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Sentry drone fleets, should they stay, or should they go?

First post
Author
Nash MacAllister
Air
The Initiative.
#81 - 2013-07-23 13:25:41 UTC  |  Edited by: Nash MacAllister
Nazowa wrote:
No to anything that allows one player to act on behalf of 250 other players. That is a very broken mechanic and should be taken out of the game. Fleet fights are already boring as it is.


On a small-scale level, it really isn't an issue but I can see your point on a 250 man fleet. Perhaps rather than eliminating the drone assist altogether, what if there was a ship specific, skill dependent, or fixed game limitation on the amount of drone bandwidth a player can have assisted to them? Surely it wouldn't be a stretch to the "lore" so to speak as clearly the drones are interfacing with the assisted ship at some level, and therefore a limit would be feasible.

Drone Bunny V - Allows up to 625 Mbit/sec Drone Assist bandwidth

You can see where i am going with this...

Yes, if you have to ask yourself the question, just assume we are watching you...

Nazowa
Center for Advanced Studies
Gallente Federation
#82 - 2013-07-23 14:24:39 UTC  |  Edited by: Nazowa
Nash MacAllister wrote:
Nazowa wrote:
No to anything that allows one player to act on behalf of 250 other players. That is a very broken mechanic and should be taken out of the game. Fleet fights are already boring as it is.


On a small-scale level, it really isn't an issue but I can see your point on a 250 man fleet. Perhaps rather than eliminating the drone assist altogether, what if there was a ship specific, skill dependent, or fixed game limitation on the amount of drone bandwidth a player can have assisted to them? Surely it wouldn't be a stretch to the "lore" so to speak as clearly the drones are interfacing with the assisted ship at some level, and therefore a limit would be feasible.

Drone Bunny V - Allows up to 625 Mbit/sec Drone Assist bandwidth

You can see where i am going with this...


What you are saying is perfectly fine for me. That wouldn't break the mechanic completely yet will include a limitation. Make it a skill and a module at the same time if you like so you can have people create dedicated characters for this which the enemy might spy and shoot just like they doing for FC's. In it is current state however it is completely broken and it encourages 250 sheep following a shepherd mentality even further as if we don't have too much of that already.
Bigg Gun
T.I.E. Inc.
#83 - 2013-07-24 03:49:56 UTC
MJD a disco phoon in the middle of the fleet kill sentries... profit
or bombing runs. even if they scoop their drones you still profit since they're not shooting