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[IDEA] Give skill points as a reward for completing PvE missions/Ratting/Bounty's

First post
Author
Chilli-Con Carnage
Brutor Tribe
Minmatar Republic
#1 - 2013-07-03 11:02:20 UTC
I don't know if this idea has already been discussed so I will apologize in advance if it has but this is my idea.

Give players (new or old) the ability to earn skill points as a reward for in-game activity's as well as getting the isk reward.
You can scale the amount of points you get based of how difficult the mission is so for example, a level 1 mission gets you 250 SP's upon it's completion as well as getting a few points for each kill during the mission that can also be scaled based off how much that ships bounty was (100k bounty = 10 SP's, 1 million bounty = 100 SP's and so on). The system is already in place to allow you to be gifted unallocated skill points so the technical aspect of this is already in place and would therefore not require too much work to be implemented.

There are several reasons why I believe that this could be a good idea, firstly, it will give a players a good reason to complete PvE missions (we all know they suck so let's not argue about that) as you can advance your character by doing them.
Secondly, it adds immersion as every time you get a kill you learn how to be better at it (most games grant XP for getting kills so why not grant SP's in EVE).
Thirdly, it gives new players a faster route to get into the game while also learning how to play the game at the same time.

Let's face it, most Corporations have a mandatory SP requirement to be allowed to join them (most of the time around the 15-20 million SP mark) yet you can sit in a station for a year and a half to get those skill points without ever killing anything or knowing how to play the game. With this idea it gives new players an incentive to get out and fight and it gives older players a reason to do PvE missions or even null sec ratting (both pretty boring pass times).

Anyway let me know what you think. I honestly believe this could get more players into EVE as it would allow them to speed up the leveling process and get into the fun aspects of the game much quicker.

Thanks for reading.
Daniel Plain
Doomheim
#2 - 2013-07-03 11:19:57 UTC
brb, quitting my job to grind my char 23/7.

I should buy an Ishtar.

Elizabeth Aideron
The Scope
Gallente Federation
#3 - 2013-07-03 11:23:09 UTC
cant wait for all the recruiting ads that demand perfect gunnery/drones/missile skills for recruitment
Daniel Plain
Doomheim
#4 - 2013-07-03 11:24:52 UTC
Elizabeth Aideron wrote:
cant wait for all the recruiting ads that demand perfect gunnery/drones/missile skills for recruitment

don't worry about that, everyone will just be in a 1man corp grinding lvl4s.

I should buy an Ishtar.

Chilli-Con Carnage
Brutor Tribe
Minmatar Republic
#5 - 2013-07-03 11:25:32 UTC
Daniel Plain wrote:
brb, quitting my job to grind my char 23/7.


Well quitting your job would be a bit of an over-reaction but it'll give you a reason to log in and actually play the game.
Chilli-Con Carnage
Brutor Tribe
Minmatar Republic
#6 - 2013-07-03 11:26:38 UTC
Elizabeth Aideron wrote:
cant wait for all the recruiting ads that demand perfect gunnery/drones/missile skills for recruitment


Wouldn't that be better than an arbitrary amount of SP's that doesn't prove that your a good player?
Daniel Plain
Doomheim
#7 - 2013-07-03 11:28:37 UTC
Chilli-Con Carnage wrote:
Daniel Plain wrote:
brb, quitting my job to grind my char 23/7.


Well quitting your job would be a bit of an over-reaction but it'll give you a reason to log in and actually play the game.

here is the reason i log in to play the game: i want to play the game.

I should buy an Ishtar.

Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#8 - 2013-07-03 11:29:06 UTC
OP,

Go back to WoW

and NO to your idea, some of us have Real Jobs & can't play 24/7.

Eve's skill progression is fair to all types of players unlike all the other games out their that it depends on how much you play is how much you skill up.

Once again, NO to your idea

R.I.P. Vile Rat

Zor'katar
Matari Recreation
#9 - 2013-07-03 11:29:35 UTC
The idea has been suggested before. As Daniel snarkily implied, it would turn any time spent not running missions into time you're falling behind everyone else. Giving people additional incentives to do activities they would otherwise find boring is the definition of grinding, and there's no reason to encourage it.

As for getting new players into the game quicker, the answer doesn't lie in SP. There are plenty of activities that can be partaken with low SP, and if another SP faucet was added to the game, the corps with minimums would simply raise them to compensate. Those corps aren't doing noob-friendly activities, anyway.
Daniel Plain
Doomheim
#10 - 2013-07-03 11:29:49 UTC
Chilli-Con Carnage wrote:
Elizabeth Aideron wrote:
cant wait for all the recruiting ads that demand perfect gunnery/drones/missile skills for recruitment


Wouldn't that be better than an arbitrary amount of SP's that doesn't prove that your a good player?

did you know that you can buy and sell characters?

I should buy an Ishtar.

Chilli-Con Carnage
Brutor Tribe
Minmatar Republic
#11 - 2013-07-03 11:32:27 UTC
Daniel Plain wrote:
Chilli-Con Carnage wrote:
Daniel Plain wrote:
brb, quitting my job to grind my char 23/7.


Well quitting your job would be a bit of an over-reaction but it'll give you a reason to log in and actually play the game.

here is the reason i log in to play the game: i want to play the game.


Well good for you, but think of what it's like for a new player that starts to play the game cause they have heard of all the fun you can have out in null-sec but then realizes that he has to wait for 18 months before he can start to have fun in this game.
Chilli-Con Carnage
Brutor Tribe
Minmatar Republic
#12 - 2013-07-03 11:35:22 UTC
Daniel Plain wrote:
Chilli-Con Carnage wrote:
Elizabeth Aideron wrote:
cant wait for all the recruiting ads that demand perfect gunnery/drones/missile skills for recruitment


Wouldn't that be better than an arbitrary amount of SP's that doesn't prove that your a good player?

did you know that you can buy and sell characters?


Actually yes I did know that, I bought one myself several years ago, it cost me around £500 to buy it. Not something that just anyone can do.
Daniel Plain
Doomheim
#13 - 2013-07-03 11:39:30 UTC
Chilli-Con Carnage wrote:
Daniel Plain wrote:
Chilli-Con Carnage wrote:
Daniel Plain wrote:
brb, quitting my job to grind my char 23/7.


Well quitting your job would be a bit of an over-reaction but it'll give you a reason to log in and actually play the game.

here is the reason i log in to play the game: i want to play the game.


Well good for you, but think of what it's like for a new player that starts to play the game cause they have heard of all the fun you can have out in null-sec but then realizes that he has to wait for 18 months before he can start to have fun in this game.

here is what you need to do before you can start having fun in this game: log in.

oh all right, i'm done slapping you around. it's like kicking a puppy really.... here is some good advice: you do not need more than a few hundred thousand SP to get into pvp. just buy a cheap frigate, go out there and try to kill someone. much of faction warfare takes place in frigates and most nullsec entities will accept promising newbies. then there are specialized corps like eve university and brave newbies that are explicitly there to help new players get into pvp.
your mind set is tainted by other mmos. you should forget everything you learned and start learning eve from scratch. you will soon notice that this game is interesting and fun on a completely different level.

I should buy an Ishtar.

Chilli-Con Carnage
Brutor Tribe
Minmatar Republic
#14 - 2013-07-03 11:39:42 UTC
Kyt Thrace wrote:
OP,

Go back to WoW

and NO to your idea, some of us have Real Jobs & can't play 24/7.

Eve's skill progression is fair to all types of players unlike all the other games out their that it depends on how much you play is how much you skill up.

Once again, NO to your idea


Don't play WoW, nor have I for several years and I'm not talking about removing the SP gain that's already in the game, I'm just talking about adding an extra incentive. And yes the idea does promote grinding but it also promotes getting out in your ship and actually doing something instead of just seeing how high you can get your spin counter up in a station.
Chilli-Con Carnage
Brutor Tribe
Minmatar Republic
#15 - 2013-07-03 11:47:04 UTC  |  Edited by: Chilli-Con Carnage
Daniel Plain wrote:
Chilli-Con Carnage wrote:
Daniel Plain wrote:
Chilli-Con Carnage wrote:
Daniel Plain wrote:
brb, quitting my job to grind my char 23/7.


Well quitting your job would be a bit of an over-reaction but it'll give you a reason to log in and actually play the game.

here is the reason i log in to play the game: i want to play the game.


Well good for you, but think of what it's like for a new player that starts to play the game cause they have heard of all the fun you can have out in null-sec but then realizes that he has to wait for 18 months before he can start to have fun in this game.

here is what you need to do before you can start having fun in this game: log in.

oh all right, i'm done slapping you around. it's like kicking a puppy really.... here is some good advice: you do not need more than a few hundred thousand SP to get into pvp. just buy a cheap frigate, go out there and try to kill someone. much of faction warfare takes place in frigates and most nullsec entities will accept promising newbies. then there are specialized corps like eve university and brave newbies that are explicitly there to help new players get into pvp.
your mind set is tainted by other mmos. you should forget everything you learned and start learning eve from scratch. you will soon notice that this game is interesting and fun on a completely different level.


I never did try out faction warfare, is it just as boring as mission running? Would it be just as boring if you had a real incentive to do it? Would PvP be more interesting if you got a few extra SP's for each kill? How about Ratting? Or Wormhole exploration? The point I am trying to make is give people a reason for doing all that stuff. There are players in this game that already grind like mad to gain anything from isk to loyalty points so where the harm in adding skill points as something you can grind for and actually advance your character at the same time.

Oh and if you think you were 'slapping me around' your gonna have to try a lot harder than that to get a rise out of me.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#16 - 2013-07-03 11:54:23 UTC
Chilli-Con Carnage wrote:
Secondly, it adds immersion as every time you get a kill you learn how to be better at it (most games grant XP for getting kills so why not grant SP's in EVE).

How is killing red crosses making you better at mining or industry?
Also by your idea: how will you balance SP gain for PvP kills? If you make it loss-dependent (the only factor you can use) - it'll become Plex for SP feature.

By buying character worth 500 pounds you lost several years of fun of developing your own

Anyway, NO to your idea. Now go and biomass yourself.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Sura Sadiva
Entropic Tactical Crew
#17 - 2013-07-03 11:54:43 UTC
No.
One of the most evaluable characteristic of EVE is just to have an independant character progression not liked/subordinated to something you do in game.
This is also the base of the freedom EVE give you and a core design.

Chilli-Con Carnage
Brutor Tribe
Minmatar Republic
#18 - 2013-07-03 11:59:59 UTC
Kirimeena D'Zbrkesbris wrote:
Chilli-Con Carnage wrote:
Secondly, it adds immersion as every time you get a kill you learn how to be better at it (most games grant XP for getting kills so why not grant SP's in EVE).

How is killing red crosses making you better at mining or industry?
Also by your idea: how will you balance SP gain for PvP kills? If you make it loss-dependent (the only factor you can use) - it'll become Plex for SP feature.

By buying character worth 500 pounds you lost several years of fun of developing your own


Well I only come up with the ideas, it's up to the dev's to figure out how to balance it.

So I lost several years worth of 'fun' spinning my ship in a station waiting 45 days for my Caldari battleship skill to get to level 5? Trust me that never was and never will be fun.
Daniel Plain
Doomheim
#19 - 2013-07-03 12:11:33 UTC
i'm done with this guy.
Quote:
go back to WoW

I should buy an Ishtar.

Zor'katar
Matari Recreation
#20 - 2013-07-03 12:13:55 UTC
Chilli-Con Carnage wrote:
So I lost several years worth of 'fun' spinning my ship in a station waiting 45 days for my Caldari battleship skill to get to level 5? Trust me that never was and never will be fun.

The skill queue is something that happens while you're doing other things. It's not CCP's fault if you couldn't be bothered to find something to do before reaching any given skill level.
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