tell us why.

no what i said at all actually.

thing is, WHs have pvp drivers. also, the pvp itself is the driver if youre doing it right. the entire argument is not valid.
issue with WHs is that the people there have grown to the point of no distinction between them and it's a massive stalemate that's made worse by most of them stepping in to prevent anyone from breaking the stalemate.

it makes no difference what CCP put into whs, moon goo, better WHs, better PI, whatever. if the mentality doesnt change the pvp wont either.
i couldnt care less if ccp add more drivers to WH space, would be great. still wouldnt change the state of wh pvp.
WH dwellers like to mock NS for their blues and huge blobs and massive alliances while in reality, WHs are no longer any different.


But jack even null that didn't see a decent war in years, things changed completely, blues switched sides and we have a big ass war over a small change. Maybe that is what we need. Drivers dont have to be goo, it was just suggested, if you have other ideas or suggestions go ahead and post them. Btw your tutorial on how to do sites (that was amazing) was a significant pvp driver in and by itself. That is the kind of thing I am talking about. Yes yours was player created, but I still think there is no harm and only benefit out of CCP putting in some pvp drivers other than just "it's fun". We really do lack them in wh space (saying we lack pvp drivers doesn't mean there is a lack of pvp)
Messoroz
AQUILA INC
Verge of Collapse
#202 - 2013-07-06 05:01:49 UTC  |  Edited by: Messoroz
Joan Greywind wrote:
Jack Miton wrote:
Joan Greywind wrote:
So I take it Jack you don't like the idea of more pvp drivers, if why not please tell us why.

no what i said at all actually.

thing is, WHs have pvp drivers. also, the pvp itself is the driver if youre doing it right. the entire argument is not valid.
issue with WHs is that the people there have grown to the point of no distinction between them and it's a massive stalemate that's made worse by most of them stepping in to prevent anyone from breaking the stalemate.

it makes no difference what CCP put into whs, moon goo, better WHs, better PI, whatever. if the mentality doesnt change the pvp wont either.
i couldnt care less if ccp add more drivers to WH space, would be great. still wouldnt change the state of wh pvp.
WH dwellers like to mock NS for their blues and huge blobs and massive alliances while in reality, WHs are no longer any different.


But jack even null that didn't see a decent war in years, things changed completely, blues switched sides and we have a big ass war over a small change. Maybe that is what we need. Drivers dont have to be goo, it was just suggested, if you have other ideas or suggestions go ahead and post them. Btw your tutorial on how to do sites (that was amazing) was a significant pvp driver in and by itself. That is the kind of thing I am talking about. Yes yours was player created, but I still think there is no harm and only benefit out of CCP putting in some pvp drivers other than just "it's fun". We really do lack them in wh space (saying we lack pvp drivers doesn't mean there is a lack of pvp)


Decent war in years?

The fudge?

Are you blind?

There was PL vs AAA.

There was CFC vs NCDOT in the North after the Rzr and morsus fell.

There was the great drone wars that even to this day continue.

Tons more conflicts that I can't even list.

If your idea of a "decent" war is 3000 man fights. I don't think you should be in wspace.


All I'm starting to see is you want reasons to do 200 man blobs in wspace.
VegasMirage
Blank-Space
Northern Coalition.
#203 - 2013-07-06 07:56:25 UTC
Messoroz wrote:
Joan Greywind wrote:
Jack Miton wrote:
Joan Greywind wrote:
So I take it Jack you don't like the idea of more pvp drivers, if why not please tell us why.

no what i said at all actually.

thing is, WHs have pvp drivers. also, the pvp itself is the driver if youre doing it right. the entire argument is not valid.
issue with WHs is that the people there have grown to the point of no distinction between them and it's a massive stalemate that's made worse by most of them stepping in to prevent anyone from breaking the stalemate.

it makes no difference what CCP put into whs, moon goo, better WHs, better PI, whatever. if the mentality doesnt change the pvp wont either.
i couldnt care less if ccp add more drivers to WH space, would be great. still wouldnt change the state of wh pvp.
WH dwellers like to mock NS for their blues and huge blobs and massive alliances while in reality, WHs are no longer any different.


But jack even null that didn't see a decent war in years, things changed completely, blues switched sides and we have a big ass war over a small change. Maybe that is what we need. Drivers dont have to be goo, it was just suggested, if you have other ideas or suggestions go ahead and post them. Btw your tutorial on how to do sites (that was amazing) was a significant pvp driver in and by itself. That is the kind of thing I am talking about. Yes yours was player created, but I still think there is no harm and only benefit out of CCP putting in some pvp drivers other than just "it's fun". We really do lack them in wh space (saying we lack pvp drivers doesn't mean there is a lack of pvp)


Decent war in years?

The fudge?

Are you blind?

There was PL vs AAA.

There was CFC vs NCDOT in the North after the Rzr and morsus fell.

There was the great drone wars that even to this day continue.

Tons more conflicts that I can't even list.

If your idea of a "decent" war is 3000 man fights. I don't think you should be in wspace.


All I'm starting to see is you want reasons to do 200 man blobs in wspace.


There was me closing down 0ccupational Hazzard. Don't forget that one gawd dammit!!!

no more games... it's real this time!!!

Quinn Corvez
Perkone
Caldari State
#204 - 2013-07-06 08:27:14 UTC
It really is a shame this thread ended up this way. Lots of angry kids taking things out of context and trying to creat arguments.

Interesting topic but there are too many idiots aroud here for us to have a sensible debate as to whether wormholes could do with some new content.

OP I wouldn't waste your time, this has got way past the point where it should have been locked.
Jack Miton
School of Applied Knowledge
Caldari State
#205 - 2013-07-06 08:34:58 UTC
Quinn Corvez wrote:
Interesting topic but there are too many idiots aroud here for us to have a sensible debate as to whether wormholes could do with some new content.

Dude... no one doesnt want more content... it's soooo not the point here....

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Quinn Corvez
Perkone
Caldari State
#206 - 2013-07-06 08:52:15 UTC  |  Edited by: Quinn Corvez
Then what is the point here because I'm lost...

On one side we hear "add content that; 1. Attracts more people to WH space 2. Gives a reason for the big guys to fight each other and 3. Gives us an alternative to POS bashing"

And on the other side we hear "it's all your fault, disband and move to a C2 or null"
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#207 - 2013-07-06 08:58:34 UTC
CeNSeR wrote:
The dev ( cant remember his name...the vertically challenged guy )

Poor Greyscale, what he lacks in stature he makes up for in raw awesomeness.

CeNSeR wrote:
And i think things are now coming to a head where we wormholes are now crying out for some more JUICE.

So CCP SHOW ME THE JUICE

Well, to bring up a recurring theme thats been suggested constantly for the last 4 years. Would be nice if sleepers were a bit more territorial.

Sleepers on WHs the same as k-space gets rats on gates - if people want to kill them they have to linger on the wormhole. If people want to sit on the wormhole or be in a slow aligning ship they're taking additional risk. (yep, you better scout that orca with a combat party)

Inactive systems getting a sleeper "build up", where they get pretty miffed at these insubordinate capsuleers who are occupying their space. - Well if you want your towers to survive, you're going to have to leave the shields, and if your tower doesn't survive, that's a nice pinata for passers through. (also see fixing SMA drops)
Winthorp
#208 - 2013-07-06 11:02:58 UTC
Nix Anteris wrote:
CeNSeR wrote:
The dev ( cant remember his name...the vertically challenged guy )

Poor Greyscale, what he lacks in stature he makes up for in raw awesomeness.

CeNSeR wrote:
And i think things are now coming to a head where we wormholes are now crying out for some more JUICE.

So CCP SHOW ME THE JUICE

Well, to bring up a recurring theme thats been suggested constantly for the last 4 years. Would be nice if sleepers were a bit more territorial.

Sleepers on WHs the same as k-space gets rats on gates - if people want to kill them they have to linger on the wormhole. If people want to sit on the wormhole or be in a slow aligning ship they're taking additional risk. (yep, you better scout that orca with a combat party)

Inactive systems getting a sleeper "build up", where they get pretty miffed at these insubordinate capsuleers who are occupying their space. - Well if you want your towers to survive, you're going to have to leave the shields, and if your tower doesn't survive, that's a nice pinata for passers through. (also see fixing SMA drops)


This would be a really nice addition to WH's something you would have to face at least once a week to maintain your presence in your WH or the sleepers slowly remove your POS. And make the loot interesting enough to bother checking (Maybe the rare faction module drop) but not more blue loots and ribbons as WH's are dripping with it already if your not a moron.

Would put the farmers outside their POS just that little bit more exposed but not completely as they would have their POS defenses on their side.

P.S 11 pages of this dribble and only one quality post from the guy i qouted.
Ellariona
B52 Bombers
#209 - 2013-07-06 11:47:51 UTC  |  Edited by: Ellariona
Joan Greywind wrote:
Currently, other than the reason of good fights, there isn't much motive to actually engage in pvp in WH space.

There are plenty motives:
- Keeping the w-space market healthy by ensuring that new T3s need to be built/bought.
- Keeping carebears out (or teaching them a lesson about the dangers of w-space) to ensure the ‘risk vs reward’ aspect of w-space is kept alive
- If you don’t pvp, you will be known as weak and have a higher chance of eviction or repeated strikes to your operations
- It keeps your alliance/corp active. Inactivity = Death
- It keeps your alliance/corp from turning into carebears, because w-space bearing is so tempting.
- It’s fun
If you don’t acknowledge or understand these motives, I urge you and your pack to start learning about them.
Joan Greywind wrote:
If you run into a active gang or WH and they don't want to PVP, they just wait it out for a day till the connection drops, no biggie. In null if you don't fight you lose your territory +income.

I find it hard to follow your logic. The threat of losing your territory and assets is as big (if not bigger) than it is in nullsec. If you run into a gang and they don't want to PVP, punish them by eviction or popping all their POCO’s and forms of sabotage. It’s really hard to recover from eviction as a alliance (a bit like theft). You also lose the ability to make ISK by farming your system(s). That should be a large enough incentive for bears to fight. And if they DO return to w-space, they would be very foolish to try the neutral approach a second time.
Joan Greywind wrote:
Eviction also recently got a shadow nerf with the SMA "working as inteded" bug. And even without that bug, eviction were really not worth the cost because the other corp would just self destruct their assets.
I'd like to see it changed of course, but the SMA bug and self-destructing assets don't really matter, since evictions shouldn't be a matter of profitability, but a matter of politics, w-space pvp attitude and pumping alliance morale (read: activity). There's plenty of profits to be had on the PVE side anyway.
Joan Greywind wrote:
The only major pvp we find in wh space, is either personal vendettas evictions, loggofski traps, and fights that are actually orchestrated by both sides, which really sux as pvp in eve should be non consensual (most of the times at least). I really cringe when I see **** like yea let's fight but no more than 15 ppl and no capitals.

Nobody is limiting anyone to live in w-space and solely fight in w-space. Take some fights in null/low as well (like VOC is doing, for example). That aside, I do believe there’s a bit more to w-space pvp than logofskis and orchestrated fights. Even the EVE uni guys understand that! Evictions are a healthy thing, as explained above. If you won’t take fights, you don’t deserve the rewards from w-space. Same as null and lowsec risk vs reward, but more harsh. If you follow that rule, in time, you’ll see that more and more w-entities will take the fights that are presented to them.
Joan Greywind wrote:
I really don't have that many ideas to fix this problem (if it is a problem anyways). One of them might be just making the self destruct not work inside pos shields might be a good start. That way at least evictions can be somewhat profitable, and maybe that way people have more incentive to actually pvp.

I find that a good idea.

So to sum it up: If you want more proper fights, then everyone should follow the "no PVP means eviction for you!" rule.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#210 - 2013-07-06 12:38:02 UTC  |  Edited by: Mr Kidd
Ellariona wrote:


- Keeping carebears out (or teaching them a lesson about the dangers of w-space) to ensure the ‘risk vs reward’ aspect of w-space is kept alive



There is so much wrong with this statement.....so so much wrong with it. It's also a sign of large alliance elitism. And unless you're whipping out you cc for everything you need to buy in this game.....guess what.....you're getting your bear on to make isk.

You came out with a fairly good idea, then you say something like this demonstrating a fundamental lack of understanding which is exactly why this thread is pointless. Most of the ideas in it really only serve to turn w-space into a more stagnant part of space....not enrich it.

Carebears can eventually become pvp'rs. Yes, it happens. The metamorphosis takes times and only certain carebears will become pvp'rs. Besides, they all have to get their loot, industry, ships to and from HS. Never ignore the tears generated when you kill their Orca filled with 6bil in loot trying to make it to HS or kill it on the way back during a fuel haul watching their pos go offline because someone was too lazy to keep adequate fuel in their higher class wh.

For the tears alone.....why would you want to keep carebears out of w-space? Why?!?

Don't ban me, bro!

Vivian Marcos
Brutor Tribe
Minmatar Republic
#211 - 2013-07-06 13:03:43 UTC  |  Edited by: Vivian Marcos
Heeeey NOHO, didn't i see you a while back ago...

Currently i have been in a c5/c5 for a short time, a c4/c3 for a bit longer, and a c2 for a lot longer. So not as much experience as others but here is my 2 isk...

A lot of people confuse PVP with ganking. Killing those who most likely cant kill you back (aka killing a 10 man t3 gang with your 30 man t3 gang, killing that dual drake set-up doing em c2 sites, or even killing a couple of BS rolling a hole) is more PVE than it is PVP, suuuuure there is a hunting factor, but it isnt so much more different than faction spawn, except these can but mainly dont have scouts :P.

PVP has risk. It is where 2 entities have a chance at winning a combat engagement with each other. Adding more sites or lucrative rewards isnt going to encourage fights, it will encourage ganks. You dont protect your assets with a small group or equal numbers, you protect your assets with 10 times the numbers and enough jammers to jam every member of test 2 times over.

I like the idea of POS bashing and evicting, but it is boring, no matter how many dreads you throw at it... and until ccp fixes that whole loot not dropping (you know, the one that isnt a bug >.>) it is not lucrative.

Another thing is that someone brought up the current war with Test Alliance and CFC, that isnt content generated. Sure people use fighting on hubs and POSs as an excuse to fight, but the war is being driven by the want of fights (edit: for anyone but goons at least :P).

Back to the point, PvP (not ganks) is driven by the want of fights, not be resources. Resource fights as mentioned above only benefit those with the numbers and tech to compete with the biggest of the big constantly. My suggestion for generation content is to either A) bait better and get more ganks in, or B) start doing PvP, not "farming" other players...

(this post contains numerous grammatical errors, most of which i fully support)

Hey sky, get back to work! U 2 cips....

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#212 - 2013-07-06 13:26:33 UTC  |  Edited by: Onomerous
Having been on both sides I understand why each side does what it does. You are the one crying.

You really need to get over yourself. Talk about chest beating... you can single handedly fix WH space!!!

Quote:
Very few people will just duke it out in shield ships. Heck, just the other day we were just dicking around in like 4 shield ships(being the only 4 people online) on a hole and suddenly Why So serious had to warp a 20 man armour fleet to their hole.

Then we were on a nullsec roam in a Osprey/Scythe fleet and the SUPER CAREBEARS in our static decided to cycle us out. They proceeded to cycle like complete chickenshites so they can carebear. Meanwhile warping in their cowardly armour fleet to chest beat.

Even people in VoC resort to armor ships because when you are agaisnt a blob of overpowered tech 3s, your only choice is to do the same. Tech 3s desperately need nerfing because there is little alternative. The only other way to kill current tech 3 fleets with conventional fleets is to outblob them.

It's just lame, all you do is sit at zero and one side ends up losing their 40billion in pimped ships. The end, no need for strategy. Just keep warping in more ships at zero.


PVP in wspace is dead because all of you are the most risk averse, chest beating scrubs I have ever seen in this game. TEST has more skilled and true PVP pilots in Rifters than every single alliance combined in wspace.



Quote:
Large armor fights are the most lamest shite in the world. Did my post did not convey that feeling?

We often do not have enough people to even begin to counter some of the ridiculous armor fleets being formed up agaisnt. A majority of the time most of us are all dicking around having fun in different parts of nullsec. But suddenly its our fault for not wanting to PVP agaisnt some ridiculous no skilled blob?

A blob we have to waste a hour of our time forming up and strategizing? Some people are just sick of the BS. Roaming and pewing is so much more fun than stroking ones **** on a wormhole.


Quote:
But if they didn't have terrible blobbing t3 fleets....how could they PVP? I mean it actually involves risk to fly any other fleet comp.


Quote:
Unforunately, the people causing the problems are too risk averse to get off the holes in their tech 3s and go pew in different ships that make for better engagements, more fun fights and generally all around gfs.

I applaud anyone in wspace that engages in fights without relying on tech 3 blobs. Props to those that know the way of the nano especially. And finally those with the balls to actually roam lowsec and nullsec instead of complaining about the lack of PVP in wspace. (Nullsecs are more common than all other wormholes in the upper classes. Low secs are very common in lower classes).


Quote:
1. Over reliance on tech 3s. It was hilarious killing a ~certain~ blobby alliance tech 3s in just cynabals a few weeks back. Even more dumbfounding was instead of matching us in nano, they just brought more blobby tech 3s and 10 logi. Cause you know, we would be mentally challenged to engage that.

2. Expecting PVP to be on a platter constantly. People aren't going to be stupid to engage outnumbered. Not everybody is able to sound the horn of nerds and have 20 proteuses in a hour, let alone a day.

3. Expecting wspace not to reach a limit from too much "overfarming" of ganks
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#213 - 2013-07-06 13:40:42 UTC
Back on topic

It would be nice to have PVP drivers but to be honest it would be very difficult to 'force' people out to fight. Many WH corps will not fight when you attack their POS? What else is there that would have them come out? Trying to force people to fight will probably end up ruining WH more than helping.
Jack Miton
School of Applied Knowledge
Caldari State
#214 - 2013-07-06 13:46:17 UTC  |  Edited by: Jack Miton
Onomerous wrote:
Back on topic
It would be nice to have PVP drivers but to be honest it would be very difficult to 'force' people out to fight. Many WH corps will not fight when you attack their POS? What else is there that would have them come out? Trying to force people to fight will probably end up ruining WH more than helping.

thank you. finally someone who gets it.
if someone doesnt come out to defend their home, their POS and all their stuff, then theyre not going to come out and fight for anything else either.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#215 - 2013-07-06 16:35:43 UTC
I'm trying to figure out what CCP could add to induce some more PVP. Some peeps are not going to fight no matter what you do. But for the others, what might be added? You have to be careful that whatever it is doesn't give the defenders too much of an advantage (they already have several advantages) but is worth fighting for in the first place.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#216 - 2013-07-06 16:38:39 UTC
Onomerous wrote:
I'm trying to figure out what CCP could add to induce some more PVP. Some peeps are not going to fight no matter what you do. But for the others, what might be added?

Kind of a stretch goal, but if EVE had twice the number of active players, more people would want to live here, and there would be more conflict.

So, go sell it to your friends, co-workers, your family, their children, etc. ;)
QT McWhiskers
EdgeGamers
#217 - 2013-07-06 17:32:31 UTC
I find it kind of funny seeing people say things like "CCP should add something to promote pvp in wormholes." You are the person who should be promoting pvp in wormholes. Go out and get kills.
Joan Greywind
The Lazy Crabs
#218 - 2013-07-06 17:45:36 UTC  |  Edited by: Joan Greywind
QT McWhiskers wrote:
I find it kind of funny seeing people say things like "CCP should add something to promote pvp in wormholes." You are the person who should be promoting pvp in wormholes. Go out and get kills.


CCP also adding some mechanics that drive conflicts, doesn't mean the players don't either. As I have said all the pvp done now is done for meta reasons (player driven). Would it be bad if CCP added some drivers themselves (the equivalent in k space, just as an example, is sov)? what is wrong with wanting more pvp?
Lloyd Roses
Artificial Memories
#219 - 2013-07-06 18:10:02 UTC  |  Edited by: Lloyd Roses
I still don't understand which other conflict drivers are necessary, there are so many wormholes, so much space and so little people that there simply isn't anything worth fighting over. If anything, I believe the mechanics should be slightly altered to promote conflict or some new tools could be looked at, two extreme examples that I ran across and were looking attractive to a degree:
- Example: (you can only warp to a wormhole within 7.5km) meaning that you'd always have to paddle the last 2000m on your own. It's not a huge change for most ships, but if you intend to get your freighter out, you better make sure you can defend it for those 30 seconds - or have someone bumping it closer.
- Example: (somewhere on failheap challenge - I believe - was a high-quality-suggestion (I'm not mocking it, I was fascinated positively) of anomalies with high value taking place in 'warp bubbles', so 100s of kilometers (as I understood) of non-warpable space, with juicy stuff in the middle and people landing on the edges, and ofc LeHolyMotherOfAsteroids in the direct middle) No matter how you look at it, a warp disruption field with luxurious pve in the middle would be the ultimate pvp-magnet. As people sitting inside would have no means to escape by just pressing warp, and agressors just being unable to warp in their big baddieships to 0, it would do a lot to fix a lack of pvp-oppurtunities. I actually think the original author had a rather different concept than I'm trying to patch together, but the direction - I hope - survived.

Just whatever it is, controlling w-space should always imply that you are the somehow superior force regarding pvp in your location, and that you have better intel/logistics. Tagging it is senseless, and any kind of SOV is just stupid. You don't control it because the wormhole is tagged with your name, you control it because you deny other people access over and over.

Tech-3-rebalance would go a long way aswell, 'best' ships are not good for pvp :p
Joan Greywind
The Lazy Crabs
#220 - 2013-07-06 19:00:39 UTC  |  Edited by: Joan Greywind
Lloyd Roses wrote:
I still don't understand which other conflict drivers are necessary, there are so many wormholes, so much space and so little people that there simply isn't anything worth fighting over. If anything, I believe the mechanics should be slightly altered to promote conflict or some new tools could be looked at, two extreme examples that I ran across and were looking attractive to a degree:
- Example: (you can only warp to a wormhole within 7.5km) meaning that you'd always have to paddle the last 2000m on your own. It's not a huge change for most ships, but if you intend to get your freighter out, you better make sure you can defend it for those 30 seconds - or have someone bumping it closer.
- Example: (somewhere on failheap challenge - I believe - was a high-quality-suggestion (I'm not mocking it, I was fascinated positively) of anomalies with high value taking place in 'warp bubbles', so 100s of kilometers (as I understood) of non-warpable space, with juicy stuff in the middle and people landing on the edges, and ofc LeHolyMotherOfAsteroids in the direct middle) No matter how you look at it, a warp disruption field with luxurious pve in the middle would be the ultimate pvp-magnet. As people sitting inside would have no means to escape by just pressing warp, and agressors just being unable to warp in their big baddieships to 0, it would do a lot to fix a lack of pvp-oppurtunities. I actually think the original author had a rather different concept than I'm trying to patch together, but the direction - I hope - survived.

Just whatever it is, controlling w-space should always imply that you are the somehow superior force regarding pvp in your location, and that you have better intel/logistics. Tagging it is senseless, and any kind of SOV is just stupid. You don't control it because the wormhole is tagged with your name, you control it because you deny other people access over and over.

Tech-3-rebalance would go a long way aswell, 'best' ships are not good for pvp :p



Sov was used only as example, I am not actually proposing to the same mechanic in wh, or against an idea like that. I was just using an example to explain what in game conflict drivers mean. the non warpable space is an idea that I personally like very much.