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CCP Any changes to Mining for Winter 2012?

First post First post
Author
Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#101 - 2011-10-25 17:14:14 UTC
The Key to the Entire System/Proposal:

Mining needs to be made less (or preferably NON) bot-friendly. The ideas above would add a lot of activity and variety to the mining profession, which helps.

But to make sure bots would have some trouble, I propose two things:

First, a method of informing the player of the event would need to be generated that the player could see visually, but that would NOT be logged anywhere the bot could read it. I.e. a pop-up message on the screen, but no logging of the message anywhere clientside.

Second, the message would need to be slightly (and randomly) garbled, but only VERY slightly. So players could easily read the pop-up message, but the random replacement of just a few random letters in the message would make bot-reading of the message much harder.

This combination should make it far more difficult for bots to know an event has taken place. The bot would have to be able to “see” the pop-up on the screen and be able to understand it even with random garbling of the message, and still be able to react. If nothing else, it would create (IMO) a lot more work for the bot programmer to make it work.

With that said, I am not a software guy, and I don’t know if the above is possible or would slow down the bots.

But I think the entire proposal would make mining a more interactive, enjoyable and even valuable profession for PvE players to choose. And hopefully, the nature of the new system would make botting it harder, opening up more opportunity for players to enjoy the content without the competition form non-player bot accounts.
bornaa
GRiD.
#102 - 2011-10-25 19:03:13 UTC
nice proposals i see here... CCP, listen this guys...
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Trainwreck McGee
Doomheim
#103 - 2011-10-25 19:17:38 UTC
I have always liked the idea of making all mining grav sites.

I also like the idea of having to scan the roid and place your lazer on the part of the roid with the highest concentration and move around once it gets low etc. And just have grav sites with a few giant roids instead of a belt.

Miners should also have better tank and combat abilities and the grav sites should be hostile.

Finally make the grav sites random and have a low chance of awesome rocks being found even in high sec to make it exciting to find an awesome site.

my 2 cents

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#104 - 2011-10-25 19:26:19 UTC
Apollo Gabriel wrote:
I am curious is we'll see any improvements in the mining system? Is CCP even thinking about how to improve/change mining? Adding some human element seems a good way to help with bots in addition to making a popular aspect of the game more fun.

Best,
AG



oh yeah because it would sure be more fun if we have to get out and push to make the lasers go.. I say no to changes to current stuff.. just add more. new types of mining, new equipment, new minerals and ores, new uses for materials...

I swear "human element" sounds like you want to use dead bodies for mining laser fuel.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Elanor Vega
Native Freshfood
Minmatar Republic
#105 - 2011-10-25 19:47:58 UTC  |  Edited by: Elanor Vega
This:

Avila Cracko wrote:
to update list of that guy before:

- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt its gone... you must scan again...
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
- Boost rats - botts have more problems with defending themself then real people, and it would be more involving.



With more comments here:

Avila Cracko wrote:
Gheng Kondur wrote:
Avila Cracko wrote:
to update list of that guy before:

- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt its gone... you must scan again...
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
- Boost rats - botts have more problems with defending themself then real people, and it would be more involving.


for 1, well I already do that, it's called grav sites. But more with basic ore would make it work.
for 2, good call,
for 3, no thanks, why would it just vanish when not mined out
for 4, would work better if you staked your claim on the field you scan down
for 5, ok, but remember the loan miners
for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk.

For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that



thnx for responce...

about 1st.
that is the point... all larger roids (all ores that can be in that system) are in grav sites.

about 2nd.
Thnx.

about 3rd.
Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can)

about 4th.
there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems.

about 5th.
i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO)

about 6th.
a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats.



^^ I like it soooo much, a little more work is needed, but great base... Attention
and i think that its simple for implementation.
Teh Frog
Exotic Connections
#106 - 2011-10-25 20:36:21 UTC
Didn't read through the whole thread, but what about new mineral sinks? Make items cost more, give less back from reprocessing, etc. Mini games wouldnt be a solution, just a time killer that further proves mining is borked. Hell with these new ships right there is added demand.
Scrapyard Bob
EVE University
Ivy League
#107 - 2011-10-25 20:47:09 UTC
Resource gathering in any MMO is always going to be tedious and boring. Anything tedious lends itself well to being automated by people who don't want to put up with the tedium.

Ban the botters, don't punish those who are willing to put the time in to gather materials as a way of relaxation rather then going out and pew-pewing.

(And moving all ore into grav sites would suck hard unless they make the sites more plentiful and put more then a few hundred thousand m3 into a single site. Grav sites with less then 300k m3 of ore in them are a waste of time, and they need to have a minimum of 500-800k m3 to be worth the effort of getting everyone into the site.)
Mara Rinn
Cosmic Goo Convertor
#108 - 2011-10-25 20:56:07 UTC
Alistair Cononach wrote:
--All Low-Tier (Veldspar, Scordite, ec.) Asteroids are distributed Universally (all space, high-sec, low-sec, 0.0) and in Static, Permanent Asteroid Belts.


That's exactly the wrong way to go if you want mining to have any value at all. Make the asteroids harder to find in the first place: no warping to bookmarks to mine the same stuff over and over again. Make the individual ore types specific to regions. Veldspar is the holy ore, it should be omnipresent.

I'm keen to see all permanent belts removed from the game. They currently encourage a dependence on downtime for respawning ore. Moving to grav sites means ore can be respawned as required.

Alistair Cononach wrote:
--Under the Revision, All Asteroids on the overview lose their type descriptions. All asteroids must be scanned to determine what ores they contain and in what quantities, and their location on the asteroid. Some asteroids will contain nothing of value. Most will contain a single ore-type. Some will contain multiple ore types.


I'd like to see "worthless" asteroids that contain e.g.: Flawed Gneiss. These are ores that can be mined, but refine to nothing —or at least nothing of value, perhaps a couple of units of tritanium. I don't understand why you'd want multiple ore types per asteroid.

Alistair Cononach wrote:
… triggered events …


These might add interest for people at-keyboard mining, but make life more tedious for people doing semi-AFK style mining. In my opinion the work/interactive component of mining should be the startup: probing down the site, scanning for worthwhile asteroids, tagging, targeting. The rest of the operation should just be vacuuming up the stuff that's worthwhile.
rodyas
Tie Fighters Inc
#109 - 2011-10-25 20:59:15 UTC  |  Edited by: rodyas
Well with the winter expansion the theme seems to be small but really cool changes. If ya want mining changes soon be best to keep it or so.

I like maybe bigger cargo bay for that. Mining already has all T2 modules and ships already so that is harder. Maybe easier meta 4 MLU.


My long term idea (I see alot of long term ideas so far). Would be like a renter station. Could rent an industrial from a station that goes out with you. Players could even build the haulers then place them in the renting station. Then also recieve a small profit when somone rents out that hauler.

Signature removed for inappropriate language - CCP Eterne

Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#110 - 2011-10-25 21:00:36 UTC
More and different mining ships the better off everyone is.

I have more space likes than you. 

I Accidentally YourShip
Republic University
Minmatar Republic
#111 - 2011-10-25 21:34:59 UTC
Charlotte The Harlot wrote:
would moving belts around every couple hours do away with botters?? two things That need to be done together..

1. make it impossible to bot..

2 make it impossible to gank high sec miners..



The second option is a terrible idea, which CCP clearly agrees with.
Gasm
Colossus Enterprises
#112 - 2011-10-25 21:36:01 UTC
I really like this thread.

Things I agree with strongly:

- make existing belts useful to only new players (civilian miner modules) and smaller
- make us scan for real belts
- make mining ships harder to gank. a 180m+ hulk should not be gankable by 4 alpha dessies in high sec
- put some higher level ores in mining missions
- i like the PI-like scanning mechanism. you could have a huge rock, but unless you scan it every once in awhile to see where you can extract stuff from it, you are extracting nothing and/or damaging your lasers
- put some small amounts of ABC into mining missions to make them more worthwhile. atm, they are painfully braindead
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#113 - 2011-10-25 21:37:11 UTC
How many days must a pod pilot wait, before he gets a yes or no?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#114 - 2011-10-25 21:38:50 UTC
Gasm wrote:
I really like this thread.

Things I agree with strongly:

- make existing belts useful to only new players (civilian miner modules) and smaller
- make us scan for real belts
- make mining ships harder to gank. a 180m+ hulk should not be gankable by 4 alpha dessies in high sec
- put some higher level ores in mining missions
- i like the PI-like scanning mechanism. you could have a huge rock, but unless you scan it every once in awhile to see where you can extract stuff from it, you are extracting nothing and/or damaging your lasers
- put some small amounts of ABC into mining missions to make them more worthwhile. atm, they are painfully braindead


How would adding ABC make missions LESS brain dead? Would they get sleepers? really how does more loot give you anything that approaches fun? I used to like Pac Man, can I get isk for playing it? It's harder than missions.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
I Accidentally YourShip
Republic University
Minmatar Republic
#115 - 2011-10-25 21:40:13 UTC
Charlotte The Harlot wrote:
Takamori Maruyama wrote:
Charlotte The Harlot wrote:
How about give miners a chance against scumbag gankers..

Now If I were a rich miner in the time of EvE,I would 1..Make sure I built the biggest mining boat I could,with shields and armor for the needs..2.. pay off Concord to make sure that second shot from the scumbags never come..

But would make me feel really good when ganked?? If concord just disabled your guns and held you in a tractor beam for me to come back in a pew-pew ship and ass gank you ..

Just fair right??

We are not talking about political and "social" problems in game.
We are trying to improve the miner fun experience, so like I suggested in this topic.Get into a mining corp with serious ops in high sec and hire some muscle to protect your miners.You guys are just being greedy, want to keep all the profit.Sometimes if you want to make some profit you need to pay to reduce the risk.
Its not bloody rocket science this sort of logic.



Well what we mine never hits the market,it ends up building crap down the road for my friends to waste..The problem is social..look what every Goon has been railing about for the last month..CCP has a mechanic in place to help the helpless,but every goon and his mother tries to work arounded what CCP intended..

Mining offenseave defensence or defence and yet all you hear are cries to even make them more helpless..CCP could do this..But you retards think all those statue shooter sub cancels were allot..The amout of production players that will bail will stagger this game..



What this game needs is logi support that can INCREASE your existing EHP. Not just repair damage, alpha strike makes that pointless. But if you had logistics that say would overload your shield or harden your armor with some sort of physics defying beam then this would indirectly make soft ships harder targets with the proper support. It would also help defend other things from alpha strikes since they would need to bring more and more, making it less cost effective. There would of course have to be tactics and counter-measures to it as well like ECMing the logi ship or killing it first but it would give the defenders an actual ability to defend, and not just retaliate which I believe is really pointless.

If you fly to protect a ship you should be able to actually protect it, so EHP increasing logi ships would be useful.
okst666
Federal Navy Academy
Gallente Federation
#116 - 2011-10-25 21:46:13 UTC  |  Edited by: okst666
Severian Carnifex wrote:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt its gone... you must scan again...
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet


How about you / your corp have to claim the right to mine on specific astroid(s).. If bot / unlegitimated miner warps in and starts his mining lasers on your claimed astroid the last thing he reads on local would be:"Hey look..a concord fleet".

[X] < Nail here for new monitor

Widemouth Deepthroat
Pink Sockers
#117 - 2011-10-25 21:52:38 UTC  |  Edited by: Widemouth Deepthroat
Tippia wrote:
Apollo Gabriel wrote:
Tippia wrote:
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.
Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy.
This. Basically, it's a game of “keep the reticle within the circle” where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle.

Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest.

If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling — either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVE… but some of the basic ideas might work.

That is awesome but I think they would have to make something which miners can do semi-afk (keep ice mining how it is?) because a lot of people do mining because they can read or watch a movie while making a bit of isk. All the bots can go mine ice so everyone knows where to go to gank them and they can keep pos/cap fuel nice and cheap.

If you just had to target the laser at the g-spot similar to PI when you started on roid..that would be a pretty good compromise.
Hans Jagerblitzen
Ice Fire Warriors
#118 - 2011-10-26 04:19:44 UTC
Mr Kidd wrote:

No, I think the thing to do about mining is remove simplistic repetitiveness from mining altogether. Mineable roids need to be extremely hard to find, extremely dangerous to mine. Eve should have a "badlands" of sort, current space not withstanding, that's really only attractive to miners and explorers, having certain properties, like w-space, that dampens the efficacy of PVP but that doesn't make it impossible. It should be something that the barges can at least have a fighting chance in groups of defending themselves. This space needs to take time to get to, be difficult to get in and out of and only support mining outposts incapable of supporting PVP ships in any way and having limited lifespans. PVP'ers can go in there, at reduced efficacy, but they got to bring everything they need with them. Miners too. Gotta bring in everything they need and ship out all their ore. The amount of ore coming out should be small, but profitable. Anyone going in there should realize that they just can't come and go as they please as to discourage all but the most determined roving gangs. They should realize they're going to be there for a while. This space should have no sov, no racial bias, nothing. It's just empty explorable space. It's resources, whatever they might be, should be far and few between but extremely profitable.


You mean a wormhole? Cause that's precisely what you're describing, and they already exist. Most miners are too chicken for wormholes though, they're already complain about being pushed out of highsec despite the fact that lowsec is much more profitable, with much fewer gankers. And in lowsec, properly using your D-scan reduces the risk of gankage entirely.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#119 - 2011-10-26 04:21:31 UTC
I Accidentally YourShip wrote:


What this game needs is logi support that can INCREASE your existing EHP. Not just repair damage, alpha strike makes that pointless. But if you had logistics that say would overload your shield or harden your armor with some sort of physics defying beam then this would indirectly make soft ships harder targets with the proper support. It would also help defend other things from alpha strikes since they would need to bring more and more, making it less cost effective. There would of course have to be tactics and counter-measures to it as well like ECMing the logi ship or killing it first but it would give the defenders an actual ability to defend, and not just retaliate which I believe is really pointless.

If you fly to protect a ship you should be able to actually protect it, so EHP increasing logi ships would be useful.


Command ships already do this.

CPM0 Chairman / CSM7 Vice Secretary

Xython
Federal Navy Academy
Gallente Federation
#120 - 2011-10-26 04:49:47 UTC
Charlotte The Harlot wrote:
would moving belts around every couple hours do away with botters?? two things That need to be done together..

1. make it impossible to bot..

2 make it impossible to gank high sec miners..


Congratulations, your post literally caused me physical pain -- my eyes rolled back so fast that I think I strained something. Jolly good show.

HTFU, kid.