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CCP Any changes to Mining for Winter 2012?

First post First post
Author
DIsposible Hero
State War Academy
Caldari State
#81 - 2011-10-25 02:03:15 UTC
Yeah, no minigames. There needs to be more work in finding the good roids, and less in the actual mining; I agree largely with Mr Kidd on that point.

There needs to be more of a risk / reward thing going on with mining. Right now there is absolutely no point in mining in low or non-sov null. Huge risk, crappy reward. It needs to be economically feasible to bring a mining fleet to lowsec, complete with armed guards. Right now you'd make way more isk mining in highsec, and having the "guards" go missioning.

My proposal?

- Introduce two more densities of asteroid; we have 5% and 10% varients, so I guess these would be 15% and 20% varients. Have them only spawn in low and null

- Have lowsec belt roids spawn ONLY the dense / compressed ore types - all 5% or greater

- Have lowsec belts / gravs have a small chance of spawning clusters of ABC ores.

- Make mining ships not suck; more HP ffs!

- (Tangent) T3 "Battle-miners". Make this happen.

Basically, for it to be worth mining in low / null, there needs to be a MASSIVE reward out there for those man enough to seek it, and I just don't see even a big grav full of ABC in lowsec as enough of a carrot to overcome the stick.
Mara Rinn
Cosmic Goo Convertor
#82 - 2011-10-25 02:24:47 UTC
I'm still waiting for any news from CCP about moving all mining to grav sites. This would allow the introduction of comets to replace ice belts, for example.

It would also be nice to have asteroids appear as just "Asteroid" without the "Asteroid (Veldspar)" designation in the overview giving away what kind of ore the rock contains. In ice fields, this could be exploited to hide worthless ice amongst valuable ice (worthless ice could be 10% yield of normal ice, or simply produce useless ore that refines to water or nothing).

I value mining as a semi-AFK activity for non-PvP slosh ops, something for parents with small children to participate in, etc. Moving belts to grav sites means there is some lead-up work, but having a large bulk of ore to mine means it's possible to set up camp and get into the 'semi-AFK' side of the activity quickly.

Moving to grav sites also allows the opportunity to add "artistic" elements such as dust clouds and scenic elements (large teardrop asteroid, snake rock, etc) to provide some visual variety. Being able to generate these environments dynamically (a la Diablo's random dungeons) to all exploration sites would be awesome.
Himnos Altar
An Errant Venture
#83 - 2011-10-25 02:56:50 UTC
Mr Kidd wrote:
Tippia wrote:
Apollo Gabriel wrote:
Tippia wrote:
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.
Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy.
This. Basically, it's a game of “keep the reticle within the circle” where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle.

Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest.

If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling — either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVE… but some of the basic ideas might work.


That's a horrible mechanic in that game. And I'm not entirely convinced that it wouldn't kill the afk miner populace making way for bot programs being extremely successful at it.

No, I think the thing to do about mining is remove simplistic repetitiveness from mining altogether. Mineable roids need to be extremely hard to find, extremely dangerous to mine. Eve should have a "badlands" of sort, current space not withstanding, that's really only attractive to miners and explorers, having certain properties, like w-space, that dampens the efficacy of PVP but that doesn't make it impossible. It should be something that the barges can at least have a fighting chance in groups of defending themselves. This space needs to take time to get to, be difficult to get in and out of and only support mining outposts incapable of supporting PVP ships in any way and having limited lifespans. PVP'ers can go in there, at reduced efficacy, but they got to bring everything they need with them. Miners too. Gotta bring in everything they need and ship out all their ore. The amount of ore coming out should be small, but profitable. Anyone going in there should realize that they just can't come and go as they please as to discourage all but the most determined roving gangs. They should realize they're going to be there for a while. This space should have no sov, no racial bias, nothing. It's just empty explorable space. It's resources, whatever they might be, should be far and few between but extremely profitable.


you're describing Wormholes.

And no, CCP should NEVER nerf PVP in favor of a certain carebear group, be it miners, missioners, etc.

this coming from a carebear. the New Eden star cluster is a rough, dangerous place. if you don't like it you can stay in your CQ and watch MLP:FiM on your big screen all day.
Shadow Lightbringer
Lightbringer Consolidated
#84 - 2011-10-25 04:36:42 UTC
My list of things to change to fix mining.

1. Static belts should no longer respawn after they are depleted forcing miners to have to scan for belts from then on.

2. The size of these new belts should be dramatically smaller requiring that miners have to scan more belts down to keep the ore coming in.

3. Move all Isogen, Mexallon, and Nocxium producing ores into Low Sec space.

4. All the above changes should be implemented without any announcement whatsoever.


More scanning, more risk vs reward, and being required to operate in dangerous space would require mining corps to HTFU.
Avila Cracko
#85 - 2011-10-25 09:12:15 UTC
Gheng Kondur wrote:
Avila Cracko wrote:
to update list of that guy before:

- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt its gone... you must scan again...
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
- Boost rats - botts have more problems with defending themself then real people, and it would be more involving.


for 1, well I already do that, it's called grav sites. But more with basic ore would make it work.
for 2, good call,
for 3, no thanks, why would it just vanish when not mined out
for 4, would work better if you staked your claim on the field you scan down
for 5, ok, but remember the loan miners
for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk.

For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that



thnx for responce...

about 1st.
that is the point... all larger roids (all ores that can be in that system) are in grav sites.

about 2nd.
Thnx.

about 3rd.
Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can)

about 4th.
there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems.

about 5th.
i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO)

about 6th.
a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats.

truth, the whole truth and nothing but the truth.

Cpt Syrinx
Jovian Labs
Jovian Enterprises
#86 - 2011-10-25 09:21:35 UTC
Everyone who suggests minigames either needs their head examined or must really love the facetubes or something. What is needed to make mining more engaging is more meaningful interaction around the mining. Require more interaction with the environment, not with a boring addition to the UI. And before you say minigames can interact with the environment as well, please note the underlined 'meaningful' earlier.

Hint: It's a multiplayer game. We have a rising requirement for some meaningful interaction in one of it's aspects. Where should we find that?
enterprisePSI
#87 - 2011-10-25 09:45:58 UTC  |  Edited by: enterprisePSI
How about this:

-All mining barges must enter some kind of siege mode , they divert all power to strip miners.
-Mining is a hazardous buisness.Your strip miner shutters the roids. Micro fragments from the roids you mine strike your ship taking away your shields .
-Eventually you will loose all HP and your ship will spin out of control.
-Unless you man the automated defense system. Small turrets that cannot hurt anything bigger then those micro roids.
-So while your ship mines, you pew pew roids.

The tears of the many, outweigh the tears of the few. Or the one. enterprise-psi©

J T Kirk
Sebiestor Tribe
Minmatar Republic
#88 - 2011-10-25 10:29:42 UTC
Just make it when you start mining a rock the game turns into peggle or bejewelled. People would play that **** for hours :p
BugraT WarheaD
#89 - 2011-10-25 10:49:53 UTC  |  Edited by: BugraT WarheaD
What i don't understand is that with PI we have something that could be nice for mining improvement. Imagine that we can scan roids in the way we scan actually planets to check where we want our laser to mine, and in that only way we can harvest reprocessable minerals, mining in bad areas of the Roid just gave you some random rock you are unable to refine. In that way the skill XXXX Processing may have more sense by giving you more efficiency to harvest real minerals instead of random rocks.

With that you also can lower the number of roids, but increase their amount in Ore. Combining this with more realistics asteroids belts (a big circle that circle the Solar System like in ours) with special probes to reveal you the position of that specific roid you are looking for.






That's just my ideas, and i think people have more interesting ones, that can be really cool to implement in Eve.





And ... Please find a way to make mining more interesting in term of money than reprocessing modules.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#90 - 2011-10-25 12:55:23 UTC
Himnos Altar wrote:

you're describing Wormholes.

And no, CCP should NEVER nerf PVP in favor of a certain carebear group, be it miners, missioners, etc.

this coming from a carebear. the New Eden star cluster is a rough, dangerous place. if you don't like it you can stay in your CQ and watch MLP:FiM on your big screen all day.



No. I live in w-space. What I'm describing is not wormholes. It may sound similar. But it is certainly not that. I also don't mine. So, whether or not I like 'it', as you put it, is moot. But, I do see a need for miners to get something out of this game other than being ganked and having to take it.

Now, you can say that they can pvp, protect themselves. Most miners are not the type of people that pvp. Nor can they fit their barges with tank without nerfing their mining abilities to uselessness. And even still there's really only one barge capable of a decent tank.

There's not enough profit in it to have people sitting around all day in pvp ships to protect them. So, really, there's no option for them but to take the abuse they receive currently. So, you know, I think they should have a little bit of space that is really only appealing to them where they're on a little more even footing, where it's hard to get there, hard to get out, but very profitable. And the suggestion also tempers macroing because now the "mining" part becomes a small portion of the process. But, hey, whatever.

Don't ban me, bro!

Bloody Wench
#91 - 2011-10-25 13:05:32 UTC  |  Edited by: Bloody Wench
Tippia wrote:
Apollo Gabriel wrote:
Tippia wrote:
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.
Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy.
This. Basically, it's a game of “keep the reticle within the circle” where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle.

Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest.

If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling — either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVE… but some of the basic ideas might work.



I could script that to keep the spinny thing in the middle in less than a week. Wouldn't come close to solving the bot issue.

I don't have an answer to the bot issue, just saying that that isn't it.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Malcanis
Vanishing Point.
The Initiative.
#92 - 2011-10-25 13:23:46 UTC
Tippia wrote:
Apollo Gabriel wrote:
Tippia wrote:
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.
Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy.
This. Basically, it's a game of “keep the reticle within the circle” where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle.

Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest.

If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling — either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVE… but some of the basic ideas might work.



Problem: What if I warp into the belt and render all the asteroids useless by doing a quick interruption on them as fast as I can.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

FluffyDice
Kronos Research
#93 - 2011-10-25 14:13:56 UTC
Takamori Maruyama wrote:
Basileus Volkan wrote:
Adding a mini game to mining will only serve as a distraction, so miners are even easier to gank.

And I doubt it could keep people from botting either.


Actually yes, since it will move the cursor to a random direction that a bot cannot prevent.It would fumble the bottter mining.
As for the ganking a + for merc corps , guard services etc.


You are a great example of people who complain about bots all the time yet have never investigated them enough to realise what they are capable of.
FluffyDice
Kronos Research
#94 - 2011-10-25 14:20:47 UTC
Basileus Volkan wrote:


I don't know but it doesn't sound too hard to make a bot that follows random movement on the screen. Might not be as efficient as a real human doing it but then again a real human can't work 24/7.


Depending on the macro's cpu usage i see no reason why a macro couldn't be more efficient than the average player. Spcifically in the video previously posted of that other spaceship game. Keeping that circle within another circle sould be done extremely efficiently.

Many people seem to think that mining bots and the like are some kind of static timed routine. In most cases they aren't.
Avila Cracko
#95 - 2011-10-25 14:48:02 UTC
Can we please get CCP responce/opinion?

truth, the whole truth and nothing but the truth.

Basileus Volkan
Imperial Shipment
Amarr Empire
#96 - 2011-10-25 15:50:30 UTC
I believe we can all agree that a) the act of mining ores is, as it stands, too tedious and not lucrative enough for "average" people, b) much less so for 0.0 dwellers and is hence c) done mostly through bots.

The question now is how one can represent mining, a rather dull activity even in real life, in such a way that it becomes interesting and engaging in the game while being hard to use bots on at the same time.

I'm afraid the answer is that it's simply impossible. Lore-wise, even a new capsuleer has the financial power of a fortune 500 company so why do we even need to go out and mine ores ourselves? Shouldn't we be able to delegate such tasks to random scrubs, like we do with PI?
rootimus maximus
Perkone
Caldari State
#97 - 2011-10-25 15:53:46 UTC
Charlotte The Harlot wrote:
2 make it impossible to gank high sec miners..


Setting aside your highly unrealistic demand for making something "impossible", why on earth would you want to prevent suicide ganking? Those mining ships are made in factories, and those factories employ thousands of workers, and those workers all have families who need to be fed and clothed. Are you really so selfish that you want all those families to suffer just so you can mine in absolute safety? Shame on you.

Oh, and it would also affect the people who sell mining ships as the demand will decrease. Sounds like you'd be happier playing that single-player game Tippia mentioned.
Tippia
Sunshine and Lollipops
#98 - 2011-10-25 15:57:02 UTC
Malcanis wrote:
Problem: What if I warp into the belt and render all the asteroids useless by doing a quick interruption on them as fast as I can.
“Problem”? Twisted
Igualmentedos
Perkone
Caldari State
#99 - 2011-10-25 16:03:55 UTC
How about a modular T3 miner?

Miners would love it, and gankers would splooge in their pants as a result of the massive amount of tears they could harvest.

win/win?
Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#100 - 2011-10-25 17:14:01 UTC
Proposal for Revision of Mining in EVE Online:

Step 1. Revision of Asteroid Distribution:

--All Low-Tier (Veldspar, Scordite, ec.) Asteroids are distributed Universally (all space, high-sec, low-sec, 0.0) and in Static, Permanent Asteroid Belts.

These permanent re-spawning belts have a small chance to spawn a rare higher-tier Asteroid or two at each Belt Re-Spawn.

--All Mid-to-Higher-Tier Asteroids are distributed in Exploration Site Locations Only. These must be scanned down as with other exploration sites, and each location will contain only a few asteroids (1-10), and (usually) no Faction rats.

These Exploration Asteroid Clusters only appear in certain locations of space, as determined by CCP. Some Ores in some 0.0, Some Ices in some 0.0, some Ores only in Low-Sec and some Ices only in Low-Sec. This uneven distribution is designed to create trade, scarcity and opportunity. Not all minerals or ices should be in abundance everywhere.

Step 2: The Mining Process (Scan, Mine, Scan, Mine...) :

--Currently, Mining is as simple as “look at overview, get in range, fire zee Miners, rinse and repeat”.

--Under the Revision, All Asteroids on the overview lose their type descriptions. All asteroids must be scanned to determine what ores they contain and in what quantities, and their location on the asteroid. Some asteroids will contain nothing of value. Most will contain a single ore-type. Some will contain multiple ore types.

--Miner will scan the road till they find one they wish to work on. Once that is done, (and the results pop up), they can activate their mining modules/drones on the results.

--Every 10-15 cycles, the asteroid must be re-scanned and the miners re-targeted and re-activated. Failure to re-scan will result in a lower yield, or worthless space rock (random chance of either).

Step 3: The Rare Events Table (Pop-Ups/Action Events):

--Implement a “Rare Events Table” of events that can occur while mining, that require or promote human reaction. For example:

Pressure Pocket Rupture – You’ve ruptured a volatile and unstable gas pocket. You have 60 seconds to withdraw to a safe distance. After 60 second, an AOE Damage Explosion occurs (destroying the asteroid that was being mined) that damages all ships within 20km. In place of the destroyed asteroid is a very small amount of ultra-rare-elements (to be implemented) that serve some industrial/manufacturing purpose.

Hidden Ore Uncovered – While Mining, you’ve uncovered a hidden pocket of improved Ore/Ice your scanner could not detect. Gives the option o re-target the better Ore-type or Ice if acted upon within 60 seconds. Failure to act results in the ore being lost to cave in, crushing or mining unit damage.

Valuable Gas Pocket – You’ve uncovered a pocket of rare and valuable gas (i.e. Wormhole gasses). If you have a Gas Harvester on your Ship, you can Harvest these gasses by re-targeting them. Failure to do so within 60 seconds means the gas escapes and the opportunity is missed.

Asteroid Depletion -- Apparently your scanner was wrong, and the amount of Ore less than thought. The Asteroid is depleted early.

Hidden Cache – You’ve uncovered a hidden cache of supplies buried within the Asteroid. Gives the opportunity to loot the cache for 60 seconds. Failure to do so and the asteroid collapses on the cache, destroying it. Cache can contain any kind of module, salvage or other loot as determined by that systems Security-Level. Lower value in high-sec, higher in 0.0.

Hidden Database – You’ve uncovered a hidden Faction Database. This remote database storage link unit contains the location of an Expedition, or Faction Rat Location (security level appropriate) and provides you a bookmark for its location nearby (1-5 systems away). Failure to react within 60 seconds causes the database unit to be damaged beyond repair by your mining units.

Both the Hidden Cache and the Hidden Database would be the “ultra-rare” rare events, and could contain some special miner-specific stuff. Specifically, Faction Mining Gear (to be implemented, the miners equivalent to Faction Rat Belt Spawns) all the way up to ultra-rare Faction Mining Vessel BPC’s (Frigates, Cruisers, Battleships-equivalent Mining Hulls for Each Faction, lots of opportunity for rareity and cool new hull designs).