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How to get more DPS with missiles?

Author
Aiwha
School of Applied Knowledge
Caldari State
#21 - 2013-07-03 01:03:34 UTC
Galdar Nox wrote:
May I ask what a scorpion will be good for, since apparently doing lvl 2's with it is not a good idea.




Save it for level IV's.

Sanity is fun leaving the body.

Hessian Arcturus
Doomheim
#22 - 2013-07-03 01:04:39 UTC
Val'Dore wrote:
A Navy Scorp when properly fit is a wreck factory in pvp.


This! Sweet jesus they hurt...

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

ACE McFACE
Federal Navy Academy
Gallente Federation
#23 - 2013-07-03 01:12:29 UTC
I suggest you learn a bit more about the game before dropping plex for expensive ships.

Now, more than ever, we need a dislike button.

Mara Rinn
Cosmic Goo Convertor
#24 - 2013-07-03 01:14:36 UTC
For L2 missions, with missile skills, use a Caracal, Corax, Talwar or Bellicose. The destroyers (Talwar, Corax) will be best suited to the role, use light missiles and afterburner or MWD to maintain range, but you will need good shield support skills and navigation skills to reliably complete missions with the ship intact (shield operation, shield management to 4), and use a shield booster with 1 hardener, no expanders.

The caracal or drake are the best heavy missile platforms: heavy missiles are good for blowing up frigates. The Navy Scorpion is a cruise missile or torpedo platform: neither missile type is suited to blowing up frigates.

With decent missile, shield and navigation skills and a decent meta-3 Corax you will be blowing up L2 mission frigates with one or two light missiles, L2 mission cruisers in a couple of salvos. I still use the Corax in L3 missions, but only because I am a masochist.

My typical missile boat fit involves overdrive injector(s), ballistic controls, MWD, and a full rack of the best launchers I can get my hands on. For mission running, I sometimes spend more on the launchers and ballistic controls than the hull is worth (i.e: T2 launchers and ballistic control on a Corax).

I find the Corax more entertaining to fly than the Caracal. But I am a masochist, so coming home from a mission with hull damage means I had a few heart-in-my-mouth moments, which is what I find entertaining. With the Caracal you are setting yourself up for RSI: target stuff as quickly as you can, press the individual missile launcher buttons as fast as you can, get back to base as fast as you can, accept the next mission as fast as you can … wash, rinse, repeat.

The Caracal becomes entertaining in L3 missions. The Drake is a reliable performer for L2-4 missions.

The Navy Scorpion becomes useful for fleets where you have web and painter support, and you have the right missile system fitted, and you have excellent missile skills. It is useful for Incursion fleets, for example.
Galdar Nox
Center for Advanced Studies
Gallente Federation
#25 - 2013-07-03 01:24:55 UTC
ACE McFACE wrote:
I suggest you learn a bit more about the game before dropping plex for expensive ships.


Good point.

Mara Rinn wrote:
For L2 missions, with missile skills, use a Caracal, Corax, Talwar or Bellicose. The destroyers (Talwar, Corax) will be best suited to the role, use light missiles and afterburner or MWD to maintain range, but you will need good shield support skills and navigation skills to reliably complete missions with the ship intact (shield operation, shield management to 4), and use a shield booster with 1 hardener, no expanders.

The caracal or drake are the best heavy missile platforms: heavy missiles are good for blowing up frigates. The Navy Scorpion is a cruise missile or torpedo platform: neither missile type is suited to blowing up frigates.

With decent missile, shield and navigation skills and a decent meta-3 Corax you will be blowing up L2 mission frigates with one or two light missiles, L2 mission cruisers in a couple of salvos. I still use the Corax in L3 missions, but only because I am a masochist.

My typical missile boat fit involves overdrive injector(s), ballistic controls, MWD, and a full rack of the best launchers I can get my hands on. For mission running, I sometimes spend more on the launchers and ballistic controls than the hull is worth (i.e: T2 launchers and ballistic control on a Corax).

I find the Corax more entertaining to fly than the Caracal. But I am a masochist, so coming home from a mission with hull damage means I had a few heart-in-my-mouth moments, which is what I find entertaining. With the Caracal you are setting yourself up for RSI: target stuff as quickly as you can, press the individual missile launcher buttons as fast as you can, get back to base as fast as you can, accept the next mission as fast as you can … wash, rinse, repeat.

The Caracal becomes entertaining in L3 missions. The Drake is a reliable performer for L2-4 missions.

The Navy Scorpion becomes useful for fleets where you have web and painter support, and you have the right missile system fitted, and you have excellent missile skills. It is useful for Incursion fleets, for example.


thanks! :D Very good to know :D
Derdrom Utida
Deep Core Mining Inc.
Caldari State
#26 - 2013-07-03 01:26:16 UTC
Think of it this way:

Small sizes are Rocket and Light Missile Launchers. They go on frigates and destroyers.

Medium sizes are Rapid Light, Heavy, and Heavy Assault Launchers. They go on Cruisers and Battlecruisers.

Large sizes are Torpedos and Cruiser missiles. They go on battleships. (though covops use torpedoes, even though they're frigates)
Galdar Nox
Center for Advanced Studies
Gallente Federation
#27 - 2013-07-03 17:32:21 UTC
I get more dps with heavies on a caracal. Do you guys still recommend rapid light? :)
C DeLeon
Ministry of War
Amarr Empire
#28 - 2013-07-03 17:40:52 UTC  |  Edited by: C DeLeon
caracal with rapid light for lvl2 missions
drake with heavy or heavy assault for lvl3 missions
Unsuccessful At Everything
The Troll Bridge
#29 - 2013-07-03 17:45:30 UTC
C DeLeon wrote:
caracal with rapid light for lvl2 missions
drake with heavy or heavy assault for lvl3 missions


this.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Matt Petirov
Science and Trade Institute
Caldari State
#30 - 2013-07-03 17:49:51 UTC
Honestly I dropped by to see if this guy was getting trolled, but there was actually good advice for a noob thinking he could fly a battleship..

gj guys Shocked
Adunh Slavy
#31 - 2013-07-03 17:56:44 UTC
Galdar Nox wrote:
I get more dps with heavies on a caracal. Do you guys still recommend rapid light? :)



In level 2 missions, most of the rats are going to be frigates. So light missles are your best option.

Examine the info of some missles. You'll see things like explosion velocity and explosion radius. The smaller these numbers are, the more of the missle's damage will be delivered when compared to the target.

A frigate has a small radius. A light missle has a small explosion radius.

You may find this link helpful,

http://wiki.eveuniversity.org/Missile_Damage



On a related note, does anyone remember those graphic damage calculators that used to be on the old eve web site? Where did they go?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

C DeLeon
Ministry of War
Amarr Empire
#32 - 2013-07-03 17:59:33 UTC
Adunh Slavy wrote:
On a related note, does anyone remember those graphic damage calculators that used to be on the old eve web site? Where did they go?


this?
Arkenai Wyrnspire
Incorruptibles
#33 - 2013-07-03 18:00:30 UTC
Galdar Nox wrote:
I get more dps with heavies on a caracal. Do you guys still recommend rapid light? :)

Yeah.
Heavy missiles don't hit as effectively against small targets - they're designed to hit medium sized ships, rather than the small ones you see in level 2 missions. Rapid light missile launchers will be much more effective against small ships.
While your paper dps of your missiles is higher with heavy missile launchers, more of it will actually be applied to the target if you use rapid light missile launchers.

Someone.

Adunh Slavy
#34 - 2013-07-03 18:01:17 UTC
C DeLeon wrote:
Adunh Slavy wrote:
On a related note, does anyone remember those graphic damage calculators that used to be on the old eve web site? Where did they go?


this?



Yeah, that thing

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

sason kuro
The Yellow Ram
#35 - 2013-07-03 20:46:23 UTC
target navigation prediction
Warhead Upgrades
Shocked
Galdar Nox
Center for Advanced Studies
Gallente Federation
#36 - 2013-07-03 21:49:48 UTC
sason kuro wrote:
target navigation prediction
Warhead Upgrades
Shocked


wow, great skills. Thanks :D
Silverback Zylo
Miners and Runners
#37 - 2013-07-03 22:04:26 UTC
Many people hate the certificate planner, it can get you skilling useless skills. It's worth using when you're new.
Focus on Core Competency Basic, Active & Passive Shield Basic and Missile control basic. Getting the skills for these cert will guide you on available skills and give you a platform to build on.
The advantage of missile control before other missile skills is they apply to all sizes.
Also look at getting some T2 equipment, like Ballstic Control Units. They increase damage and RoF, check the requirements and skill them up.

However as said, Eve is not a pickup and win out the box. It takes time, patience and planning to succeed. Good luck and stick at it, don't let being new deter you.
Norm Tempesta
Garoun Investment Bank
Gallente Federation
#38 - 2013-07-03 22:10:55 UTC
Not a missile guy myself but since you are new, don't forget your handy http://eve-survival.org/wikka.php?wakka=MissionReports.

It may save you some ship losses.
Tau Cabalander
Retirement Retreat
Working Stiffs
#39 - 2013-07-03 22:10:56 UTC  |  Edited by: Tau Cabalander
Level 2 = mostly frigates with the odd cruiser = Use a Rapid Light Missile Launcher to spew light missiles.

Caracal are bonused for these:

5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire
10% bonus to Light, Heavy Assault and Heavy Missile Velocity

Use a Drake and heavy missiles when you reach level 3, which are mostly cruisers with the odd battlecruiser (and rare battleship).
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#40 - 2013-07-03 22:20:11 UTC
Galdar Nox wrote:
Val'Dore wrote:
Keep flying that Navy Scorp if you want to lose it.


What do you mean I will lose it? :P

A caracal is probably better but i feel pretty safe in a navy scorpion :)


Because in game mechanics make it so someone can do "something" you don't like and will trigger an aggression timer where he can engage you at will and kill you without your permission or Concord intervention.
And just because it's a Navy ship even T1 or meta 0 fitted there will always be a jerk doing this just to pave his killboard.

In Eve no where is safe the moment you undock and at the very same moment you accept PVP. High sec has different mechanics from other areas but if someone wants to mess with you he will find how, specially against a noobie like you who doesn't have a single idea about Eve and its pvp mechanics.

And you can believe me if I tell you the simple fact you posted here there are already jerks typing your nick in agent finders to come mess with you just because they can and feel special doing so.

However if this happens you might get help from some GM if the guy abused of something particular, the GM only decides at which moment he abused or not of your "nooblet" attitude and can cost him a quick ban or some tears and rage for you.

Just ask questions in help channel or join known corporations helping noobies to get used with Eve and your progression will be way faster and better, Eve University is one of them, RvB is another one with specifics to learn pvp and start winning isk etc, plus you make plenty of new friends and get contacts with older players having alts in those corps and at some point this might be interesting for your Eve career.

Welcome to Eve and hope you enjoy this cold harsh place that is Eve Blink

removed inappropriate ASCII art signature - CCP Eterne

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